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Опубликовано:

Hey guys,

as you might know, i've never released version v3.2a of my promod officially on aIW due to its death. With the new possibilities in modding mw2 (weapon files etc.), thanks to NTA and pigophone, I feel like working on promod again and finishing it in some way… enough of the boring stuff. ;)

 

New features in promod v3.3:

- no more menu bugs in war version (menu was disappearing sometimes)

- bot in strat mode

- cars wont explode anymore when you jump on the roof

- fixed a nasty bug (information on that later on)

- no ambient sounds

- removed particles in the air

- ghillie suit for sniper removed

- knife round in war-version possible (which wont count as win/loss for the match)

- some other things i can't remember atm

Update 07.06.

- reduced damage range of protane tanks, especially of the big ones (e.g. the one on highrise on top of the elevator )

Update 03.07.

- player can't destroy destructibles (e.g. cars, propane tanks, explosive barrels) anymore while in strat time

- dvars to adjusted how long "you killed..." text stays and to adjust its y-position

- all weapon damage changes through weapon files

- all the ambient loop sounds removed (dog sound on crash etc.)

- removed adsidle sway of all weapons

- removed muzzle flash of all weapons

- nade cooking removed + higher nade damage + slighty increased radius

- removed all perks (other way to set things now)

Update 08.07.

- changed wallbang detection method, its much better now

- fixed the grey scorePopup in war version, its yellow now too

- fixed the red -5 in on teamkill in war version, should be shown correctly now

 

Things done through the weapon files now:

- auto-melee and lunge disabled

- damage adjustments

- removed nade cooking

- slighty increased nade damage

- scope delay, auto-zoom back in after bolting for sniper

- no sway for sniper

- less recoil for deagles

- removed muzzle flash of all (promod) weapons

- rate of fire of pistols reduced to 10 rounds per second (like cod4), its an anti auto-fast-clickers /anti rapid-fire script feature

 

 

--> No more need for crappy damage changes in damage.gsc ;)

 

…probably some more things i will add here later.

 

 

/-----------------------------------------------------------------------------------------------------------/

 

Instructions on how to run the mod properly:

Install mod on the server:

- put the unedited(!) promodlive_v3.3.iwd and z_custom_ruleset.iwd

in your servers mods/promodlive_v3.3/ folder.

- there shouldn't be any other .iwd's in that folder.

- add +set fs_game "mods/promodlive_v3.3" in your servers start-up line.

 

For clan wars most people would probably use match mode mr10 or mr12:

So put:

 

set promod_mode "match_mr10"

in your server.cfg.

 

Now you should be ready to start your server.

 

Preparing the client for a clanwar

- make sure you use a 4d1 client not a legacy( arev) client

(optional) - go to your clients mods/promodlive_v3.3 folder and delete any .iwds in there

- shutdown the client and start it again, in case it is running (to make sure there aren't any mods loaded client side)

- do not load the mod before you connect to the server ( as it might not be running the exact same promod revision)

- connect to the server you want to play a war on

- wait until the mod got downloaded and the 'choose team' screen appears

- type /killserver in your clients console to reconnect to the server automatically to fix the menu/weapon file issues

//you can also use this bind: /bind F11 killserver and just press F11 or your specified button

 

- now you should be able to choose your loadout through the menu

-> Play. :>

 

/-----------------------------------------------------------------------------------------------------------/

 

 

Useful binds:

Type this in console once to bind something to a key or add it

in your config_m2.cfg:

 

bind yourkeyhere yourcommandhere

 

e.g.: bind F4 +mp_class1

+mp_class1 - switch to your 1st custom class (if primary is available)

+mp_class2 - switch to your 2nd custom class

+mp_class3 - switch to your 3rd custom class

 

Setup your custom classes before you join a promod server.

To get goldendeagle when you are using a bind, you have to set up a restricted weapon as secondary

e.g.: spas12

+mp_timeout - call timeout while in match mode, press again to cancel the call

+mp_qmess - open quickmessage menu

 

 

Promod Dvars:

	//class limit dvars
set class_sniper_limit "2"
set class_specops_limit "3"
set class_demolitions_limit "2"
set class_assault_limit "0"

//weapon drop on death
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_demolitions_allowdrop "0"
set class_sniper_allowdrop "0"

//ready-up, strattime, timeout
set promod_allow_strattime "1"
set promod_allow_readyup "0"
set promod_allow_timeout "0"

//various
set promod_allow_wbhitmarker "0"  //show hitmarkers through walls
set promod_allow_winningkc "0"  //show gamewinning killcam

//other (pretty useless) dvars (video editors maybe)
set promod_killed_yposition "160"
set promod_killed_time "3.5" 

//custom_public mode only dvar set in custom_public.gsc
//set promod_allow_kniferound "1"  


//Promod Modes
set promod_mode "custom_public" //match_mr12, match_mr10, ..., match_mr12_knife, custom_public, strat, comp_public, ...


//non-promod dvars
set scr_hardcore "0"  // [0-1]
set scr_game_allowkillcam "1"  // [0-1]
set scr_game_spectatetype "1"  // [0-2] (disabled, team only, all)
set scr_game_matchstarttime "10"  // [0->] (seconds)

 

Official .iwd checksums (rev.158):

(Check with: sv_referencedIwdNames and sv_referencedIwds in console)

promodlive_v3.3.iwd

1133393256

z_custom_public.iwd

1961681033

z_weapons.iwd (optional, not needed at all)

23655144

 

(You can get the checksums for older revisions by loading the unmodified mod in private match type in sv_referencedIwdNames and sv_referencedIwds or check it in your console_mp.log file)

 

Beta Test:

I need some beta testers who will get acces to a svn repository, so they will always be able to test the newest version. Preferably people who have an own server to test it on. PM me if you want to become beta tester. People who i don't know should tell me why they want to become testers and why they think that they are trustable. ;)

 

EDIT:current Beta Testers: 18

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Опубликовано:
  • Автор

Status update:

Implemented an iwd check.

If you want to play match mode, you will have to use an unmodified promodlive_v3.3.iwd and it has to be in mods/promodlive_v3.3. (fs_game has to be "mods/promodlive_v3.3")

 

If you want to edit the promodlive_v3.3, you will have to rename the .iwd.

(You can't play match mode then)

 

I will always post the checksum of the official mod here, so that players can verify through console command that they are playing an umodified version in clan wars. ;)

Update should be available pretty soon in the svn.

 

 

[y9hmnega.jpg

Опубликовано:
Status update:

Implemented an iwd check.

If you want to play match mode, you will have to use an unmodified promodlive_v3.3.iwd and it has to be in mods/promodlive_v3.3. (fs_game has to be "mods/promodlive_v3.3")

 

If you want to edit the promodlive_v3.3, you will have to rename the .iwd.

(You can't play match mode then)

 

I will always post the checksum of the official mod here, so that players can verify through console command that they are playing an umodified version in clan wars. ;)

Update should be available pretty soon in the svn.

 

 

[y9hmnega.jpg

 

 

usefull :)

Опубликовано:
  • Автор
Will the final release's .gsc files be compressed like in v3.2? That would make it alot more of a pain to bypass... ^___^

 

Yes i think about that. About the bypass: its easy to bypass the text pop-up but not the rest... i wont say more ;)

Опубликовано:
  • Автор
So there's no need for war any more :L?

 

Not really.

 

BTW: If you want to check if a server runs an unmodified version of the mod use:

 

sv_referencedIwds

and

sv_referencedIwdNames

 

in your clients console.

 

It will show something like this:

sv_referencedIwdNames main/iw_00 main/iw_06 main/iw_03 main/iw_01 main/iw_04 main/iw_05 main/iw_02 main/iw_22 main/iw_07 main/iw_20 main/iw_08 main/iw_10 main/iw_11 main/iw_09 main/iw_23 mods/promodlive_v3.3/promodlive_v3.3 mods/promodlive_v3.3/z_custom_ruleset

sv_referencedIwds 1462951215 -2042361436 1443885712 32984810 -1360563508 -969613419 -1385121552 -1719880656 1165771116 -324982688 -1720825238 1639653121 -1761048230 1582046780 -1297410589 1183496073 943789304

 

So the last two numbers are the checksums of promodlive_v3.3.iwd and z_custom_ruleset.iwd.

The official ones are (for now, until i change somehing):

 

promodlivev3.3: 1183496073

z_custom_ruleset: 943789304

 

Normally there is a pop-up message "Server violation: Modified promod .iwd detected" every few seconds

if the promodlive_v3.3.iwd is modified (in match-mode), but that can obviously be removed.

 

BTW: Big thanks goes to mathieu for the menu layout. ;)

Опубликовано:
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Just tested it and the menu is awesome :D. But there's a problem, i was having a war and the message who says to reconnect if we have menu issues always pops up --'

 

Always? It only pop-ups for me on connect when i have to choose my class to be able to spawn.

And if you change team, since you have to choose class again then.

But you can only see it once, since the thread gets killed as soon as you press the start button, or changed class through a bind.

I don't think its a big problem, as it should only popup once each map (first time you choose your class) in a war usually... But i can just disable it comepletely for match modes, as players who are playing wars normally know about the download support issue...

Опубликовано:
Just tested it and the menu is awesome :D. But there's a problem, i was having a war and the message who says to reconnect if we have menu issues always pops up --'

 

Always? It only pop-ups for me on connect when i have to choose my class to be able to spawn.

And if you change team, since you have to choose class again then.

But you can only see it once, since the thread gets killed as soon as you press the start button, or changed class through a bind.

I don't think its a big problem, as it should only popup once each map (first time you choose your class) in a war usually... But i can just disable it comepletely for match modes, as players who are playing wars normally know about the download support issue...

Thanks for answer ;) I think it's better to remove it in wars versions. Btw, my mate noticed that it generally pops up when someone change his class :S

Опубликовано:
  • Автор

Thanks for answer ;) I think it's better to remove it in wars versions. Btw, my mate noticed that it generally pops up when someone change his class :S

 

I will remove it for match modes.

Aww, my fault, i forgot the self in front of iprintlnBold.

Thats why it pops-up even when someone else has to choose class...

Gonna fix that too.

 

EDIT: Fixed. And the reconnect message wont show at all in match modes now.

 

EDIT2: Fixed some more things:

 

- fixed bug in strat time where you could throw nades, flashes and smoke

- added magnum to the sidearm menu

 

New checksums:

promodlive_v3.3.iwd

989535816

z_custom_ruleset.iwd

1685934634

 

EDIT3: There is an error which is most likely related to the weapon files.

It seems like the error only happens on map change and after a certain number of map changes.

 

ERROR: Exceeded MAX_SURFACE_TYPE_SOUND_LISTS (16)

 

I can't do anything about that at the moment, as it is seems to be an issue with the way 4d1 clients/servers are handling the weapons files...

 

@beta-testers, some of you please pm me your servers console_mp.log after playing a war. ;)

Опубликовано:
  • Автор
banz how i can get the promodlive with the new menu and the iwd check?

 

It used to be there, but the latest revision update removed both... :|

 

Aww, that was by accident. Included a folder in the promodlive_v3.3.iwd which shouldn't be there.

 

Its fixed now.

 

promodlive_v3.3.iwd   -60181938 
z_custom_ruleset.iwd   1385904877

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