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Bocephus

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  1. тему добавил Bocephus в IW5M
  2. тему ответил в Bocephus пользователя Bocephus в IW4M
    ok tried that and still not getting all the files , this is Bs lol .... ok can you plz give or tell me where i can get all the files i should need for me to be able to start a server. I dont know why they dont just download for me my game works fine but get the same error when i try to start the server...
  3. тему ответил в Bocephus пользователя Bocephus в IW4M
    Ok just wanna know how many files are in your m2demo folder i have 100 files,15 folders and its 19.4MB.
  4. тему ответил в Bocephus пользователя Bocephus в IW4M
    yes the game does work ,but for some reason i am still missing files is there a place where i can down load the m2demo folder manually ?
  5. тему ответил в Bocephus пользователя Bocephus в IW4M
    ok i did all that you guys just told me 2 do and still the error from the start..Can someone show me what the file (m2demo/maps/mp/gametypes) is to have in it. Cause with the error below i dont have that file in there. so if it is to be there then where can i get all that i am missing? Error: Could not load rawfile "maps/mp/gametypes/dm.txt". Could not load default asset 'codescripts/$default' for asset type 'rawfile'. Tried to load asset 'maps/mp/gametypes/dm.txt'.
  6. тему ответил в Bocephus пользователя Bocephus в IW4M
    I dont think that it is reading my config file , I realized that my config file in my main folder was (server1.cfg.txt). and with that txt it did allow me to not get errors but i would not read the config file .So when i renamed the file i got the error that i started with, so i download a fresh copy of mw2 from steam and did all the instructions again and im back where i started. the same error message.... E:\AIWNET\call of duty modern warfare 2\main\localized_english_iw02.iwd (2732 files) localized assets iwd file for english E:\AIWNET\call of duty modern warfare 2\main\localized_english_iw01.iwd (2524 files) localized assets iwd file for english E:\AIWNET\call of duty modern warfare 2\main\localized_english_iw00.iwd (3013 files) localized assets iwd file for english File Handles: handle 1: console_mp.log ---------------------- 61058 files in iwd files ----- Initializing Renderer ---- Error: Could not load rawfile "maps/mp/gametypes/dm.txt". Could not load default asset 'codescripts/$default' for asset type 'rawfile'.
  7. тему ответил в Bocephus пользователя Bocephus в IW4M
    //////////////////////////////////////////////////////////// /// fourDeltaone IW4M Server Configuration file /// //////////////////////////////////////////////////////////// ////////////////////////////////////////////////// // SERVER NAME & COLORS TIPS // ////////////////////////////////////////////////// // // // ^1 = Red // // ^2 = Green // // ^3 = Yellow // // ^4 = Blue // // ^5 = Cyan // // ^6 = Pink // // ^7 = White // // ^8 = Random Color // // ^9 = Grey // // ^0 = Black // // // // Hostname Example: ^5I ^6AM ^2LAZY // // // ////////////////////////////////////////////////// set sv_hostname "^4||^324/7 ^1TAC ^1AI2^7Zombies ^4||" // Please put a server host name here ////////////////////////////////////////////////// // INFO // ////////////////////////////////////////////////// sets _Admin "Admin" // Your username. sets _Email "" // E-mail address. you can leave blank sets _Website "http://fourdeltaone.net" // Website sets _Location "USA" // Location set fs_game mods\Ai2;vid_restart ////////////////////////////////////////////////// // MASTERSERVER CONFIGURATION // ////////////////////////////////////////////////// //If you wish to not share your server to other // //clients then remove the address. // //Example sv_master# "" // // // ////////////////////////////////////////////////// set sv_master2 "master.alterrev.net" // aRev client (sv_master2 "" to disable this) set sv_master3 "server.iw4play.de" // IW4Play Client (sv_master3 "" to disable this) ////////////////////////////////////////////////// // NON-GAMEPLAY CONFIGURATION // ////////////////////////////////////////////////// set rcon_password "" // Access to your server to change stuff remotely. empty = disabled set privateMatch_serverPassword "" // Password Protected Game. Leave blank if you want players to join set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands set party_maxplayers "8" // Maximum players that can't enter server set sv_maxPing "250" // maximum ping allowed, any higher and players will get kicked.( If you get server is for low ping players only, set this to 0 ) set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions set sv_reconnectlimit "3" // How many times you can try to reconnect set g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end set g_log "games_mp.log" // Gamelog filename set com_logFilter "1" // Removes ~95% of unneeded lines from the log. set sv_pure "0" // verifying cilent files set sv_sayName "^7Console" // name server-side 'say' commands show up as set iw4m_suicideMsg "1" // custom suicide messages set sv_floodProtect "3" // Chat Spam Protection set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. set iw4m_secure "1" // Enable checking of 'clean' client status set iw4m_remoteKick "1" // Allow the master server to kick unclean clients automatically ////////////////////////////////////////////////// // VOTING CONFIGURATION // ////////////////////////////////////////////////// //set g_voteBanRatio "0.80" // Ratio required for voteban //set g_voteKickRatio "0.60" // Ratio required for votekick //set g_voteBankMin "4" // Minimum votes required for voteban. -1 to disable. //set g_voteKickMin "4" // Minimum votes required for votekick. -1 to disable //set g_voteBanDelay "30" // Time in seconds after game init before voteban is allowed //set g_voteKickDelay "30" // Time in seconds after game init before votekick is allowed //set g_voteBanLimit "3" // Maximum amount of votebans allowed per player //set g_voteKickLimit "3" // Maximum amount of votekicks allowed per player ////////////////////////////////////////////////// // BASE GAME CONFIGURATION // ////////////////////////////////////////////////// // // // war - Team Deathmatch // // dm - Free-for-all // // dom - Domination // // koth - Headquarters // // sab - Sabotage // // sd - Search and Destroy // // arena - Arena // // dd - Demolition // // ctf - Capture the Flag // // oneflag - One-Flag CTF // // gtnw - Global Thermo-Nuclear War // // oitc - one in the chamer // // gg - Gun Game // // ss - Sharp Shooter // // // ////////////////////////////////////////////////// set g_gametype "war" //Choose a gametype from the list above. set scr_player_forcerespawn "1" // Players respawn automatically after being fragged set scr_thirdperson "0" // third-person mode set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards set scr_hardpoint_allowhelicopter "1" // Allow Attack Helicopters set scr_hardpoint_allowuav "1" // Allow UAV set scr_hardpoint_allowartillery "1" // Allow Airstrikes set scr_game_perks "1" // Allow players to have perks set scr_game_allowkillcam "1" // Allow Killcam. set scr_nukeTimer "10" // Timer when nuke goes off set scr_diehard "0" // die-hard mode set scr_teambalance "1" // Enable or Disable auto balance. set scr_game_spectatetype "2" // Allow Spectators. 0 = Disabled, 1 = Team/Player only, 2 = Free set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide. set scr_player_sprinttime "4" // Sprint time, duration a player can run. ////////////////////////////////////////////////// // HARDCORE CONFIGURATION // ////////////////////////////////////////////////// // uncomment below commands for some hardcore // // by removing the // before each set dvar. // ////////////////////////////////////////////////// // set g_hardcore "1" // Enable or Disable Hardcore Mode. // set ui_hud_hardcore "1" // Heads up display. // set scr_hardcore "1" // Enable or Disable Hardcore Mode. // set scr_game_deathpointloss "0" // Points Loss on death XP. // set scr_game_onlyheadshots "1" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. // set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. // set scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared // set scr_player_healthregentime "0" // Time it takes you to recover damage. // set scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature. // set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). ////////////////////////////////////////////////// // AIRDROP CONFIGURATION // ////////////////////////////////////////////////// // uncomment below commands for airdrop config // // by removing the // before each set dvar. // // // // Weight (1->1000) // // Selection is weighted random // // higher weights increase selection chance // ////////////////////////////////////////////////// // set scr_airdrop_ac130 "3" // set scr_airdrop_ammo "17" // set scr_airdrop_counter_uav "15" // set scr_airdrop_emp "1" // set scr_airdrop_harrier_airstrike "7" // set scr_airdrop_helicopter "7" // set scr_airdrop_helicopter_flares "5" // set scr_airdrop_helicopter_minigun "3" // set scr_airdrop_nuke "0" // set scr_airdrop_precision_airstrike "11" // set scr_airdrop_predator_missile "12" // set scr_airdrop_sentry "12" // set scr_airdrop_stealth_airstrike "5" // set scr_airdrop_uav "17" ////////////////////////////////////////////////// // EMERGENCY AIRDROP CONFIGURATION // ////////////////////////////////////////////////// // uncomment below commands for airdrop config // // by removing the // before each set dvar. // // // // Weight (1->1000) // // Selection is weighted random // // higher weights increase selection chance // ////////////////////////////////////////////////// // set scr_airdrop_mega_ac130 "2" // set scr_airdrop_mega_ammo "12" // set scr_airdrop_mega_counter_uav "16" // set scr_airdrop_mega_emp "0" // set scr_airdrop_mega_harrier_airstrike "5" // set scr_airdrop_mega_helicopter "5" // set scr_airdrop_mega_helicopter_flares "3" // set scr_airdrop_mega_helicopter_minigun "2" // set scr_airdrop_mega_nuke "0" // set scr_airdrop_mega_precision_airstrike "10" // set scr_airdrop_mega_predator_missile "14" // set scr_airdrop_mega_sentry "16" // set scr_airdrop_mega_stealth_airstrike "3" // set scr_airdrop_mega_uav "12" ////////////////////////////////////////////////// // FREE FOR ALL GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dm_scorelimit "10000" // Score limit to win the game. set scr_dm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached. set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dm_numlives "0" // Number of lives per player 0 for unlimited. set scr_dm_promode "0" ////////////////////////////////////////////////// // TEAM DEATHMATCH GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_war_scorelimit "10000" // Score limit to win the game. set scr_war_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached. set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_war_numlives "0" // Number of lives per player 0 for unlimited. set scr_war_promode "0" set scr_war_roundlimit "1" // Rounds per game. set scr_war_winlimit "1" // amount of wins needed to win a round-based game ////////////////////////////////////////////////// // DOMINATION GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dom_scorelimit "200" // Score limit to win the game. set scr_dom_timelimit "60" // Duration in minutes for the game to end if the score limit isn't reached. set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_dom_numlives "0" // Number of lives per player 0 for unlimited. set scr_dom_promode "0" set scr_dom_roundlimit "1" // Rounds per game set scr_dom_winlimit "1" // amount of wins needed to win a round-based game ////////////////////////////////////////////////// // DEMOLITION GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dd_roundswitch "1" // Rounds before the teams switch the sides. set scr_dd_scorelimit "2" // Score limit needed to win. set scr_dd_bombtimer "45" // Time the bomb takes to detonate. set scr_dd_defusetime "5" // Time taken to defuse the bomb. set scr_dd_extratime "3" set scr_dd_numlives "0" // Lives per player 0 for unlimited. set scr_dd_planttime "5" // Time it takes to plant a bomb in seconds. set scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners. set scr_dd_timelimit "2.5" // Round time limit. set scr_dd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dd_promode "0" ////////////////////////////////////////////////// // SEARCH AND DESTROY GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sd_scorelimit "1" // Score limit required to win the game. set scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_sd_waverespawndelay "0" // Delay for first respawn. set scr_sd_numlives "1" // Number of lives per player per game. set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. set scr_sd_winlimit "4" // amount of wins needed to win a round-based game set scr_sd_roundswitch "1" // after X rounds, switch sides set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. set scr_sd_defusetime "5" // Time taken to defuse the bomb. set scr_sd_multibomb "0" // allow multiple people to 'have the bomb' set scr_sd_planttime "5" set scr_sd_promode "0" ////////////////////////////////////////////////// // SABOTAGE GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate. set scr_sab_defusetime "5" // Time taken to defuse the bomb. set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. set scr_sab_numlives "0" // Number of lives players get. set scr_sab_planttime "2.5" // Time taken to plant the bomb. set scr_sab_playerrespawndelay "7.5" // Time before respawn. set scr_sab_roundlimit "1" // Rounds per game. set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. set scr_sab_scorelimit "1" // Score limit to win the match. set scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached. set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game. set scr_sab_promode "0" ////////////////////////////////////////////////// // CAPTURE THE FLAG GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_ctf_scorelimit "3" // Target score before the round ends. set scr_ctf_timelimit "5" // Duration in minutes for the game to end if the score limit isn't reached. set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited. set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds. set scr_ctf_roundlimit "3" // How many rounds match would last. set scr_ctf_roundswitch "1" // Rounds before the teams switch sides. set scr_ctf_waverespawndelay "10" ////////////////////////////////////////////////// // HEADQUARTERS GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_koth_scorelimit "250" // Score limit to win the game. set scr_koth_timelimit "10" // Duration in minutes the game will continue if the score isn't reached. set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited. set scr_koth_playerrespawndelay "0" // Players respawn wait. set scr_koth_roundlimit "1" // Rounds to be played. set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides. set scr_koth_winlimit "1" // rounds per game set scr_koth_waverespawndelay "0" // First respawn delay for each round. set koth_proMode "0" ////////////////////////////////////////////////// // ARENA GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_arena_scorelimit "1" // Score limit to win the game. set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached. set scr_arena_numlives "1" // Number of lives per game 0 for unlimited. set scr_arena_roundlimit "0" // Rounds to be played. set scr_arena_roundswitch "3" // Rounds before the teams switch sides. set scr_arena_winlimit "4" // rounds per game set scr_arena_promode "0" ////////////////////////////////////////////////// // GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_gtnw_scorelimit "101" // Score limit to win the game. set scr_gtnw_timelimit "10" // Duration in minutes the game will continue if the score isn't reached. set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited. set scr_gtnw_playerrespawndelay "0" // Players respawn wait. set scr_gtnw_roundlimit "1" // Rounds to be played. set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides. set scr_gtnw_waverespawndelay "0" // First respawn delay for each round. set scr_gtnw_winlimit "1" // rounds per game set scr_gtnw_promode "0" ////////Mod Configuration ////////// set g_speed "190" // Sets the moving speed at witch the player moves at set g_hardcore "1" // Sets to remove the hud I highly recommend to put this to 1 because if you put it to 0 it messes up the hud set scr_diehard "1" // Sets to revive set g_ScoresColor_Allies "0 1 0 0" // Chat Color set g_TeamColor_Allies "0 1 0 0" // Chat Color set scr_teambalance "0" // Sets player balance do not change this or it will mess everything up set scr_war_timelimit "0" // Timelimit please put at 0 set scr_war_scorelimit "0" Scorelimit please put at 0 set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical' set scr_war_numlives "0" // number of lives set scr_war_promode "0" // unknown set scr_war_roundlimit "1" // maximum amount of rounds set scr_war_winlimit "1" // amount of wins needed to win a round-based game set z_dedicated "1" // Sets if dedicated server if not set to 0 usually to 1 since you are hosting a server it just disables slowmo and custom sounds set z_money "500" // Sets starting money default: 500 set z_endgame "1" // Sets if everyone dies game restarts should be left on set z_find "1" // Used in development only do not change /////////Killstreaks Configuration Section/////////////// set z_25 "25" // Sets when to say the player has a 25 killstreak or whatever number this is set to set z_predator_missile "50" // Sets the amount of kills to get a Predator Missile default: 50 set z_random_1 "75" //Sets the amount of kills to get a Random Killstreak default: 75 set z_sentry "100" //Sets the amount of kills to get a Sentry Gun default: 100 set z_airstrike "125" //Sets the amount of kills to get a Airstrike default: 125 set z_random_4 "150" //Sets the amount of kills to get a Random Killstreak X4 default: 150 set z_sub "175" //Sets the amount of kills to get a Sub Team default: 175 set z_vision "250" //Sets the amount of kills to get a Vision Restorer default: 250 set z_super "275" //Sets the amount of kills to get a super Airstrike default: 275 set z_lmg "300" //Sets the amount of kills to get a LMG Team default: 300 set z_overwatch "400" //Sets the amount of kills to get a Overwatch default: 400 set z_nuke "650" //Sets the amount of kills to get a Tactical Nuke default: 650 ////////////////////////////////////////////////// // MAP ROTATION TIPS // ////////////////////////////////////////////////// // // //Example: sv_maprotation "map mp_rust map mp_" // // // //mp_afghan - Afghan // //mp_derail - Derail // //mp_estate - Estate // //mp_favela - Favela // //mp_highrise - Highrise // //mp_invasion - Invasion // //mp_checkpoint - Karachi // //mp_quarry - Quarry // //mp_rundown - Rundown // //mp_rust - Rust // //mp_boneyard - Scrapyard // //mp_nightshift - Skidrow // //mp_subbase - Sub Base // //mp_terminal - Terminal // //mp_underpass - Underpass // //mp_brecourt - Wasteland // // // //// DLC1 STIMULUS /////////////////////////////// // // //mp_complex - Bailout // //mp_crash - Crash // //mp_overgrown - Overgrown // //mp_compact - Salvage // //mp_storm - Storm // // // //// DLC2 RESURGENCE ///////////////////////////// // // //mp_abandon - Carnival // //mp_fuel2 - Fuel // //mp_strike - Strike // //mp_trailerpark - Trailer Park // //mp_vacant - Vacant // // // //// DLC3 FOURDELTAONE /////////////////////////// // // //oilrig - Oilrig // //invasion - BurgerTown // //iw4_credits - Its Basicly A Cube // //gulag - Gulag // //contingency - Contingency // //so_ghillies - Pripyat // // // ////////////////////////////////////////////////// /////////////////////////////////////////////////////// // GAMETYPE ROTATION TIPS // /////////////////////////////////////////////////////// // // // Example: set sv_maprotation // // "gametype dm map mp_rust gametype war map oilrig" // // // // war - Team Deathmatch // // dm - Free-for-all // // dom - Domination // // koth - Headquarters // // sab - Sabotage // // sd - Search and Destroy // // arena - Arena // // dd - Demolition // // ctf - Capture the Flag // // oneflag - One-Flag CTF // // gtnw - Global Thermo-Nuclear War // // oitc - one in the chamer // // gg - Gun Game // // ss - Sharp Shooter // // // /////////////////////////////////////////////////////// set sv_mapRotation "map mp_afghan map mp_derail map mp_estate map mp_favela map mp_highrise map mp_invasion map mp_checkpoint map mp_quarry map mp_rundown map mp_rust map mp_boneyard map mp_nightshift map mp_subbase map mp_terminal map mp_underpass map mp_brecourt map mp_complex map mp_crash map mp_overgrown map mp_compact map mp_storm map mp_abandon map mp_fuel2 map mp_strike map mp_trailerpart map mp_vacant map oilrig map invasion map iw4_credits map gulag map contingency map so_ghillies"
  8. тему ответил в Bocephus пользователя Bocephus в IW4M
    and will a rcon tool still work on these ?
  9. тему ответил в Bocephus пользователя Bocephus в IW4M
    ok i fixed it but i was a bad config file not files. but now my server in not rotating map that i have in my config file its staying on rust and that not my first map in the rotation. any thoughts?
  10. тему ответил в Bocephus пользователя Bocephus в IW4M
    Sry i just wanna get this to work .. but i got the same error that i started with so plz help !!!
  11. тему ответил в Bocephus пользователя Bocephus в IW4M
    ok now im getting and error: Could not find zone ' code_pre_gfx_mp.ff'
  12. тему ответил в Bocephus пользователя Bocephus в IW4M
    Is there another place that i should be placing my questions in or am i at the right spot for tech help ?
  13. тему ответил в Bocephus пользователя Bocephus в IW4M
    Ive read most of the posts looking for someone who was having the same issue but could not find anyone.
  14. тему ответил в Bocephus пользователя Bocephus в IW4M
    are you stumped as well???
  15. тему ответил в Bocephus пользователя Bocephus в IW4M
    yes in the mw2 folder

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