How to use BulletTracePassed?
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if (Call("bullettracepassed", issuer.Call("geteye"), target.Call("geteye"), true, issuer)) { Utilities.RawSayAll("Success"); } else Utilities.RawSayAll("Fail");This cause server to crash.
What i want to achieve is : test whether a bullet can penetrate through a wall and reach its target successfully or not? I guessed that bullettracepassed does this. Am I right?