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Note: This list hasn't been updated in a while and most likeley does not reflect the current state of the maps listed... for a full status go to their individual topics.
Here's a full list of all of the SP Maps that I could find, including their creators and topics. If you want in then either post here or PM me about it if I miss your topic.
в—Џ Safehouse by momo5502 - http://fourdeltaone.net/viewtopic.php?f=17&t=7843
в—Џ Airport by Drakulix - http://fourdeltaone.net/viewtopic.php?f=17&t=7856
в—Џ Arcadia by TheApadyo - http://fourdeltaone.net/viewtopic.php?f=17&t=8015
в—Џ Boneyard by TheProphetHD ( + me?) - http://fourdeltaone.net/viewtopic.php?f=17&t=8659
в—Џ Cliffhanger by STvALKER + BODYGAURD - http://fourdeltaone.net/viewtopic.php?f=17&t=6118
в—Џ Caves by BODYGAURD - http://fourdeltaone.net/viewtopic.php?f=17&t=6932
в—Џ DC Whitehouse by STvALKER + BODYGAURD - http://fourdeltaone.net/viewtopic.php?f=7&t=5431
в—Џ Airport by Dasfonia - http://fourdeltaone.net/viewtopic.php?f=17&t=7804
в—Џ miniGulag by the_Uli - http://fourdeltaone.net/viewtopic.php?f=17&t=7998
в—Џ TH3 PIT by the_Uli - http://fourdeltaone.net/viewtopic.php?f=17&t=7998
в—Џ momo's Map Pack by momo5502 - http://iw4mtoolkit.sourceforge.net/forum/viewtopic.php?f=6&t=44 Discontinued. See http://momo5504.square7.de/
в—Џ Village by momo5502 - http://fourdeltaone.net/viewtopic.php?f=17&t=8223
в—Џ Parking Square by TheProphetHD - http://fourdeltaone.net/viewtopic.php?f=17&t=11039
в—Џ Downtown by TheProphetHD - http://fourdeltaone.net/viewtopic.php?f=17&t=13226
в—Џ Brazil by xD204- viewtopic.php?f=17&t=19079
в—Џ Cargoship by LoserSM and Opferklopfer - viewtopic.php?f=17&t=25878
в—Џ Favela by tsoPANos - http://fourdeltaone.net/viewtopic.php?f=17&t=57
в—Џ Crossfire by Dasfonia - http://fourdeltaone.net/viewtopic.php?f=7&t=5711
Offical maps:
в—Џ Oilrig by xetal
в—Џ Burgertown by xetal
в—Џ Gulag by xetal
в—Џ Contingency by LoserSM
в—Џ Pripyat by Slash
Key: [в—Џ unreleased | в—Џ playable/under development | в—Џ completed]
As of Revision 116 the dependency list has been updated to the following:
These dependencies should have no red FX's and a basemaps.arena of
{ map "mp_invasion" longname "MPUI_INVASION" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_INVASION" mapimage "preview_mp_invasion" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "urban" } { map "mp_highrise" longname "MPUI_HIGHRISE" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_HIGHRISE" mapimage "preview_mp_highrise" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_airborne" environment "urban" } { map "mp_checkpoint" longname "MPUI_CHECKPOINT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_checkpoint" mapimage "preview_mp_checkpoint" mapoverlay "compass_overlay_map_blank" allieschar "seals_udt" axischar "opforce_composite" environment "urban" } { map "mp_nightshift" longname "MPUI_RAID" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_nightshift" mapimage "preview_mp_nightshift" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_airborne" environment "urban" } { map "mp_favela" longname "MPUI_FAVELA" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_favela" mapimage "preview_mp_favela" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "militia" environment "urban" } { map "mp_quarry" longname "MPUI_QUARRY" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_quarry" mapimage "preview_mp_quarry" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "militia" environment "desert" } { map "mp_brecourt" longname "MPUI_WASTELAND" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_BRECOURT" mapimage "preview_mp_brecourt" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_forest" axischar "opforce_airborne" environment "forest" } { map "mp_derail" longname "MPUI_DERAIL" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_DERAIL" mapimage "preview_mp_derail" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_arctic" axischar "opforce_arctic" environment "arctic" } { map "mp_subbase" longname "MPUI_SUBBASE" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_SUBBASE" mapimage "preview_mp_subbase" mapoverlay "compass_overlay_map_blank" allieschar "seals_udt" axischar "opforce_arctic" environment "urban" } { map "mp_underpass" longname "MPUI_UNDERPASS" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_UNDERPASS" mapimage "preview_mp_underpass" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_forest" axischar "militia" environment "forest" } { map "mp_estate" longname "MPUI_ESTATE" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_ESTATE" mapimage "preview_mp_estate" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_forest" axischar "opforce_airborne" environment "forest" } { map "estate" longname "Safehouse" gametype "dm war sab sab2 dom sd sd2 hc thc ctf dd oneflag gtnw fo" description "MPUI_DESC_MAP_ESTATE" mapimage "preview_estate" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_forest" axischar "opforce_airborne" environment "forest" } { map "mp_rundown" longname "MPUI_RUNDOWN" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_RUNDOWN" mapimage "preview_mp_rundown" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "militia" environment "desert" } { map "mp_boneyard" longname "MPUI_BONEYARD" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_BONEYARD" mapimage "preview_mp_boneyard" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "desert" } { map "mp_afghan" longname "MPUI_AFGHAN" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_AFGHAN" mapimage "preview_mp_afghan" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "desert" } { map "mp_terminal" longname "MPUI_TERMINAL" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_TERMINAL" mapimage "preview_mp_terminal" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_airborne" environment "urban" } { map "airport" longname "Airport" gametype "dm war dom sd sd2 ctf oneflag ss gg oitc" description "MPUI_DESC_MAP_TERMINAL" mapimage "preview_airport" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_airborne" environment "urban" } { map "mp_rust" longname "MPUI_RUST" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_RUST" mapimage "preview_mp_rust" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "desert" } { map "mp_storm" longname "PATCH_STORM" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_STORM" mapimage "preview_mp_storm" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_airborne" environment "urban" } { map "mp_compact" longname "PATCH_COMPACT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_COMPACT" mapimage "preview_mp_compact" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_arctic" axischar "opforce_arctic" environment "urban" } { map "mp_complex" longname "PATCH_COMPLEX" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_COMPLEX" mapimage "preview_mp_complex" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_airborne" environment "urban" } { map "mp_crash" longname "MPUI_CRASH" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_CRASH" mapimage "preview_mp_crash" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "urban" } { map "mp_overgrown" longname "MPUI_OVERGROWN" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "MPUI_DESC_MAP_OVERGROWN" mapimage "preview_mp_overgrown" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_forest" axischar "opforce_airborne" environment "forest" } { map "mp_abandon" longname "PATCH_ABANDON" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_ABANDON" mapimage "preview_mp_abandon" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "militia" environment "urban" } { map "mp_fuel2" longname "PATCH_FUEL2" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_FUEL2" mapimage "preview_mp_fuel2" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "desert" } { map "mp_trailerpark" longname "PATCH_TRAILERPARK" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_TRAILERPARK" mapimage "preview_mp_trailerpark" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "urban" } { map "mp_vacant" longname "PATCH_VACANT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_VACANT" mapimage "preview_mp_vacant" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_airborne" environment "urban" } { map "mp_strike" longname "PATCH_STRIKE" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth" description "PATCH_DESC_MAP_STRIKE" mapimage "preview_mp_strike" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "desert" } { map "oilrig" longname "MPUI_OILRIG" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_OILRIG" mapimage "preview_oilrig" mapoverlay "compass_overlay_map_blank" allieschar "seals_udt" axischar "opforce_arctic" environment "urban" } { map "gulag" longname "MPUI_GULAG" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_GULAG" mapimage "preview_gulag" mapoverlay "compass_overlay_map_blank" allieschar "seals_udt" axischar "opforce_arctic" environment "urban" } { map "so_ghillies" longname "Pripyat" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "Medium sized open ghillies map." mapimage "preview_so_ghillies" allieschar "socom_141_forest" axischar "opforce_airborne" environment "forest" } { map "invasion" longname "BurgerTown" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "Parkinglots and restaurants" mapimage "preview_invasion" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "urban" } { map "iw4_credits" longname "Surprise!" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "IW testmap" mapimage "preview_iw4_credits" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "desert" } { map "favela_escape" longname "Crossfire" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_favela" mapimage "preview_favela_escape" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "militia" environment "urban" } { map "favela" longname "Slum" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_favela" mapimage "preview_favela" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "militia" environment "urban" } { map "co_hunted" longname "Night Village" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw fo" description "Russian village in the evening" mapimage "preview_co_hunted" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_forest" axischar "militia" environment "forest" } { map "so_hunted" longname "Village" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw fo" description "Russian village in the evening" mapimage "preview_so_hunted" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_forest" axischar "militia" environment "forest" } { map "contingency" longname "Contingency" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "LoserSM fuckin rules!" mapimage "preview_contingency" mapoverlay "compass_overlay_map_blank" allieschar "seals_udt" axischar "opforce_arctic" environment "urban" } { map "arcadia" longname "Arcadia" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "A destroyed suburban neighborhood" mapimage "preview_arcadia" mapoverlay "compass_map_arcadia" allieschar "us_army" axischar "opforce_composite" environment "urban" } { map "boneyard" longname "Boneyard" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "A Plane Boneyard" mapimage "preview_boneyard" mapoverlay "compass_map_boneyard" allieschar "socom_141_desert" axischar "opforce_composite" environment "desert" } { map "so_bridge" longname "Cargoship" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "LoserSM is high as fuck" mapimage "preview_so_bridge" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_airborne" environment "urban" } { map "af_caves" longname "Caves" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_AF_CAVES" mapimage "preview_af_caves" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "desert" } { map "ending" longname "MUS3UM" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_AF_CHASE" mapimage "preview_ending" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "desert" } { map "cliffhanger" longname "Cliffhanger" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "MPUI_DESC_MAP_DERAIL" mapimage "preview_cliffhanger" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_arctic" axischar "opforce_arctic" environment "arctic" } { map "trainer" longname "TH3 PIT" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "xetal is awesome" mapimage "preview_trainer" mapoverlay "compass_overlay_map_blank" allieschar "seals_udt" axischar "opforce_arctic" environment "desert" } { map "dc_whitehouse" longname "Press Room" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "ZOB" mapimage "preview_dc_whitehouse" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_airborne" environment "urban" } { map "dcemp" longname "Parking Square" gametype "dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo" description "A Destroyed Parking Square" mapimage "preview_dcemp" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_airborne" environment "urban" } { map "af_chase" longname "Crossriver" gametype "dm tdm war arena dom hc gg oitc ss" description "" mapimage "preview_af_chase" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "desert" } { map "roadkill" longname "School" gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw" description "School by xD204" mapimage "preview_roadkill" mapoverlay "compass_overlay_map_blank" allieschar "socom_141_desert" axischar "opforce_composite" environment "desert" } { map "dcburning" longname "Avenue" gametype "dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo" description "" mapimage "preview_dcburning" mapoverlay "compass_overlay_map_blank" allieschar "seals_udt" axischar "opforce_airborne" environment "desert" }(if these aren't correct just PM me as I just copied it from another post)