Promodlive v3.3 [Preview]
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Hey guys,
as you might know, i've never released version v3.2a of my promod officially on aIW due to its death. With the new possibilities in modding mw2 (weapon files etc.), thanks to NTA and pigophone, I feel like working on promod again and finishing it in some way… enough of the boring stuff.
New features in promod v3.3:
- no more menu bugs in war version (menu was disappearing sometimes)
- bot in strat mode
- cars wont explode anymore when you jump on the roof
- fixed a nasty bug (information on that later on)
- no ambient sounds
- removed particles in the air
- ghillie suit for sniper removed
- knife round in war-version possible (which wont count as win/loss for the match)
- some other things i can't remember atm
Update 07.06.
- reduced damage range of protane tanks, especially of the big ones (e.g. the one on highrise on top of the elevator )
Update 03.07.
- player can't destroy destructibles (e.g. cars, propane tanks, explosive barrels) anymore while in strat time
- dvars to adjusted how long "you killed..." text stays and to adjust its y-position
- all weapon damage changes through weapon files
- all the ambient loop sounds removed (dog sound on crash etc.)
- removed adsidle sway of all weapons
- removed muzzle flash of all weapons
- nade cooking removed + higher nade damage + slighty increased radius
- removed all perks (other way to set things now)
Update 08.07.
- changed wallbang detection method, its much better now
- fixed the grey scorePopup in war version, its yellow now too
- fixed the red -5 in on teamkill in war version, should be shown correctly now
Things done through the weapon files now:
- auto-melee and lunge disabled
- damage adjustments
- removed nade cooking
- slighty increased nade damage
- scope delay, auto-zoom back in after bolting for sniper
- no sway for sniper
- less recoil for deagles
- removed muzzle flash of all (promod) weapons
- rate of fire of pistols reduced to 10 rounds per second (like cod4), its an anti auto-fast-clickers /anti rapid-fire script feature
--> No more need for crappy damage changes in damage.gsc
…probably some more things i will add here later.
/-----------------------------------------------------------------------------------------------------------/
Instructions on how to run the mod properly:
Install mod on the server:
- put the unedited(!) promodlive_v3.3.iwd and z_custom_ruleset.iwd
in your servers mods/promodlive_v3.3/ folder.
- there shouldn't be any other .iwd's in that folder.
- add +set fs_game "mods/promodlive_v3.3" in your servers start-up line.
For clan wars most people would probably use match mode mr10 or mr12:
So put:
set promod_mode "match_mr10"
in your server.cfg.
Now you should be ready to start your server.
Preparing the client for a clanwar
- make sure you use a 4d1 client not a legacy( arev) client
(optional) - go to your clients mods/promodlive_v3.3 folder and delete any .iwds in there
- shutdown the client and start it again, in case it is running (to make sure there aren't any mods loaded client side)
- do not load the mod before you connect to the server ( as it might not be running the exact same promod revision)
- connect to the server you want to play a war on
- wait until the mod got downloaded and the 'choose team' screen appears
- type /killserver in your clients console to reconnect to the server automatically to fix the menu/weapon file issues
//you can also use this bind: /bind F11 killserver and just press F11 or your specified button
- now you should be able to choose your loadout through the menu
-> Play. :>
/-----------------------------------------------------------------------------------------------------------/
Useful binds:
Type this in console once to bind something to a key or add it
in your config_m2.cfg:
bind yourkeyhere yourcommandhere
e.g.: bind F4 +mp_class1
+mp_class1 - switch to your 1st custom class (if primary is available)
+mp_class2 - switch to your 2nd custom class
+mp_class3 - switch to your 3rd custom class
Setup your custom classes before you join a promod server.
To get goldendeagle when you are using a bind, you have to set up a restricted weapon as secondary
e.g.: spas12
+mp_timeout - call timeout while in match mode, press again to cancel the call
+mp_qmess - open quickmessage menu
Promod Dvars:
Official .iwd checksums (rev.158):
(Check with: sv_referencedIwdNames and sv_referencedIwds in console)
promodlive_v3.3.iwd
z_custom_public.iwd
z_weapons.iwd (optional, not needed at all)
(You can get the checksums for older revisions by loading the unmodified mod in private match type in sv_referencedIwdNames and sv_referencedIwds or check it in your console_mp.log file)
Beta Test:
I need some beta testers who will get acces to a svn repository, so they will always be able to test the newest version. Preferably people who have an own server to test it on. PM me if you want to become beta tester. People who i don't know should tell me why they want to become testers and why they think that they are trustable.
EDIT:current Beta Testers: 18