Mods
Modifications for IW4M go here. Teleporter does not.
826 тем в этом разделе
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Since the 'Old' pack didn't include all weapons, and some didn't look as they should, I decided to remake it from scratch - including every Primary/Secondary If you want to use the 'Old' one, click here! Download: http://www.mediafire.com/?ruxm25uvmowrtoy How to install: 1. Download z_thisisfriggingold.iwd 2. Put the .iwd into "yourgamefolder/main" 3. Enjoy If you want to share this on other forums/website/YouTube please remember to give Me and Zer0w credits. Thanks. Some screenshots(Click to enlarge): Some video by Seditio
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Hello Zombiefan564 here are all the .gsc's and some raw files(I didn't make this just releasing it on FourDeltaOne). http://www.mediafire.com/?6n98v0kojo1mv87 https://www.virustotal.com/file/b1a8c00 ... 344357888/ All Weapons barrel_mp artillery_mp stealth_bomb_mp heli_remote_mp defaultweapon_mp harrier_20mm_mp harrier_ffar_mp harrier_missile_mp pavelow_minigun_mp nuke_mp frag_grenade_short_mp remotemissile_projectile_mp lightstick_mp flare_mp throwingknife_mp throwingknife_rhand_mp //I believe the killstreak ones to be the triggers for when you call them in, eg, Laptops, C4 Detonators //These would be interesting if you could stick them to the class, mabye you can,…
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- 14 ответов
- 4,6k просмотр
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Note: This list hasn't been updated in a while and most likeley does not reflect the current state of the maps listed... for a full status go to their individual topics. Here's a full list of all of the SP Maps that I could find, including their creators and topics. If you want in then either post here or PM me about it if I miss your topic. в—Џ Safehouse by momo5502 - http://fourdeltaone.net/viewtopic.php?f=17&t=7843 в—Џ Airport by Drakulix - http://fourdeltaone.net/viewtopic.php?f=17&t=7856 в—Џ Arcadia by TheApadyo - http://fourdeltaone.net/viewtopic.php?f=17&t=8015 в—Џ Boneyard by TheProphetHD ( + me?) - http://fourdeltaone.net/viewtopic.php?f=1…
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- 52 ответа
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- 1 follower
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Hello. Most of you who are interested in MW2 SP mapping, have probably already seen my entity map tool, a mod used for spawning entities in-game with a single button press. Here's an updated version, along with Apadayo's .d3dbsp editor, an useful tool for extracting and editing saved entities. Tutorial: First of all, you'll have to bind the "looking" keys if you haven't already. (Those can be set in options > controls. "Look up" and "look down" can be found under the "look" section, while "move right" and "move left" can be found in the movement section) After you've done that, start any map of your choice with the mod, and follow the instructions o…
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Hello everybody, Here's a list of all the mods that you could find in this section, including their creator. Gametype : в—Џ Feed Mod by Boots : viewtopic.php?f=17&t=7018 в—Џ Randomness Mod by banz : viewtopic.php?f=17&t=16722 в—Џ Drophunt V1 by Drakulix : viewtopic.php?f=17&t=5624 в—Џ Infected by KTR Clan : viewtopic.php?f=17&t=7023 в—Џ Defcon by KTR Clan : viewtopic.php?f=17&t=14579 в—Џ All Or Nothing by trasto : viewtopic.php?f=17&t=7024 в—Џ Random Gun Game / Specialist Mod by Woofy : viewtopic.php?f=17&t=5207 в—Џ Promod v3.3 by banz : viewtopic.php?f=17&t=4275 в—Џ Promod v3.2b by banz : viewtopic.php?f=17&t=…
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- 57 ответов
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- 1 follower
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People have been asking a lot about how to port SP maps to MP and I decided instead of just telling individual people how to do it I would write an in depth tutorial describing the whole process. Available in PDF format and online view here: http://www.mediafire.com/view/?k9727vxr3nq1c6m Referenced tools: ffViewer: http://www.mediafire.com/download.php?c178y893pmh2cyf Notepad++: http://notepad-plus-plus.org/ d3dbsp.ents Editor v1.04: http://www.mediafire.com/download.php?sun801u8sc62j9n *NOTE* if you get a zip file with a bunch of .class files in it then change the .zip to .jar and double click. Rendflex's Entity Mod: http://fourdeltaone.net/viewtopic.php?f=…
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- 62 ответа
- 5,7k просмотров
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If you haven't made mods before, this topic isn't for you. Any stupid replies will make me mad. IW4M, as of r22, has an awesome feature. That feature, is loading custom gsc files. In the past, you always had to overwrite another gsc file in order for your script to load, and in most cases, you overwrote _rank.gsc. (you murderer) This worked good enough, until big mods started using the same file (again, _rank.gsc :| ), which lead to only one mod being loaded, and causing massive compatibility issues, also causing the need to merge mods. IW4M fixes this. Now you can write your scripts without using any other file as a base. All you need to do is to put your c…
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- 47 ответов
- 8,1k просмотров
- 1 follower
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To correctly post a program, skin or another mod in this section, some rules must be met. For any type of executable: The program must not have any malicious code. You must post a brief description about your script, and what it does. You are allowed upload your own binaries in .zip form. You must include a virustotal of the same .zip. The file scanned and the file uploaded must be equal. The program must not have an auto-updater. If you would like to update a program, write a new post in your thread, with the updated file. Your program can notify the user of an update and redirect the user to your page, though. You must credit users if your code is not 100% yo…
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Hey guys, as you might know, i've never released version v3.2a of my promod officially on aIW due to its death. With the new possibilities in modding mw2 (weapon files etc.), thanks to NTA and pigophone, I feel like working on promod again and finishing it in some way… enough of the boring stuff. New features in promod v3.3: - no more menu bugs in war version (menu was disappearing sometimes) - bot in strat mode - cars wont explode anymore when you jump on the roof - fixed a nasty bug (information on that later on) - no ambient sounds - removed particles in the air - ghillie suit for sniper removed - knife round in war-version possible (which wont coun…
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- 533 ответа
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- 4 followers
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Welcome ! A little bit like the AK-47 Mod, I'm making a thread for the PeaceKeeper and all the mods I'll release for it. You'll find some new textures, and hopefully, some other stuff I'm planning to do. Enjoy your stay. CURRENT VERSION : [PREVIEW ONLY] - PREVIEW ONLY : - The first mods are still in WIP - Installation : Still waiting for a good way to load the textures - Credits : NTAuthority for the import, all the people from the staff who tried the PeaceKeeper Myself for the new textures Known issues : - None - Download links - Comming soon - Bloody Edition : http://PREVIEW ONLY
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- 2 ответа
- 109 просмотров
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So i want to make my own isnipe and i want to put some of my own rules and snipers. I need the code for the crns warn so whenever someone close range no scope, they get warned and one more thing.. i need the code for the change gun.. basically its like when u press 'N' u get a thermal sniper... Plz help me guys.. im still new in GSC. Tnx, Alfihz
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- 2 ответа
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Here's this Silver camo pack I've been workin on. This PRE-RELEASE version only contains Intervention, because I just started working on it. I'll release the FULL version probably in a week or two max. In the meantime try Silver Sniping: Screenshots: --> 2 screenshots taken at lighty areas and 1 in a darker corner, so you can see the effect. Click the images to view them full-sized. Thanks & Credits: ...will be added after releasing the FULL version. Instructions: 1. Download the attachment and throw the IWD into /main. 2. Play with Intervention (with none camos). Have fun!
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- 12 ответов
- 336 просмотров
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Whenever I use this iSnipe code, my laser dvar won't work? Here's my rank_gsc, my BASE code #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; QuickScope() { self endon ( "disconnect" ); self endon ( "death" ); self notifyOnPlayerCommand("[{+toggleads_throw}]", "+toggleads_throw"); while(1) { self waittill("[{+toggleads_throw}]"); wait 1.0666999; self allowADS(false); self allowADS(true); self allowADS(false); self allowADS(true); wait 0.0005; } } DoWeapons() { self takeAllWeapons(); switch(RandomInt(9)) { case 0: self giveWeapon( "cheytac_fmj_mp", 0, false );self GiveMaxAmmo("cheytac_fmj_mp"); break…
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- 8 ответов
- 160 просмотров
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Bounce Mod Release Features: It's simple/easy to merge this with any other mod. You can easily add bounces yourself. Uses invisible entities for each bounce, customization is pretty extended (as to whether to use a bounce radius opposed to whether you're touching the invisible entity, the radius size, bounce multiplier, etc). Uses \scripts\. Download: SVN: https://www.assembla.com/code/iw4-bounc ... sion/nodes IWD: http://www.mediafire.com/?wltt18yla7lu7u3 Credits: Avail for the idea Avail for getting original bounce coordinates for me in previous versions. Sechah, |IF|Meowth, Snow/Armadillo, Avail, and others for inspiration and/or help…
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- 15 ответов
- 478 просмотров
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Diamond launcher - All rights go to KingStAonE (I created this thread for him, because he can't post links due to low postcount) - If you want to contact him, memberlist.php?mode=viewprofile&u=281827 AT-4 Thumber Stinger Javelin RPG Virustotal: https://www.virustotal.com/de/url/a882b ... 363097398/ Download: http://www.mediafire.com/?wudha8hrz94kwmv
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- 17 ответов
- 549 просмотров
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I was bored last night and thought of importing the BO2 camos thanks to zombiefan :>. So I dumped the ipak's using tom-bmx's extractor which converted it to dds's then used @kokole 's converter which fixed the camos completely. (I had issues trying to hex edit it myself) And here's the outcome: Art of War = Digital Black Ops 2 "Special" looking camo thingy = Urban Ice Skull = Blue Tiger Ronan(Chinese samurai stuff) = Desert BO2 Elite Camo = Woodland Cherry Blossom = Fall Kraken = Arctic Light Blue Hexagon = Red Tiger Download:http://www.mediafire.com/download.php?134z0mn6k6joc0b Install: Dump the iwd in m2demo and that's it. Credits: tom-bmx's …
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- 39 ответов
- 2,1k просмотров
- 1 follower
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I didn't exactly know what to call this, but anyways, this is for people who need to change the cg_gun dvars automatically with scripts for whatever reason, but usually because of weapon modifications. Example here: viewtopic.php?f=7&t=27087 Anyways it's just a simple loop with a case statement: // script made by JoeyB // cg_gun dvars #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; init() { level thread onPlayerConnect(); } onPlayerConnect() { level endon( "game_ended" ); for(; { level waittill( "connected", player ); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon( "disconnec…
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Hi! This script allows you to spot enemies with your use button. Just ADS and Press your use key , bamm the enemy is on the marked for some seconds. You can easily merge with your mod ,THIS MOD use the scripts folder Edit: v0.1 - added headicons. - fixed some timeings v0.2 -removed minimap icons -changed headicon thing v0.3 -fixed some bugs when headicon isnt shown bb.
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- 8 ответов
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(Boost up the sound) Spent only few minutes on it so far, so most textures are not even changed, but I guess you might know the idea now -I am going to replace all textures to fit the black/violet theme -If I succeed, add some nice fx to make it look like a disco(diode-like or so) :3 -Make it overally a smexy map -Black/Violet plane -Sum dubstep music instead of russian music ( Might change it so it will be played in more places ) -Change posters to fit the theme, and make them FDO-related :> -Probably nightbox -Some filmtweaks
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- 37 ответов
- 714 просмотра
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Safehouse Info: I finaly decided to release the map. Every gametype should work and all killstreaks, but everything is a bit, well, not really buggy, but it's not like i want it to be. There are not that many spawns as there should be and the helicopter paths are a bit weird. The map is playable though! Screenshot: Supported Gametypes: -Team-Deathmatch -Free-for-All -Domination -Search & Destroy -Capture the Flag -Global Thermonuclear War -Arena -Demolition -One in the Chamber -VIP -Gun Game -One Flag CTF -Sabotage -AI Zombies eXtreme (http://fourdeltaone.net/viewtopic.php?f=17&t=6384) -Rush (By Rendflex, Dasfonia and BassPro241) -3…
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- 47 ответов
- 8,1k просмотра
- 1 follower
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I'm working on a modification, and I'd like spawn basic bots (ones that do absolutely nothing) - however, even after a while Googling, I can't find a decent tutorial/snippet of code for doing so. Does anyone know how to do so?
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- 1 ответ
- 115 просмотров
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Village Info: Village is a map I ported from SP with the help of Dasfonia. It is based on xetal's old source you can see .Village will (hopefuly) soon be released as the day version. For everyone who wants the night version, there will be a simple mod! Those who are going to host a server can add this to their server.cfg: set hunted_weather 2 // 0 = Fog | 1 = Rain | 2 = Random rain/fog Random rain/fog is when you start a game on the map, it can either be rainy or foggy, but it won't start to rain during the match! Screenshot: With rain: With fog: Night: Video: With rain & fog: Night: Supported Gametypes: -Team-Deathmatch …
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- 103 ответа
- 6,7k просмотров
- 2 followers
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The script keeps giving me the error "exceeded maximum number of child0 scripts" the mod itself loads but then once i spawn it freezes and gives that error. Im pretty sure the error is in all the m40, w1200 and defultgun threads cause i copy pasted them. Couldn't figure out how to use the code box thing so http://pastebin.com/HmfcXrG6 help would be helpful.
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- 5 ответов
- 150 просмотров
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Hey, this mod is highly customizable. In its "stock" state it will do almost nothing. Server owners can customize it by using certain dvars. You can restrict any weapons, attachments, perks, deathstreaks, killstreaks, equipment, offhand nades and even weapon-attachement combos you want to by just setting dvars in your server.cfg. You don't have to touch the .gsc files at all. Besides that you can customize the needed amount consecutive kills for any killstreaks you want by just setting dvars. I've also integrated some of my "mini-releases", so that this mod offers an alternative teambalancing method (balance by lowest time on server, instead of lowest "team-time) a…
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- 53 ответа
- 3,8k просмотра
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hidetags? i think it is cos look: (this is the_inhumans pic) the gun is gold except the whole rail part
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- 11 ответов
- 167 просмотров
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