Перейти к содержимому
View in the app

A better way to browse. Learn more.

Zloplay community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Опубликовано:

Hey guys,

as you might know, i've never released version v3.2a of my promod officially on aIW due to its death. With the new possibilities in modding mw2 (weapon files etc.), thanks to NTA and pigophone, I feel like working on promod again and finishing it in some way… enough of the boring stuff. ;)

 

New features in promod v3.3:

- no more menu bugs in war version (menu was disappearing sometimes)

- bot in strat mode

- cars wont explode anymore when you jump on the roof

- fixed a nasty bug (information on that later on)

- no ambient sounds

- removed particles in the air

- ghillie suit for sniper removed

- knife round in war-version possible (which wont count as win/loss for the match)

- some other things i can't remember atm

Update 07.06.

- reduced damage range of protane tanks, especially of the big ones (e.g. the one on highrise on top of the elevator )

Update 03.07.

- player can't destroy destructibles (e.g. cars, propane tanks, explosive barrels) anymore while in strat time

- dvars to adjusted how long "you killed..." text stays and to adjust its y-position

- all weapon damage changes through weapon files

- all the ambient loop sounds removed (dog sound on crash etc.)

- removed adsidle sway of all weapons

- removed muzzle flash of all weapons

- nade cooking removed + higher nade damage + slighty increased radius

- removed all perks (other way to set things now)

Update 08.07.

- changed wallbang detection method, its much better now

- fixed the grey scorePopup in war version, its yellow now too

- fixed the red -5 in on teamkill in war version, should be shown correctly now

 

Things done through the weapon files now:

- auto-melee and lunge disabled

- damage adjustments

- removed nade cooking

- slighty increased nade damage

- scope delay, auto-zoom back in after bolting for sniper

- no sway for sniper

- less recoil for deagles

- removed muzzle flash of all (promod) weapons

- rate of fire of pistols reduced to 10 rounds per second (like cod4), its an anti auto-fast-clickers /anti rapid-fire script feature

 

 

--> No more need for crappy damage changes in damage.gsc ;)

 

…probably some more things i will add here later.

 

 

/-----------------------------------------------------------------------------------------------------------/

 

Instructions on how to run the mod properly:

Install mod on the server:

- put the unedited(!) promodlive_v3.3.iwd and z_custom_ruleset.iwd

in your servers mods/promodlive_v3.3/ folder.

- there shouldn't be any other .iwd's in that folder.

- add +set fs_game "mods/promodlive_v3.3" in your servers start-up line.

 

For clan wars most people would probably use match mode mr10 or mr12:

So put:

 

set promod_mode "match_mr10"

in your server.cfg.

 

Now you should be ready to start your server.

 

Preparing the client for a clanwar

- make sure you use a 4d1 client not a legacy( arev) client

(optional) - go to your clients mods/promodlive_v3.3 folder and delete any .iwds in there

- shutdown the client and start it again, in case it is running (to make sure there aren't any mods loaded client side)

- do not load the mod before you connect to the server ( as it might not be running the exact same promod revision)

- connect to the server you want to play a war on

- wait until the mod got downloaded and the 'choose team' screen appears

- type /killserver in your clients console to reconnect to the server automatically to fix the menu/weapon file issues

//you can also use this bind: /bind F11 killserver and just press F11 or your specified button

 

- now you should be able to choose your loadout through the menu

-> Play. :>

 

/-----------------------------------------------------------------------------------------------------------/

 

 

Useful binds:

Type this in console once to bind something to a key or add it

in your config_m2.cfg:

 

bind yourkeyhere yourcommandhere

 

e.g.: bind F4 +mp_class1

+mp_class1 - switch to your 1st custom class (if primary is available)

+mp_class2 - switch to your 2nd custom class

+mp_class3 - switch to your 3rd custom class

 

Setup your custom classes before you join a promod server.

To get goldendeagle when you are using a bind, you have to set up a restricted weapon as secondary

e.g.: spas12

+mp_timeout - call timeout while in match mode, press again to cancel the call

+mp_qmess - open quickmessage menu

 

 

Promod Dvars:

	//class limit dvars
set class_sniper_limit "2"
set class_specops_limit "3"
set class_demolitions_limit "2"
set class_assault_limit "0"

//weapon drop on death
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_demolitions_allowdrop "0"
set class_sniper_allowdrop "0"

//ready-up, strattime, timeout
set promod_allow_strattime "1"
set promod_allow_readyup "0"
set promod_allow_timeout "0"

//various
set promod_allow_wbhitmarker "0"  //show hitmarkers through walls
set promod_allow_winningkc "0"  //show gamewinning killcam

//other (pretty useless) dvars (video editors maybe)
set promod_killed_yposition "160"
set promod_killed_time "3.5" 

//custom_public mode only dvar set in custom_public.gsc
//set promod_allow_kniferound "1"  


//Promod Modes
set promod_mode "custom_public" //match_mr12, match_mr10, ..., match_mr12_knife, custom_public, strat, comp_public, ...


//non-promod dvars
set scr_hardcore "0"  // [0-1]
set scr_game_allowkillcam "1"  // [0-1]
set scr_game_spectatetype "1"  // [0-2] (disabled, team only, all)
set scr_game_matchstarttime "10"  // [0->] (seconds)

 

Official .iwd checksums (rev.158):

(Check with: sv_referencedIwdNames and sv_referencedIwds in console)

promodlive_v3.3.iwd

1133393256

z_custom_public.iwd

1961681033

z_weapons.iwd (optional, not needed at all)

23655144

 

(You can get the checksums for older revisions by loading the unmodified mod in private match type in sv_referencedIwdNames and sv_referencedIwds or check it in your console_mp.log file)

 

Beta Test:

I need some beta testers who will get acces to a svn repository, so they will always be able to test the newest version. Preferably people who have an own server to test it on. PM me if you want to become beta tester. People who i don't know should tell me why they want to become testers and why they think that they are trustable. ;)

 

EDIT:current Beta Testers: 18

  • Ответы 533
  • Просмотры 22,5k
  • Created
  • Последний ответ

Top Posters In This Topic

Featured Replies

Опубликовано:
  • Автор

Oh and banz the svn stopped working for me, again >>

 

Dafuq. Are you sure you have answered (clicked on the link) in assemblas verification email?

(In case there is one, not sure about....)

Seems like your whole account gets deleted after some time.

 

Anyway, i readded you to the watchers list. ;)

 

BTW: I have added a dvar to adjust how long the "you killed ..." text (0 = disabled) stays and another one to adjust the y-position of the text. See the changeset on assembla for details.

Опубликовано:

So weird lol, it works again. I was implying a client side dvar but since there's not really a good way to get a client dvar in a loop (that I know of it's not really useful) although the server side dvar is still useful. (hopefully it works in demo's etc..)

 

Tbh I think you should focus on the wallbang hitmarks since it is quite a big flaw to promod and the annoying non--coloured +5's with no -5 on promodwar.

Опубликовано:
  • Автор

Tbh I think you should focus on the wallbang hitmarks since it is quite a big flaw to promod and the annoying non--coloured +5's with no -5 on promodwar.

 

I have justed changed the wallbang detection a little bit, not sure if it improves anything. :roll:

 

EDIT: Scorepop-up in war version should be fixed now. ;)

Опубликовано:
I think you should put back jump_height 41.5... A lot of ppl can't have 125 fps (and 250)... A lot of easy jumps are now really hard to do (even impossible for some of them :S)

 

promod is 39, this is promod. Who cares if they can't do the jumps, you had to practice "movement" on cod4 so why should it be made any easier on mw2..

 

Oh and banz the svn stopped working for me, again >>

 

I'm not talking about long jumps where you need strafes .... I'm talking about normal jumps such as jumping on a trash.

Опубликовано:

Nice to see new versions without DL support ;)

Btw, I have one question :

-I see there is promodv3.3_war and promodv3.3_pub. But if you put promodv3.3_war in "promod_mode custom_public", then it becomes like pub :D. So, are there any differencies ?

Опубликовано:
  • Автор
Nice to see new versions without DL support ;)

Btw, I have two questions :

-Are the version with and without DL support exactly the same ? Or what are the differences ?

-I see there is promodv3.3_war and promodv3.3_pub. But if you put promodv3.3_war in "promod_mode custom_public", then it becomes like pub :D. So, are there any differencies ?

 

1. The ones without download support aren't in the same dev status as the ones with download support yet.

 

2. There are no differences gameplay wise other than that you can have strat time in custom_public mode.

The pub version can be freely configured through server.cfg, where the custom_public mode of the war version has be configured through z_custom_ruleset.iwd file. Thats the main difference. ;)

 

 

BTW: I have changed the war version, so that you can't destroy vehicles, explosive barrels and propane tanks in strat time anymore. :)

Опубликовано:

Tbh I think you should focus on the wallbang hitmarks since it is quite a big flaw to promod and the annoying non--coloured +5's with no -5 on promodwar.

 

I have justed changed the wallbang detection a little bit, not sure if it improves anything. :roll:

 

EDIT: Scorepop-up in war version should be fixed now. ;)

 

Cool ;D I'll test it soon if I play another 5v5, umm, what is "promodlive v3.3" :L

Опубликовано:
  • Автор

Cool ;D I'll test it soon if I play another 5v5, umm, what is "promodlive v3.3" :L

Looks like the same as war but renamed :?

 

Yes it is the same. TheVampire requested it for a ladder. Its just a name change, dont worry.

 

UPDATE: tested coloured +5's and yes they work (with privatematch password). However red -5's do NOT work when you kill a teammate when privatematch_password is on or g_password etc..

Ah havent tested that...so i have to look into that again.

 

EDIT: Changed the wallbang detection completely again, should be very improved now. :)

Опубликовано:

EDIT: Changed the wallbang detection completely again, should be very improved now. :)

 

Alright, I'll test it ;p

 

EDIT: weird, it seems better with all weapons except the intervention. I shot with a deagle through a small fence and it hitmarked, but I got no hitmark with the intervention, I also tried this when standing slightly out of a wall so the bullet just passed the wall, hitmark with deagle but not intervention lol

Опубликовано:

EDIT: Changed the wallbang detection completely again, should be very improved now. :)

 

Alright, I'll test it ;p

 

EDIT: weird, it seems better with all weapons except the intervention. I shot with a deagle through a small fence and it hitmarked, but I got no hitmark with the intervention, I also tried this when standing slightly out of a wall so the bullet just passed the wall, hitmark with deagle but not intervention lol

Intervention sukz :trollface: me no get DL link banz :(?

Опубликовано:
  • Автор

EDIT: Changed the wallbang detection completely again, should be very improved now. :)

 

Alright, I'll test it ;p

 

EDIT: weird, it seems better with all weapons except the intervention. I shot with a deagle through a small fence and it hitmarked, but I got no hitmark with the intervention, I also tried this when standing slightly out of a wall so the bullet just passed the wall, hitmark with deagle but not intervention lol

 

With rev92 of the mod?

Опубликовано:
  • Автор

Intervention sukz :trollface: me no get DL link banz :(?

Hmm you're confusing me. You were talking about isnipe in the pm and now you want promod? :D

 

Strange, seems perfect now lol I guess the revision didn't update straight away. Good job ;DD if you make a fix for the -5's I'll test it right now :L

Later, have to take a break now. ;)

Опубликовано:

Intervention sukz :trollface: me no get DL link banz :(?

Hmm you're confusing me. You were talking about isnipe in the pm and now you want promod? :D

 

Strange, seems perfect now lol I guess the revision didn't update straight away. Good job ;DD if you make a fix for the -5's I'll test it right now :L

Later, have to take a break now. ;)

FAAAAAAAAAAACK ._. I shall cut myself in the head.

Опубликовано:
There's a syntax error in the public version btw. (_damage.gsc)

 

Fixed.

 

And the red -5 should be shown correctly now. ;)

 

Works properly :)

 

Now make a mouse menu with shaders ^_^..

Do I fail at this or what? When I ran the server and joined I had the no ammo bug, I'm on R104 and the pub version.

Опубликовано:
  • Автор

Do I fail at this or what? When I ran the server and joined I had the no ammo bug, I'm on R104 and the pub version.

 

Known bug which is not related to the mod itsself, but to the download support in combination with weapon files.

You have to reconnect and all should be fine. Or you load the mod before you connect to the server through the clients menu.

Опубликовано:

Do I fail at this or what? When I ran the server and joined I had the no ammo bug, I'm on R104 and the pub version.

 

Known bug which is not related to the mod itsself, but to the download support in combination with weapon files.

You have to reconnect and all should be fine. Or you load the mod before you connect to the server through the clients menu.

Ah okay, thanks for clearing it up. Will it ever be fixed :/?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Гость
Ответить в тему...

Сейчас на странице 0

  • Нет пользователей, просматривающих эту страницу

Важная информация

Используя этот сайт, вы соглашаетесь Условия использования.

Account

Navigation

Поиск

Поиск

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.