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Slvr99

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  1. тему ответил в stayin пользователя Slvr99 в T5M
    There are plenty of people who have more posts than you that didn't spam, including me.
  2. тему ответил в Slvr99 пользователя Slvr99 в Script Development
    OK, and can you send me the Source when you are done instead of the .dll, i want to try to edit my own items. I thought there was a way to decompile .dlls Apparently it is not possible to decompile a .dll back into C# or C++. I would like to learn more about this language and be able to write my own. Also, do you know what is wrong with the code that was posted first? From what i can gather, the script needs a class to let the void's work, but i need to learn more about classes.
  3. тему ответил в Slvr99 пользователя Slvr99 в Script Development
    OK, and can you send me the Source when you are done instead of the .dll, i want to try to edit my own items.
  4. тему ответил в Slvr99 пользователя Slvr99 в Script Development
    Managed to fix health, but your script has a major error: it doesn't return the normal players to their original Speed. When they become Jugg, they gain the extra settings, but when they die, they do not return to their original Speed. Can you PM me the source code and i will try and fix this? I need experience with this coding so i will challenge myself to do this.
  5. тему ответил в BH-Toc Dai пользователя Slvr99 в Игры
    What about the models and animations (maybe other stuff) ? Dive to prone? Maybe we can import those animations and link it to specialty_jumpdive perk and add it into the menu. Then we have the Dolphin Dive in MW2!
  6. тему ответил в BH-Toc Dai пользователя Slvr99 в Игры
    We already have... Nuketown... What about the models and animations (maybe other stuff) ? The only thing i want from this Game is the new Tropical maps. Those may be old, but they look cool!
  7. тему ответил в Slvr99 пользователя Slvr99 в Script Development
    Jugs don't have high health AFAIK, they have very low, hardcoded multiplyers. You need to look the multiplyers up and do some math, IF I understood what you said correctly. Anyways nice script. I haven't looked deeper, but I think you forgot to remove player ammo. No need to remove ammo, you can use the default USP Tactical. also the health option doesnt seem to do anything to the Juggernaut. at 13, it still has high health.
  8. тему ответил в Slvr99 пользователя Slvr99 в Script Development
    Copying and pasting gives the error "expected class, delegate, enum, interface, or struct" on both the word Turned and on the code void.
  9. тему ответил в Slvr99 пользователя Slvr99 в Script Development
    Umm, my compiler is saying there is an error with "public Turned()" and "private void OnJuggernautSpawned()". Is there something missing on those lines?
  10. тему ответил в Slvr99 пользователя Slvr99 в Script Development
    OK, never mind about those questions, i found those out. Thanks for the script!
  11. тему ответил в Slvr99 пользователя Slvr99 в Script Development
    Thank you! Now, can i ask how you learned how to code this? And on top of that, how do i compile this into a .dll?
  12. тему ответил в Slvr99 пользователя Slvr99 в Script Development
    How can i change those? I would like to change Jugg health to 100 and keep player health at 100. And i want the players to run as if they had Juiced and the Jugg run like a regular player. And what i am actually doing is re-creating the Turned Gametype from BOII. I have an alpha created on PS3, but on PC since i have plugin power, i want to balance it and make it as close to Turned as it can possibly be. Remove all ammo from players, set speed, change health and find a good way to measure points. Okay, well as i said before, i am new to coding in IW5M, so would it be possible for someone to make this for me, or is there a place that i can learn how to code this?
  13. тему ответил в Slvr99 пользователя Slvr99 в Script Development
    How can i change those? I would like to change Jugg health to 100 and keep player health at 100. And i want the players to run as if they had Juiced and the Jugg run like a regular player. And what i am actually doing is re-creating the Turned Gametype from BOII. I have an alpha created on PS3, but on PC since i have plugin power, i want to balance it and make it as close to Turned as it can possibly be.
  14. Is there a script that will make the gamemode Juggernaut not have the actual Juggernaut spawn, but instead, just a normal player? And also, if you post raw code, can you please tell me what to do with it to make it into a script? I have little scripting experience with IW5M.
  15. тему ответил в Slvr99 пользователя Slvr99 в IW5M
    No, i mean the Default Classes. I have some weapons in the .DSR that do not show up in-game due to them being modded. They show up in private match, but not in my server.

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