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Опубликовано:

Hi

 

like iw4m after load a mod (for example isnpe ) we could load game to normal mod by loading empty file (nomod.iwd) and without reopening server but i want to know for now i can load a mod like isnpe.dll from Script folder with in-game command ( !modisnipe ) but how i can load game to normal mod (in-game and with out reopening server)!!

 

Is it possible a script like NOMOD.dll to load game with normal mod ?!

Опубликовано:

unloadscript maybe

Опубликовано:
  • Автор
unloadscript maybe

 

not work

 

and for iw4m's nomod, you don't load another mod with an empty iwd, you just do fs_game "", so it doesn't even load anything

 

thanks but i know how do that for iw4m. i just need NOMOD.dll fo iw5m :D

Опубликовано:
unloadscript maybe

not work

It does work, and I just included it on my b3 plugin -> viewtopic.php?f=42&t=17661

 

If you're trying that command on the console, then it should be something like:

unloadscript isnipe.dll

Then "map_restart" or "fast_restart"

 

If you use my plugin, then either "!unscript isnipe.dll" or "!unloadscript isnipe.dll", then "!map_restart" or "!fast_restart"

Obviously tested and working.

Опубликовано:
  • Автор
unloadscript maybe

not work

It does work, and I just included it on my b3 plugin -> viewtopic.php?f=42&t=17661

 

If you're trying that command on the console, then it should be something like:

unloadscript isnipe.dll

Then "map_restart" or "fast_restart"

 

If you use my plugin, then either "!unscript isnipe.dll" or "!unloadscript isnipe.dll", then "!map_restart" or "!fast_restart"

Obviously tested and working.

 

 

Thank you

 

but i have a problem to get script name look my code:

 

if (strArray[0].Equals("!getisnip"))
               {
                   ServerSay("^2[^3Se7enPlug^2] ^7: ^5Gametype Changed To ^1Isnip!", true);
                   dvar = GetDvar("scriptname");
                   ServerCommand("unloadscript " + dvar);
	   Thread.Sleep(500);
           ServerCommand("loadscript " + isnip.dll);
	   ServerCommand("fast_restart");
                   return false;
               }

 

this code can load plugin but how i can get scrip name(mod name) becuas this code:

 

dvar = GetDvar("scriptname");

 

not work.

maybe i have to add something like that for every mod:

 

scriptname = new isnipe();

Опубликовано:
unloadscript maybe

not work

It does work, and I just included it on my b3 plugin -> viewtopic.php?f=42&t=17661

 

If you're trying that command on the console, then it should be something like:

unloadscript isnipe.dll

Then "map_restart" or "fast_restart"

 

If you use my plugin, then either "!unscript isnipe.dll" or "!unloadscript isnipe.dll", then "!map_restart" or "!fast_restart"

Obviously tested and working.

 

 

Thank you

 

but i have a problem to get script name look my code:

 

if (strArray[0].Equals("!getisnip"))
               {
                   ServerSay("^2[^3Se7enPlug^2] ^7: ^5Gametype Changed To ^1Isnip!", true);
                   dvar = GetDvar("scriptname");
                   ServerCommand("unloadscript " + dvar);
	   Thread.Sleep(500);
           ServerCommand("loadscript " + isnip.dll);
	   ServerCommand("fast_restart");
                   return false;
               }

 

this code can load plugin but how i can get scrip name(mod name) becuas this code:

 

dvar = GetDvar("scriptname");

 

not work.

maybe i have to add something like that for every mod:

 

scriptname = new isnipe();

 

That piece of code is not meant for InfinitySript but for Nukem's addon I believe

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