Black screen on start up!?!?!
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Whenever I start MW2 it gives me a black screen. I have tried running in window mode, running as administrator, but it still does not work.
It isn't giving a pop up error, how ever the following is found at the end of the console msg screen:
Menu load error: ui_mp/popup_friends.menu, line 26: unknown menu keyword ;
Working directory: *********************
[NP] Sending RPC message with ID 3.
[NP] Sending async RPC message with ID 3.
[NP] RPC_HandleMessage: type 1011
[NP] Dispatching RPC message with ID 0 and type 1011.
[NP] Dispatching RPC message to dispatch handler.
[NP] RPC_HandleMessage: type 1006
[NP] Dispatching RPC message with ID 0 and type 1006.
[NP] Dispatching RPC message to dispatch handler.
[NP] Sending RPC message with ID 4.
[NP] Sending async RPC message with ID 4.
Found no UPNP devices to query
Calling Party_StopParty() for partyId 0
Clearing migration data
Clearing migration data
Calling Party_StopParty() for partyId 1
Clearing migration data
Clearing migration data
Waited 563 msec for asset 'mc_l_hsm_b0c0' of type 'techset'.
Waited 713 msec for asset 'wc_l_hsm_b0c0' of type 'techset'.
[NP] RPC_HandleMessage: type 1112
[NP] Dispatching RPC message with ID 3 and type 1112.
[NP] Dispatching RPC message to async handler.
[NP] GetUserFileCB for iw4.stat
[NP] RPC_HandleMessage: type 1203
[NP] Dispatching RPC message with ID 4 and type 1203.
[NP] Dispatching RPC message to async handler.
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Finished recovering lost device.
I also deleted the M2Demo folder and Caches file and that did not work either.
PC Specs:
AMD Quad Core
4gb DDR3
Radeon HD 6530D (onboard, I know. but it works!)