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Опубликовано:

i have multiple IW5M servers. The command line looks like this on one of the server

+set net_queryport 29981 +set net_port 28981 +set net_masterServerPort 20981 +set sv_config "server.cfg" +start_map_rotate

i believe net_port is to be used to connect via ip. if ppl type

connect xxx.xx.xx.x:28981 they are unable to connect. where as if they type

connect xxx.xx.xx.x:27015 they connect to my server.

This is weird but works for 1 server. But how do they connect to the 2nd or 3rd server ive hosted?

Опубликовано:
  • Автор

My server.cfg

 

// Modern Warfare 3 Server Configuration


//////////////////////////////////////////////////////////
// Server command-line parameters (this section is for documentation only)

// Specify server configuration file (this file)
//+set sv_config "filename" (default "server.cfg")

// Specify server visibility (1 = LAN, 2 = Internet (default) )
//+set dedicated 1

// Open game port (Steam-visible server game port)
//+set net_queryPort 27014

// Secure game port
//+set net_port 27015

// Steam authentication port
//+set net_authPort 8766

// Steam master server (server browser) port
//+set net_masterServerPort 27016


/////////////////////////////////////////////////////////
// Server.cfg-configurable settings

// Server host name. This should always be set by the server admin.
seta sv_hostname "dG|^5Alpha [DOM 24X7][deviant-gaming.in]"

// Dedicated server play list (DSPL) specifying server map rotation.
//    Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
seta sv_maprotation "default"

// Maximum number of clients that may connect to this server (range 1-18)
seta sv_maxclients 18

// Server password. If set, users will be prompted on join attempt.
seta g_password ""

// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
seta sv_privateClients 0

// Password for the private slots on this server. If set, users will be prompted on join attempt.
//    Users providing this password will have access to all slots.
//    Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.
seta sv_privatePassword "" 

// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.
seta rcon_password ""

// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
seta sv_voice 2

// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
seta g_allowVote 1

// Toggle allowing dead players to chat with living players (0 (default) or 1)
seta g_deadChat 0

// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
seta g_inactivity 120

// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
seta sv_kickBanTime 300

// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))
seta sv_floodProtect 1

Опубликовано:

As far as I know, case matters not

He's using lower case anyway, so your argument is invalid

Alright, you win

Case matters

Put a capital P in the net_queryPort

Everything else I said still counts, lol

 

You're meant to use the net_queryport to connect to the server, not the port set to net_port

 

Also, always use different configs for each server, not the same one

Опубликовано:
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yup a capital P was all tht was required. thnx alot for the quick solution.

this shuld be put up in FAQ or something. as servers do not always show up in server list. moreover mw3 server list is crap. and IP Connect comes of use.

Only if the FAVORITES option culd be made to work.

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