Перейти к содержимому
View in the app

A better way to browse. Learn more.

Zloplay community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Опубликовано:

Hey guys,

as you might know, i've never released version v3.2a of my promod officially on aIW due to its death. With the new possibilities in modding mw2 (weapon files etc.), thanks to NTA and pigophone, I feel like working on promod again and finishing it in some way… enough of the boring stuff. ;)

 

New features in promod v3.3:

- no more menu bugs in war version (menu was disappearing sometimes)

- bot in strat mode

- cars wont explode anymore when you jump on the roof

- fixed a nasty bug (information on that later on)

- no ambient sounds

- removed particles in the air

- ghillie suit for sniper removed

- knife round in war-version possible (which wont count as win/loss for the match)

- some other things i can't remember atm

Update 07.06.

- reduced damage range of protane tanks, especially of the big ones (e.g. the one on highrise on top of the elevator )

Update 03.07.

- player can't destroy destructibles (e.g. cars, propane tanks, explosive barrels) anymore while in strat time

- dvars to adjusted how long "you killed..." text stays and to adjust its y-position

- all weapon damage changes through weapon files

- all the ambient loop sounds removed (dog sound on crash etc.)

- removed adsidle sway of all weapons

- removed muzzle flash of all weapons

- nade cooking removed + higher nade damage + slighty increased radius

- removed all perks (other way to set things now)

Update 08.07.

- changed wallbang detection method, its much better now

- fixed the grey scorePopup in war version, its yellow now too

- fixed the red -5 in on teamkill in war version, should be shown correctly now

 

Things done through the weapon files now:

- auto-melee and lunge disabled

- damage adjustments

- removed nade cooking

- slighty increased nade damage

- scope delay, auto-zoom back in after bolting for sniper

- no sway for sniper

- less recoil for deagles

- removed muzzle flash of all (promod) weapons

- rate of fire of pistols reduced to 10 rounds per second (like cod4), its an anti auto-fast-clickers /anti rapid-fire script feature

 

 

--> No more need for crappy damage changes in damage.gsc ;)

 

…probably some more things i will add here later.

 

 

/-----------------------------------------------------------------------------------------------------------/

 

Instructions on how to run the mod properly:

Install mod on the server:

- put the unedited(!) promodlive_v3.3.iwd and z_custom_ruleset.iwd

in your servers mods/promodlive_v3.3/ folder.

- there shouldn't be any other .iwd's in that folder.

- add +set fs_game "mods/promodlive_v3.3" in your servers start-up line.

 

For clan wars most people would probably use match mode mr10 or mr12:

So put:

 

set promod_mode "match_mr10"

in your server.cfg.

 

Now you should be ready to start your server.

 

Preparing the client for a clanwar

- make sure you use a 4d1 client not a legacy( arev) client

(optional) - go to your clients mods/promodlive_v3.3 folder and delete any .iwds in there

- shutdown the client and start it again, in case it is running (to make sure there aren't any mods loaded client side)

- do not load the mod before you connect to the server ( as it might not be running the exact same promod revision)

- connect to the server you want to play a war on

- wait until the mod got downloaded and the 'choose team' screen appears

- type /killserver in your clients console to reconnect to the server automatically to fix the menu/weapon file issues

//you can also use this bind: /bind F11 killserver and just press F11 or your specified button

 

- now you should be able to choose your loadout through the menu

-> Play. :>

 

/-----------------------------------------------------------------------------------------------------------/

 

 

Useful binds:

Type this in console once to bind something to a key or add it

in your config_m2.cfg:

 

bind yourkeyhere yourcommandhere

 

e.g.: bind F4 +mp_class1

+mp_class1 - switch to your 1st custom class (if primary is available)

+mp_class2 - switch to your 2nd custom class

+mp_class3 - switch to your 3rd custom class

 

Setup your custom classes before you join a promod server.

To get goldendeagle when you are using a bind, you have to set up a restricted weapon as secondary

e.g.: spas12

+mp_timeout - call timeout while in match mode, press again to cancel the call

+mp_qmess - open quickmessage menu

 

 

Promod Dvars:

	//class limit dvars
set class_sniper_limit "2"
set class_specops_limit "3"
set class_demolitions_limit "2"
set class_assault_limit "0"

//weapon drop on death
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_demolitions_allowdrop "0"
set class_sniper_allowdrop "0"

//ready-up, strattime, timeout
set promod_allow_strattime "1"
set promod_allow_readyup "0"
set promod_allow_timeout "0"

//various
set promod_allow_wbhitmarker "0"  //show hitmarkers through walls
set promod_allow_winningkc "0"  //show gamewinning killcam

//other (pretty useless) dvars (video editors maybe)
set promod_killed_yposition "160"
set promod_killed_time "3.5" 

//custom_public mode only dvar set in custom_public.gsc
//set promod_allow_kniferound "1"  


//Promod Modes
set promod_mode "custom_public" //match_mr12, match_mr10, ..., match_mr12_knife, custom_public, strat, comp_public, ...


//non-promod dvars
set scr_hardcore "0"  // [0-1]
set scr_game_allowkillcam "1"  // [0-1]
set scr_game_spectatetype "1"  // [0-2] (disabled, team only, all)
set scr_game_matchstarttime "10"  // [0->] (seconds)

 

Official .iwd checksums (rev.158):

(Check with: sv_referencedIwdNames and sv_referencedIwds in console)

promodlive_v3.3.iwd

1133393256

z_custom_public.iwd

1961681033

z_weapons.iwd (optional, not needed at all)

23655144

 

(You can get the checksums for older revisions by loading the unmodified mod in private match type in sv_referencedIwdNames and sv_referencedIwds or check it in your console_mp.log file)

 

Beta Test:

I need some beta testers who will get acces to a svn repository, so they will always be able to test the newest version. Preferably people who have an own server to test it on. PM me if you want to become beta tester. People who i don't know should tell me why they want to become testers and why they think that they are trustable. ;)

 

EDIT:current Beta Testers: 18

  • Ответы 533
  • Просмотры 22,5k
  • Created
  • Последний ответ

Top Posters In This Topic

Featured Replies

Опубликовано:
This is awesome!

 

I can't wait any longer :( I must have this mod for my server.

 

And one question, will this mod have prodiigy's bounces?

Promodlive_v3.3 is impossible to have on a public server,is just boring and anoying to reconnect just to play.

Опубликовано:
  • Автор

Promodlive_v3.3 is impossible to have on a public server,is just boring and anoying to reconnect just to play.

 

Is someone interested in a version for public servers which needs no reconnect, but has no weapon files (so not the new scope delay and e.g. removed muzzle flash) and obviously won't have the new menu?

It would have the no-nade cooking (as the frag_grenade file needs no downloading to work properly) and all the other things of the promodlive_v3.3.

Опубликовано:

Promodlive_v3.3 is impossible to have on a public server,is just boring and anoying to reconnect just to play.

 

Is someone interested in a version for public servers which needs no reconnect, but has no weapon files (so not the new scope delay and e.g. removed muzzle flash) and obviously won't have the new menu?

It would have the no-nade cooking (as the frag_grenade file needs no downloading to work properly) and all the other things of the promodlive_v3.3.

 

Not really worth doing^

Опубликовано:
Hello there! i just wondering if i maybe could use this mod on my server if it's ok for you?

This is what to do: I need some beta testers who will get acces to a svn repository, so they will always be able to test the newest version. Preferably people who have an own server to test it on. PM me if you want to become beta tester. People who i don't know should tell me why they want to become testers and why they think that they are trustable. (banz)

Опубликовано:
OR support for menu and weapon files can be magically fixed all of a sudden... O_______o That way you'd only need one version of promod... promodlive_v3.3 that can do it all... oh man I must be tired again, dreamin' and shizz.

 

Only NTAuthority can fix it.

Опубликовано:
OR support for menu and weapon files can be magically fixed all of a sudden... O_______o That way you'd only need one version of promod... promodlive_v3.3 that can do it all... oh man I must be tired again, dreamin' and shizz.

 

Only NTAuthority can fix it.

And why NTA not fix that?

I don't understand

Опубликовано:

Well i'm not at home atm so i can't test until monday but for promodv3.3 without menu, i just copied all folders of the mod (i mean the folders in the archive like "weapons" or "promod") in m2demo. After that, i just created a folder called "promodv3.3_war" in mods with nothing in (i also put "fs_game mods\promodv3.3_war"). So the mod is in m2demo and "fs_game..." with the empty folder is just to make my server shown as type : promod. Not sure if it works with menu ^^. Btw, clear your m2demo folder before copying the mod in. Hope it'll helps ;)

Опубликовано:
  • Автор
Well i'm not at home atm so i can't test until monday but for promodv3.3 without menu, i just copied all folders of the mod (i mean the folders in the archive like "weapons" or "promod") in m2demo. After that, i just created a folder called "promodv3.3_war" in mods with nothing in (i also put "fs_game mods\promodv3.3_war"). So the mod is in m2demo and "fs_game..." with the empty folder is just to make my server shown as type : promod. Not sure if it works with menu ^^. Btw, clear your m2demo folder before copying the mod in. Hope it'll helps ;)

 

I think i tested it before and it wasn't working.

 

EDIT: Yes, its still bugged... keep getting no-ammo bug on first connect.

 

Well it will work when you have the files in your clients m2demo too, but thats not really a solution for public servers as nobody has them there. Other than that, you would get the no-ammo bug on vanilla servers then.

Опубликовано:

Hey guys, thanks for the amazing work on promod itself and the community.

I keep getting an annoying Fatal error after 5 mins when i load strat in my private server.

"Fatal error (0xc0000005) at 0x0704ccb4."

I think it is related to my resolution somehow but i manage to play on online servers with no problems. Any way to adress or even fix this problem so i can enjoy strat mode more than 5 minutes at a time before it crashes?

Thanks,,

Опубликовано:
Hey guys, thanks for the amazing work on promod itself and the community.

I keep getting an annoying Fatal error after 5 mins when i load strat in my private server.

"Fatal error (0xc0000005) at 0x0704ccb4."

I think it is related to my resolution somehow but i manage to play on online servers with no problems. Any way to adress or even fix this problem so i can enjoy strat mode more than 5 minutes at a time before it crashes?

Thanks,,

 

If you're spawning bots could be a problem

Опубликовано:
Oh and three ideas I've had:

Numerical ammo counter toggle in the options maybe..

Openscriptmenu filmtweak options (like cod4)

Add the cod4 deagle model: (credit the guy of course) viewtopic.php?f=17&t=9346

 

The cod4 deagle replaces gold pretty pointless tbh :/

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Гость
Ответить в тему...

Сейчас на странице 0

  • Нет пользователей, просматривающих эту страницу

Важная информация

Используя этот сайт, вы соглашаетесь Условия использования.

Account

Navigation

Поиск

Поиск

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.