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Опубликовано:

Note: This list hasn't been updated in a while and most likeley does not reflect the current state of the maps listed... for a full status go to their individual topics.

 

Here's a full list of all of the SP Maps that I could find, including their creators and topics. If you want in then either post here or PM me about it if I miss your topic.

в—Џ Safehouse by momo5502 - http://fourdeltaone.net/viewtopic.php?f=17&t=7843

в—Џ Airport by Drakulix - http://fourdeltaone.net/viewtopic.php?f=17&t=7856

в—Џ Arcadia by TheApadyo - http://fourdeltaone.net/viewtopic.php?f=17&t=8015

в—Џ Boneyard by TheProphetHD ( + me?) - http://fourdeltaone.net/viewtopic.php?f=17&t=8659

в—Џ Cliffhanger by STvALKER + BODYGAURD - http://fourdeltaone.net/viewtopic.php?f=17&t=6118

в—Џ Caves by BODYGAURD - http://fourdeltaone.net/viewtopic.php?f=17&t=6932

в—Џ DC Whitehouse by STvALKER + BODYGAURD - http://fourdeltaone.net/viewtopic.php?f=7&t=5431

в—Џ Airport by Dasfonia - http://fourdeltaone.net/viewtopic.php?f=17&t=7804

в—Џ miniGulag by the_Uli - http://fourdeltaone.net/viewtopic.php?f=17&t=7998

в—Џ TH3 PIT by the_Uli - http://fourdeltaone.net/viewtopic.php?f=17&t=7998

в—Џ momo's Map Pack by momo5502 - http://iw4mtoolkit.sourceforge.net/forum/viewtopic.php?f=6&t=44 Discontinued. See http://momo5504.square7.de/

в—Џ Village by momo5502 - http://fourdeltaone.net/viewtopic.php?f=17&t=8223

в—Џ Parking Square by TheProphetHD - http://fourdeltaone.net/viewtopic.php?f=17&t=11039

в—Џ Downtown by TheProphetHD - http://fourdeltaone.net/viewtopic.php?f=17&t=13226

в—Џ Brazil by xD204- viewtopic.php?f=17&t=19079

в—Џ Cargoship by LoserSM and Opferklopfer - viewtopic.php?f=17&t=25878

в—Џ Favela by tsoPANos - http://fourdeltaone.net/viewtopic.php?f=17&t=57

в—Џ Crossfire by Dasfonia - http://fourdeltaone.net/viewtopic.php?f=7&t=5711

 

Offical maps:

в—Џ Oilrig by xetal

в—Џ Burgertown by xetal

в—Џ Gulag by xetal

в—Џ Contingency by LoserSM

в—Џ Pripyat by Slash

 

Key: [в—Џ unreleased | в—Џ playable/under development | в—Џ completed]

 

As of Revision 116 the dependency list has been updated to the following:

invasion - mp_invasion
gulag - mp_subbase
contingency - mp_subbase
so_ghillies - mp_brecourt
roadkill - mp_afghan
favela - mp_favela
so_bridge - mp_storm
iw4_credits - mp_rust
trainer - mp_rust
dc_whitehouse - mp_highrise
airport - mp_terminal
af_caves - mp_rust
af_chase - mp_rust
arcadia - mp_invasion
boneyard - mp_boneyard
cliffhanger - mp_derail
co_hunted - mp_underpass
so_hunted - mp_underpass
dcemp - mp_highrise
dcburning - mp_highrise
ending - mp_rust
estate - mp_estate
favela_escape - mp_favela

These dependencies should have no red FX's and a basemaps.arena of

{
  map         "mp_invasion"
  longname   "MPUI_INVASION"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_INVASION"
   mapimage    "preview_mp_invasion"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "mp_highrise"
  longname   "MPUI_HIGHRISE"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_HIGHRISE"
   mapimage    "preview_mp_highrise"
  mapoverlay  "compass_overlay_map_blank"
  allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_checkpoint"
  longname   "MPUI_CHECKPOINT"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_checkpoint"
   mapimage    "preview_mp_checkpoint"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "mp_nightshift"
  longname   "MPUI_RAID"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_nightshift"
   mapimage    "preview_mp_nightshift"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_favela"
  longname   "MPUI_FAVELA"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favela"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment   "urban"
}

{
  map         "mp_quarry"
  longname   "MPUI_QUARRY"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_quarry"
   mapimage    "preview_mp_quarry"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment   "desert"
}

{
  map         "mp_brecourt"
  longname   "MPUI_WASTELAND"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BRECOURT"
   mapimage    "preview_mp_brecourt"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment   "forest"
}

{
  map         "mp_derail"
  longname   "MPUI_DERAIL"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_mp_derail"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment   "arctic"
}
{
  map         "mp_subbase"
  longname   "MPUI_SUBBASE"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_SUBBASE"
   mapimage    "preview_mp_subbase"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment   "urban"
}

{
  map         "mp_underpass"
  longname   "MPUI_UNDERPASS"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_UNDERPASS"
   mapimage    "preview_mp_underpass"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment   "forest"
}

{
  map         "mp_estate"
  longname   "MPUI_ESTATE"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_mp_estate"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment   "forest"
}
{
  map         "estate"
  longname   "Safehouse"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf dd oneflag gtnw fo"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_estate"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment   "forest"
}
{
  map         "mp_rundown"
  longname   "MPUI_RUNDOWN"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUNDOWN"
   mapimage    "preview_mp_rundown"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment   "desert"
}

{
  map         "mp_boneyard"
  longname   "MPUI_BONEYARD"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BONEYARD"
   mapimage    "preview_mp_boneyard"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "mp_afghan"
  longname   "MPUI_AFGHAN"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AFGHAN"
   mapimage    "preview_mp_afghan"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "mp_terminal"
  longname   "MPUI_TERMINAL"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_mp_terminal"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}
{
  map         "airport"
  longname   "Airport"
  gametype   "dm war dom sd sd2 ctf oneflag ss gg oitc"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_airport"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_rust"
  longname   "MPUI_RUST"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUST"
   mapimage    "preview_mp_rust"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "mp_storm"
  longname   "PATCH_STORM"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STORM"
   mapimage    "preview_mp_storm"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_compact"
  longname   "PATCH_COMPACT"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPACT"
   mapimage    "preview_mp_compact"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment   "urban"
}

{
  map         "mp_complex"
  longname   "PATCH_COMPLEX"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPLEX"
   mapimage    "preview_mp_complex"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_crash"
  longname   "MPUI_CRASH"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_CRASH"
   mapimage    "preview_mp_crash"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "mp_overgrown"
  longname   "MPUI_OVERGROWN"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_OVERGROWN"
   mapimage    "preview_mp_overgrown"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment   "forest"
}


{
  map         "mp_abandon"
  longname   "PATCH_ABANDON"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_ABANDON"
   mapimage    "preview_mp_abandon"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment   "urban"
}

{
  map         "mp_fuel2"
  longname   "PATCH_FUEL2"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_FUEL2"
   mapimage    "preview_mp_fuel2"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "mp_trailerpark"
  longname   "PATCH_TRAILERPARK"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_TRAILERPARK"
   mapimage    "preview_mp_trailerpark"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "mp_vacant"
  longname   "PATCH_VACANT"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_VACANT"
   mapimage    "preview_mp_vacant"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_strike"
  longname   "PATCH_STRIKE"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STRIKE"
   mapimage    "preview_mp_strike"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "oilrig"
  longname   "MPUI_OILRIG"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_OILRIG"
   mapimage    "preview_oilrig"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment   "urban"
}

{
  map         "gulag"
  longname   "MPUI_GULAG"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_GULAG"
   mapimage    "preview_gulag"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment   "urban"
}

{
  map         "so_ghillies"
  longname   "Pripyat"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Medium sized open ghillies map."
   mapimage    "preview_so_ghillies"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment   "forest"
}

{
  map         "invasion"
  longname   "BurgerTown"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Parkinglots and restaurants"
   mapimage    "preview_invasion"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "iw4_credits"
  longname   "Surprise!"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "IW testmap"
   mapimage    "preview_iw4_credits"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "favela_escape"
  longname      "Crossfire"
  gametype      "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela_escape"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment "urban"
}

{
  map         "favela"
  longname   "Slum"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment   "urban"
}

{
  map         "co_hunted"
  longname   "Night Village"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw fo"
   description "Russian village in the evening"
   mapimage    "preview_co_hunted"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment   "forest"
}

{
  map         "so_hunted"
  longname   "Village"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw fo"
   description "Russian village in the evening"
   mapimage    "preview_so_hunted"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment   "forest"
}

{
  map         "contingency"
  longname   "Contingency"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM fuckin rules!"
   mapimage    "preview_contingency"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment   "urban"
}

{
  map         "arcadia"
  longname   "Arcadia"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A destroyed suburban neighborhood"
   mapimage    "preview_arcadia"
  mapoverlay  "compass_map_arcadia"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "boneyard"
  longname   "Boneyard"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A Plane Boneyard"
   mapimage    "preview_boneyard"
  mapoverlay  "compass_map_boneyard"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "so_bridge"
  longname   "Cargoship"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM is high as fuck"
   mapimage    "preview_so_bridge"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "af_caves"
  longname   "Caves"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CAVES"
   mapimage    "preview_af_caves"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "ending"
  longname   "MUS3UM"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CHASE"
   mapimage    "preview_ending"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "cliffhanger"
  longname   "Cliffhanger"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_cliffhanger"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment   "arctic"
}

{
  map         "trainer"
  longname   "TH3 PIT"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "xetal is awesome"
   mapimage    "preview_trainer"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment   "desert"
}

{
  map         "dc_whitehouse"
   longname   "Press Room"
   gametype    "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "ZOB"
   mapimage    "preview_dc_whitehouse"
   mapoverlay  "compass_overlay_map_blank"
  allieschar  "us_army"
   axischar    "opforce_airborne"
   environment "urban"
}

{
   map         "dcemp"
   longname      "Parking Square"
   gametype    "dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description "A Destroyed Parking Square"
   mapimage    "preview_dcemp"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment "urban"
}

{
   map         "af_chase"
   longname    "Crossriver"
   gametype    "dm tdm war arena dom hc gg oitc ss"
   description ""
   mapimage    "preview_af_chase"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment "desert"
}

{
   map         "roadkill"
   longname   "School"
   gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "School by xD204"
   mapimage    "preview_roadkill"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
   map         "dcburning"
   longname    "Avenue"
   gametype    "dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description ""
   mapimage    "preview_dcburning"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_airborne"
   environment "desert"
}

(if these aren't correct just PM me as I just copied it from another post)

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Опубликовано:
Give Completed for mine, is released and ready

... :roll:

 

From now on anyone who wants something added or updated, PM me because I probably wont see your post. Just include the map name, status, and a link to the topic.
Опубликовано:
Give Completed for mine, is released and ready

... :roll:

 

From now on anyone who wants something added or updated, PM me because I probably wont see your post. Just include the map name, status, and a link to the topic.

 

i have send him 3 pm and he didnВґt have responde not a single one

Опубликовано:
Hey I Really Want To Play Cliffhanger is it ready yet

no, it's not and most likely won't be in the next few weeks as school started again for me.

i still haven't decided how i should block off some areas. last idea was to create something like a radioactive fog :D

Опубликовано:

Why don't you add a global basemaps.area to this thread? Would be nice :)

My entries for Safehouse and Village are:

{
map			"co_hunted"
longname	"Village"
gametype	"ZOB"
   description "Russian village in the evening"
   mapimage    "preview_co_hunted"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"estate"
longname	"Safehouse"
gametype	"ZOB"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

Опубликовано:

!!!

Not sure if NTAuthority wants to add a DLC map as dependency, but for the people that want to play Cargoship soon:

The dependency map is mp_storm and not underpass any more since we fount a higher amount of rain fx in it.

For more info watch this video:

  • 3 weeks later...
Опубликовано:
Here's a full list of all of the SP Maps that I could find, including their creators and topics. If you want in then either post here or PM me about it if I miss your topic.

в—Џ Safehouse by momo5502 - viewtopic.php?f=17&t=7843

в—Џ Airport by Drakulix - viewtopic.php?f=17&t=7856

в—Џ Arcadia by RagdollPhysics - viewtopic.php?f=17&t=8015

в—Џ Boneyard by TheProphetHD ( + me?) - viewtopic.php?f=17&t=8659

в—Џ Cliffhanger by STvALKER + BODYGAURD - viewtopic.php?f=17&t=6118

в—Џ Caves by BODYGAURD - viewtopic.php?f=17&t=6932

в—Џ DC Whitehouse by STvALKER + BODYGAURD - viewtopic.php?f=7&t=5431

в—Џ Airport by Dasfonia - viewtopic.php?f=17&t=7804

в—Џ miniGulag by the_Uli - viewtopic.php?f=17&t=7998

в—Џ TH3 PIT by the_Uli - viewtopic.php?f=17&t=7998

в—Џ momo's Map Pack by momo5502 - http://iw4mtoolkit.sourceforge.net/forum/viewtopic.php?f=6&t=44 Discontinued. See http://momo5504.square7.de/

в—Џ Village by momo5502 - viewtopic.php?f=17&t=8223

в—Џ Parking Square by TheProphetHD - viewtopic.php?f=17&t=11039

в—Џ Downtown by TheProphetHD - viewtopic.php?f=17&t=13226

в—Џ Favela by tsoPANos - viewtopic.php?f=17&t=57

в—Џ Cargoship by LoserSM and Opferklopfer - viewtopic.php?f=11&t=7233

в—Џ Crossfire by Dasfonia - viewtopic.php?f=7&t=5711

 

Offical maps:

в—Џ Oilrig by xetal

в—Џ Burgertown by xetal

в—Џ Gulag by xetal

в—Џ Contingency by LoserSM

в—Џ Pripyat by Slash

 

Key: [в—Џ unreleased | в—Џ playable/under development | в—Џ completed]

 

Because of the complaints about having red FXs on some of the maps, here is a dll with a revised dependency list without using DLC maps so that all steam users can play.

Download: http://www.mediafire.com/download.php?3f6v0sqhxge56i9

Virustotal: https://www.virustotal.com/file/225e6f0 ... 345998845/

The zip contains 2 files, iw4m_r102.dll and iw4m_r105.dll. Map developers should use r102 because of the broken devmap (if the other works for you then go for it) and regular users should use r105.

 

        so_ghillies, mp_brecourt - TF141 Forest vs. OpFor Airborne
        roadkill, mp_afghan - TF141 Desert vs. OpFor Composite
        boneyard, mp_boneyard - TF141 Desert vs OpFor Composite
        arcadia, mp_invasion - Army Rangers vs. OpFor Composite
        co_hunted, mp_brecourt - Army Rangers vs. OpFor Airborne // thanks momo
        dc_whitehouse, mp_highrise - Army Rangers vs. OpFor Airborne

 

Updated to r105 and new libnp for r102 as well as new dependency for co_hunted (mp_brecourt)

If TheProprophetHD PMs me ONE MORE TIME about updating one of his maps... I might actually shoot him.

And if someone with access to the SVN PLEASE change the dependencies to something more reasonable (not specifically this list but at least something that doesn't have missing models all over the map)

 

nice

  • 1 month later...
  • 2 weeks later...
  • 1 month later...
Опубликовано:

Hello!

 

I have a simple question: how can I add this maps to my online server?

 

at least the first 4

 

for example

 

estate has a file called "estate.ff", I put it on zone/english folder then typed "map estate" on the console but the server crashes

 

boneyard has a iwd file to put into m2demo folder, but is this map a replacement of the original boneyard or is another map, how can I play it (I know it is using the mod but how?)

 

thanks a lot!

Опубликовано:

the estate.ff is the original file for the people they don't have it already :)

i can't find a download link for safehouse but you could ask momo5502 to get it/post it again

 

and now how to add/play the maps

correct me but i think there are 2 ways to start the maps

1. copy the iwd into your mod folder and start the mod

then start the map normal with /map mapname

2. (but i don't know if it work) backup your m2demo folder

then copy and replace everything from the iwd into your m2demo folder and start the map normaly

 

if you wants more than one portet map in your maprotation i think you have to compare the files and add the missing parts (like basemap.area,...(open it with the editor))

Опубликовано:

I was looking for Contigency and Gulag.. since they didn't auto install with the Installer(I know they should).. so I thought of putting them in myself.. I would really like them.

Does anyone know where I can get these?

 

(I also tried downloadable maps :D)

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