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TheGamingOne

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  1. тему добавил TheGamingOne в Обсуждения
    Hello, How do you make the 4D1 Client read iwnetserver. Or how do I make a Remake of the Old aiw-MW2 and the iwnetserver so it will have communicate with each other.
  2. тему добавил TheGamingOne в /dev/urandom
    My last Question What coding do you use to make mw2 read main_text.menu in raw file.
  3. тему ответил в TheGamingOne пользователя TheGamingOne в /dev/urandom
    And where do I get StdInc.h and do I need to use void PatchMW2_NewsTicker(); PatchMW2_NewsTicker();
  4. тему добавил TheGamingOne в /dev/urandom
    Please Don't Banned Me Just Asking I used aiw old leak files so I can play in Lan but I want to add the sliding text from iw4m to the lan project This One: // ========================================================== // IW4M project // // Component: clientdll // Sub-component: steam_api // Purpose: support code for the main menu news ticker // // Initial author: NTAuthority // Started: 2012-04-19 // ========================================================== #include "StdInc.h" CallHook newsTickerGetTextHook; DWORD newsTickerGetTextHookLoc = 0x6388C1; char* Auth_GetUsername(); char ticker[1024]; const char* NewsTicker_GetText(const char* garbage) { if (!ticker[0]) { strcpy(ticker, va("Welcome to IW4M multiplayer, %s!", Auth_GetUsername())); } return ticker; } void PatchMW2_NewsTicker() { // hook for getting the news ticker string *(WORD*)0x6388BB = 0x9090; // skip the "if (item->text[0] == '@')" localize check // replace the localize function newsTickerGetTextHook.initialize(newsTickerGetTextHookLoc, NewsTicker_GetText); newsTickerGetTextHook.installHook(); // make newsfeed (ticker) menu items not cut off based on safe area memset((void*)0x63892D, 0x90, 5); }

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