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Опубликовано:

Village

 

Info:

Village is a map I ported from SP with the help of Dasfonia. It is based on xetal's old source you can see

.

Village will (hopefuly) soon be released as the day version. For everyone who wants the night version, there will be a simple mod!

Those who are going to host a server can add this to their server.cfg:

set hunted_weather 2 // 0 = Fog | 1 = Rain | 2 = Random rain/fog

Random rain/fog is when you start a game on the map, it can either be rainy or foggy, but it won't start to rain during the match!

 

Screenshot:

With rain:

Village.gif

With fog:

4BF65C4F4005F5C23599A5718E6DBB46B6FC049E

Night:

BCB9260AAA6B35341C1167C9DBAC477D25392BCD

 

Video:

With rain & fog:

 

Night:

 

Supported Gametypes:

-Team-Deathmatch

-Free-for-All

-Domination

-Search & Destroy

-Capture the Flag

-Arena

-One in the Chamber

-VIP

-Gun Game

-One Flag CTF

-Sabotage

-GTNW

-Demolition

-AI Zombies eXtreme (viewtopic.php?f=17&t=6384)

-Rush

 

Killstreaks:

в—Џ UAV

в—Џ Care Package

в—Џ Counter-UAV

в—Џ Sentry Gun

в—Џ Predator Missile

в—Џ Precision Airstrike

в—Џ Harrier Strike

в—Џ Attack Helicopter

в—Џ Emergency Airdrop

в—Џ Pave Low

в—Џ Stealth Bomber

в—Џ Chopper Gunner

в—Џ AC-130

в—Џ EMP

в—Џ Tactical Nuke

 

[ в—Џ Working | в—Џ Buggy | в—Џ Not Working ]

 

ToDo:

-Add HQ gametype

 

Changelog:

Version 0.9: Better Skybox for so_hunted (thx to NTA)

Version 0.8: Rush added by Rendflex :)

Version 0.7: More intermission spawns

Version 0.6: GTNW + DD added and bomb collision fixed

Version 0.5: Beta collision for carepackages

Version 0.4: Closed playable area (Thx Dasfonia ;))

Version 0.3: Fixed KS, added some new gametypes (need to add bomb collision) and added more FXs

Version 0.2: Fixed Airstrikes

Version 0.1: Initial release

 

Credits:

Thanks to Apadayo for teaching me a lot.

Thanks to xetal for his old source.

Thanks to DidUknowiPwn for the loadscreen.

Thanks to Rendflex for his Entity map tool and for porting Rush

Thanks to zombiefan564 for adding AI Zombies

Thanks to LoserSM for helping me with brushmodel findings.

  • Ответы 103
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Опубликовано:

I copied all the files in the m2demo folder and I get the following error when trying to load the map:

ERROR: script compile error

Could not find script 'common_scripts/_destructible_types_anim_chicken'

maps/mp/hunted_precache.gsc

(see console for actual details)

 

I also tried to load it as a mod and it does the same thing.

Опубликовано:

Thanks! I explored a little bit and I think this is a very good map. I hope it will be available often on servers.

The only idea I have to optimise it (for now) is to move the spectator "spawn" closer to the playable area.

Опубликовано:
  • Автор
Thanks! I explored a little bit and I think this is a very good map. I hope it will be available often on servers.

The only idea I have to optimise it (for now) is to move the spectator "spawn" closer to the playable area.

Did ;)

  • 3 weeks later...
Опубликовано:

Myself and a brazilian server host are having a problem with this map.

Whenever a second client enters the server while running this map, the previous one crashes with this error:

---------------------------
Error
---------------------------
AimTarget_GetTagPos: Cannot find tag [j_head] on entity

---------------------------
OK   
---------------------------

Опубликовано:

usually caused by invalid basemaps.arena file, check if environment or teams are the same as on the dependency map (also it occured once for me due to a buggy mod)

EDIT: can't check it atm but make sure so_hunted and co_hunted are present in the basemaps.

Опубликовано:
Just use my dll!

I already wrote on the other topic that I tested while using your dll on the client.

It might be what STvLKER wrote though, since I relied on basemaps.arena that come with some map iwd file and didn't really check it.

Опубликовано:
The server also needs to use the dll

well could be a problem as:

But dedi servers won't list with it. I got separate dedi and client folders. My server would never get listed if I was using that dll, but it would get listed again each time I revert to the current one.

I managed to test it with stock dll on the server and your custom dll on the client (yap, everything fixed)

Опубликовано:

As of r116 (with updated basemaps.arena that momo5502 posted on the other topic on both clients and server) this problem (aswell as the red stripe) seem to happen randomly.

Sometimes I get on the server and atleast one of the clients has the red stripe. A fast_restart or two will eventually fix it. But on some restarts, it will toggle to that crash again.

A few more fast_restarts and both clients can join with no problems (seems that the fast_restart will only force something to reload)

The random red stripe also happens on Arcadia somethimes, but this (co_hunted) is the only map where the client will actually crash sometimes.

Notice that these problems only happen when a second client enters the server.

  • 2 months later...
Опубликовано:

This map looks awesome! :)

  • 4 weeks later...

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