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Опубликовано:

Hi,

ich habe mir ein mal ein Modpaket runter geladen in dem unteranderem ein Mod ist, mit dem man am Boden mit den Waffen einer AC130 rumläuft. Ich würde den AC130 Mod gerne ein bischen umschreiben z.B dass man die Klasse, die man gewählt hat auh benutzen kann das ist nämlich im Moment nicht möglich. Ich hoffe ihr könnt mir helfen :)

MfG

-Fr3aK-

 

hier der Mod:

    #include common_scripts\utility;
   #include maps\mp\_utility;
   #include maps\mp\gametypes\_hud_util;


   killCrosshairs() {
   self endon( "disconnect" );

   while(1) {
   // No crosshair... force aim down sight
   setDvar("cg_drawcrosshair", 0);
   wait 2;
   }
   }


   doAmmo()
   {
   self endon ( "disconnect" );
   self endon ( "death" );

   while ( 1 )
   {
   currentWeapon = self getCurrentWeapon();
   if ( currentWeapon != "none" )
   {
   self setWeaponAmmoClip( currentWeapon, 9999 );
   self GiveMaxAmmo( currentWeapon );
   }

   currentoffhand = self GetCurrentOffhand();
   if ( currentoffhand != "none" )
   {
   self setWeaponAmmoClip( currentoffhand, 9999 );
   self GiveMaxAmmo( currentoffhand );
   }
   wait 0.05;
   }
   }

   doDvars()
   {
   // Take all weapons first
   self takeAllWeapons();


   /** Server world settings **/
   setDvar("g_speed", 220);
   setDvar("g_gravity", 150);
   setDvar("jump_height", 700);
   setDvar("bg_fallDamageMaxHeight", 1);
   setDvar("player_sustainAmmo", 0);
   setDvar("timescale", 1.3);

   /***************************/

   //if(self isHost()) {
   //
   // self thread doAmmo();
   // self giveWeapon( "ac130_40mm_mp", 0, false );self GiveMaxAmmo("ac130_40mm_mp");
   //}

   // Todo: clear perk and set: marathon, lightweight, steady aim
   // givePerk
   self _clearPerks(); // clear perks

   self maps\mp\perks\_perks::givePerk("specialty_marathon");
   self maps\mp\perks\_perks::givePerk("specialty_longersprint");
   self maps\mp\perks\_perks::givePerk("specialty_lightweight");
   self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
   self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
   self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
   self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
   self maps\mp\perks\_perks::givePerk("specialty_fastreload");
   self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
   self maps\mp\perks\_perks::givePerk("specialty_automantle");
   self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
   self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
   self maps\mp\perks\_perks::givePerk("specialty_rof");
   self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
   self maps\mp\perks\_perks::givePerk("specialty_explosivebullets");

   self player_recoilScaleOn(0);

   // Instructions
   //for(i = 0; i < 6; i++) {
   // self iPrintlnBold("^Ac130 Gunners Mod! Press ^21^3 to unsling your weapon and play!"); wait 0.50;
   //}
   self thread maps\mp\gametypes\_hud_message::hintMessage("^3Welcome to ^1Ac130 ^0Hell!");
   self thread maps\mp\gametypes\_hud_message::hintMessage("^2Press 3 or 4 for your weapon! ");
   self thread maps\mp\gametypes\_hud_message::hintMessage("^1Mod created by huntere15.");

   // Give everyone an Intervention + no recoil
   self giveWeapon( "ac130_105mm_mp", 0, false );self GiveMaxAmmo("ac130_105mm_mp");
   self switchToWeapon("ac130_105mm_mp");



   }

   Switchto105mm()
   {
   self endon ( "disconnect" );

   self notifyOnPlayerCommand("4", "+actionslot 4");
   self waittill ( "4" );
   currentWeapon = self getCurrentWeapon();
   if ( currentWeapon != "ac130_105mm_mp" )
   {
   self giveWeapon( "ac130_105mm_mp", 0, false );
   self GiveMaxAmmo("ac130_105mm_mp");
   self switchToWeapon("ac130_105mm_mp");
   wait 0.4;
   }
   }



   Switchto40mm()
   {
   self endon( "disconnect" );

   self notifyOnPlayerCommand("3", "+actionslot 3");
   self waittill ( "3" );
   currentWeapon= self getCurrentWeapon();
   if ( currentWeapon != "ac130_40mm_mp" )
   {
   self giveWeapon( "ac130_40mm_mp", 0, false );
   self GiveMaxAmmo("ac130_40mm_mp");
   self switchToWeapon("ac130_40mm_mp");
   wait 0.4;
   }
   }

   Switchto25mm()
   {
   self endon( "disconnect" );

   self notifyOnPlayerCommand("2", "+actionslot 2");
   self waittill ( "2" );
   currentWeapon= self getCurrentWeapon();
   if ( currentWeapon != "ac130_25mm_mp" )
   {
   self giveWeapon( "ac130_25mm_mp", 0, false );
   self GiveMaxAmmo("ac130_25mm_mp");
   self switchToWeapon("ac130_25mm_mp");
   wait 0.4;
   }
   }

UnlimitedAmmo(amnt)
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "aim" );

	while ( 1 ) {
	currentweapon = self GetCurrentWeapon();
		self setWeaponAmmoClip( currentweapon, amnt );
		self setWeaponAmmoClip( currentweapon, amnt, "left" );
		self setWeaponAmmoClip( currentweapon, amnt, "right" );
	wait 0.05; }
}

   init()
   {
   level.scoreInfo = [];
   level.xpScale = getDvarInt( "scr_xpscale" );
   level.rankTable = [];
   precacheShader("white");
   precacheString( &"RANK_PLAYER_WAS_PROMOTEq_N" );
   precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
   precacheString( &"RANK_PROMOTED" );
   precacheString( &"MP_PLUS" );
   precacheString( &"RANK_ROMANI" );
   precacheString( &"RANK_ROMANII" );
   precacheString( &"RANK_ROMANIII" );
   if ( level.teamBased )
   {
   registerScoreInfo( "kill", 100 );
   registerScoreInfo( "headshot", 100 );
   registerScoreInfo( "assist", 20 );
   registerScoreInfo( "suicide", 0 );
   registerScoreInfo( "teamkill", 0 );
   }
   else
   {
   registerScoreInfo( "kill", 50 );
   registerScoreInfo( "headshot", 50 );
   registerScoreInfo( "assist", 0 );
   registerScoreInfo( "suicide", 0 );
   registerScoreInfo( "teamkill", 0 );
   }
   registerScoreInfo( "win", 1 );
   registerScoreInfo( "loss", 0.5 );
   registerScoreInfo( "tie", 0.75 );
   registerScoreInfo( "capture", 300 );
   registerScoreInfo( "defend", 300 );

   registerScoreInfo( "challenge", 2500 );

   level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
   level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

   pId = 0;
   rId = 0;
   for ( pId = 0; pId <= level.maxPrestige; pId++ )
   {
   for ( rId = 0; rId <= level.maxRank; rId++ )
   precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
   }

   rankId = 0;
   rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
   assert( isDefined( rankName ) && rankName != "" );

   while ( isDefined( rankName ) && rankName != "" )
   {
   level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
   level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
   level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
   level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

   precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

   rankId++;
   rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
   }

   maps\mp\gametypes\_missions::buildChallegeInfo();

   level thread patientZeroWaiter();

   level thread onPlayerConnect();
   }

   patientZeroWaiter()
   {
   level endon( "game_ended" );

   while ( !isDefined( level.players ) || !level.players.size )
   wait ( 0.05 );

   if ( !matchMakingGame() )
   {
   if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
   level.patientZeroName = level.players[0].name;
   }
   else
   {
   if ( getDvar( "scr_patientZero" ) != "" )
   level.patientZeroName = getDvar( "scr_patientZero" );
   }
   }

   isRegisteredEvent( type )
   {
   if ( isDefined( level.scoreInfo[type] ) )
   return true;
   else
   return false;
   }


   registerScoreInfo( type, value )
   {
   level.scoreInfo[type]["value"] = value;
   }


   getScoreInfoValue( type )
   {
   overrideDvar = "scr_" + level.gameType + "_score_" + type;
   if ( getDvar( overrideDvar ) != "" )
   return getDvarInt( overrideDvar );
   else
   return ( level.scoreInfo[type]["value"] );
   }


   getScoreInfoLabel( type )
   {
   return ( level.scoreInfo[type]["label"] );
   }


   getRankInfoMinXP( rankId )
   {
   return int(level.rankTable[rankId][2]);
   }


   getRankInfoXPAmt( rankId )
   {
   return int(level.rankTable[rankId][3]);
   }


   getRankInfoMaxXp( rankId )
   {
   return int(level.rankTable[rankId][7]);
   }


   getRankInfoFull( rankId )
   {
   return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
   }


   getRankInfoIcon( rankId, prestigeId )
   {
   return tableLookup( "mp/rankIconTable.csv", 0, rankId, 11 );
   }

   getRankInfoLevel( rankId )
   {
   return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
   }


   onPlayerConnect()
   {
   for(;
   {
   level waittill( "connected", player );

   player thread killCrosshairs();




   rankId = player getRankForXp( player getRankXP() );
   player.pers[ "rank" ] = rankId;
   player.pers[ "participation" ] = 0;

   player.xpUpdateTotal = 0;
   player.bonusUpdateTotal = 0;

   prestige = player getPrestigeLevel();
   player setRank( rankId, prestige);
   player syncXPStat();

   player.postGamePromotion = false;
   if ( !isDefined( player.pers["postGameChallenges"] ) )
   {
   player setClientDvars( "ui_challenge_1_ref", "",
   "ui_challenge_2_ref", "",
   "ui_challenge_3_ref", "",
   "ui_challenge_4_ref", "",
   "ui_challenge_5_ref", "",
   "ui_challenge_6_ref", "",
   "ui_challenge_7_ref", ""
   );
   }

   player setClientDvar( "ui_promotion", 0 );

   if ( !isDefined( player.pers["summary"] ) )
   {
   player.pers["summary"] = [];
   player.pers["summary"]["xp"] = 0;
   player.pers["summary"]["score"] = 0;
   player.pers["summary"]["challenge"] = 0;
   player.pers["summary"]["match"] = 0;
   player.pers["summary"]["misc"] = 0;

   // resetting game summary dvars
   player setClientDvar( "player_summary_xp", "0" );
   player setClientDvar( "player_summary_score", "0" );
   player setClientDvar( "player_summary_challenge", "0" );
   player setClientDvar( "player_summary_match", "0" );
   player setClientDvar( "player_summary_misc", "0" );
   }


   // resetting summary vars

   player setClientDvar( "ui_opensummary", 0 );

   player maps\mp\gametypes\_missions::updateChallenges();
   player.explosiveKills[0] = 0;
   player.xpGains = [];

   player.hud_scorePopup = newClientHudElem( player );
   player.hud_scorePopup.horzAlign = "center";
   player.hud_scorePopup.vertAlign = "middle";
   player.hud_scorePopup.alignX = "center";
   player.hud_scorePopup.alignY = "middle";
   player.hud_scorePopup.x = 0;
   if ( level.splitScreen )
   player.hud_scorePopup.y = -40;
   else
   player.hud_scorePopup.y = -60;
   player.hud_scorePopup.font = "hudbig";
   player.hud_scorePopup.fontscale = 0.75;
   player.hud_scorePopup.archived = false;
   player.hud_scorePopup.color = (0.5,0.5,0.5);
   player.hud_scorePopup.sort = 10000;
   player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

   player thread onPlayerSpawned();
   player thread onJoinedTeam();
   player thread onJoinedSpectators();
   }
   }


   onJoinedTeam()
   {
   self endon("disconnect");

   for(;
   {
   self waittill( "joined_team" );
   self thread removeRankHUD();
   }
   }


   onJoinedSpectators()
   {
   self endon("disconnect");

   for(;
   {
   self waittill( "joined_spectators" );
   self thread removeRankHUD();
   }
   }


   onPlayerSpawned()
   {
   self endon("disconnect");

   for(;
   {
   self waittill("spawned_player");
   self thread doDvars();
   self thread Switchto40mm();
   self thread Switchto105mm();
   self thread Switchto25mm();
   self thread UnlimitedAmmo(99);
   }
   }


   roundUp( floatVal )
   {
   if ( int( floatVal ) != floatVal )
   return int( floatVal+1 );
   else
   return int( floatVal );
   }


   giveRankXP( type, value )
   {
   self endon("disconnect");

   lootType = "none";

   if ( !self rankingEnabled() )
   return;

   if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
   return;
   else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
   return;

   if ( !isDefined( value ) )
   value = getScoreInfoValue( type );

   if ( !isDefined( self.xpGains[type] ) )
   self.xpGains[type] = 0;

   momentumBonus = 0;
   gotRestXP = false;

   switch( type )
   {
   case "kill":
   case "headshot":
   case "shield_damage":
   value *= self.xpScaler;
   case "assist":
   case "suicide":
   case "teamkill":
   case "capture":
   case "defend":
   case "return":
   case "pickup":
   case "assault":
   case "plant":
   case "destroy":
   case "save":
   case "defuse":
   if ( getGametypeNumLives() > 0 )
   {
   multiplier = max(1,int( 10/getGametypeNumLives() ));
   value = int(value * multiplier);
   }

   value = int( value * level.xpScale );

   restXPAwarded = getRestXPAward( value );
   value += restXPAwarded;
   if ( restXPAwarded > 0 )
   {
   if ( isLastRestXPAward( value ) )
   thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

   gotRestXP = true;
   }
   break;
   }

   if ( !gotRestXP )
   {
   if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
   self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
   }

   oldxp = self getRankXP();
   self.xpGains[type] += value;

   self incRankXP( value );

   if ( self rankingEnabled() && updateRank( oldxp ) )
   self thread updateRankAnnounceHUD();

   // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
   self syncXPStat();

   if ( !level.hardcoreMode )
   {
   if ( type == "teamkill" )
   {
   self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
   }
   else
   {
   color = (1,1,0.5);
   if ( gotRestXP )
   color = (1,.65,0);
   self thread scorePopup( value, momentumBonus, color, 0 );
   }
   }

   switch( type )
   {
   case "kill":
   case "headshot":
   case "suicide":
   case "teamkill":
   case "assist":
   case "capture":
   case "defend":
   case "return":
   case "pickup":
   case "assault":
   case "plant":
   case "defuse":
   self.pers["summary"]["score"] += value;
   self.pers["summary"]["xp"] += value;
   break;

   case "win":
   case "loss":
   case "tie":
   self.pers["summary"]["match"] += value;
   self.pers["summary"]["xp"] += value;
   break;

   case "challenge":
   self.pers["summary"]["challenge"] += value;
   self.pers["summary"]["xp"] += value;
   break;

   default:
   self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
   self.pers["summary"]["match"] += value;
   self.pers["summary"]["xp"] += value;
   break;
   }
   }

   updateRank( oldxp )
   {
   newRankId = self getRank();
   if ( newRankId == self.pers["rank"] )
   return false;

   oldRank = self.pers["rank"];
   rankId = self.pers["rank"];
   self.pers["rank"] = newRankId;

   //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
   println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

   self setRank( newRankId );

   return true;
   }


   updateRankAnnounceHUD()
   {
   self endon("disconnect");

   self notify("update_rank");
   self endon("update_rank");

   team = self.pers["team"];
   if ( !isdefined( team ) )
   return;

   // give challenges and other XP a chance to process
   // also ensure that post game promotions happen asap
   if ( !levelFlag( "game_over" ) )
   level waittill_notify_or_timeout( "game_over", 0.25 );


   newRankName = self getRankInfoFull( self.pers["rank"] );
   rank_char = level.rankTable[self.pers["rank"]][1];
   subRank = int(rank_char[rank_char.size-1]);

   thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

   if ( subRank > 1 )
   return;

   for ( i = 0; i < level.players.size; i++ )
   {
   player = level.players[i];
   playerteam = player.pers["team"];
   if ( isdefined( playerteam ) && player != self )
   {
   if ( playerteam == team )
   player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
   }
   }
   }


   endGameUpdate()
   {
   player = self;
   }


   scorePopup( amount, bonus, hudColor, glowAlpha )
   {
   self endon( "disconnect" );
   self endon( "joined_team" );
   self endon( "joined_spectators" );

   if ( amount == 0 )
   return;

   self notify( "scorePopup" );
   self endon( "scorePopup" );

   self.xpUpdateTotal += amount;
   self.bonusUpdateTotal += bonus;

   wait ( 0.05 );

   if ( self.xpUpdateTotal < 0 )
   self.hud_scorePopup.label = &"";
   else
   self.hud_scorePopup.label = &"MP_PLUS";

   self.hud_scorePopup.color = hudColor;
   self.hud_scorePopup.glowColor = hudColor;
   self.hud_scorePopup.glowAlpha = glowAlpha;

   self.hud_scorePopup setValue(self.xpUpdateTotal);
   self.hud_scorePopup.alpha = 0.85;
   self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

   increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

   if ( self.bonusUpdateTotal )
   {
   while ( self.bonusUpdateTotal > 0 )
   {
   self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
   self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

   self.hud_scorePopup setValue( self.xpUpdateTotal );

   wait ( 0.05 );
   }
   }
   else
   {
   wait ( 1.0 );
   }

   self.hud_scorePopup fadeOverTime( 0.75 );
   self.hud_scorePopup.alpha = 0;

   self.xpUpdateTotal = 0;
   }

   removeRankHUD()
   {
   self.hud_scorePopup.alpha = 0;
   }

   getRank()
   {
   rankXp = self.pers["rankxp"];
   rankId = self.pers["rank"];

   if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
   return rankId;
   else
   return self getRankForXp( rankXp );
   }


   levelForExperience( experience )
   {
   return getRankForXP( experience );
   }


   getRankForXp( xpVal )
   {
   rankId = 0;
   rankName = level.rankTable[rankId][1];
   assert( isDefined( rankName ) );

   while ( isDefined( rankName ) && rankName != "" )
   {
   if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
   return rankId;

   rankId++;
   if ( isDefined( level.rankTable[rankId] ) )
   rankName = level.rankTable[rankId][1];
   else
   rankName = undefined;
   }

   rankId--;
   return rankId;
   }


   getSPM()
   {
   rankLevel = self getRank() + 1;
   return (3 + (rankLevel * 0.5))*10;
   }

   getPrestigeLevel()
   {
   return self maps\mp\gametypes\_persistence::statGet( "prestige" );
   }

   getRankXP()
   {
   return self.pers["rankxp"];
   }

   incRankXP( amount )
   {
   if ( !self rankingEnabled() )
   return;

   xp = self getRankXP();
   newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

   if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
   newXp = getRankInfoMaxXP( level.maxRank );

   self.pers["rankxp"] = newXp;
   }

   getRestXPAward( baseXP )
   {
   if ( !getdvarint( "scr_restxp_enable" ) )
   return 0;

   restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

   wantGiveRestXP = int(baseXP * restXPAwardRate);
   mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

   if ( mayGiveRestXP <= 0 )
   return 0;

   // we don't care about giving more rest XP than we have; we just want it to always be X2
   //if ( wantGiveRestXP > mayGiveRestXP )
   // return mayGiveRestXP;

   return wantGiveRestXP;
   }


   isLastRestXPAward( baseXP )
   {
   if ( !getdvarint( "scr_restxp_enable" ) )
   return false;

   restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

   wantGiveRestXP = int(baseXP * restXPAwardRate);
   mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

   if ( mayGiveRestXP <= 0 )
   return false;

   if ( wantGiveRestXP >= mayGiveRestXP )
   return true;

   return false;
   }

   syncXPStat()
   {
   xp = self getRankXP(); //self getRankXP();

   self maps\mp\gametypes\_persistence::statSet( "experience", xp );
   }

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