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[-TGD-]Tournament - 10 Clans & Prize & Promodlive 3.3

Опубликовано:

.TGD-Banner.png

Hello!

 

We are bringing in some variety!

We thought about making a 4D1 Tournament. (With a prize!)

 

Everyone thinks "Oh, again? A tournament which is going to fail anyway?". Thats ok because a lot of tournament failed in the past but with you help this is not going to fail! The only thing your need to do is post a reply with the following information:

Clan Name:

Clan Tag:

Clanleader:

Players who play:

 

If you did so we put you in the Tournament List.

We already have some rules which are linked below. If something needs to be redone you can just contact me.

 

DLC Maps: (needed)

URL1: http://downloads.heldenderwelt.de/games ... ackage.rar

URL 2: http://downloads.heldenderwelt.de/games ... e.Pack.rar

 

Links:

http://www.thegermandestiny.tk/RegelnEN.html (Please read befor you enter the Tournament)

http://www.thegermandestiny.tk/.tournament.jpg (This is the extending table)

Featured Replies

Опубликовано:
Mikebazz":3529h2lv]
Promod live 3.3 or ESL rules ?!

Your rules are not really explicit.

 

Promod live 3.3

 

Maybe change the thread title from promode to promodlive 3.3 then.

(Same for german subforum)

 

Promode != promod.

 

Promode actually exists but all it does seems to be changing a game dialog string,at least in SnD. :lol::lol:

So its pretty much senseless.

	else if (getDvarInt( "scr_" + level.gameType + "_promode" ) )
	game["dialog"]["gametype"] = game["dialog"]["gametype"] + "_pro";

 

BTW: Well, it should be clear that the gametype which will be played is SnD (at least i think so), but you could also add that to the rules.

And you should define the match mode which is played (match_mr12, match_mr10 etc.), so that the players know what the roundlimit, sideswitch etc. will be. ;)

Опубликовано:
  • Автор
Mikebazz":1clwsyym]
Promod live 3.3 or ESL rules ?!

Your rules are not really explicit.

 

Promod live 3.3

 

Maybe change the thread title from promode to promodlive 3.3 then.

(Same for german subforum)

 

Promode != promod.

 

Promode actually exists but all it does seems to be changing a game dialog string,at least in SnD. :lol::lol:

So its pretty much senseless.

	else if (getDvarInt( "scr_" + level.gameType + "_promode" ) )
	game["dialog"]["gametype"] = game["dialog"]["gametype"] + "_pro";

 

BTW: Well, it should be clear that the gametype which will be played is SnD (at least i think so), but you could also add that to the rules.

And you should define the match mode which is played (match_mr12, match_mr10 etc.), so that the players know what the roundlimit, sideswitch etc. will be. ;)

 

Okey i will fix it.

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