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Huge Server Lag! Help!
I completely reinstalled the server and it's still getting the same lag! I have no idea what to do anymore
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Huge Server Lag! Help!
Good, but put it in code tags, like above. I'm having a look but can't see any errors in the console. Perhaps I could let you team view the server box?
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Huge Server Lag! Help!
Is that what you needed?
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Huge Server Lag! Help!
Received packet 5 of stats data from clientNum 11 Received packet 2 of stats data from clientNum 7 Received packet 4 of stats data from clientNum 6 Received packet 6 of stats data from clientNum 3 Received packet 6 of stats data from clientNum 9 Received packet 6 of stats data from clientNum 11 Received packet 3 of stats data from clientNum 4 Received packet 3 of stats data from clientNum 10 Received packet 3 of stats data from clientNum 7 Received packet 3 of stats data from clientNum 13 Received packet 3 of stats data from clientNum 12 Received packet 4 of stats data from clientNum 4 Received packet 4 of stats data from clientNum 12 Received packet 5 of stats data from clientNum 6 Claiming slot 15 for challenge [{x\a Clearing out slot 15 for this connecting player in AddPlayerAtSlot Removing player at slot 15 (xuid is 0) for this reason: Adding player 110000100003b67 at slot 15 at address 81.166.75.122:28960 Registering xuid 110000100003b67 at slot 15 in a public slot - they have nat type 3. That will give us 0 private slots used and 16 public slots used Changing clientNum 15's address from type 4, ip 174.62.194.124, port 8305, to type 4, ip 81.166.75.122, port 8305 Added player to party Received packet 4 of stats data from clientNum 10 Received packet 4 of stats data from clientNum 7 Received packet 5 of stats data from clientNum 10 Received packet 6 of stats data from clientNum 6 Received packet 4 of stats data from clientNum 13 Received packet 5 of stats data from clientNum 7 Received packet 5 of stats data from clientNum 6 Received packet 5 of stats data from clientNum 12 Received packet 5 of stats data from clientNum 4 Received packet 1 of stats data from clientNum 5 Received packet 2 of stats data from clientNum 5 Received packet 3 of stats data from clientNum 5 Received packet 6 of stats data from clientNum 7 Received packet 6 of stats data from clientNum 6 Received packet 6 of stats data from clientNum 4 Received packet 4 of stats data from clientNum 5 Received packet 6 of stats data from clientNum 10 Received packet 5 of stats data from clientNum 13 Received packet 6 of stats data from clientNum 6 Received packet 4 of stats data from clientNum 7 Received packet 5 of stats data from clientNum 12 Received packet 5 of stats data from clientNum 4 Received packet 5 of stats data from clientNum 10 Received packet 6 of stats data from clientNum 13 Received packet 6 of stats data from clientNum 10 Received packet 6 of stats data from clientNum 12 Received packet 5 of stats data from clientNum 7 Received packet 6 of stats data from clientNum 4 Received packet 6 of stats data from clientNum 7 Received packet 5 of stats data from clientNum 5 Received packet 6 of stats data from clientNum 5 Received packet 3 of stats data from clientNum 5 Ignoring client command 'nt -moveleft' because of flood protection Ignoring client command 'nt +back' because of flood protection Ignoring client command 'nt +attack' because of flood protection Received packet 6 of stats data from clientNum 13 Received packet 5 of stats data from clientNum 5 Changing clientNum 15's address from type 4, ip 81.166.75.122, port 8305, to type 4, ip 81.166.75.122, port 8305 marking client 15 (ImPeaveY) as being up to date on acking all party members at time 769345 Telling ImPeaveY to launch into the game at time 769713 We can hear 'ImPeaveY' ( client 15 ) Changing clientNum 15's address from type 4, ip 81.166.75.122, port 8305, to type 4, ip 81.166.75.122, port 8305 Received packet 6 of stats data from clientNum 12 Received packet 6 of stats data from clientNum 5 Ignoring client command 'nt -gostand' because of flood protection Received packet 5 of stats data from clientNum 5 Received packet 6 of stats data from clientNum 5 Received packet 5 of stats data from clientNum 5 Received packet 6 of stats data from clientNum 5 Received packet 6 of stats data from clientNum 5 Client 22 connecting with 150 challenge ping from 81.166.75.122:28960 Going from CS_FREE to CS_CONNECTED for (num 15 guid "0110000100003b67") Setting client 15 NATTYPE to 3 Setting client 15 XNADDR to 640aa8c00000000000007120000000000000000000000000000000000000000000000000 Setting client 15 XUID to 0110000100003b67 Received packet 6 of stats data from clientNum 5 We can hear 'Fatal Paradise' ( client 10 ) Changing clientNum 10's address from type 4, ip 89.205.83.137, port 8305, to type 4, ip 89.205.83.137, port 8305 Received packet 6 of stats data from clientNum 5 Received packet 0 of stats data from clientNum 15 Received packet 6 of stats data from clientNum 5 Received packet 1 of stats data from clientNum 15 Received packet 2 of stats data from clientNum 15 Received packet 6 of stats data from clientNum 5 Received packet 3 of stats data from clientNum 15 Received packet 4 of stats data from clientNum 15 Received packet 5 of stats data from clientNum 15 Received packet 6 of stats data from clientNum 15 Received packet 4 of stats data from clientNum 15 Received packet 5 of stats data from clientNum 15 Received packet 6 of stats data from clientNum 15 Ignoring client command 'cp @ 675559666 -1676939234 3743 -2111919031 ' because of flood protection We can hear 'geli09' ( client 1 ) Changing clientNum 1's address from type 4, ip 78.35.59.19, port 8305, to type 4, ip 78.35.59.19, port 8305 Received packet 0 of stats data from clientNum 1 Received packet 1 of stats data from clientNum 1 Received packet 2 of stats data from clientNum 1 Received packet 3 of stats data from clientNum 1 Received packet 4 of stats data from clientNum 1 Received packet 5 of stats data from clientNum 1 Received packet 6 of stats data from clientNum 1 Received packet 3 of stats data from clientNum 1 Received packet 4 of stats data from clientNum 1 Received packet 5 of stats data from clientNum 1 Received packet 6 of stats data from clientNum 1 Received packet 4 of stats data from clientNum 1 I copy and pasted directly from the server console on the box.
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Huge Server Lag! Help!
Can anyone help? :3
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Huge Server Lag! Help!
Quick update, the server runs flawlessly for about 30 seconds after a map rotate then lags again.
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MW2 4D1 Server Lag + anti-noob
Thanks! Still unsure about the lag issues right now :/ kinda disappointing. Have you tried setting the priority higher or lower? Yes, no good :/ the server runs flawlessly for about 30 seconds after a map rotate then lags.
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Huge Server Lag! Help!
So currently the server is set up and working fine (B3 bot installed) except that the blue part of the lagometer is going crazy! We have multiple COD1/2/4/Minecraft servers hosted on our box and all of them are flawless! No lag! However our server is just constantly lagging. Here are the specifications of the server: Intel Xeon E3-1230 Windows Server 2008 R2 16GB DDR3 RAM 1TB 100Mbps up/down Located in Dallas, TX Here is the server IP address: 23.29.115.58:28961 If anyone could help me that would be amazing!
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MW2 4D1 Server Lag + anti-noob
Thanks! Still unsure about the lag issues right now :/ kinda disappointing.
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MW2 4D1 Server Lag + anti-noob
Hiya! So, I have a 18 slot domination server running off of a dedicated server box. Here are the specs of it: Intel Xeon-1320 (4core-8thread) 16GB of DDr3 1TB 7200rpm 100mbit up/down I have multiple COD servers running off of it (COD1,2,4) and they all run flawlessly! But for some reason this server tends to lag when a decent amount of people connect. I can literally watch the blue part of the lagometer get bigger and bigger. The only fix is to restart the server and then it happens when more people connect. Also the ac130 / chopper gunner are disabled and I can't find out how to re-enable them. I was also wondering where and how I could install an anti-noob mod? To remove all the unnecessary perks/attachments from the game. Thanks! Preston.
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