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Hi!
I have a slight problem with getting the ping of clients.
For me, the Ping field on the player entities returns either 0 or something ridiculously high (for example it's over 2 billion sometimes).
The only thing i found about this on the forum was that i shouldn't set cl_maxpackets to 100 (should set it to 30 instead), because it could cause problems like this.
However, i didn't modify the cl_maxpackets, i double-checked it to be sure, but it's 30.
Any ideas?