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Опубликовано:

Hey, i want to know what the file is called that has handles the period of when a game ends and has the countdown for the next map.

I want to add the ability for some UI, so you can edit your classes and such :)

Please help!

Featured Replies

Опубликовано:
Globallogic or gamelogic has the .gsc endgame function. To add custom classes you'll have to edit the menu file.

Wheres the menu file?

 

In a fastfile, I suppose. I have no idea how to extract those files, but NTA and Pipoghone seem to know.

Опубликовано:
Globallogic or gamelogic has the .gsc endgame function. To add custom classes you'll have to edit the menu file.

Wheres the menu file?

 

In a fastfile, I suppose. I have no idea how to extract those files, but NTA and Pipoghone seem to know.

*cough* ffviewer download link at se7en sins...

Опубликовано:
Globallogic or gamelogic has the .gsc endgame function. To add custom classes you'll have to edit the menu file.

Wheres the menu file?

 

In a fastfile, I suppose. I have no idea how to extract those files, but NTA and Pipoghone seem to know.

*cough* ffviewer download link at se7en sins...

 

Yeah, good luck extracting the .menu files with that.

Опубликовано:
Globallogic or gamelogic has the .gsc endgame function. To add custom classes you'll have to edit the menu file.

Wheres the menu file?

 

In a fastfile, I suppose. I have no idea how to extract those files, but NTA and Pipoghone seem to know.

*cough* ffviewer download link at se7en sins...

 

Yeah, good luck extracting the .menu files with that.

Who said anything about extracting? You can edit the files RIGHT IN THE PROGRAM

Опубликовано:
Globallogic or gamelogic has the .gsc endgame function. To add custom classes you'll have to edit the menu file.

Wheres the menu file?

 

In a fastfile, I suppose. I have no idea how to extract those files, but NTA and Pipoghone seem to know.

*cough* ffviewer download link at se7en sins...

 

Yeah, good luck extracting the .menu files with that.

Who said anything about extracting? You can edit the files RIGHT IN THE PROGRAM

 

Oh dear, I am afraid you've mistaken the .GSC files for .menu/.inc files.

Опубликовано:

FF viewer can only tell you where the menu file starts and even if you find it it is in a compiled format... good luck deciphering it. Just start off with one of the menu files from the cod4 mod tools and work from there.

Also the menu file is quite literally called "endofgame.menu". Try looking at the cod4 source for the menu here: http://pastebin.com/LEmvhWTg

Опубликовано:

Oh dear, I am afraid you've mistaken the .GSC files for .menu/.inc files.

Nope. The newest version has all of the files listed on the side with their file extension. Gsc's and menu files should show up.

Well, yes, but you can't open or extract them. As Apadayo said, it does give you the starting and ending locations in the file, but unless you're an archive expert, you're gonna have a hard time getting them out. I wish NTA would release whatever he uses to completely extract .FFs...

Опубликовано:

If I can fix up NTAuthority's code, I'll make a dump of the ingame menu files, if anyone wants them.

Опубликовано:
Oh and also, i need to re-enable the mouse to click on "Create a Class", what code for a .cpp?

I don't think you need that.... If you do it like in cod4 where the esc menu opens the cac menu then it should re enable the mouse when you open the cac menu.

Опубликовано:
  • Автор
Oh and also, i need to re-enable the mouse to click on "Create a Class", what code for a .cpp?

I don't think you need that.... If you do it like in cod4 where the esc menu opens the cac menu then it should re enable the mouse when you open the cac menu.

I dont have cod4 :/

  • 2 weeks later...
Опубликовано:
  • Автор
Just download the free mod tools for it... it helps a lot.

Thanks :)

Your Aussie right?

I'll see you on the local servers then :P

wrong continent...... and I almost never actually play.

Lol sorry that was Apansy i meant :/

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