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Опубликовано:

Found a couple of bugs in strat mode. Firstly, it gives you some random errors after a while. Secondly, a couple of long range nades will kill you with what seems to be fall damage. I also got stuck in a wall while reverting to my initial position after throwing a nade.

So far, so good. The bot thing is amazing. Keep up the good work. :D

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Опубликовано:
Regarding the "no ammo bug":

If you are connecting to promodv3.3 server for the first time, so that .iwd gets downloaded, you will spawn without any ammo. To fix this issue you just have to reconnect to the server.

Another method is to copy the weapon files of promodv3.3 in your clients m2demo/weapons/mp folder or load the mod through the mod menu before you connect to a promod server and the ammo bug is gone.

The issue itsself is somehow related to weapon files and the mod downloading. It seems like the files arent loaded properly on first connect.

That solves the problem but if you do that you will only appear with ammo in the promod 3.3 servers.

Опубликовано:
Regarding the "no ammo bug":

If you are connecting to promodv3.3 server for the first time, so that .iwd gets downloaded, you will spawn without any ammo. To fix this issue you just have to reconnect to the server.

Another method is to copy the weapon files of promodv3.3 in your clients m2demo/weapons/mp folder or load the mod through the mod menu before you connect to a promod server and the ammo bug is gone.

The issue itsself is somehow related to weapon files and the mod downloading. It seems like the files arent loaded properly on first connect.

 

 

@beta tester: to see the newest changes i have done, you can always go here:

https://www.assembla.com/code/mw2-promod/subversion/changesets

 

Did you fix the xp in promod war? It's grey and doesn't give -5 in red for teamkills either. Something to do with private match dvars/etc. Not entirely sure. However I see xblive_privatematch 1. It bugs a lot of stuff if you set it to 0 and rankedmatch to 1. Maybe there's a way to make unranked games seem ranked through gsc :S

 

Oh, yes i have to look into that.

That solves the problem but if you do that you will only appear with ammo in the promod 3.3 servers.

 

I don't see how adding weapon files to your m2demo would fix grey xp. It's due to rank dvars =/..

Опубликовано:
Regarding the "no ammo bug":

If you are connecting to promodv3.3 server for the first time, so that .iwd gets downloaded, you will spawn without any ammo. To fix this issue you just have to reconnect to the server.

Another method is to copy the weapon files of promodv3.3 in your clients m2demo/weapons/mp folder or load the mod through the mod menu before you connect to a promod server and the ammo bug is gone.

The issue itsself is somehow related to weapon files and the mod downloading. It seems like the files arent loaded properly on first connect.

 

 

@beta tester: to see the newest changes i have done, you can always go here:

https://www.assembla.com/code/mw2-promod/subversion/changesets

 

Did you fix the xp in promod war? It's grey and doesn't give -5 in red for teamkills either. Something to do with private match dvars/etc. Not entirely sure. However I see xblive_privatematch 1. It bugs a lot of stuff if you set it to 0 and rankedmatch to 1. Maybe there's a way to make unranked games seem ranked through gsc :S

 

Oh, yes i have to look into that.

That solves the problem but if you do that you will only appear with ammo in the promod 3.3 servers.

 

I don't see how adding weapon files to your m2demo would fix grey xp. It's due to rank dvars =/..

Haha no, I was talking about the no ammo bug :D

Опубликовано:
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the svn stopped working for me ;S

 

Seems like your account isnt there anymore...you disappeared from my watchers list somehow and i can't readd you as your nickname ProDiiGy cant be found anymore. Can you still login to assembla?

Опубликовано:
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Someone knows the command to change the position of the "You killed..." text ?

 

I will add a dvar for that to the new promod version. As of now you have to edit _hud.gsc :

The line you have to change:

level.lowerTextY = 160;

 

Not tested but it should be the right value to change...

 

Can't you change the menu perhaps to the cod4 promod style?

Not for v3.3, but probably there will be a new menu later on.

 

 

BTW: To all beta-testers: Pls update your svn to the newest revision and test the newest version of my mod.

 

All the damage changes are done through weapon files now. I also changed the fire rate of some weapons . (Uzi, mp5k, Vector, ...)

The grenade damage has been changed through the weapon file too.

 

If you are a beta-tester you can always check here for the newest changes: https://www.assembla.com/code/mw2-promo ... changesets

Опубликовано:

@banz

 

i noticed that the damage from Assault Rifles at long distances is decreased .

you should set a value to the damage for the assault rifles at any distance .

also happens with the pistols like desert eagle , the damage is decreased at long distances.

Опубликовано:
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@banz

 

i noticed that the damage from Assault Rifles at long distances is decreased .

you should set a value to the damage for the assault rifles at any distance .

also happens with the pistols like desert eagle , the damage is decreased at long distances.

 

 

Thats how its supposed to be.E.g. ak47's damage is 56 up to 1500 units of range. It slowy drops from 56 to 42 at 1500- 2000 units. Over 2000 units its 42. So its 3 shot kill from very long range. I dont see why the damage at such a high range should be higher...assault rifles would become kinda OP.

Besides that its the same in cod4 promod. BTW: Same goes for the pistols but the damage drops earlier for obv reasons...

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