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Featured Replies

Опубликовано:

How can I make camo zombies in all the maps?

Опубликовано:

Yes, I want it

Опубликовано:

use setmodel as well as setviewmodel for the player on spawn.

the model is "mp_body_ally_ghillie_ENV" for the body and "viewhands_iw5_ghillie_ENV" for viewmodel where EVN is urban, desert, or woodland.

 

You can use this to get the map environment...

        public string getMapEnv(string mapname)
       {
           switch (mapname)
           {
               case "mp_alpha":
               case "mp_bootleg":
               case "mp_exchange":
               case "mp_hardhat":
               case "mp_interchange":
               case "mp_mogadishu":
               case "mp_paris":
               case "mp_plaza2":
               case "mp_underground":
               case "mp_cement":
               case "mp_hillside_ss":
               case "mp_overwatch":
               case "mp_terminal_cls":
               case "mp_aground_ss":
               case "mp_courtyard_ss":
               case "mp_meteora":
               case "mp_morningwood":
               case "mp_qadeem":
               case "mp_crosswalk_ss":
               case "mp_italy":
               case "mp_boardwalk":
               case "mp_roughneck":
               case "mp_nola":
                   return "urban";
               case "mp_dome":
               case "mp_radar":
               case "mp_restrepo_ss":
               case "mp_burn_ss":
               case "mp_seatown":
               case "mp_shipbreaker":
               case "mp_moab":
                   return "desert";
               case "mp_bravo":
               case "mp_carbon":
               case "mp_park":
               case "mp_six_ss":
               case "mp_village":
               case "mp_lambeth":
                   return "woodland";
           }
           return "";
       }

and don't forget to precache the model. (IW should do this for you but sometimes it isn't already)

Опубликовано:

Thank you, I will work

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