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BenГ¶tige Hilfe Bei Server.cfg ((cod4host))
Hi Magic ! Meine StartParameter sind ! D:\Andy\fourdelta-server\iw4m.exe -dedicated +set party_maxplayers 18 +set net_port 28961 +exec server.cfg +map_rotate +set fs_game "mods/<^0NIEDER^1SACH^3SEN> Und meine cfg#s liegen in dem Main Ordner !
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BenГ¶tige Hilfe Bei Server.cfg ((cod4host))
Ohhhh hihi ok danke ^^ Ok habe ich gemacht ! aber immer noch das selbe spiel ^^ Boahhh das raffe ich nicht ! ok ich mach mal Pause !
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BenГ¶tige Hilfe Bei Server.cfg ((cod4host))
Ohhhh hihi ok danke ^^ Ok habe ich gemacht ! aber immer noch das selbe spiel ^^ Boahhh das raffe ich nicht !
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BenГ¶tige Hilfe Bei Server.cfg ((cod4host))
Ohhhh hihi ok danke ^^
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BenГ¶tige Hilfe Bei Server.cfg ((cod4host))
So habe mal deine cfg benutzt immer noch das selbe spiel immer wieder cod4host ! Natürlich habe ich den namen geändert und so wa ^^ Aber warum zeigt er immer wieder die schei.... an ? // --- QUERY INFORMATION -------------------------------- set sv_hostname "^0PHA^1NT^3OM" ^0W^1A^3R // optional settings returned by query, server listings may use this sets _Admin "PHANTOM " sets _Email " " sets _Website "" sets _Location "EU - West" // --- NON-GAMEPLAY CONFIGURATION ----------------------- set rcon_password "" // password for rcon, empty = disabled set privateMatch_serverPassword "" // game password, leave empty for a public game set sv_maxPing "0" // maximum ping, any higher and players will get kicked set g_inactivity "0" // time in seconds before a player gets kicked if not moving set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked set g_logSync "2" // 1 = always flush games_mp.log, 0 = only flush on game end set g_log "games_mp.log" // game log file set aiw_sayName "^7Console" // name server-side 'say' commands show up as // --- BASE GAME CONFIGURATION -------------------------- set g_gametype "war" // game type // war - Team Deathmatch // dm - Free-for-all // dom - Domination // koth - Headquarters // sab - Sabotage // sd - Search and Destroy // arena - Arena // dd - Demolition // ctf - Capture the Flag // oneflag - One-Flag CTF // gtnw - Global Thermo-Nuclear War // uncomment below commands for some hardcore shit set g_hardcore "1" set ui_hud_hardcore "1" set scr_hardcore "1" set scr_player_maxhealth "20" set scr_team_fftype "0" // 1 = on, 2 = reflect, 3 = shared set scr_player_healthregentime "0" set scr_thirdperson "0" // third-person mode set scr_game_hardpoints "1" // killstreaks, 1 = on set scr_game_perks "1" // perks, obviously set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow set scr_diehard "0" // die-hard mode set scr_teambalance "1" // player difference for game to consider 'unbalanced' set scr_game_spectatetype "1" // by request? // --- GAMETYPE CONFIGURATION --------------------------- // - Team Deathmatch set scr_war_scorelimit "15000" set scr_war_timelimit "20" // timelimit, in minutes set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical' set scr_war_numlives "0" // number of lives set scr_war_promode "0" // unknown set scr_war_roundlimit "1" // maximum amount of rounds set scr_war_winlimit "1" // amount of wins needed to win a round-based game // - Domination set scr_dom_scorelimit "200" set scr_dom_timelimit "60" // timelimit, in minutes set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical' set scr_dom_numlives "0" // number of lives set scr_dom_promode "0" // unknown set scr_dom_roundlimit "1" // maximum amount of rounds set scr_dom_winlimit "1" // amount of wins needed to win a round-based game // - FFA set scr_dm_scorelimit "10000" set scr_dm_timelimit "15" // timelimit, in minutes set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dm_numlives "0" // number of lives set scr_dm_promode "0" // unknown // - Search and Destroy set scr_sd_scorelimit "1" set scr_sd_timelimit "2.5" // timelimit, in minutes set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_sd_waverespawndelay "0" // wave spawning, might be more 'tactical' set scr_sd_numlives "1" // number of lives set scr_sd_promode "0" // unknown set scr_sd_roundlimit "0" // maximum amount of rounds, 0 is 'until someone wins' set scr_sd_winlimit "10" // amount of wins needed to win a round-based game set scr_sd_roundswitch "3" // after X rounds, switch sides? set scr_sd_bombtimer "45" set scr_sd_defusetime "5" set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'? set scr_sd_planttime "5" // King of the Hill set koth_autodestroytime "60" set koth_capturetime "20" set koth_delayPlayer "0" set koth_destroytime "10" set koth_kothmode "0" set koth_spawnDelay "60" set koth_spawntime "0" set scr_koth_numlives "0" set scr_koth_playerrespawndelay "1" set scr_koth_roundlimit "1" set scr_koth_roundswitch "1" set scr_koth_scorelimit "300" set scr_koth_timelimit "15" set scr_koth_waverespawndelay "0" // ... other gametypes might be easy to figure out, or come in a future update of the template ... // --- MAP ROTATION TDM ------------------------------------------------- //set sv_mapRotation "gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_storm gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype war map mp_crash gametype war map mp_overgrown gametype war map mp_vacant gametype war map trailerpark gametype war map mp_strike gametype war map mp_compact gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_storm gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype war map mp_crash gametype war map mp_overgrown gametype war map mp_vacant gametype war map mp_trailerpark gametype war map mp_strike gametype war map mp_compact" // --- MAP ROTATION MIXXED GAMETYPES ------------------------------- //set sv_mapRotation "gametype sd map mp_brecourt gametype war map mp_boneyard gametype dom map mp_afghan gametype ctf map mp_checkpoint gametype arena map mp_derail gametype dd map mp_estate gametype koth map mp_favela gametype dm map mp_invasion gametype sab map mp_nightshift gametype oneflag map mp_quarry gametype war map mp_rundown gametype ctf map mp_subbase gametype dd map mp_terminal gametype koth map mp_underpass gametype war map mp_afghan" //--- MAP ROTATION SD ------------------------------------------------- set sv_mapRotation "gametype sd map mp_brecourt map mp_checkpoint map mp_derail map mp_estate map mp_favela map mp_invasion map mp_nightshift map mp_quarry map mp_rundown map mp_subbase map mp_terminal map mp_underpass map mp_afghan gametype sd map mp_boneyard " // --- MAP ROTATION dm ------------------------------------------------- //set sv_mapRotation "gametype dm map mp_brecourt map mp_checkpoint map mp_derail map mp_estate map mp_favela map mp_invasion map mp_nightshift map mp_quarry map mp_rundown map mp_subbase map mp_terminal map mp_underpass map mp_afghan gametype sd map mp_boneyard " // --- MAP ROTATION HQ ------------------------------- // set sv_mapRotation "gametype koth map mp_afghan gametype koth map mp_boneyard gametype koth map mp_brecourt gametype koth map mp_checkpoint gametype koth map mp_derail gametype koth map mp_estate gametype koth map mp_favela gametype koth map mp_invasion gametype koth map mp_nightshift gametype koth map mp_quarry gametype koth map mp_rundown gametype koth map mp_subbase gametype koth map mp_terminal gametype koth map mp_underpass gametype koth map mp_afghan" // --- MAP ROTATION TDM/SD ------------------------------- //set sv_mapRotation "gametype sd map mp_afghan gametype war map mp_boneyard gametype sd map mp_brecourt gametype war map mp_checkpoint gametype sd map mp_derail gametype war map mp_storm gametype sd map mp_favela gametype war map mp_invasion gametype sd map mp_nightshift gametype war map mp_quarry gametype sd map mp_rundown gametype war map mp_subbase gametype sd map mp_terminal gametype war map mp_underpass gametype sd map mp_crash gametype war map mp_overgrown gametype sd map mp_vacant gametype war map trailerpark gametype sd map mp_strike gametype war map mp_compact gametype war map mp_afghan gametype sd map mp_boneyard gametype war map mp_brecourt gametype sd map mp_checkpoint gametype war map mp_derail gametype sd map mp_storm gametype war map mp_favela gametype sd map mp_invasion gametype war map mp_nightshift gametype sd map mp_quarry gametype war map mp_rundown gametype sd map mp_subbase gametype war map mp_terminal gametype sd map mp_underpass gametype war map mp_crash gametype sd map mp_overgrown gametype war map mp_vacant gametype sd map mp_trailerpark gametype war map mp_strike gametype sd map mp_compact"
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BenГ¶tige Hilfe Bei Server.cfg ((cod4host))
Danke dir erstmal schaue mal ^^
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BenГ¶tige Hilfe Bei Server.cfg ((cod4host))
oder die info weglassen und dafГјr dein text rein ^^
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BenГ¶tige Hilfe Bei Server.cfg ((cod4host))
////////////////////////////////////////////////// // INFO // ////////////////////////////////////////////////// Da rein ? hinter den strichen ? Danke fГјr deine schnelle antwort ^^
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BenГ¶tige Hilfe Bei Server.cfg ((cod4host))
Guten Morgen ^^ Ich hatte schon mehr Server laufen , aber irgentwie zeigt er mir immer wieder nur (((cod4host))) an ! Obwohl ich doch den Servernamen geändert habe ^^ http://i74.servimg.com/u/f74/17/97/77/39/11110.png Hier mein startparameter ! D:\Andy\fourdelta-server\iw4m.exe -dedicated +set party_maxplayers 18 +set net_port 28961 +exec server.cfg +map_rotate +set fs_game "mods/<^0NIEDER^1SACH^3SEN> Und hier die server.cfg ! //////////////////////////////////////////////////////////// /// FourDeltaOne IW4M Server Configuration file /// //////////////////////////////////////////////////////////// ////////////////////////////////////////////////// // SERVER NAME & COLORS TIPS // ////////////////////////////////////////////////// // // // ^1 = Red // // ^2 = Green // // ^3 = Yellow // // ^4 = Blue // // ^5 = Cyan // // ^6 = Pink // // ^7 = White // // ^8 = Random Color // // ^9 = Grey // // ^0 = Black // // // // Hostname Example: ^5I ^6AM ^2LAZY // // // ////////////////////////////////////////////////// set sv_hostname "^1lol" // Please put a server host name here ////////////////////////////////////////////////// // MASTERSERVER CONFIGURATION // ////////////////////////////////////////////////// //If you wish to not share your server to other // //clients then remove the address. // //Example sv_master# "" // // // ////////////////////////////////////////////////// set sv_master2 "master.alterrev.net" // aRev client (sv_master2 "" to disable this) set sv_master3 "server.iw4play.de" // IW4Play Client (sv_master3 "" to disable this) ////////////////////////////////////////////////// // INFO // ////////////////////////////////////////////////// sets _Admin "Admin" // Your username. sets _Email "youandme@example.org" // E-mail address. you can leave blank sets _Website "http://fourdeltaone.net" // Website sets _Location "EU - West" // Location ////////////////////////////////////////////////// // NON-GAMEPLAY CONFIGURATION // ////////////////////////////////////////////////// set rcon_password "" // Access to your server to change stuff remotely. empty = disabled set privateMatch_serverPassword "" // Password Protected Game. Leave blank if you want players to join set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands set party_maxplayers "18" // Maximum players that can't enter server set sv_maxPing "0" // maximum ping allowed, any higher and players will get kicked.( If you get server is for low ping players only, set this to 0) set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions set sv_reconnectlimit "3" // How many times you can try to reconnect set g_inactivity "120" // Enable or Disable auto kick feature for idle/AFK players set g_inactivitySpectator "180" // time in seconds before a spectator gets kicked set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end set g_log "games_mp.log" // Gamelog filename set com_logFilter "1" // Removes ~95% of unneeded lines from the log. set sv_pure "0" // verifying cilent files set sv_sayName "^7Console" // name server-side 'say' commands show up as set iw4m_suicideMsg "1" // custom suicide messages set sv_floodProtect "3" // Chat Spam Protection set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. set iw4m_secure "1" // Enable checking of 'clean' client status set iw4m_remoteKick "1" // Allow the master server to kick unclean clients automatically set iw4m_onelog "1" // games_mp.log will always be created on m2demo folder, even if you run or change mods. set scr_game_objectiveStreaks "1" // 1 = Turn on chopper, AC130 and nukes. 0 = Turn them off ////////////////////////////////////////////////// // VOTING CONFIGURATION // ////////////////////////////////////////////////// set g_voteBanRatio "0.80" // Ratio required for voteban set g_voteKickRatio "0.60" // Ratio required for votekick set g_voteBankMin "4" // Minimum votes required for voteban. -1 to disable. set g_voteKickMin "4" // Minimum votes required for votekick. -1 to disable set g_voteBanDelay "30" // Time in seconds after game init before voteban is allowed set g_voteKickDelay "30" // Time in seconds after game init before votekick is allowed set g_voteBanLimit "3" // Maximum amount of votebans allowed per player set g_voteKickLimit "3" // Maximum amount of votekicks allowed per player ////////////////////////////////////////////////// // BASE GAME CONFIGURATION // ////////////////////////////////////////////////// // // // war - Team Deathmatch // // dm - Free-for-all // // dom - Domination // // koth - Headquarters // // sab - Sabotage // // sd - Search and Destroy // // arena - Arena // // dd - Demolition // // ctf - Capture the Flag // // oneflag - One-Flag CTF // // gtnw - Global Thermo-Nuclear War // // oitc - one in the chamer // // gg - Gun Game // // ss - Sharp Shooter // // // ////////////////////////////////////////////////// set g_gametype "war" //Choose a gametype from the list above. set scr_player_forcerespawn "1" // Players respawn automatically after being fragged set scr_thirdperson "0" // third-person mode set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards set scr_hardpoint_allowhelicopter "1" // Allow Attack Helicopters set scr_hardpoint_allowuav "1" // Allow UAV set scr_hardpoint_allowartillery "1" // Allow Airstrikes set scr_game_perks "1" // Allow players to have perks set scr_game_allowkillcam "1" // Allow Killcam. set scr_nukeTimer "10" // Timer when nuke goes off set scr_diehard "0" // die-hard mode set scr_teambalance "1" // Enable or Disable auto balance. set scr_game_spectatetype "2" // Allow Spectators. 0 = Disabled, 1 = Team/Player only, 2 = Free set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide. set scr_player_sprinttime "4" // Sprint time, duration a player can run. ////////////////////////////////////////////////// // HARDCORE CONFIGURATION // ////////////////////////////////////////////////// // uncomment below commands for some hardcore // // by removing the // before each set dvar. // ////////////////////////////////////////////////// // set g_hardcore "1" // Enable or Disable Hardcore Mode. // set ui_hud_hardcore "1" // Heads up display. // set scr_hardcore "1" // Enable or Disable Hardcore Mode. // set scr_game_deathpointloss "0" // Points Loss on death XP. // set scr_game_onlyheadshots "1" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. // set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. // set scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared // set scr_player_healthregentime "0" // Time it takes you to recover damage. // set scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature. // set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). ////////////////////////////////////////////////// // AIRDROP CONFIGURATION // ////////////////////////////////////////////////// // uncomment below commands for airdrop config // // by removing the // before each set dvar. // // // // Weight (1->1000) // // Selection is weighted random // // higher weights increase selection chance // ////////////////////////////////////////////////// // set scr_airdrop_ac130 "3" // set scr_airdrop_ammo "17" // set scr_airdrop_counter_uav "15" // set scr_airdrop_emp "1" // set scr_airdrop_harrier_airstrike "7" // set scr_airdrop_helicopter "7" // set scr_airdrop_helicopter_flares "5" // set scr_airdrop_helicopter_minigun "3" // set scr_airdrop_nuke "0" // set scr_airdrop_precision_airstrike "11" // set scr_airdrop_predator_missile "12" // set scr_airdrop_sentry "12" // set scr_airdrop_stealth_airstrike "5" // set scr_airdrop_uav "17" ////////////////////////////////////////////////// // EMERGENCY AIRDROP CONFIGURATION // ////////////////////////////////////////////////// // uncomment below commands for airdrop config // // by removing the // before each set dvar. // // // // Weight (1->1000) // // Selection is weighted random // // higher weights increase selection chance // ////////////////////////////////////////////////// // set scr_airdrop_mega_ac130 "2" // set scr_airdrop_mega_ammo "12" // set scr_airdrop_mega_counter_uav "16" // set scr_airdrop_mega_emp "0" // set scr_airdrop_mega_harrier_airstrike "5" // set scr_airdrop_mega_helicopter "5" // set scr_airdrop_mega_helicopter_flares "3" // set scr_airdrop_mega_helicopter_minigun "2" // set scr_airdrop_mega_nuke "0" // set scr_airdrop_mega_precision_airstrike "10" // set scr_airdrop_mega_predator_missile "14" // set scr_airdrop_mega_sentry "16" // set scr_airdrop_mega_stealth_airstrike "3" // set scr_airdrop_mega_uav "12" ////////////////////////////////////////////////// // FREE FOR ALL GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dm_scorelimit "10000" // Score limit to win the game. set scr_dm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached. set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dm_numlives "0" // Number of lives per player 0 for unlimited. set scr_dm_promode "0" ////////////////////////////////////////////////// // TEAM DEATHMATCH GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_war_scorelimit "10000" // Score limit to win the game. set scr_war_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached. set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_war_numlives "0" // Number of lives per player 0 for unlimited. set scr_war_promode "0" set scr_war_roundlimit "1" // Rounds per game. set scr_war_winlimit "1" // amount of wins needed to win a round-based game ////////////////////////////////////////////////// // DOMINATION GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dom_scorelimit "200" // Score limit to win the game. set scr_dom_timelimit "60" // Duration in minutes for the game to end if the score limit isn't reached. set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_dom_numlives "0" // Number of lives per player 0 for unlimited. set scr_dom_promode "0" set scr_dom_roundlimit "1" // Rounds per game set scr_dom_winlimit "1" // amount of wins needed to win a round-based game ////////////////////////////////////////////////// // DEMOLITION GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dd_scorelimit "2" // Score limit needed to win. set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached. set scr_dd_roundswitch "1" // Rounds before the teams switch the sides. set scr_dd_bombtimer "45" // Time the bomb takes to detonate. set scr_dd_defusetime "5" // Time taken to defuse the bomb. set scr_dd_extratime "3" set scr_dd_numlives "0" // Lives per player 0 for unlimited. set scr_dd_planttime "5" // Time it takes to plant a bomb in seconds. set scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners. set scr_dd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dd_promode "0" ////////////////////////////////////////////////// // SEARCH AND DESTROY GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sd_scorelimit "1" // Score limit required to win the game. set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached. set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_sd_waverespawndelay "0" // Delay for first respawn. set scr_sd_numlives "1" // Number of lives per player per game. set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. set scr_sd_winlimit "4" // amount of wins needed to win a round-based game set scr_sd_roundswitch "1" // after X rounds, switch sides set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. set scr_sd_defusetime "5" // Time taken to defuse the bomb. set scr_sd_multibomb "0" // allow multiple people to 'have the bomb' set scr_sd_planttime "5" set scr_sd_promode "0" ////////////////////////////////////////////////// // SABOTAGE GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sab_scorelimit "0" // Score limit to win the match. set scr_sab_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate. set scr_sab_defusetime "5" // Time taken to defuse the bomb. set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. set scr_sab_numlives "0" // Number of lives players get. set scr_sab_planttime "2.5" // Time taken to plant the bomb. set scr_sab_playerrespawndelay "7.5" // Time before respawn. set scr_sab_roundlimit "1" // Rounds per game. set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game. set scr_sab_promode "0" ////////////////////////////////////////////////// // CAPTURE THE FLAG GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_ctf_scorelimit "3" // Target score before the round ends. set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited. set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds. set scr_ctf_roundlimit "1" // How many rounds match would last. set scr_ctf_roundswitch "1" // Rounds before the teams switch sides. set scr_ctf_waverespawndelay "10" ////////////////////////////////////////////////// // ONE FLAG GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_oneflag_scorelimit "1" // Target score before the round ends. set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached. set scr_oneflag_numlives "0" // Number of lives per player 0 for unlimited. set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds. set scr_oneflag_roundlimit "1" // How many rounds match would last. set scr_oneflag_roundswitch "1" // Rounds before the teams switch sides. set scr_oneflag_waverespawndelay "0" ////////////////////////////////////////////////// // HEADQUARTERS GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_koth_scorelimit "250" // Score limit to win the game. set scr_koth_timelimit "10" // Duration in minutes the game will continue if the score isn't reached. set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited. set scr_koth_playerrespawndelay "0" // Players respawn wait. set scr_koth_roundlimit "1" // Rounds to be played. set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides. set scr_koth_winlimit "1" // rounds per game set scr_koth_waverespawndelay "0" // First respawn delay for each round. set koth_proMode "0" ////////////////////////////////////////////////// // ARENA GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_arena_scorelimit "1" // Score limit to win the game. set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached. set scr_arena_numlives "1" // Number of lives per game 0 for unlimited. set scr_arena_roundlimit "0" // Rounds to be played. set scr_arena_roundswitch "3" // Rounds before the teams switch sides. set scr_arena_winlimit "4" // rounds per game set scr_arena_promode "0" ////////////////////////////////////////////////// // GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_gtnw_scorelimit "100" // Score limit to win the game. set scr_gtnw_timelimit "6" // Duration in minutes the game will continue if the score isn't reached. set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited. set scr_gtnw_playerrespawndelay "0" // Players respawn wait. set scr_gtnw_roundlimit "1" // Rounds to be played. set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides. set scr_gtnw_waverespawndelay "0" // First respawn delay for each round. set scr_gtnw_winlimit "1" // rounds per game set scr_gtnw_promode "0" ////////////////////////////////////////////////// // MAP ROTATION TIPS // ////////////////////////////////////////////////// // // //Example: sv_maprotation "map mp_rust map mp_" // // // // mp_afghan - Afghan // // mp_derail - Derail // // mp_estate - Estate // // mp_favela - Favela // // mp_highrise - Highrise // // mp_invasion - Invasion // // mp_checkpoint - Karachi // // mp_quarry - Quarry // // mp_rundown - Rundown // // mp_rust - Rust // // mp_boneyard - Scrapyard // // mp_nightshift - Skidrow // // mp_subbase - Sub Base // // mp_terminal - Terminal // // mp_underpass - Underpass // // mp_brecourt - Wasteland // // // //// DLC1 STIMULUS /////////////////////////////// // // // mp_complex - Bailout // // mp_crash - Crash // // mp_overgrown - Overgrown // // mp_compact - Salvage // // mp_storm - Storm // // // //// DLC2 RESURGENCE ///////////////////////////// // // // mp_abandon - Carnival // // mp_fuel2 - Fuel // // mp_strike - Strike // // mp_trailerpark - Trailer Park // // mp_vacant - Vacant // // // //// DLC3 FOURDELTAONE /////////////////////////// // // // mp_nuked - Nuketown // // oilrig - Oilrig // // invasion - BurgerTown // // iw4_credits - Its Basicly A Cube // // gulag - Gulag // // contingency - Contingency // // so_ghillies - Pripyat // // // ////////////////////////////////////////////////// /////////////////////////////////////////////////////// // GAMETYPE ROTATION TIPS // /////////////////////////////////////////////////////// // // // Example: set sv_maprotation // // "gametype dm map mp_rust gametype war map oilrig" // // // // war - Team Deathmatch // // dm - Free-for-all // // dom - Domination // // koth - Headquarters // // sab - Sabotage // // sd - Search and Destroy // // arena - Arena // // dd - Demolition // // ctf - Capture the Flag // // oneflag - One-Flag CTF // // gtnw - Global Thermo-Nuclear War // // oitc - one in the chamer // // gg - Gun Game // // ss - Sharp Shooter // // // /////////////////////////////////////////////////////// set sv_mapRotation "map mp_afghan map mp_derail map mp_estate map mp_favela map mp_highrise map mp_invasion map mp_checkpoint map mp_quarry map mp_rundown map mp_rust map mp_boneyard map mp_nightshift map mp_subbase map mp_terminal map mp_underpass map mp_brecourt map mp_complex map mp_crash map mp_overgrown map mp_compact map mp_storm map mp_abandon map mp_fuel2 map mp_strike map mp_trailerpark map mp_vacant map mp_nuked map oilrig map invasion map iw4_credits map gulag map contingency map so_ghillies" Vieleicht könnt ihr mir helfen ^^ Also der server läuft aber zeigt immer wieder noch cod4host an ! Warum Verdammt ^^ Hatte das früher auch nicht ! Bitte dringent um hilfe ! :shock:
- Suche einen Clan !!!
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