Question for reverse engineers :P
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I got a question that has been bothering me for a long time...
So if a company like EA games creates a game, they often make a type of file, for combat arms, its .rez, in gta san andreas, model files are .dff, mw2 is .iwd...
But how do you reverse engineers find out how those files can be handled/extracted ? Is it like: you look at it and you're like : "oh like that"...
Or do you really look at the code of the game and see how the game handles it ?