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shadows on new maps
the same happened the same happened and the combination of the last two too really? do 4D1 change all sp conversion on these revisions? I don't think so. I was playing in a non updated server (with ammo bug and all the other bugs) and i had the same problem, the sp conversion is on the server not on the client how / where can I solve problems with shaders? the only file which "shader" on its name is "mp_nuked_shaders.ff" I would have done the same haha, fixed! Thanks to all for your help, I will be searching for a solution... am I the only one with this problem?? (THC) KorangaR
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shadows on new maps
Hello! since the revision 119/120/121 (I don't remember exactly which of them because they were released in 2 or 3 days) I have a graphical problem on the new maps oilrig, so_ghillies, favela (not mp_favela), roadkill, trainer, etc (nuketown works fine). here one picture I see square shaped shadows all over the map, also rectangles or full shadows on the ground. do you know something about this? 1 week ago I installed the original game, I added the DLC maps and I replaced iw_22.iwd and iw_23.iwd with these files on the 4d1 repository so the md5 checksums ok! thanks a lot!!!
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map contingency dd and dom
why? it is already done
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map contingency dd and dom
The same happened. I tested it with so_ghillies and gulag and I got the same problem with these 3 maps I think is not needed to write dd in basemaps.arena, check this, my basemaps.arena for burguertown is { map "invasion" longname "Burger Town" gametype "dm war dom ctf" description "" mapimage "preview_invasion" mapoverlay "compass_overlay_map_blank" allieschar "us_army" axischar "opforce_composite" environment "urban" } however dd gametype works perfectly on this map (also war and dom, but "dd" isn't on gametype line) The console_mp.log for contingency, doing what you told me, has the same errors, but the console_mp.log for gulag and so_ghillies is different so_ghillies [ 23439] handle 1: console_mp.log [ 23439] ---------------------- [ 23439] 91335 files in iwd files [ 23456] Error: Could not load stringtable "mp/configStrings/configStrings_pc_so_ghillies_dom.csv". [ 23456] ------- Game Initialization ------- [ 23456] gamename: IW4 [ 23456] gamedate: Jan 14 2010 [ 24039] ----------------------------------- [ 24872] g_gametype will be changed upon restarting. [ 24880] ----------------------------------- [ 24880] map_rotate... [ 24880] rotating using playlists as playlist_enabled = 1 [ 24880] Gamestate changing due to playlist entry change [ 24881] execing default_xboxlive.cfg from fastfile [ 24883] Loading fastfile so_ghillies_load [ 24884] WARNING: Could not find zone 'so_ghillies_load' [ 25139] CL_Disconnect called for local client 0 [ 25143] Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error. [ 25143] Saving lastPlayedTime of 1360136805. [ 25143] Not uploading stats: no statWriteNeeded (cont 0) [ 25143] ==== ShutdownGame (1) ==== [ 25150] ------ Server Initialization ------ gulag [ 15747] handle 1: console_mp.log [ 15753] ---------------------- [ 15758] 60890 files in iwd files [ 15871] Unloaded fastfile dlc2_ui_mp [ 15877] Unloaded fastfile dlc1_ui_mp [ 15882] Loading fastfile gulag [ 19504] Loading fastfile mp_subbase [ 23902] Waited 4374 msec for asset 'maps/gulag.d3dbsp' of type 'col_map_mp'. [ 25419] Error: Waited 1511 msec for missing asset "mp/configStrings/configStrings_pc_gulag_dd.csv", of type "stringtable". [ 25425] Error: Could not load stringtable "mp/configStrings/configStrings_pc_gulag_dd.csv". [ 25430] ------- Game Initialization ------- [ 25435] gamename: IW4 [ 25440] gamedate: Jan 14 2010 [ 26096] ----------------------------------- [ 26980] g_gametype will be changed upon restarting. [ 27002] ----------------------------------- [ 27006] Working directory: C:\Program Files\Activision\Modern Warfare 2 [ 27006] Rcon from 127.0.0.1:4294951687: status [ 27007] map: gulag [ 27007] num score ping guid name lastmsg address qport rate [ 27007] --- ----- ---- -------------------------------- --------------- ------- --------------------- ----- ----- [ 27007] [ 27007] handled rcon: status [ 27010] map_rotate... [ 27010] rotating using playlists as playlist_enabled = 1 [ 27010] Gamestate changing due to playlist entry change [ 27010] execing default_xboxlive.cfg from fastfile [ 27013] Loading fastfile gulag_load [ 27013] WARNING: Could not find zone 'gulag_load' [ 27271] CL_Disconnect called for local client 0 [ 27274] Not uploading stats: no statWriteNeeded (cont 0) [ 27274] ==== ShutdownGame (1) ==== [ 27284] ------ Server Initialization ------ on the other hand, even though oilrig works perfectly with war, dd and dom, gives the same error as gulag, contingency and so_ghillies [ 15389] handle 1: console_mp.log [ 15394] ---------------------- [ 15399] 60890 files in iwd files [ 15513] Unloaded fastfile dlc2_ui_mp [ 15518] Unloaded fastfile dlc1_ui_mp [ 15523] Loading fastfile oilrig [ 19060] Loading fastfile mp_subbase [ 21824] Error: Waited 2739 msec for missing asset "mp/configStrings/configStrings_pc_oilrig_dd.csv", of type "stringtable". [ 21829] Error: Could not load stringtable "mp/configStrings/configStrings_pc_oilrig_dd.csv". [ 21835] ------- Game Initialization ------- [ 21840] gamename: IW4 [ 21845] gamedate: Jan 14 2010 [ 22440] ----------------------------------- [ 23343] ----------------------------------- [ 23347] Working directory: C:\Program Files\Activision\Modern Warfare 2 [ 23347] Rcon from 127.0.0.1:4294951687: status [ 23348] map: oilrig [ 23348] num score ping guid name lastmsg address qport rate [ 23348] --- ----- ---- -------------------------------- --------------- ------- --------------------- ----- ----- [ 23348] [ 23348] handled rcon: status [ 23402] Resolving iw4.prod.fourdeltaone.net [ 23402] iw4.prod.fourdeltaone.net resolved to 176.9.46.228:20810 [ 23403] Sent heartbeat to iw4.prod.fourdeltaone.net [ 23403] Resolving master.alterrev.net [ 23600] master.alterrev.net resolved to 85.131.163.180:20810 [ 23600] Sent heartbeat to master.alterrev.net [ 23600] Resolving server.iw4play.de [ 23601] server.iw4play.de resolved to 85.214.230.158:20810 [ 23601] Sent heartbeat to server.iw4play.de [ 27707] Rcon from 127.0.0.1:4294951687: [ 21824] Error: Waited 2739 msec for missing asset "mp/configStrings/configStrings_pc_oilrig_dd.csv", of type "stringtable". [ 21829] Error: Could not load stringtable "mp/configStrings/configStrings_pc_oilrig_dd.csv". so I think it isn't the problem. ________________________________________________________________________ I think the problem has to do with respawn points for dd and dom in contingency, gulag and so_ghillies on the .ents files for these maps, oilrig and invasion have many respawn points for these 3 gametypes, but the other maps don't have any, only for war and dm talking about it.... why gulag has that horrible respawn for war? the map is enormous but all players respawn on the same place (not exactly but...) I hope this help and I have a solution. Thanks!!!
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map contingency dd and dom
Hello! I have a server with these new maps: invasion, contingency and oilrig, and a playlists.info file with all maps on war, dom and dd gametype, but these combinations don't work contingency,hc_dom,2 contingency,hc_dd,2 the rest (28 hc_tdm, 27 hc_dd and 27 hc_dom) work perfectly (contingency,hc_tdm,3) works perfectly too. I installed the original game and replaced the iw_22 and iw_23 from http://4d1.weloveaiw.com because I had an error on the md5 checksum, the rest is right (I added the DLC maps too). these are some lines from the console log to dd [ 16366] handle 1: console_mp.log [ 16371] ---------------------- [ 16377] 60890 files in iwd files [ 16494] Unloaded fastfile dlc2_ui_mp [ 16499] Unloaded fastfile dlc1_ui_mp [ 16504] Loading fastfile contingency [ 20061] Loading fastfile mp_subbase [ 22788] Error: Waited 2699 msec for missing asset "mp/configStrings/configStrings_pc_contingency_dd.csv", of type "stringtable". [ 22793] Error: Could not load stringtable "mp/configStrings/configStrings_pc_contingency_dd.csv". [ 22799] ------- Game Initialization ------- [ 22804] gamename: IW4 [ 22811] gamedate: Jan 14 2010 [ 23445] ----------------------------------- [ 23459] Error: Could not load rawfile "shock/mp_radiation_low.shock". [ 23465] Error: couldn't open 'shock/mp_radiation_low.shock'. [ 23472] Error: Could not load rawfile "shock/mp_radiation_med.shock". [ 23478] Error: couldn't open 'shock/mp_radiation_med.shock'. [ 23485] Error: Could not load rawfile "shock/mp_radiation_high.shock". [ 23492] Error: couldn't open 'shock/mp_radiation_high.shock'. [ 24452] g_gametype will be changed upon restarting. [ 24468] ----------------------------------- [ 24471] Working directory: C:\Program Files\Activision\Modern Warfare 2 [ 24472] Rcon from 127.0.0.1:4294951687: status [ 24472] map: contingency [ 24472] num score ping guid name lastmsg address qport rate [ 24472] --- ----- ---- -------------------------------- --------------- ------- --------------------- ----- ----- [ 24472] [ 24472] handled rcon: status [ 24476] map_rotate... [ 24476] rotating using playlists as playlist_enabled = 1 [ 24476] Gamestate changing due to playlist entry change [ 24477] execing default_xboxlive.cfg from fastfile [ 24479] Loading fastfile contingency_load [ 24480] WARNING: Could not find zone 'contingency_load' [ 24738] CL_Disconnect called for local client 0 [ 24742] Not uploading stats: no statWriteNeeded (cont 0) [ 24742] ==== ShutdownGame (1) ==== [ 24752] ------ Server Initialization ------ and to dom [ 26402] handle 1: console_mp.log [ 26402] ---------------------- [ 26402] 91335 files in iwd files [ 26424] Error: Could not load stringtable "mp/configStrings/configStrings_pc_contingency_dom.csv". [ 26424] ------- Game Initialization ------- [ 26424] gamename: IW4 [ 26424] gamedate: Jan 14 2010 [ 27065] ----------------------------------- [ 27073] Error: couldn't open 'shock/mp_radiation_low.shock'. [ 27073] Error: couldn't open 'shock/mp_radiation_med.shock'. [ 27073] Error: couldn't open 'shock/mp_radiation_high.shock'. [ 28009] g_gametype will be changed upon restarting. [ 28016] ----------------------------------- [ 28016] map_rotate... [ 28016] rotating using playlists as playlist_enabled = 1 [ 28016] Gamestate changing due to playlist entry change [ 28017] execing default_xboxlive.cfg from fastfile [ 28020] Loading fastfile contingency_load [ 28020] WARNING: Could not find zone 'contingency_load' [ 28284] CL_Disconnect called for local client 0 [ 28288] Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error. [ 28288] Saving lastPlayedTime of 1360120361. [ 28289] Not uploading stats: no statWriteNeeded (cont 0) [ 28289] ==== ShutdownGame (1) ==== [ 28299] ------ Server Initialization ------ I created a playlist.info with only these 2 maps in these 2 gametypes (just to see what happen) but the server rotate the map constantly (none of them work) here the complete console_mp.log http://pastebin.com/Vn3mxbaw Thanks a lot!!!
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IW4M: Dedicated Server With A Playlist Tutorial
is possible to set a non random rotation?, just to solve the 1024 characters on map_rotation in server.cfg? Thanks!
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more than 1024 characters in sv_maprotation
you are right! when it didn't work I look the console.log and I saw this [ 3461] playlistFilename "playlists.info" then it worked. Is possible to set a not random rotation?
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more than 1024 characters in sv_maprotation
thanks! thansk! thanks! you are the best! haha
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more than 1024 characters in sv_maprotation
Hello again! you seem you very sure about what what you said, that's a good piece of news for me haha, but I don't know how to solve my problem with this file, I put it in players folder but nothing, I wrote set sv_maprotation "" on this file but nothing, I disabled the same command on the server.cfg file but nothing. maybe this version of playlist.info isn't updated or it isn't the right one (here the link http://pastebin.com/uDYhbcGA) Thanks a lot for the answer and the speed! haha
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more than 1024 characters in sv_maprotation
Hello! I want to make a rotation through all maps with these gametypes {war, dd, dom} (team deathmatch , demolition and domination) I have 28 maps, so the complete rotation should have 84 combinations. I realised that many of them are not on the rotation, when I type sv_maprotation in the console, it has only 1024 character and of course it's not complete. here my rotation set sv_mapRotation "gametype war map mp_afghan gametype dom map mp_derail gametype dd map mp_estate gametype war map mp_favela gametype dom map mp_highrise gametype dd map mp_checkpoint gametype war map mp_invasion gametype dom map mp_quarry gametype dd map mp_rundown gametype war map mp_rust gametype dom map mp_boneyard gametype dd map mp_nightshift gametype war map mp_subbase gametype dom map mp_terminal gametype dd map mp_underpass gametype war map oilrig gametype dom map mp_brecourt gametype dd map mp_complex gametype war map mp_crash gametype dom map mp_overgrown gametype dd map mp_compact gametype war map mp_storm gametype dom map mp_abandon gametype dd map mp_fuel2 gametype war map mp_strike gametype dom map mp_trailerpark gametype dd map contingency gametype war map mp_vacant gametype dom map mp_afghan gametype dd map mp_derail gametype war map mp_estate gametype dom map mp_favela gametype dd map mp_highrise gametype war map mp_checkpoint gametype dom map mp_invasion gametype dd map mp_quarry gametype war map mp_rundown gametype dom map mp_rust gametype dd map mp_boneyard gametype war map mp_nightshift gametype dom map mp_subbase gametype dd map mp_terminal gametype war map mp_underpass gametype dom map oilrig gametype dd map mp_brecourt gametype war map mp_complex gametype dom map mp_crash gametype dd map mp_overgrown gametype war map mp_compact gametype dom map mp_storm gametype dd map mp_abandon gametype war map mp_fuel2 gametype dom map mp_strike gametype dd map mp_trailerpark gametype war map contingency gametype dom map mp_vacant gametype dd map mp_afghan gametype war map mp_derail gametype dom map mp_estate gametype dd map mp_favela gametype war map mp_highrise gametype dom map mp_checkpoint gametype dd map mp_invasion gametype war map mp_quarry gametype dom map mp_rundown gametype dd map mp_rust gametype war map mp_boneyard gametype dom map mp_nightshift gametype dd map mp_subbase gametype war map mp_terminal gametype dom map mp_underpass gametype dd map oilrig gametype war map mp_brecourt gametype dom map mp_complex gametype dd map mp_crash gametype war map mp_overgrown gametype dom map mp_compact gametype dd map mp_storm gametype war map mp_abandon gametype dom map mp_fuel2 gametype dd map mp_strike gametype war map mp_trailerpark gametype dom map contingency gametype dd map mp_vacant" here the real rotation "sv_mapRotation" is: "gametype war map mp_afghan gametype dom map mp_derail gametype dd map mp_estate gametype war map mp_favela gametype dom map mp_highrise gametype dd map mp_checkpoint gametype war map mp_invasion gametype dom map mp_quarry gametype dd map mp_rundown gametype war map mp_rust gametype dom map mp_boneyard gametype dd map mp_nightshift gametype war map mp_subbase gametype dom map mp_terminal gametype dd map mp_underpass gametype war map oilrig gametype dom map mp_brecourt gametype dd map mp_complex gametype war map mp_crash gametype dom map mp_overgrown gametype dd map mp_compact gametype war map mp_storm gametype dom map mp_abandon gametype dd map mp_fuel2 gametype war map mp_strike gametype dom map mp_trailerpark gametype dd map contingency gametype war map mp_vacant gametype dom map mp_afghan gametype dd map mp_derail gametype war map mp_estate gametype dom map mp_favela gametype dd map mp_highrise gametype war map mp_checkpoint gametype dom map mp_invasion gametype dd map mp_quarry gametype war map mp_rundown" I think that I can repeat 3 maps with each game type (3 war, then 3 dd, then 3 dom, then 3 war, etc) in order not to write "gametype xxx" with each map allowing to add more maps to the rotation, but is there any other solution? Thanks!
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sv_pure "1"
Hello! Does it work? does it really check the client files? Do most of hack bypass this server configuration? does it cause errors on clients when they try to connect to the server? because I want to take advantage of this... thanks a lot!
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The iw4m.exe upstream increases
Are there any packets I can avoid to go out just to reduce the upstream of the process iw4m.exe? this suddenly rise of upstream is very strange. I was monitoring the packets with Wireshark but I donВґt see nothing strange. Do anybody know something about that? thanks!
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The iw4m.exe upstream increases
Hello! I usually check the upstream of this process when I play to know if the players' ping rise because of my connection or theirs, and when the server is working correctly it's about 50.000 B/s (48 KB/s), but sometimes the upstream reaches 80.000 / 90.000 B/s (78/87 KB/s) (with the same amount of players) and my connection doesn't support that upstream therefore the players' ping rise up to 400. I can't associate any activity to that situation, like changing maps, many players trying to connect to the full server, etc, so the questions is why sometimes the upstream suddenly increase without apparent reason? It happens maybe 4 or 5 times a day and lasts about 20 seconds. Here the console_mp.log just when it happened today(I deleted some lines like chat) tell [ 15167845] (THC) Clan^7 -> 6: ^0(^2b3^0)^7: ^3[pm]^7 Tu ping sigue siendo muy alto, seras kikeado automaticamente, nada personal! [ 15167845] handled rcon: tell 6 ^0(^2b3^0)^7: ^3[pm]^7 Tu ping sigue siendo muy alto, seras kikeado automaticamente, nada personal! [ 15167939] We can hear 'GaboBRC' ( client 0 ) [ 15167939] Changing clientNum 0's address from type 4, ip 190.31.80.12, port 8305, to type 4, ip 190.31.80.12, port 8305 [ 15168090] Client 80 connecting with 600 challenge ping from 24.126.87.198:28960 [ 15168090] Going from CS_FREE to CS_CONNECTED for (num 14 guid "0110000100041ec7") [ 15168090] Setting client 14 NATTYPE to 3 [ 15168091] Setting client 14 XNADDR to 8401a8c00000000000007120000000000000000000000000000000000000000000000000 [ 15168091] Setting client 14 XUID to 0110000100041ec7 [ 15168601] Received packet 0 of stats data from clientNum 14 [ 15168675] Received packet 1 of stats data from clientNum 14 [ 15168697] Rcon from 127.0.0.1:4294956616: tell [ 15168697] (THC) Clan^7 -> 8: ^0(^2b3^0)^7: ^3[pm]^7 Tu ping sigue siendo muy alto, seras kikeado automaticamente, nada personal! [ 15168697] handled rcon: tell 8 ^0(^2b3^0)^7: ^3[pm]^7 Tu ping sigue siendo muy alto, seras kikeado automaticamente, nada personal! [ 15168811] Received packet 2 of stats data from clientNum 14 [ 15168897] Received packet 3 of stats data from clientNum 14 [ 15168936] Received packet 4 of stats data from clientNum 14 [ 15168964] Received packet 5 of stats data from clientNum 14 [ 15169020] Received packet 6 of stats data from clientNum 14 [ 15169121] Received packet 2 of stats data from clientNum 14 [ 15169195] Received packet 3 of stats data from clientNum 14 [ 15169270] Received packet 4 of stats data from clientNum 14 [ 15169312] Received packet 5 of stats data from clientNum 14 [ 15169360] Received packet 6 of stats data from clientNum 14 [ 15169447] Received packet 6 of stats data from clientNum 14 [ 15172938] Request for 1 players in 1 subparties to join the gameSession [ 15172938] Adding 1 players in 1 subparties to the lobby with challenge of 'zLaiC' [ 15172938] Reserving slot 15 for challenge zLaiC and addr 177.42.135.234:28960 [ 15172938] Accepting incoming party member for party 0. Sending 'partyaccept'. [ 15173214] Claiming slot 15 for challenge zLaiC [ 15173214] Clearing out slot 15 for this connecting player in AddPlayerAtSlot [ 15173214] Removing player at slot 15 (xuid is 0) for this reason: [ 15173214] Adding player 1100001167be023 at slot 15 at address 177.42.135.234:28960 [ 15173214] Registering xuid 1100001167be023 at slot 15 in a public slot - they have nat type 1. That will give us 0 private slots used and 18 public slots used [ 15173214] Changing clientNum 15's address from type 4, ip 200.82.40.228, port 8305, to type 4, ip 177.42.135.234, port 8305 [ 15173214] Added player to party [ 15173648] Changing clientNum 15's address from type 4, ip 177.42.135.234, port 8305, to type 4, ip 177.42.135.234, port 8305 [ 15173648] marking client 15 (>xxx Arthur_Farias xxx<) as being up to date on acking all party members at time 15173214 [ 15173648] Telling >xxx Arthur_Farias xxx< to launch into the game at time 15173648 [ 15173660] We can hear '>xxx Arthur_Farias xxx<' ( client 15 ) [ 15173660] Changing clientNum 15's address from type 4, ip 177.42.135.234, port 8305, to type 4, ip 177.42.135.234, port 8305 [ 15174482] Client 81 connecting with 250 challenge ping from 177.42.135.234:28960 [ 15174483] Going from CS_FREE to CS_CONNECTED for (num 15 guid "01100001167be023") [ 15174483] Setting client 15 NATTYPE to 1 [ 15174483] Setting client 15 XNADDR to 6500a8c0ea872ab171207120000000000000000000000000000000000000000000000000 [ 15174483] Setting client 15 XUID to 01100001167be023 [ 15174496] Sent heartbeat to iw4.prod.fourdeltaone.net [ 15174496] Sent heartbeat to master.alterrev.net [ 15174496] Sent heartbeat to server.iw4play.de [ 15174772] Received packet 0 of stats data from clientNum 15 [ 15174849] Received packet 1 of stats data from clientNum 15 [ 15174958] Received packet 2 of stats data from clientNum 15 [ 15175040] Received packet 3 of stats data from clientNum 15 [ 15175114] Received packet 4 of stats data from clientNum 15 [ 15175215] Received packet 5 of stats data from clientNum 15 [ 15175248] Received packet 6 of stats data from clientNum 15 [ 15175317] Received packet 3 of stats data from clientNum 15 [ 15175400] Received packet 4 of stats data from clientNum 15 [ 15175433] Received packet 5 of stats data from clientNum 15 [ 15175472] Received packet 6 of stats data from clientNum 15 [ 15175505] Received packet 6 of stats data from clientNum 15 [ 15179472] Rcon from 127.0.0.1:4294956616: status [ 15179472] map: mp_terminal [ 15179472] num score ping guid name lastmsg address qport rate [ 15179472] --- ----- ---- -------------------------------- --------------- ------- --------------------- ----- ----- [ 15179472] 0 0 999 0110000100004f22 GaboBRC^7 3300 190.31.80.12:28960 -22795 25000 [ 15179473] 1 100 109 01100001000532de Snakex201^7 50 186.52.205.199:28960 -27227 25000 [ 15179473] 2 -3 90 0110000100004e58 criss03^7 0 190.227.42.247:20481 23446 25000 [ 15179473] 3 300 106 01100001000339fc kevinloco962013^7 50 200.3.220.58:28960 27540 25000 [ 15179473] 4 0 999 0110000100018e4e Hardcore-murder^7 50700 186.60.9.99:17072 -25890 25000 [ 15179474] 5 300 127 0110000100056a28 (THC)Pandora^7 0 190.189.198.77:28960 -23922 25000 [ 15179474] 6 0 177 0110000125222b37 [D.L.K] tum@cho^7 0 190.48.254.9:28960 -8507 25000 [ 15179474] 7 0 86 011000010005bd68 carvalho08^7 0 186.53.20.41:28960 5161 25000 [ 15179474] 8 -3 153 011000010be78a34 Galaky^7 0 200.236.235.138:28960 11220 25000 [ 15179475] 9 18 115 011000010000a6c9 Federico^7 0 190.177.254.87:28960 32500 25000 [ 15179475] 10 199 91 01100001bad55f3c B.OP.E> Yogui^7 0 190.48.118.237:10579 -7516 25000 [ 15179475] 11 0 999 011000010004c92d Adampo^7 40800 186.182.184.36:28960 18253 25000 [ 15179475] 12 -1 144 01100001e4ffccb2 Delta-Force^7 0 190.174.20.52:28960 13420 25000 [ 15179476] 13 100 12 011000010000629e (THC) Koranga^7 0 192.168.1.102:28960 -27462 99999 [ 15179476] 14 0 999 0110000100041ec7 XxEliteFTWxX^7 5000 24.126.87.198:28960 21631 25000 [ 15179476] 15 0 999 01100001167be023 >xxx Arthur_Far^7 950 177.42.135.234:28960 -11337 25000 [ 15179476] 16 99 115 01100001000585b0 RoxorDragonBlac^7 0 201.250.159.250:10103 8261 25000 [ 15179476] 17 20 114 011000010004f5c4 DarkJuani^7 0 190.230.158.48:28960 -24624 25000 [ 15179477] [ 15179477] handled rcon: status [ 15180280] Rcon from 127.0.0.1:4294956616: [ 15184053] handled rcon: status [ 15188697] We can hear '>xxx Arthur_Farias xxx<' ( client 15 ) [ 15188697] Changing clientNum 15's address from type 4, ip 177.42.135.234, port 8305, to type 4, ip 177.42.135.234, port 8305 [ 15190687] We can hear 'XxEliteFTWxX' ( client 14 ) [ 15190687] Changing clientNum 14's address from type 4, ip 24.126.87.198, port 8305, to type 4, ip 24.126.87.198, port 8305 [ 15192812] Rcon from 127.0.0.1:4294956616: [ 15196132] 0:GaboBRC EXE_PLAYERKICKED [ 15196132] handled rcon: clientkick 0 [ 15196481] Removing xuid 11000010004c92d (clientNum 11) from session [ 15196481] Removing player at slot 11 (xuid is 11000010004c92d) for this reason: PLATFORM_DISCONNECTED_FROM_SERVER [ 15196481] Voice: Unregistering slot 11 (11000010004c92d) from gameSession [00000001] [ 15196481] We were unable to find our own clientNum in Voice_UnregisterRemotePlayer() [ 15196481] Clearing party member 11's party info for gameSession [ 15196482] Removing xuid 11000010004c92d from the session because nobody is registered at that slot (slot 11) [ 15196483] Calling XSessionLeaveRemote for slot 11 (11000010004c92d) in session 'gameSession' [00000001] [ 15196938] Rcon from 127.0.0.1:4294956616: [ 15197630] Removing player at slot 10 (xuid is 1100001bad55f3c) for this reason: PLATFORM_DISCONNECTED_FROM_SERVER [ 15197630] Voice: Unregistering slot 10 (1100001bad55f3c) from gameSession [00000001] [ 15197630] We were unable to find our own clientNum in Voice_UnregisterRemotePlayer() [ 15197630] Clearing party member 10's party info for gameSession [ 15197634] Removing xuid 1100001bad55f3c from the session because nobody is registered at that slot (slot 10) [ 15197634] Calling XSessionLeaveRemote for slot 10 (1100001bad55f3c) in session 'gameSession' [00000001] [ 15197793] Rcon from 127.0.0.1:4294956616: clientkick [ 15197794] 4:Hardcore-murder EXE_PLAYERKICKED [ 15197794] handled rcon: clientkick 4 [ 15198125] Removing xuid 110000100004f22 (clientNum 0) from session [ 15198125] Removing player at slot 0 (xuid is 110000100004f22) for this reason: PLATFORM_DISCONNECTED_FROM_SERVER [ 15198125] Voice: Unregistering slot 0 (110000100004f22) from gameSession [00000001] [ 15198125] We were unable to find our own clientNum in Voice_UnregisterRemotePlayer() [ 15198125] Clearing party member 0's party info for gameSession [ 15198128] Removing xuid 110000100004f22 from the session because nobody is registered at that slot (slot 0) [ 15198128] Calling XSessionLeaveRemote for slot 0 (110000100004f22) in session 'gameSession' [00000001] [ 15198601] Rcon from 127.0.0.1:4294956616: tell [ 15198601] (THC) Clan^7 -> 12: ^0(^2b3^0)^7: ^3[pm]^7 Tu ping sigue siendo muy alto, seras kikeado automaticamente, nada personal! [ 15198601] handled rcon: tell 12 ^0(^2b3^0)^7: ^3[pm]^7 Tu ping sigue siendo muy alto, seras kikeado automaticamente, nada personal! [ 15199454] Rcon from 127.0.0.1:4294956616: tell [ 15199454] (THC) Clan^7 -> 15: ^0(^2b3^0)^7: ^3[pm]^7 Tu ping es muy alto para este server, intenta reducirlo!. [ 15199454] handled rcon: tell 15 ^0(^2b3^0)^7: ^3[pm]^7 Tu ping es muy alto para este server, intenta reducirlo!. [ 15199814] Removing xuid 110000100018e4e (clientNum 4) from session [ 15199814] Removing player at slot 4 (xuid is 110000100018e4e) for this reason: PLATFORM_DISCONNECTED_FROM_SERVER [ 15199814] Voice: Unregistering slot 4 (110000100018e4e) from gameSession [00000001] [ 15199814] We were unable to find our own clientNum in Voice_UnregisterRemotePlayer() [ 15199814] Clearing party member 4's party info for gameSession [ 15199819] Removing xuid 110000100018e4e from the session because nobody is registered at that slot (slot 4) [ 15199819] Calling XSessionLeaveRemote for slot 4 (110000100018e4e) in session 'gameSession' [00000001] [ 15200307] Rcon from 127.0.0.1:4294956616: [ 15202862] (THC) Clan^7 -> 3: ^0(^2b3^0)^7: ^3[pm]^7 Tu ping es muy alto para este server, intenta reducirlo!. [ 15202862] handled rcon: tell 3 ^0(^2b3^0)^7: ^3[pm]^7 Tu ping es muy alto para este server, intenta reducirlo!. [ 15203711] We can hear '>xxx Arthur_Farias xxx<' ( client 15 ) [ 15203711] Changing clientNum 15's address from type 4, ip 177.42.135.234, port 8305, to type 4, ip 177.42.135.234, port 8305 [ 15203715] Rcon from 127.0.0.1:4294956616: tell [ 15205419] (THC) Clan^7 -> 7: ^0(^2b3^0)^7: ^3[pm]^7 Tu ping es muy alto para este server, intenta reducirlo!. [ 15205419] handled rcon: tell 7 ^0(^2b3^0)^7: ^3[pm]^7 Tu ping es muy alto para este server, intenta reducirlo!. [ 15205802] We can hear 'XxEliteFTWxX' ( client 14 ) [ 15205803] Changing clientNum 14's address from type 4, ip 24.126.87.198, port 8305, to type 4, ip 24.126.87.198, port 8305 [ 15206269] Rcon from 127.0.0.1:4294956616: status [ 15209472] map: mp_terminal [ 15209472] num score ping guid name lastmsg address qport rate [ 15209472] --- ----- ---- -------------------------------- --------------- ------- --------------------- ----- ----- [ 15209472] 1 100 294 01100001000532de Snakex201^7 0 186.52.205.199:28960 -27227 25000 [ 15209473] 2 96 259 0110000100004e58 criss03^7 0 190.227.42.247:20481 23446 25000 [ 15209473] 3 319 280 01100001000339fc kevinloco962013^7 0 200.3.220.58:28960 27540 25000 [ 15209473] 5 399 293 0110000100056a28 (THC)Pandora^7 0 190.189.198.77:28960 -23922 25000 [ 15209473] 6 300 316 0110000125222b37 [D.L.K] tum@cho^7 0 190.48.254.9:28960 -8507 25000 [ 15209474] 7 198 284 011000010005bd68 carvalho08^7 0 186.53.20.41:28960 5161 25000 [ 15209474] 8 -3 334 011000010be78a34 Galaky^7 0 200.236.235.138:28960 11220 25000 [ 15209474] 9 117 293 011000010000a6c9 Federico^7 0 190.177.254.87:28960 32500 25000 [ 15209474] 12 -2 303 01100001e4ffccb2 Delta-Force^7 0 190.174.20.52:28960 13420 25000 [ 15209475] 13 200 13 011000010000629e (THC) Koranga^7 0 192.168.1.102:28960 -27462 99999 [ 15209475] 14 0 605 0110000100041ec7 XxEliteFTWxX^7 50 24.126.87.198:28960 21631 25000 [ 15209475] 15 0 553 01100001167be023 >xxx Arthur_Far^7 0 177.42.135.234:28960 -11337 25000 [ 15209475] 16 98 309 01100001000585b0 RoxorDragonBlac^7 0 201.250.159.250:10103 8261 25000 [ 15209475] 17 19 292 011000010004f5c4 DarkJuani^7 0 190.230.158.48:28960 -24624 25000 [ 15209476] [ 15209476] handled rcon: status [ 15210288] Rcon from 127.0.0.1:4294956616: [ 15212800] (THC) Clan^7 -> 15: ^0(^2b3^0)^7: ^3[pm]^7 Tu ping sigue siendo muy alto, seras kikeado automaticamente, nada personal! [ 15212800] handled rcon: tell 15 ^0(^2b3^0)^7: ^3[pm]^7 Tu ping sigue siendo muy alto, seras kikeado automaticamente, nada personal! [ 15213186] Removing xuid 1100001e4ffccb2 (clientNum 12) from session [ 15213186] Removing player at slot 12 (xuid is 1100001e4ffccb2) for this reason: PLATFORM_DISCONNECTED_FROM_SERVER [ 15213186] Voice: Unregistering slot 12 (1100001e4ffccb2) from gameSession [00000001] [ 15213186] We were unable to find our own clientNum in Voice_UnregisterRemotePlayer() [ 15213186] Clearing party member 12's party info for gameSession [ 15213189] Removing xuid 1100001e4ffccb2 from the session because nobody is registered at that slot (slot 12) [ 15213189] Calling XSessionLeaveRemote for slot 12 (1100001e4ffccb2) in session 'gameSession' [00000001] [ 15213652] Rcon from 127.0.0.1:4294956616: tell [ 15213652] (THC) Clan^7 -> 14: ^0(^2b3^0)^7: ^3[pm]^7 Tu ping sigue siendo muy alto, seras kikeado automaticamente, nada personal! [ 15213652] handled rcon: tell 14 ^0(^2b3^0)^7: ^3[pm]^7 Tu ping sigue siendo muy alto, seras kikeado automaticamente, nada personal! [ 15214006] 2:criss03 EXE_DISCONNECTED [ 15214504] Rcon from 127.0.0.1:4294956616: tell [ 15214504] (THC) Clan^7 -> 17: ^0(^2b3^0)^7: ^3[pm]^7 Tu ping sigue siendo muy alto, seras kikeado automaticamente, nada personal! [ 15214504] handled rcon: tell 17 ^0(^2b3^0)^7: ^3[pm]^7 Tu ping sigue siendo muy alto, seras kikeado automaticamente, nada personal! [ 15215357] Rcon from 127.0.0.1:4294956616: tell [ 15215357] (THC) Clan^7 -> 16: ^0(^2b3^0)^7: ^3[pm]^7 Tu ping sigue siendo muy alto, seras kikeado automaticamente, nada personal! [ 15215357] handled rcon: tell 16 ^0(^2b3^0)^7: ^3[pm]^7 Tu ping sigue siendo muy alto, seras kikeado automaticamente, nada personal! [ 15216030] Removing xuid 110000100004e58 (clientNum 2) from session [ 15216030] Removing player at slot 2 (xuid is 110000100004e58) for this reason: PLATFORM_DISCONNECTED_FROM_SERVER [ 15216030] Voice: Unregistering slot 2 (110000100004e58) from gameSession [00000001] [ 15216031] We were unable to find our own clientNum in Voice_UnregisterRemotePlayer() [ 15216031] Clearing party member 2's party info for gameSession [ 15216034] Removing xuid 110000100004e58 from the session because nobody is registered at that slot (slot 2) [ 15216034] Calling XSessionLeaveRemote for slot 2 (110000100004e58) in session 'gameSession' [00000001] [ 15216209] Rcon from 127.0.0.1:4294956616:
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[Map RELEASE] Airport BETA
Hello! I tested your map, it's very nice! when I get the harrier, it never leaves the map, could you fix it? thanks a lot!
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Oilrig extended?
Hello! I replace this custom_killtrigger() { ---while (true) ---{ ------wait 0.1; ------foreach (player in level.players) ------{ ---------if (!isDefined(player) || !isPlayer(player)) ---------{ ------------continue; ---------} ---------if (player.origin[2] < -350.0) ---------{ ------------player suicide(); ---------} ------} ---} } with this custom_killtrigger() { ---while (true) ---{ ------wait 0.1; ------foreach (player in level.players) ------{ ---------if (!isDefined(player) || !isPlayer(player)) ---------{ ------------continue; ---------} ---------if (player.origin[2] < -350.0) ---------{ -----------continue; ------------//player suicide(); ---------} ------} ---} } and now when I go to other levels I don't die, but I can't remove the block on the stairs (because I don't know what to remove from the .ents file) I found this on the .ents file with the same coordinates of the block which blocks the stairs, but when I remove it, it doesn't make any effect { "spawnflags" "1" "classname" "script_brushmodel" "origin" "226 -174 -228" "model" "*3" } I could add some spawn points in other levels createSpawnpoint( "mp_tdm_spawn", (-29, -173, -612), 0.0 ); createSpawnpoint( "mp_tdm_spawn", (1202, 1760, -612), 0.0 ); createSpawnpoint( "mp_tdm_spawn", (-622, 1013, -996), 0.0 ); createSpawnpoint( "mp_tdm_spawn", (1896, 185, -996), 0.0 ); createSpawnpoint( "mp_tdm_spawn", (-35, 301, -1171), 0.0 ); createSpawnpoint( "mp_tdm_spawn", (1088, 246, -1868), 0.0 );
^2(THC) KorangaR
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