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Опубликовано:

I run my Dedi and it works perfectly for like 2 hours or so, sometimes more and sometimes less. Then this error appears:

error.jpg

And it appears all of a sudden. No one inside has done anything wierd, I haven't typed any strange command (or any command at all!) and I haven't modified the game files. It always happens. My question is, if i can't fix the origin of the problem, can I fix the consequence? For example a tool/bat or cmd file or anything that re-launches the server when it goes down. I have IAM on it, but this happened even before I put it, so I don't think the error comes from there.

Опубликовано:

what the !!!11

Опубликовано:
what the !!!11

And your problem is...

Опубликовано:

how oftin does it happen

Опубликовано:
how oftin does it happen

Always. With all respect, do you know anything about this?

Опубликовано:
hmm...

unknown to me bro ill ask larry or a techsuport

Thanks, I hope they see the post

Опубликовано:
If you look at the print, the last line we can see shows what seems to be a script loading error.

Maybe that script is crashing the server.

So what can I do?

Опубликовано:
So what can I do?

You can look at the console on startup, see what's the plugin giving you errors and remove it from the server.

It's probably IAM, since it's the only one I have installed, but I don't want to remove it, is there any ay of fixing it? Also this happened before I had any plugin.

Опубликовано:

This is how it launches:

Welcome to IW5M r29.
http://fourdeltaone.net/ for help and support 
Loading fastfile code_pre_gfx_mp
Loading fastfile localized_code_pre_gfx_mp
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile patch_mp
Loading fastfile dlc2_ui_mp
Loading fastfile dlc1_ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 10 map entries
Loading DSR "FFA_default.dsr"...
Loading Succeeded for DSR "FFA_default.dsr"
-----------------------------------
Spawning server on map mp_hardhat and gametype dm
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
Loading fastfile patch_mp_hardhat
Loading fastfile mp_hardhat
[scriptLoader] Loading script GameLog v1.1.0.29
[scriptLoader] Loading script TestScript v1.1.0.29
[scriptLoader] Loading script IAM v3.1.0.0
[iAM] Vote Ended.
[iAM] Vote Time Disabled!
[scriptLoader] An error occurred during initialization of the script IAM: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An element with the same key already exists in the dictionary.

 at System.Collections.Generic.Dictionary`2[system.String,System.String].Add (System.String key, System.String value) [0x00000] in :0 

 at IAM.IAM.GetXlrStats () [0x00000] in :0 

 at IAM.IAM..ctor () [0x00000] in :0 

 at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 --- End of inner exception stack trace ---

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type) [0x00000] in :0 

 at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in :0 
[scriptLoader] Loading script JSG v3.1.0.0
Spawn server (mp_hardhat, dm) complete.
-----------------------------------
Succeeded reading from default.dspl
Loaded 10 map entries
Loading DSR "GG_default.dsr"...
Loading Succeeded for DSR "GG_default.dsr"
-----------------------------------
Spawning server on map mp_bootleg and gametype gun
Loading fastfile patch_mp_bootleg
Loading fastfile mp_bootleg
[scriptLoader] Loading script GameLog v1.1.0.29
[scriptLoader] Loading script TestScript v1.1.0.29
[scriptLoader] Loading script IAM v3.1.0.0
[iAM] Vote Ended.
[iAM] Vote Time Disabled!
[scriptLoader] An error occurred during initialization of the script IAM: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An element with the same key already exists in the dictionary.

 at System.Collections.Generic.Dictionary`2[system.String,System.String].Add (System.String key, System.String value) [0x00000] in :0 

 at IAM.IAM.GetXlrStats () [0x00000] in :0 

 at IAM.IAM..ctor () [0x00000] in :0 

 at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 --- End of inner exception stack trace ---

 at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 

 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0 

 at System.Activator.CreateInstance (System.Type type) [0x00000] in :0 

 at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in :0 
[scriptLoader] Loading script JSG v3.1.0.0
Spawn server (mp_bootleg, gun) complete.
-----------------------------------

Опубликовано:

im sorry to do this, but....bump

Опубликовано:

but it doesnt work at all now

Опубликовано:

Everything: messages, commands, login.

Опубликовано:

half your problem is the script uses a text file to store data in(poorly if u ask me) but

just uninstall the plugin and it should be fine.

Опубликовано:
half your problem is the script uses a text file to store data in(poorly if u ask me) but

just uninstall the plugin and it should be fine.

I did and it works but I want the plugin :(

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