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Опубликовано:

Village

 

Info:

Village is a map I ported from SP with the help of Dasfonia. It is based on xetal's old source you can see

.

Village will (hopefuly) soon be released as the day version. For everyone who wants the night version, there will be a simple mod!

Those who are going to host a server can add this to their server.cfg:

set hunted_weather 2 // 0 = Fog | 1 = Rain | 2 = Random rain/fog

Random rain/fog is when you start a game on the map, it can either be rainy or foggy, but it won't start to rain during the match!

 

Screenshot:

With rain:

Village.gif

With fog:

4BF65C4F4005F5C23599A5718E6DBB46B6FC049E

Night:

BCB9260AAA6B35341C1167C9DBAC477D25392BCD

 

Video:

With rain & fog:

 

Night:

 

Supported Gametypes:

-Team-Deathmatch

-Free-for-All

-Domination

-Search & Destroy

-Capture the Flag

-Arena

-One in the Chamber

-VIP

-Gun Game

-One Flag CTF

-Sabotage

-GTNW

-Demolition

-AI Zombies eXtreme (viewtopic.php?f=17&t=6384)

-Rush

 

Killstreaks:

в—Џ UAV

в—Џ Care Package

в—Џ Counter-UAV

в—Џ Sentry Gun

в—Џ Predator Missile

в—Џ Precision Airstrike

в—Џ Harrier Strike

в—Џ Attack Helicopter

в—Џ Emergency Airdrop

в—Џ Pave Low

в—Џ Stealth Bomber

в—Џ Chopper Gunner

в—Џ AC-130

в—Џ EMP

в—Џ Tactical Nuke

 

[ в—Џ Working | в—Џ Buggy | в—Џ Not Working ]

 

ToDo:

-Add HQ gametype

 

Changelog:

Version 0.9: Better Skybox for so_hunted (thx to NTA)

Version 0.8: Rush added by Rendflex :)

Version 0.7: More intermission spawns

Version 0.6: GTNW + DD added and bomb collision fixed

Version 0.5: Beta collision for carepackages

Version 0.4: Closed playable area (Thx Dasfonia ;))

Version 0.3: Fixed KS, added some new gametypes (need to add bomb collision) and added more FXs

Version 0.2: Fixed Airstrikes

Version 0.1: Initial release

 

Credits:

Thanks to Apadayo for teaching me a lot.

Thanks to xetal for his old source.

Thanks to DidUknowiPwn for the loadscreen.

Thanks to Rendflex for his Entity map tool and for porting Rush

Thanks to zombiefan564 for adding AI Zombies

Thanks to LoserSM for helping me with brushmodel findings.

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Опубликовано:
  • Автор
... Is gonna be awesome :P

Yeah, I already started to port I, but dropped it, cause LoserSM said, that Xetal was already porting it. But he dropped it and gave me his source, as he thought the map would not be suitable for mp!

Опубликовано:

The Problem is the Dependency Map! You have FX Problem...

 

Change Dependency Map to:

 

"co_hunted"  "mp_overgrown" 

 

And works nice...

 

Download [Revision 104] the fixed dll File here: download/file.php?id=426

Virus Totall https://www.virustotal.com/url/c4105eae ... 343081522/

 

Whit ths new dll File have you not more FX Problem! Replace this... works better! [for Client or Server's]

 

Fixed Map's: [by Apadayo]

 

"co_hunted"  "mp_overgrown" 
"boneyard"   "mp_boneyard
"arcadia"    "mp_vacant"

Опубликовано:
  • Автор
The Problem is the Dependency Map! You have FX Problem...

 

Change Dependency Map to:

 

"co_hunted"  "mp_overgrown" 

 

And works nice...

 

Download [Revision 104] the fixed dll File here: download/file.php?id=426

Virus Totall https://www.virustotal.com/url/c4105eae ... 343081522/

 

Whit ths new dll File have you not more FX Problem! Replace this... works better! [for Client or Server's]

 

Fixed Map's: [by Apadayo]

 

"co_hunted"  "mp_overgrown" 
"boneyard"   "mp_boneyard
"arcadia"    "mp_vacant"

 

I already fixed this and mp_brecourt is the best (in my opinion), as it's not a dlc and has no red fx!

Опубликовано:
  • Автор
Check the SP maps topic for my dependency list.

 

I did, but u use mp_nightshift as dependency. Does Skidrow have anything in common with Village? I tested many dependencies with my best friend and we definitly think that wasteland (mp_brecourt) is the best!

Опубликовано:

Killstreaks:

в—Џ Precision Airstrike

в—Џ Attack Helicopter

в—Џ Pave Low

в—Џ Stealth Bomber

в—Џ Chopper Gunner

 

 

[ в—Џ Working | в—Џ Buggy | в—Џ Not Working ]

How can the precision airstrike be buggy? Only the airstrike_height has to be high enough noting more, same goes for the stealth bomber.

And the helicopters are all following the same heli_path. It's not hard to make a proper one, if you need help I'm always glad to be able to help others. :)

Опубликовано:
  • Автор

Well, the helipaths are fixed, bud I cant upload the update, cause im not at home. But the airstrikes are relly mysterious. I never had the problem before, but when you activate one, it starts at a different angle, not at the one you set!

Опубликовано:

I never really understood why this map has been cut from the planned "custom" DLC that aIW staff was planning I guess it's quite suitable for MP and all, but if you want it to be officially added in IW4M, you should do some heavy work on it so it work perfectlly fine just as the other official maps ;)

Опубликовано:
I never really understood why this map has been cut from the planned "custom" DLC

 

Xetal thought it wasn't suitable for MP, so I'll continue his work :)

It would be more suitable if all the houses were standing closer together, but in this layout meehh.

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