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Problem With Aizombie Mod (MW2)

Опубликовано:

Hello,

I am New Here,so Sorry If Posting In Wrong Forum.

In the Morning i created a MW2 dedicated Server,I download AIZombies Mod V1.8 And Followed This Tutorial :

http://fourdeltaone.net/forum/viewtopic.php?f=7&t=2151

Server Is Running Well,But I and My Friends Are dying in Own airstrikes/Rpg/nades. :x

I found In other Aizombies Players Don't die in Own nades/killstreaks.

I searched If Friendly Fire is ON,But its Off.

 

I am posting My Server.cfg File.

I dont't know What to change As I Recently Started Playing MW2,i Play Cod4.

Please Help.

 

// --- QUERY INFORMATION --------------------------------

set sv_hostname "^2MW2 ^1AiZombies"

 

// --- NON-GAMEPLAY CONFIGURATION -----------------------

set rcon_password "******" // password for rcon, empty = disabled

set privateMatch_serverPassword "" // game password, leave empty for a public game

 

set sv_maxPing "0" // maximum ping, any higher and players will get kicked

 

set g_inactivity "0" // time in seconds before a player gets kicked if not moving

set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked

 

set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end

set g_log "games_mp.log" // game log file

 

set aiw_sayName "^7Overloard" // name server-side 'say' commands show up as

 

// --- BASE GAME CONFIGURATION --------------------------ed

 

set scr_thirdperson "0" // third-person mode

set scr_game_hardpoints "1" // killstreaks, 1 = on

set scr_game_perks "1" // perks, obviously

set scr_game_spectatetype "2" // by request?

 

// --- Mod Configuration -------------------------------

set g_speed "190" // Sets the moving speed at witch the player moves at

set g_hardcore "1" // Sets to remove the hud I highly recommend to put this to 1 because if you put it to 0 it messes up the hud

set scr_diehard "0" // Sets to revive

set g_ScoresColor_Allies "0 1 0 0" // Chat Color

set g_TeamColor_Allies "0 1 0 0" // Chat Color

set scr_teambalance "0" // Sets player balance do not change this or it will mess everything up

set scr_war_timelimit "0" // Timelimit please put at 0

set scr_war_scorelimit "0" Scorelimit please put at 0

set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds

set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'

set scr_war_numlives "0" // number of lives

set scr_war_promode "0" // unknown

set scr_war_roundlimit "1" // maximum amount of rounds

set scr_war_winlimit "1" // amount of wins needed to win a round-based game

set z_dedicated "1" // Sets if dedicated server if not set to 0 usually to 1 since you are hosting a server it just disables slowmo and custom sounds

set z_money "50000" // Sets starting money default: 500

set z_endgame "1" // Sets if everyone dies game restarts should be left on

set z_find "1" // Used in development only do not change

// --- Killstreaks Configuration Section ---------------

set z_25 "25" // Sets when to say the player has a 25 killstreak or whatever number this is set to

set z_predator_missile "50" // Sets the amount of kills to get a Predator Missile default: 50

set z_random_1 "75" //Sets the amount of kills to get a Random Killstreak default: 75

set z_sentry "100" //Sets the amount of kills to get a Sentry Gun default: 100

set z_airstrike "125" //Sets the amount of kills to get a Airstrike default: 125

set z_random_4 "150" //Sets the amount of kills to get a Random Killstreak X4 default: 150

set z_sub "175" //Sets the amount of kills to get a Sub Team default: 175

set z_vision "250" //Sets the amount of kills to get a Vision Restorer default: 250

set z_super "275" //Sets the amount of kills to get a super Airstrike default: 275

set z_lmg "300" //Sets the amount of kills to get a LMG Team default: 300

set z_overwatch "400" //Sets the amount of kills to get a Overwatch default: 400

set z_nuke "650" //Sets the amount of kills to get a Tactical Nuke default: 650

 

// --- AUTOMATED ROTATION -------------------------------

set sv_mapRotation "gametype war map mp_afghan gametype war map mp_estate gametype war map mp_abandon gametype war map mp_nightshift gametype war map mp_rust gametype war map mp_trailerpark gametype war map mp_boneyard gametype war map mp_quarry gametype war map mp_compact gametype war map mp_underpass gametype war map mp_highrise gametype war map mp_strike gametype war map mp_derail gametype war map mp_terminal gametype war map mp_brecourt gametype war map mp_subbase gametype war map mp_checkpoint gametype war map mp_favela gametype war map mp_invasion gametype war map mp_vacant gametype war map mp_storm"

Featured Replies

Опубликовано:

Sorry For Double Post.

I fixed The Problem.

Just Had to Change THe Target Location.

Now its working fine

Closed :D

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