[HELP] Slow motion killcams
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So, I'm trying to get a proper slow motion but I can't understand the function properly, can somebody explain me throughoutly what does each line do on this script I copied from the net:
doFinalKillCamFX( camTime ) { if ( isDefined( level.doingFinalKillcamFx ) ) return; level.doingFinalKillcamFx = true; intoSlowMoTime = camTime; if ( intoSlowMoTime > 0.5 ) // What lasts 0.5 seconds? { intoSlowMoTime = 0.5; // What 0.5? wait( camTime - 0.5 ); // What 0.5? } setDvar("timescale", .08); // What lasts 0.08 seconds? wait( intoSlowMoTime + .08 ); // What lasts 0.08 seconds? setDvar("timescale", 1); // This is where it speeds up back to 1? level.doingFinalKillcamFx = undefined; }I tried figuring it out myself by modifying the numbers, but it caused everything to be messed up.
I mainly would like the slow mo to start earlier, and be a little bit faster. If somebody could help me on this one I'd really appreciate it.