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Опубликовано:
hello guys i made a dedicated serevr in mw2 and now when i go to change the name it didnt change what i must to do???

i go to server.cfg to change the name but it dont change what i must to do??

And what is displayed instead?

Опубликовано:
  • Автор

before 2-3 weeks i had trying to make a server but in the finaly i couldnt to make it and i delete all the files and now when i make server i make it and the name of my server its the name that i had in my old server and it cant change but why?

Опубликовано:
before 2-3 weeks i had trying to make a server but in the finaly i couldnt to make it and i delete all the files and now when i make server i make it and the name of my server its the name that i had in my old server and it cant change but why?

And you are using a completely new directory and installation?

Can you post your server.cfg here?

Опубликовано:
  • Автор

yeah i use ok.

// --- QUERY INFORMATION --------------------------------
   set sv_hostname "^4Greek ^1Isnipe Server TDM+FFA"

   // optional settings returned by query, server listings may use this
   sets _Admin "Megaklhs"
   sets _Email "modern2@hotmail.com"
   sets _Website "http://alteriw.net/"
   sets _Location "Greece"

   // --- NON-GAMEPLAY CONFIGURATION -----------------------
   set rcon_password "12345" // password for rcon, empty = disabled
   set privateMatch_serverPassword "" // game password, leave empty for a public game

   set sv_maxPing "195" // maximum ping, any higher and players will get kicked

   set g_inactivity "30" // time in seconds before a player gets kicked if not moving
   set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked

   set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
   set g_log "games_mp.log" // game log file

   set aiw_sayName "^4Greek ^1Isnipe Server TDM+FFA" // name server-side 'say' commands show up as

   // --- BASE GAME CONFIGURATION --------------------------
   //set g_gametype "war" // game type
   // war - Team Deathmatch
   // dm - Free-for-all
   // dom - Domination
   // koth - Headquarters
   // sab - Sabotage
   // sd - Search and Destroy
   // arena - Arena
   // dd - Demolition
   // ctf - Capture the Flag
   // oneflag - One-Flag CTF
   // gtnw - Global Thermo-Nuclear War

   // uncomment below commands for some hardcore shit
   //set g_hardcore "1"
   //set ui_hud_hardcore "1"
   //set scr_hardcore "1"
   //set scr_player_maxhealth "10"
   set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow
   //set scr_team_fftype "0" // 1 = on, 2 = reflect, 3 = shared
  // set scr_player_healthregentime "0"

   set scr_thirdperson "0" // third-person mode
   set scr_game_hardpoints "1" // killstreaks, 1 = on
   set scr_game_perks "1" // perks, obviously

   set scr_diehard "0" // die-hard mode

   set scr_teambalance "1" // player difference for game to consider 'unbalanced'
   set scr_game_spectatetype "2" // by request?

   // --- GAMETYPE CONFIGURATION ---------------------------

   // - Team Deathmatch
   set scr_war_scorelimit "10000"
   set scr_war_timelimit "15" // timelimit, in minutes

   set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
   set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'

   set scr_war_numlives "0" // number of lives
   set scr_war_promode "0" // unknown

   set scr_war_roundlimit "15" // maximum amount of rounds
   set scr_war_winlimit "1" // amount of wins needed to win a round-based game

   // - Domination
   set scr_dom_scorelimit "200"
   set scr_dom_timelimit "60" // timelimit, in minutes

   set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
   set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical'

   set scr_dom_numlives "0" // number of lives
   set scr_dom_promode "0" // unknown

   set scr_dom_roundlimit "1" // maximum amount of rounds
   set scr_dom_winlimit "1" // amount of wins needed to win a round-based game

   // - FFA
scr_game_allowkillcam "1"
   set scr_dm_scorelimit "15000"
   set scr_dm_timelimit "15" // timelimit, in minutes

   set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds

   set scr_dm_numlives "0" // number of lives
   set scr_dm_promode "0" // unknown

   // - Search and Destroy---------------------------------------------------------------------------------------------------------------------------
set scr_sd_scorelimit "1"			// Score limit required to win the game.
set scr_sd_timelimit "4"			// Time limit if the score limit isn't reached
set scr_sd_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_sd_waverespawndelay "0" 		// Delay for first respawn.
set scr_sd_numlives "1"			// Number of lives per player per game.
set scr_sd_roundlimit "0" 			// Rounds the game is limited to 0 for unlimited.
set scr_sd_winlimit "15" 			// amount of wins needed to win a round-based game
set scr_sd_roundswitch "7"			// after X rounds, switch sides
set scr_sd_bombtimer "45"			// Time taken for the bomb to detonate.
set scr_sd_defusetime "5"			// Time taken to defuse the bomb.
set scr_sd_multibomb "0" 			// allow multiple people to 'have the bomb'
set scr_sd_planttime "5"
set scr_sd_promode "0"

   // ... other gametypes might be easy to figure out, or come in a future update of the template ...

   // --- AUTOMATED ROTATION -------------------------------
   set sv_mapRotation "gametype dm map mp_rust gametype war map mp_terminal
gametype war map mp_highrise gametype dm map mp_nightshift gametype dm map mp_ favela gametype dm map mp_vacant gametype war map mp_brecourt"

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