Hey guys i was just looking at my console log for my client
Video memory for device: 315 MB.
Rounded video memory size: 256 MB.
Available DirectX texture memory: 3738 MB.
DirectX reports 256 MB of video memory and [b]3738 MB of available texture memory[/b].
Using video memory size to cap [b]used texture memory at 240 MB[/b].
Using reported available texture memory: 240 MB.
As you can see it reports i have 3738 mb of available texture memory but it only uses 240 mb is there any way i can force it to use more?