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Опубликовано:

Note: This list hasn't been updated in a while and most likeley does not reflect the current state of the maps listed... for a full status go to their individual topics.

 

Here's a full list of all of the SP Maps that I could find, including their creators and topics. If you want in then either post here or PM me about it if I miss your topic.

в—Џ Safehouse by momo5502 - http://fourdeltaone.net/viewtopic.php?f=17&t=7843

в—Џ Airport by Drakulix - http://fourdeltaone.net/viewtopic.php?f=17&t=7856

в—Џ Arcadia by TheApadyo - http://fourdeltaone.net/viewtopic.php?f=17&t=8015

в—Џ Boneyard by TheProphetHD ( + me?) - http://fourdeltaone.net/viewtopic.php?f=17&t=8659

в—Џ Cliffhanger by STvALKER + BODYGAURD - http://fourdeltaone.net/viewtopic.php?f=17&t=6118

в—Џ Caves by BODYGAURD - http://fourdeltaone.net/viewtopic.php?f=17&t=6932

в—Џ DC Whitehouse by STvALKER + BODYGAURD - http://fourdeltaone.net/viewtopic.php?f=7&t=5431

в—Џ Airport by Dasfonia - http://fourdeltaone.net/viewtopic.php?f=17&t=7804

в—Џ miniGulag by the_Uli - http://fourdeltaone.net/viewtopic.php?f=17&t=7998

в—Џ TH3 PIT by the_Uli - http://fourdeltaone.net/viewtopic.php?f=17&t=7998

в—Џ momo's Map Pack by momo5502 - http://iw4mtoolkit.sourceforge.net/forum/viewtopic.php?f=6&t=44 Discontinued. See http://momo5504.square7.de/

в—Џ Village by momo5502 - http://fourdeltaone.net/viewtopic.php?f=17&t=8223

в—Џ Parking Square by TheProphetHD - http://fourdeltaone.net/viewtopic.php?f=17&t=11039

в—Џ Downtown by TheProphetHD - http://fourdeltaone.net/viewtopic.php?f=17&t=13226

в—Џ Brazil by xD204- viewtopic.php?f=17&t=19079

в—Џ Cargoship by LoserSM and Opferklopfer - viewtopic.php?f=17&t=25878

в—Џ Favela by tsoPANos - http://fourdeltaone.net/viewtopic.php?f=17&t=57

в—Џ Crossfire by Dasfonia - http://fourdeltaone.net/viewtopic.php?f=7&t=5711

 

Offical maps:

в—Џ Oilrig by xetal

в—Џ Burgertown by xetal

в—Џ Gulag by xetal

в—Џ Contingency by LoserSM

в—Џ Pripyat by Slash

 

Key: [в—Џ unreleased | в—Џ playable/under development | в—Џ completed]

 

As of Revision 116 the dependency list has been updated to the following:

invasion - mp_invasion
gulag - mp_subbase
contingency - mp_subbase
so_ghillies - mp_brecourt
roadkill - mp_afghan
favela - mp_favela
so_bridge - mp_storm
iw4_credits - mp_rust
trainer - mp_rust
dc_whitehouse - mp_highrise
airport - mp_terminal
af_caves - mp_rust
af_chase - mp_rust
arcadia - mp_invasion
boneyard - mp_boneyard
cliffhanger - mp_derail
co_hunted - mp_underpass
so_hunted - mp_underpass
dcemp - mp_highrise
dcburning - mp_highrise
ending - mp_rust
estate - mp_estate
favela_escape - mp_favela

These dependencies should have no red FX's and a basemaps.arena of

{
  map         "mp_invasion"
  longname   "MPUI_INVASION"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_INVASION"
   mapimage    "preview_mp_invasion"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "mp_highrise"
  longname   "MPUI_HIGHRISE"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_HIGHRISE"
   mapimage    "preview_mp_highrise"
  mapoverlay  "compass_overlay_map_blank"
  allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_checkpoint"
  longname   "MPUI_CHECKPOINT"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_checkpoint"
   mapimage    "preview_mp_checkpoint"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "mp_nightshift"
  longname   "MPUI_RAID"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_nightshift"
   mapimage    "preview_mp_nightshift"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_favela"
  longname   "MPUI_FAVELA"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favela"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment   "urban"
}

{
  map         "mp_quarry"
  longname   "MPUI_QUARRY"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_quarry"
   mapimage    "preview_mp_quarry"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment   "desert"
}

{
  map         "mp_brecourt"
  longname   "MPUI_WASTELAND"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BRECOURT"
   mapimage    "preview_mp_brecourt"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment   "forest"
}

{
  map         "mp_derail"
  longname   "MPUI_DERAIL"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_mp_derail"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment   "arctic"
}
{
  map         "mp_subbase"
  longname   "MPUI_SUBBASE"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_SUBBASE"
   mapimage    "preview_mp_subbase"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment   "urban"
}

{
  map         "mp_underpass"
  longname   "MPUI_UNDERPASS"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_UNDERPASS"
   mapimage    "preview_mp_underpass"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment   "forest"
}

{
  map         "mp_estate"
  longname   "MPUI_ESTATE"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_mp_estate"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment   "forest"
}
{
  map         "estate"
  longname   "Safehouse"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf dd oneflag gtnw fo"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_estate"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment   "forest"
}
{
  map         "mp_rundown"
  longname   "MPUI_RUNDOWN"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUNDOWN"
   mapimage    "preview_mp_rundown"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment   "desert"
}

{
  map         "mp_boneyard"
  longname   "MPUI_BONEYARD"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BONEYARD"
   mapimage    "preview_mp_boneyard"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "mp_afghan"
  longname   "MPUI_AFGHAN"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AFGHAN"
   mapimage    "preview_mp_afghan"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "mp_terminal"
  longname   "MPUI_TERMINAL"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_mp_terminal"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}
{
  map         "airport"
  longname   "Airport"
  gametype   "dm war dom sd sd2 ctf oneflag ss gg oitc"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_airport"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_rust"
  longname   "MPUI_RUST"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUST"
   mapimage    "preview_mp_rust"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "mp_storm"
  longname   "PATCH_STORM"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STORM"
   mapimage    "preview_mp_storm"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_compact"
  longname   "PATCH_COMPACT"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPACT"
   mapimage    "preview_mp_compact"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment   "urban"
}

{
  map         "mp_complex"
  longname   "PATCH_COMPLEX"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPLEX"
   mapimage    "preview_mp_complex"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_crash"
  longname   "MPUI_CRASH"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_CRASH"
   mapimage    "preview_mp_crash"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "mp_overgrown"
  longname   "MPUI_OVERGROWN"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_OVERGROWN"
   mapimage    "preview_mp_overgrown"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment   "forest"
}


{
  map         "mp_abandon"
  longname   "PATCH_ABANDON"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_ABANDON"
   mapimage    "preview_mp_abandon"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment   "urban"
}

{
  map         "mp_fuel2"
  longname   "PATCH_FUEL2"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_FUEL2"
   mapimage    "preview_mp_fuel2"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "mp_trailerpark"
  longname   "PATCH_TRAILERPARK"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_TRAILERPARK"
   mapimage    "preview_mp_trailerpark"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "mp_vacant"
  longname   "PATCH_VACANT"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_VACANT"
   mapimage    "preview_mp_vacant"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "mp_strike"
  longname   "PATCH_STRIKE"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STRIKE"
   mapimage    "preview_mp_strike"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "oilrig"
  longname   "MPUI_OILRIG"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_OILRIG"
   mapimage    "preview_oilrig"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment   "urban"
}

{
  map         "gulag"
  longname   "MPUI_GULAG"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_GULAG"
   mapimage    "preview_gulag"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment   "urban"
}

{
  map         "so_ghillies"
  longname   "Pripyat"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Medium sized open ghillies map."
   mapimage    "preview_so_ghillies"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment   "forest"
}

{
  map         "invasion"
  longname   "BurgerTown"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Parkinglots and restaurants"
   mapimage    "preview_invasion"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "iw4_credits"
  longname   "Surprise!"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "IW testmap"
   mapimage    "preview_iw4_credits"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "favela_escape"
  longname      "Crossfire"
  gametype      "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela_escape"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment "urban"
}

{
  map         "favela"
  longname   "Slum"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment   "urban"
}

{
  map         "co_hunted"
  longname   "Night Village"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw fo"
   description "Russian village in the evening"
   mapimage    "preview_co_hunted"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment   "forest"
}

{
  map         "so_hunted"
  longname   "Village"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw fo"
   description "Russian village in the evening"
   mapimage    "preview_so_hunted"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment   "forest"
}

{
  map         "contingency"
  longname   "Contingency"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM fuckin rules!"
   mapimage    "preview_contingency"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment   "urban"
}

{
  map         "arcadia"
  longname   "Arcadia"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A destroyed suburban neighborhood"
   mapimage    "preview_arcadia"
  mapoverlay  "compass_map_arcadia"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment   "urban"
}

{
  map         "boneyard"
  longname   "Boneyard"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A Plane Boneyard"
   mapimage    "preview_boneyard"
  mapoverlay  "compass_map_boneyard"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "so_bridge"
  longname   "Cargoship"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM is high as fuck"
   mapimage    "preview_so_bridge"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment   "urban"
}

{
  map         "af_caves"
  longname   "Caves"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CAVES"
   mapimage    "preview_af_caves"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "ending"
  longname   "MUS3UM"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CHASE"
   mapimage    "preview_ending"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
  map         "cliffhanger"
  longname   "Cliffhanger"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_cliffhanger"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment   "arctic"
}

{
  map         "trainer"
  longname   "TH3 PIT"
  gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "xetal is awesome"
   mapimage    "preview_trainer"
  mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment   "desert"
}

{
  map         "dc_whitehouse"
   longname   "Press Room"
   gametype    "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "ZOB"
   mapimage    "preview_dc_whitehouse"
   mapoverlay  "compass_overlay_map_blank"
  allieschar  "us_army"
   axischar    "opforce_airborne"
   environment "urban"
}

{
   map         "dcemp"
   longname      "Parking Square"
   gametype    "dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description "A Destroyed Parking Square"
   mapimage    "preview_dcemp"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment "urban"
}

{
   map         "af_chase"
   longname    "Crossriver"
   gametype    "dm tdm war arena dom hc gg oitc ss"
   description ""
   mapimage    "preview_af_chase"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment "desert"
}

{
   map         "roadkill"
   longname   "School"
   gametype   "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "School by xD204"
   mapimage    "preview_roadkill"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment   "desert"
}

{
   map         "dcburning"
   longname    "Avenue"
   gametype    "dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description ""
   mapimage    "preview_dcburning"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_airborne"
   environment "desert"
}

(if these aren't correct just PM me as I just copied it from another post)

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Опубликовано:

Yeah, Momo stopped work on his version of favela_escape because he liked mine more, and since he was working more on Safehouse (Estate) he's dropping the title of making favela_escape.

 

Also don't forget about LoserSM's (not released at all) version of Wetwork on so_bridge.

 

And Apadayo don't forget to put up your maps that you have on your forum!

Опубликовано:
And if mods want to add them, be my guest.

I ment a separate thread for mods index, just like you created this one for ported maps.

And you should keep it organized like alphabetically or something. Right now there aren's many ported maps, but in the future...

Just make your own topic about it and it should get added pretty quick because I troll this forum a lot.

If you spend so much time around here, do you feel like keeping updated both maps and mods index threads? (we could really use a mods index thread)

Опубликовано:

Key: [в—Џ unreleased | в—Џ playable/under development | в—Џ completed]

 

Did you copy a bit from me???? :D

It looked cool :D... I can credit you if you want :lol:

 

I know, but no :lol: , you don't have to give me credits for a post style.This is ridiculous and everybody who is able to read and think can conclude that I already used this style in my topic.

Опубликовано:
I have tried with these map DC Whitehouse

i puted it on \zone\english

But unfortunately did not work

When I try entered to Caves map I get this error "G_spawn not free"

Please could U help me

holy dotface. it's not released, that's why there is the color yellow/red before the maps. you are trying to load file which aren't even on your pc.

Опубликовано:
I have tried with these map DC Whitehouse

i puted it on \zone\english

But unfortunately did not work

When I try entered to Caves map I get this error "G_spawn not free"

Please could U help me

holy dotface. it's not released, that's why there is the color yellow/red before the maps. you are trying to load file which aren't even on your pc.

this maps is в—Џ completed But unfortunately did not work with me

 

 

в—Џ Airport by Drakulix - viewtopic.php?f=17&t=7856

в—Џ Arcadia by RagdollPhysics - viewtopic.php?f=17&t=8015

so what is the problem ?

Опубликовано:

You wrote Caves and DC Whitehouse. That's the problem. To the other maps: download the iwd-files provided in the linked threads. As these maps are not officially ported by staffmembers they weren't integrated in the game by nta so far or ever will be.

Опубликовано:
You wrote Caves and DC Whitehouse. That's the problem. To the other maps: download the iwd-files provided in the linked threads. As these maps are not officially ported by staffmembers they weren't integrated in the game by nta so far or ever will be.

thank you for your reply . i will try it to night ; please could you give me IP of servers witch use These new maps

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