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Cargoship aka so_bridge developer release.
[ 82700] Error: Waited 8079 msec for missing asset "mp_body_army_sniper", of type "xmodel". [ 82704] Error: Could not load xmodel "mp_body_army_sniper". [ 82711] Error: Could not load xmodel "head_allies_us_army_sniper". [ 82716] Error: Could not load xmodel "viewhands_sniper_us_army". [ 82722] Error: Could not load xmodel "mp_body_us_army_lmg". [ 82727] Error: Could not load xmodel "head_us_army_a". [ 82741] script runtime warning: potential infinite loop in script 8112 > 5000. [ 82745] Error: @ 78727 [ 82750] Error: Could not load xmodel "head_us_army_b". [ 82755] Error: Could not load xmodel "head_us_army_c". [ 82759] Error: Could not load xmodel "head_us_army_d". [ 82764] Error: Could not load xmodel "head_us_army_f". [ 82770] Error: Could not load xmodel "viewhands_us_army". [ 82776] Error: Could not load xmodel "mp_body_us_army_lmg_b". [ 82780] Error: Could not load xmodel "mp_body_us_army_lmg_c". [ 82785] Error: Could not load xmodel "mp_body_us_army_assault_a". [ 82790] Error: Could not load xmodel "mp_body_us_army_assault_b". [ 82794] Error: Could not load xmodel "mp_body_us_army_assault_c". [ 82799] Error: Could not load xmodel "mp_body_us_army_shotgun". [ 82805] Error: Could not load xmodel "mp_body_us_army_shotgun_b". [ 82810] Error: Could not load xmodel "mp_body_us_army_shotgun_c". [ 82815] Error: Could not load xmodel "mp_body_us_army_smg". [ 82820] Error: Could not load xmodel "mp_body_us_army_smg_b". [ 82825] Error: Could not load xmodel "mp_body_us_army_smg_c". [ 82830] Error: Could not load xmodel "mp_body_us_army_riot". [ 82836] Error: Could not load xmodel "head_us_army_e". [ 82843] Error: Could not load xmodel "mp_body_opforce_arab_assault_a". [ 82847] Error: Could not load xmodel "head_opforce_arab_a". [ 82852] Error: Could not load xmodel "head_opforce_arab_b". [ 82857] Error: Could not load xmodel "head_opforce_arab_c". [ 82861] Error: Could not load xmodel "head_opforce_arab_d_hat". [ 82868] Error: Could not load xmodel "head_opforce_arab_e". [ 82872] Error: Could not load xmodel "viewhands_militia". [ 82877] Error: Could not load xmodel "mp_body_opforce_arab_lmg_a". [ 82883] Error: Could not load xmodel "mp_body_opforce_arab_shotgun_a". [ 82888] Error: Could not load xmodel "mp_body_opforce_arab_smg_a". [ 82893] Error: Could not load xmodel "mp_body_op_arab_sniper". [ 82897] Error: Could not load xmodel "head_op_arab_sniper". [ 82903] Error: Could not load xmodel "viewhands_sniper_op_arab". [ 82908] Error: Could not load xmodel "mp_body_riot_op_arab". [ 82913] Error: Could not load xmodel "head_riot_op_arab". [ 83425] dvar set ui_ac130usetime 40 [ 83436] Error: Could not load xmodel "com_plasticcase_arab".
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SAM Turret [with Bug]
Okay THX... i fixed. Now say this here: gamename: IW4 gamedate: Jan 14 2010 Error: ******* script compile error ******* Error: unknown function: Error: @ 289476 ************************************ ******************** ERROR: script compile error unknown function (see console for details)
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SAM Turret [with Bug]
Okay.... i have now from DaftVader the SAM Code. DaftVader say this works for MW2! Console say unknown Skript error. I fix the "team = self.pers" and now say the Console this here: ******* script compile error ******* Howdy there, fella' - it seems you made a mistake! Error: bad syntax at file _samturret.gsc, line 2098: for(; * ************************************ Here is the SAM Turret Code: http://pastebin.com/9rzAs1Nb
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Better Nuke - Ideal for Nuketown
THX for the fix! Nice Work...
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SAM Turret [with Bug]
Hmmm.... now start funktion. But we have more Problem :shock: 1. AC-130 no disappears 2. No rockets 3. No SAM Turret [ 185744] Sent heartbeat to iw4.prod.fourdeltaone.net [ 204788] script runtime error: potential infinite loop in script - killing thread. [ 204788] Error: @ 472600
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[RELEASE] Better Nuke
Thanx banz for the fix
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Better Nuke - Ideal for Nuketown
I have Bot's on my Server, this is very easy to kill. Nuke delete the game in 2-3 Minutes
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Better Nuke - Ideal for Nuketown
Modern Warfare 2[better Nuke] Video from TheMomo5502: Download: https://dl.dropbox.com/s/t4v09hwb3tddxy ... e.iwd?dl=1 VirusTotal: https://www.virustotal.com/url/b42c1848 ... 360518681/ Forr your Mod: [_rank.gsc] init() level thread maps\mp\killstreaks\_Nuke::init(); and replace or kopie the _Nuke.gsc in to killstreaks File For the Server.cfg: set moab 1 set nuke_location 1 Sound: Replace the Sond Files to iw_16.iwd\sound\level airlift_nuclear_exp.wav airlift_nuclear_aftmath.wav Credits: momo5502 + banz
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SAM Turret [with Bug]
Hello, i will use a SAM Turret. The Code from nextgenupdate.com works not for FourDeltaOne. Can you help me please? Regards from Germany BODYGUARD Error: uninitialised variable 'owner' at file maps/mp/killstreaks/_new.gsc, line 49: team = owner.pers["team"]; SamTurret() { self endon ( "disconnect" ); self endon ( "death" ); self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) ); self.selectingLocation = true; self waittill( "confirm_location", location, directionYaw ); NapalmLoc = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ]; NapalmLoc += (0, 0, 400); self endLocationSelection(); self.selectingLocation = undefined; self thread killstreakNotify(self.name,"SAM TURRET IN COMING"); Plane = spawn("script_model", NapalmLoc+(-15000, 0, 5000) ); Plane setModel( "vehicle_ac130_low_mp" ); Plane.angles = (45, 119.004, 0); Plane playLoopSound( "veh_ac130_dist_loop" ); Plane moveTo( NapalmLoc + (15000, 0, 2500), 10); wait 15; bomb = spawn("script_model", Plane.origin ); bomb setModel( "projectile_hellfire_missile" ); bomb.angles = self.origin; wait 1.6; TurretBox= spawn("script_model",bomb.origin-(0,0,0) ); TurretBox setModel("com_plasticcase_beige_big"); TurretBox.angles=bomb.angles; wait 2; self playsound("capture_a"); TurretBox moveto(bomb.origin+(0,0,90),2); wait 1.5; sky = VectorToAngles( (self.origin+(0,0,500)) - (self.origin )); self playsound("capture_c"); self rotateto(sky, 2); wait 5; for(; { self playsound("weap_cobra_missile_fire"); self rotateYaw(360,4); wait 4; self rotateYaw(-360,4); wait 4; self thread SamFireSetup(); } } SamFireSetup() { self endon("chopper_down"); self endon("disconnect"); team = owner.pers["team"]; //<---- Bug? for(; { if( (level.teambased) && (isDefined(level.chopper)) && (level.chopper.team !=team)) { self thread SamFire(); self notify("chopper_down"); } } } SamFire() { self iPrintlnBold("Now wait to an helicopter come"); targets = GetTargetList(); targetsInReticle = []; foreach ( target in targets ) { if ( !isDefined( target ) ) continue; if ( bulletTracePassed( self.origin, target.origin, false, self ) ) targetsInReticle[targetsInReticle.size] = target; } sortedTargets = SortByDistance( targetsInReticle, self.origin ); self.stingerTarget = sortedTargets[0]; rocket = MagicBullet( "stinger_mp", self.origin, self.stingerTarget.origin, self ); rocket Missile_SetTargetEnt( self.stingerTarget ); rocket Missile_SetFlightmodeDirect(); } GetTargetList() { targets = []; if ( level.teamBased ) { if ( IsDefined( level.chopper ) && ( level.chopper.team != self.team || level.chopper.owner == self ) ) targets[targets.size] = level.chopper; if ( isDefined( level.ac130player ) && level.ac130player.team != self.team ) targets[targets.size] = level.ac130.planemodel; if ( isDefined( level.harriers) ) { foreach( harrier in level.harriers ) { if ( isDefined( harrier ) && ( harrier.team != self.team || ( isDefined( harrier.owner ) && harrier.owner == self ) ) ) targets[targets.size] = harrier; } } if ( level.UAVModels[level.otherTeam[self.team]].size ) { foreach ( UAV in level.UAVModels[level.otherTeam[self.team]] ) targets[targets.size] = UAV; } if ( isDefined( level.littleBird ) ) { foreach ( bird in level.littleBird ) { if ( !isDefined( bird ) ) continue; if ( self.team != bird.owner.team || self == bird.owner ) targets[targets.size] = bird; } } } else { if ( IsDefined( level.chopper ) && ( level.chopper.owner != self ) ) ///check for teams targets[targets.size] = level.chopper; if ( isDefined( level.ac130player ) ) targets[targets.size] = level.ac130.planemodel; if ( isDefined( level.harriers) ) { foreach( harrier in level.harriers ) { if ( isDefined( harrier ) ) targets[targets.size] = harrier; } } if ( level.UAVModels.size ) { foreach ( ownerGuid, UAV in level.UAVModels ) { if ( isDefined( UAV.owner ) && UAV.owner == self ) continue; targets[targets.size] = UAV; } } } return targets; } killStreakNotify(user,ks) { self endon("disconnect"); foreach(P in level.players) { P.ksText setPoint( "RIGHT", "CENTER", 270, -50); P.ksText setText("^3"+user+"\n^7"+ks); wait 5; P.ksText moveOverTime(0.5); P.ksText setPoint( "CENTER", "CENTER", 600, -50); } } Credits: 247Yamato - For his awesomes tutorials. SatanicAmerican - For his Killstreak Notify. IELIITEMODZX - For teaching me the triggers and all that. Quelle: http://www.nextgenupdate.com/forums/cal ... urret.html
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Load Bots to my dedicated server
Need you help? Ask me... i whrite Mods
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Some things to note about the new update. CLIENT/SERVER.
Big THX my Friend!
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Some things to note about the new update. CLIENT/SERVER.
Nuketown DLC here: nope.avi VirusTotal: https://www.virustotal.com/url/cfabf0be ... 360340460/
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Some things to note about the new update. CLIENT/SERVER.
With new Version 120 will not works Singleplayer Maps on MW2! [Problems with textures] map contingency map dc_whitehouse map favela map cliffhanger map af_caves
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Neue Maps...
Seit dem Update 120 sehn die Singleplayer maps total scheisse aus! Deswegen werde ich mich daran nicht mehr beteiligen und sie von meinem Server nehmen! map contingency map dc_whitehouse map favela map cliffhanger map af_caves
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[Release] Entity map tool
With new Version 120 will not works Singleplayer Maps on MW2! map contingency map dc_whitehouse map favela map cliffhanger map af_caves
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