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Опубликовано:

Hello.

 

Most of you who are interested in MW2 SP mapping, have probably already seen my entity map tool, a mod used for spawning entities in-game with a single button press.

Here's an updated version, along with Apadayo's .d3dbsp editor, an useful tool for extracting and editing saved entities.

 

 

Tutorial:

 

First of all, you'll have to bind the "looking" keys if you haven't already. (Those can be set in options > controls. "Look up" and "look down" can be found under the "look" section, while "move right" and "move left" can be found in the movement section)

 

After you've done that, start any map of your choice with the mod, and follow the instructions on the screen. If you don't see the HUD, then you probably haven't loaded/installed the mod correctly. Try restarting the map and seeing if that helps.

 

When you've placed your entities, either restart the map, disconnect, or close the game. The entities you've made should now be saved in your games_mp.log. (If you're for some reason not loading this as a mod, then the games_mp.log is in the M2demo folder)

 

Open up Apadayo's .d3dbsp editor. (If you already have a .d3dbsp.ents file, then and press File > open and select your .d3dbsp.ents file to load it)

Now, press "import entities from gamelog", which should be under "Actions", and select your games_mp.log. You should now see the entities you've made, and the eventual entities you may already have in your .d3dbsp file.

 

Now you're done! Press file > save and save your file.

 

Available developers console commands:

mapping_tool_enabled - Turn the mod on/off

mapping_ufo_mode - Ufo mode, 0 is the spectate version you're all familiar with, 1 is Lost4468's noclip.

mapping_bombBrushModel - The brushmodel of the bomb.

mapping_flag_radius - The trigger radius of the flags you're going to spawn.

mapping_model - The model name of the script_model you can spawn using this mod.

mapping_rushTool - Set to 1 to unlock entities for my new unofficial rush gametype instead of "normal" entities.

 

Credits:

Apadayo for the .d3dbsp editor.

Me (Rendflex) - For making the mod.

Lost4468 for the noclip mode.

 

Virus scan:

Virus total: 0/42

  • Ответы 51
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Опубликовано:
How do you download from that?

 

It's easier to use this.

 

Right-click SVN folder, hover over TortoiseSVN and select Update to Revision

 

c9a37c21d2927d3332b5377e692f5e24.png

 

Then where it says on the picture type the revision you want.

 

dbaaf1db0780fc0c25894c2c9a8bbbdc.png

 

Compile as usual.

  • 2 weeks later...
Опубликовано:

When I try to run this mod with MP map i got dump error :/

How to run SP map with this mod?

I want to port sp map and I get stucked after I get dc_whitehouse.d3dbsp.ents, now I can't load any map becouse I'm getting dump error :/

Опубликовано:
When I try to run this mod with MP map i got dump error :/

How to run SP map with this mod?

I want to port sp map and I get stucked after I get dc_whitehouse.d3dbsp.ents, now I can't load any map becouse I'm getting dump error :/

You have to edit in spawns, and remove singleplayer nodes/ scripts. Acquiring the .d3dbsp.ents is a VERY VERY small part of what you need, read up on the Porting SP Maps tutorial that Apadayo made.

Опубликовано:

mayabe this is the reason why I can't load any maps with r104 BUT I can join servers fine.

 

How do you do that?

Dunno, it's just weird.

Some people they can both join servers and use devmap.

Its really weird.... Just use r102 with the PatchMW2SPMaps.cpp from r104.

  • 2 weeks later...
Опубликовано:
  • Автор
Question, can you make a dvar or an alternative version that doesnt include the parenthesis or the commas? It messes me up when Im adding lines in the ents files...

 

Use Apadayo's editor for that...

 

Edit:

Forgot to say, that no, it's not possible :/

  • 4 months later...
  • 2 weeks later...
Опубликовано:
  • Автор
"Press Unbound to scroll throug the entity circle" Which Key i must change, all others are set

 

I'm 10 days too late on answering, but if you still want to know; You'll have to bind the keys I wrote in the main post.

you'll have to bind the "looking" keys if you haven't already. (Those can be set in options > controls. "Look up" and "look down" can be found under the "look" section, while "move right" and "move left" can be found in the movement section)

Опубликовано:
guys i want to know how to remove Apadayo server letters from custom maps?

 

CZnme.jpg

lol old map version..... and just delete the _rank.gsc in the iwd.

 

from where i delete _rank.gsc in these custom maps doesn't have any _rank.gsc when i delete d3dbsp doesn't appear anymore in other's maps

 

i want to remove this letters because for a plugin in b3 called plugin_colour that warn people when enter the map

 

PS: you said "lol old map version" I downloaded from here -> viewtopic.php?f=17&t=7856

  • 4 weeks later...
Опубликовано:

Hi

 

I'm trying to use this tool but i seem to be missing some step as i try to scrool through entities but there are none.

 

On the upper right corner it shows "Current Entity: None" and it does not scroll to anything but that.

How do i load the entities on to the mod?

Where does it get the list from?

 

If you could shed me some light on this subject i would be most thankfull.

 

Oss

Sensei

  • 4 weeks later...
Опубликовано:

It doesnt let me downgrade to an older revision like for example 118. It comes an error message that I need the newest version... How u guys do it?

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