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Опубликовано:

hello everybody

this a good tutorial to explain xlrstats plugin on b3(how skill depends,ratio...)

****Introduction.****
XLRstats is a statistics generation and publication plugin for the BigBrotherBot, short B3. So it is not a standalone program, it's a plugin for the platform and game independant administration facility for online games called B3 (more information about B3 can be found at www.bigbrotherbot.net) As a gamer you should not have to worry about how this works exactly, you would only have to know how to interpret the statistics, what is in there, what's not and why it's not in there.

XLRstats is a REAL-TIME statistics plugin. It keeps track of the actual status on our gameserver(s) right up to the point you press the link on the website or refresh the page!



****The Player, Map and Weaponpages***
If you click on a playername, a mapname or a weaponname you will see a page with all available stats for that specific player or item. In other words, a playerpage will show you the stats for that specific player. Same goes for mappages and weaponpages.

***Available info.***
Most columns in the statstables speak for themselves. For example: kills shows you the number of kills made, and rounds the number of rounds played... simple as that. Two colums might need a little extra explanation though.

Ratio.
The ratio is only available for players. It is the number of kills devided by the number of deaths. So if you kill 10 players, and get shot 10 times, your ratio is 1. Hence, a ratio higher than 1 is a good thing (more kills than deaths), and a ratio between 0 and 1 indicates that you need some practice (more deaths than kills).

***Skill.***
Skill is a complicated thing. In XLRstats it indicates your actual level of how good you are. Our basic skillcalculation formula is taken from the scientific method used in more online competitions like chess and online tacticall games. Because this game is not exactly chess we had to modify it so it works for our game. We've added penalties and weaponmodifiers so there is a way to include them in the calculation. We also added a team-work factor in the calculation to award teamplay. Your skill increases when you kill, it decreases when you die. Keep the next things in mind when playing for skill:
Extra skillpoints are received when:
you kill a player with a better skill than yourself
you kill with a difficult weapon like a pistol, rifle or by bashing an opponent
you make an assist (damage a player before another kills him)
you complete an action (like capture a flag, defuse a bomb etc.)
Extra skillpoints are deducted (you receive a skillpenalty) when:
you kill a teammate
you fall from a roof
you damage a teammate that falls to death as a consequence
you damage a teammate that gets shot shortly after (a negative assist)

Basicly skill is calculated after each kill or death. After a bad day your skill would be down significantly, while on a good day your skill might go up to the point where you show up in the top list - skill. Common sence is the main thing, if you choose the team that has a hard time winning, you have better chances on improving your skill, because the skilled players are probably in the opposite team, and killing them gives you extra skillpoints! On the other hand, if you are number 1 on the skill ranking, you will not be able to earn extra skillpoints. Simply because there is no one better than you! You will have to defend your position without the possibility to receive extra points Choose your weapon carefully, killing with a thompson or MP-40 (typicall spraying weapons) will make you improve less on skill, while setting guns to semi will give you more skillpoints. More on weaponmodifiers in the next chapter.

****Weaponmodifiers.***
As you might have read in the previous chapter we included a weapon modifier for each weapon. Based on the policy of the gameserver running the plugin, it multiplies skillimprovement or skilldeduction with a factor configurable in the plugin itself. Printing the different factors is not possible, simply because each serveradmin can set these modifiers in the config. With a default install it would be wise to switch an automatic rifle to semi (usually with the m-key ingame) simply because it would add more to your skill. Also a pistol and bashing an opponent gives better increase of skill.

source:www.bigbrotherbot.net

Опубликовано:

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