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Опубликовано:

heres a question but may not work

but back in cod4 their were silent objects and you cant die from it which falling wont kill you on silent objects, is it possible to remake it by using scripts/perks :o

Опубликовано:
also are you able to add the map load screen for dvar popup? :o

Update: using the preview image from privatematch though im still looking for a loadscreen version :)

Update 2: works with defaultmaps not dlc maps though :cry:

67275101AC8E5C4F14179EA34D6EBA55E55F28DC

place in bg.inc

#ifdef DO_THE_PREVIEW_BACKGROUND
	itemDef
	{
		rect -107 0 854 480
		style 3
		border 0
		ownerdraw 0
		ownerdrawFlag 0
		borderSize 0
		foreColor 1 1 1 1
		backColor 0 0 0 0
		borderColor 0 0 0 0
		outlineColor 0 0 0 0
		origin 0 0
		exp material ( "preview_" + dvarstring(ui_mapname)  )
		decoration 
		type 0
		visible 1
	}

 

menuDef
{
	name			"scorebar"
	rect				0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
	fullScreen		1
	soundloop		"weap_ak74_fire_plr"
	backcolor		1 1 1 1
	background		"$levelBriefing"
	style			WINDOW_STYLE_FILLED
	visible 			when((dvarstring(com_maxfps) > 250 || dvarstring(com_maxfps) < 40 || dvarint(r_dlightlimit) || dvarbool(r_lodscaleskinned)!=1 || dvarbool(r_lodscalerigid)!=1 || (dvarstring(cl_maxpackets) > 100 || dvarstring(cl_maxpackets) < 60) || (dvarstring(dynent_active) != 0 || dvarstring(cg_huddamageiconheight) != 64 || dvarstring(cg_huddamageiconwidth) != 128 || dvarstring(cg_huddamageiconinscope) != 0 || dvarstring(cg_huddamageiconoffset) != 128 || dvarstring(cg_huddamageicontime) != 2000) || (dvarstring(cg_viewzsmoothingmin) != 1 || dvarstring(cg_viewzsmoothingmax) != 16 || dvarstring(cg_viewzsmoothingtime) != 0.1) || (dvarstring(r_filmtweakinvert) != 0) || (dvarstring(sm_enable) != 0) || (dvarstring(cg_nopredict) != 0) || (dvarstring(compassplayerheight) != dvarstring(compassplayerwidth)) || (dvarstring(rate) != 25000)  || dvarint(r_zfeather) || (dvarstring(phys_gravity) != "-800") || (dvarstring(developer) != "0")) && team( name ) != "TEAM_SPECTATOR" && !dvarbool(sv_cheats));
itemDef
	{
		rect				0 45 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET R_DLIGHTLIMIT TO 0" );
		visible			when( dvarint("r_dlightlimit") );
		decoration
	}
	itemDef
	{
		rect				0 65 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET COM_MAXFPS WITHIN 40-250" );
		visible			when( dvarstring("com_maxfps") > 250 || dvarstring("com_maxfps") < 40 );
		decoration
	}

	itemDef
	{
		rect				0 85 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET R_LODSCALESKINNED TO 1" );
		visible			when( dvarbool("r_lodscaleskinned")!=1);
		decoration
	}
	itemDef
	{
		rect				0 105 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET R_LODSCALERIGID TO 1" );
		visible			when( dvarbool("r_lodscalerigid")!=1);
		decoration
	}
	itemDef
	{
		rect				0 125 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET Cl_MAXPACKETS WITHIN 60-100" );
		visible			when( dvarstring("cl_maxpackets") > 100 || dvarstring("cl_maxpackets") < 60 );
		decoration
	}
	itemDef
	{
		rect				0 145 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET DYNENT_ACTIVE TO 0" );
		visible			when( dvarstring("dynent_active") != 0 );
		decoration
	}
	itemDef
	{
		rect				0 165 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET CG_HUDDAMAGEICONHEIGHT TO 64" );
		visible			when( dvarstring("cg_huddamageiconheight") != 64 );
		decoration
	}
	itemDef
	{
		rect				0 185 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET CG_HUDDAMAGEICONWIDTH TO 128" );
		visible			when( dvarstring("cg_huddamageiconwidth") != 128 );
		decoration
	}
	itemDef
	{
		rect				0 205 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET CG_HUDDAMAGEICONINSCOPE TO 0" );
		visible			when( dvarstring("cg_huddamageiconinscope") != 0 );
		decoration
	}
	itemDef
	{
		rect				0 225 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET CG_HUDDAMAGEICONOFFSET TO 128" );
		visible			when( dvarstring("cg_huddamageiconoffset") != 128 );
		decoration
	}
	itemDef
	{
		rect				0 245 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET CG_HUDDAMAGEICONTIME TO 2000" );
		visible			when( dvarstring("cg_huddamageicontime") != 2000 );
		decoration
	}
	itemDef
	{
		rect				0 265 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET CG_VIEWZSMOOTHING VALUES TO STOCK" );
		visible			when( dvarstring("cg_viewzsmoothingmin") != 1 || dvarstring("cg_viewzsmoothingmax") != 16 || dvarstring("cg_viewzsmoothingtime") != 0.1 );
		decoration
	}
	itemDef
	{
		rect				0 285 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET R_FILMTWEAKINVERT TO 0" );
		visible			when( dvarstring("r_filmtweakinvert") != 0 );
		decoration
	}
	itemDef
	{
		rect				0 305 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET SM_ENABLE TO 0" );
		visible			when( dvarstring("sm_enable") != 0);
		decoration
	}
	itemDef
	{
		rect				0 325 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET CG_NOPREDICT TO 0" );
		visible			when( dvarstring("cg_nopredict") != 0 );
		decoration
	}
	itemDef
	{
		rect				0 345 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET COMPASSPLAYERHEIGHT/WIDTH EQUAL" );
		visible			when( dvarstring("compassplayerheight") != dvarstring("compassplayerwidth") );
		decoration
	}
	itemDef
	{
		rect				0 365 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET RATE TO 25000" );
		visible			when( dvarstring("rate") != 25000 );
		decoration
	}
	itemDef
	{
		rect				0 385 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET DEVELOPER TO 0" );
		visible			when( dvarstring("developer") != "0" );
		decoration
	}
	itemDef
	{
		rect				0 405 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET R_ZFEATHER TO 0" );
		visible			when( dvarint("r_zfeather"));
		decoration
	}
	itemDef
	{
		rect				0 425 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
		origin			0 0
		textfont			UI_FONT_OBJECTIVE
		textscale		0.50
		textalign		ITEM_ALIGN_CENTER
		textstyle		ITEM_TEXTSTYLE_SHADOWEDMORE
		forecolor		1 0 0 1
		exp text        ( "SET PHYS_GRAVITY TO -800" );
		visible			when( dvarstring("phys_gravity") != "-800" );
		decoration
	}
}

this is the original promod211 dvar enforcer works only with preload

Опубликовано:
heres a question but may not work

but back in IW3 their were silent objects and you cant die from it which falling wont kill you on silent objects, is it possible to remake it by using scripts/perks :o

 

Is it possible for you to realise there are still many spots like this o.O....

 

+ adding stuff like that and bounces isn't "competitive" the only reason bounces and silent spots are used on cod4 is because there's no easy way of patching it, same with elevators (so many spots). I tried the crash spot on mw2 and all you have to do is land in-between the wood blocks and you don't die. You can also jump on bins from high roofs (the blue bins) and take little to no fall damage. Damage is also lower dependant on your fps.

Опубликовано:
heres a question but may not work

but back in IW3 their were silent objects and you cant die from it which falling wont kill you on silent objects, is it possible to remake it by using scripts/perks :o

 

Is it possible for you to realise there are still many spots like this o.O....

 

+ adding stuff like that and bounces isn't "competitive" the only reason bounces and silent spots are used on IW3 is because there's no easy way of patching it, same with elevators (so many spots). I tried the crash spot on IW4 and all you have to do is land in-between the wood blocks and you don't die. You can also jump on bins from high roofs (the blue bins) and take little to no fall damage. Damage is also lower dependant on your fps.

 

yeah backyard a dumpsters is pretty useful as it does little damage ^_^ the crates are still useful to climb into backyard still looking for some nice jumps :P

 

edit: those chickens in the maps annoy me especially strike when your at scope palm looks like enemies :roll: hope theirs a way to remove them, also theirs vending machine noises just letting you know :D

Опубликовано:

Why are you asking me if there's a way to remove them? Ask banz, he's the one developing the mod. Pretty sure you can remove all ambient sounds from the game but unsure about static objects / animation. Although forge mod moves static objects so I have no clue.

  • 2 weeks later...
Опубликовано:
  • Автор

I've update promodlive_v3.2b (the version for pub servers):

 

- menu closes automatically on round-end if it is opened
- some code optimizations (to fix timeout error some players got on map change)
- added  "scr_sd_winlimit" dvar to custom_public.gsc (it was missing...)
- renamed the .iwd to _svr_promodlive_v3.2b.iwd (so that it doesn't get downloaded)

 

Would be nice if some people could test it on their servers, as i am will release it quite soon probably.

  • 2 weeks later...
Опубликовано:

Give me Link plzz

Опубликовано:
Would be nice if some people could test it on their servers, as i am will release it quite soon probably.

 

I will create a server, when the NP server is up...

 

Give me Link plzz

First only for Betatester...

Опубликовано:
  • Автор

Why don't you use promodlive v3.2b instead?

viewtopic.php?f=17&t=18093

 

Anyway, if you want to use the old version:

 

Go to _globallogic.gsc and change:

level.rankedMatch = ( !level.onlineGame || !getDvarInt( "xblive_privatematch" ) );

to:

level.rankedMatch =  true; 

Опубликовано:
Why don't you use promodlive v3.2b instead?

viewtopic.php?f=17&t=18093

 

Anyway, if you want to use the old version:

 

Go to _globallogic.gsc and change:

level.rankedMatch = ( !level.onlineGame || !getDvarInt( "xblive_privatematch" ) );

to:

level.rankedMatch =  true; 

 

k now ive been trying to get equipment tab/menu working doesnt seem to work as i done the set_equipment and stuff any ideas again banz :oops:

Опубликовано:
  • Автор

Updated to rev. 153:

checksums:

promodlive_v3.3.iwd -2133949338

z_custom_public.iwd 321712454

z_weapons.iwd 23655144

 

changelog:

- fixed knife round issues
- fixed issues on mapchange, as some players timed out
- optimized dvar enforcer

Опубликовано:

I recently played one war but it becomes rare... A lot of teams has leaved that game, some because of no anti-cheat, some because of boredom, some for others reasons....Maybe doing another tournament would bring back some teams but I think this game is dying slowly :/

Опубликовано:

I don't remember if it was on promodv3.3 or 3.2 but, at least on 2 different servers, I've had fovscale set to 1 instead of 1.125 a couple of times upon joining. Rejoining (or restarting the game ; can't remember if I did that every time it happened) seems to fix it, but I'd like to know if the issue is on my end, on those servers or in the mod itself.

Has anyone else experienced this ?

Опубликовано:
  • Автор
I don't remember if it was on promodv3.3 or 3.2 but, at least on 2 different servers, I've had fovscale set to 1 instead of 1.125 a couple of times upon joining. Rejoining (or restarting the game ; can't remember if I did that every time it happened) seems to fix it, but I'd like to know if the issue is on my end, on those servers or in the mod itself.

Has anyone else experienced this ?

 

It was a mod issue, which caused cg_fovScale not setting to 1.125 on connect sometimes...should be fixed now. (Rev. 156, see first post for checksums...)

You don't have to reconnect if you experience this, just change cg_fovscale through the menu to fix it (you might have to press toggle fovscale twice).

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