Mods
Modifications for IW4M go here. Teleporter does not.
826 тем в этом разделе
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Can someone possibly make a mod that changes like a smoke grenade (I hate those things) into a shock charge? I know someone made a bouncing betty mod, but I would like to combine this into a TK C4 mod someone made for me for ultimate pwnage Perhaps make the smoke grenade stick onto the ground, when someone gets in the radius and then release a flash effect? If anyone can make this I'll be very grateful. Thanks in advance.
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- 3 ответа
- 149 просмотров
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I was just bored so yeah here are the images: before: after:
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- 6 ответов
- 745 просмотров
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hi, when a war promod mod ends makes a fast_restart and change the members of a team to another I would like to know what are the dvar commands that do this I do not know if I you guys understand if not i can explain better
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- 2 ответа
- 105 просмотров
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here is the code (_bouncing.gsc) #include common_scripts\utility; #include maps\mp\_utility; init() { level.mineDetectionGracePeriod = .3; level.mineDetectionRadius = 100; level.mineDetectionHeight = 20; level.mineDamageRadius = 256; level.mineDamageMin = 70; level.mineDamageMax = 210; level.mineDamageHalfHeight = 46; level.mineSelfDestructTime = 120; level.mine_launch = loadfx("impacts/20mm_default_impact"); //level.mine_spin = loadfx( "dust/bouncing_betty_swirl" ); level.mine_explode = loadfx ("explosions/grenadeexp_default"); level.mine_beacon["enemy"] = loadfx( "misc/aircraft_light_red_blink" ); level.mine_beacon["friendly"] = loadfx( "misc/aircraft_light_wingtip_…
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- 28 ответов
- 2,4k просмотров
- 1 follower
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I do not have any idea how to make the perks.. i already made my _rank.gsc just need to learn how to perk mod XD Can someone gimme a link to the perk modding or can someone tell me how Tnx, Alfihz
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- 8 ответов
- 291 просмотр
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hi i have an isnipe mod , i wanted to change , the color of The one shot one kill text, and the +100 when you kill someone , but i dont know how, i already changed the crosshair, please help
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- 6 ответов
- 343 просмотра
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Hey guys, I've been trying to find the "Killed by" and You killed" text from promod 3.2v but I can't find it due to really unorganized text :evil: ... Can anyone provide me the code for that type? I hate seeing people's BOOSTED/HACKED Nuke emblem...
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- 16 ответов
- 441 просмотр
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hey just a quick qestion: is there a first person weapon tag because everyone i tried was only for third person (i tried tag_eye,tag_heartbeat,weapon_tag_right,weapon_tag_left,...) thanks (if you wanna know why...i want to attach a model to a weapon or general to the first person)
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- 1 ответ
- 95 просмотров
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hey, is there a way to change hud colors? like changing the s&d score in the left lower corner to lets say cyan and grey instead of green and red? And is there away to delete team message when you start round or win game? that he only says we win this , but no text only end score like 5 - 6?
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Okay guys, I want to add a FPS Booster to my iSnipe mod. Could someone tutorial me how to do this? Does it matter, where i am going to place the codes for the FPS Booster? If yes, where should I add it? Thank you guys for your support!
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Hello guys, i need a little help to remove the team icon in the right corner because when i use custom team ico its looks like shit :S Here is an image to be more spesific:
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- 5 ответов
- 156 просмотров
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thought I might as well contribute currently if you make a function type in gsc, you get an error 'unknown function' it doesn't tell you the name or what file the error is from, though heres a patch to do just that (displays function name and file name): Index: PatchMW2ScriptCompileDebug.cpp =================================================================== --- PatchMW2ScriptCompileDebug.cpp (revision 122) +++ PatchMW2ScriptCompileDebug.cpp (working copy) @@ -10,6 +10,7 @@ // ========================================================== #include "StdInc.h" +#include "Script.h" const char* currentScriptFilename; @@ -152,6 +153,68 @@ Com_Error(5, "script compile …
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These are some codes for making mods i guess.. iv had these since i played PS3, i do believe these will work for iw4m. If they Dont , Sorry.. I havent read throught the topics to see if this was posted already and if it was , just lock or remove this topic. Accolades DoAccolades() { foreach(ref,award in level.awards) { self giveAccolade(ref); } self giveAccolade("targetsdestroyed"); self giveAccolade("bombsplanted"); self giveAccolade("bombsdefused"); self giveAccolade("bombcarrierkills"); self giveAccolade("bombscarried"); self giveAccolade("killsasbombcarrier"); self giveAccolade("flagscaptured"); self giveAccolade("flagsreturned"); self giveAccolade("fl…
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Wassup' guys. It's been a long time since I last released something. Well, I worked on a modification of momo5502's awesome AK-47 weapon mod. It contains a new sound, for this AK, which is based on BC2 AK's sound. The sound also contains the "echo" effect <- THIS FEATURE WAS REMOVED DUE TO SOME GAMES LIMITATIONS CURRENT VERSION : [V.1.5] - V.1.3 : - Fixed fade issue - V.1.4 : - Fixed low sound issue - V.1.5 : - Removed echo feature due to game limitations - Fixed fade issue with new sound - Ammo bug might have been fixed - Added new camos - Gameplay test : - Installation : Put the …
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- 12 ответов
- 719 просмотров
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Hey Guys ! I have a problem with my game graphics that is ! 1. My game shines really much which makes me feel strange, and how do i reduce that ? :cry: 2. I want to increase my saturation , to make the game play a bit lively .. Please Help ME ! Help would be greatly appreciated !
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- 1 ответ
- 89 просмотров
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This is a working power function just created for a challenge. power(number, power) { if (power == 0) { return 1; } else if (power == int(power)) { if (power < 0) { return 1 / pow(number, power * -1); } else { return pow(number, power); } } else { neg = false; if (power < 0) { neg = true; power *= -1; } exp = 1 / power; if (exp != int(exp)) { l = false; for (i = 2; !l; i++) { b = i * exp; if (b == int() { number = pow(number, i); exp = b; l = true; } } } if (neg) { return 1 / root(number, exp); } else { return root(number, exp); } } return number; } pow(number, integer) { new = number; for (i = 2; …
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Hey, this is a small gsc mod! You can configure: - Welcome message (3 lines, icon and sound) - Stupid Bots - Custom XP scale - Colored XP pupup - Text scroll line Simply open up the iwd and configure the values on the top of the rank.gsc (should be self explanatory): //Welcome Message level.message_text1 = "^5Welcome ^6to ^7server ^8BLAH!"; //Message line 1, leave blank for none! level.message_text2 = "Line 2"; //Message line 2, leave blank for none! level.message_text3 = "Line 3"; //Message line 3, leave blank for none! level.message_icon = "cardicon_prestige10_02"; //Message Icon, leave blank for none! level.message_sound = "mp_defeat"; …
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- 11 ответов
- 907 просмотров
- 1 follower
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Is there a code in _weapons.gsc to like lower noobtubes and stuff? I want to make noobtubes 0 damage, and rpgs 50% weapon to PEOPLE but full damage to airstrike Can someone please provide me the basic code?
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- 15 ответов
- 302 просмотра
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How can i make two mods to work in my server?? I want my antinoob mod and one more mod to work in my server. How can i do that?
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- 0 ответов
- 88 просмотров
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Hey guys, I've been playing BLR and it has an explosive tomahawk. Can you attach a c4 to a throwing knife through coding? what I was thinking was you can throw the knife across the map and blow it up Not sure if this was already thought off but yeah
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- 22 ответа
- 638 просмотров
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Hello Zombiefan564 Here, I have an announcement for AI Zombies eXtreme, as many of you know this mod takes a tremendous amount of time to actually do.. and well frankly this has been getting too boring for me. I just feel like it's just a waste of time, so version 1.9 will be the FINAL version of the mod. I will be working on the other things soon. Sincerely Zombiefan564 :cry: This is my mod AI Zombies eXtreme :evil: It is a zombie mod that I have developed Yes i'm finally moving it to FourDeltaOne. Features: Random Box Zombies with heads Bonus Drops Pack-A-Punch Killstreaks Random Box: The Random Box costs $950 to use. You basically get a Rand…
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- 143 ответа
- 15,6k просмотров
- 2 followers
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When I try to connect to my Server, I get the error "file sum/name mismatch" when I try to connect to the server. I use the newer isnipe mod. (attached) if I delete the mods folder and the mods parameter in the shortcut properties, I can connect to the server and then, I can play without any problems. My Shortcut parameter "E:\MW2\MW2 Server\Modern Warfare 2\iw4m.exe" -dedicated +set party_maxplayers 17 +set net_port 28961 +set fs_game "mods/isnipe" +exec server.cfg +map_rotate Please help me, I am getting real sick of this error!
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I was digging through my computer and I came across some MW2 mods that were actually never finished and released, so I thought "What the hell, let's release them anyway", so here's a pack containing some of my old and even more recent stuff. Note: Some of these mods date back to more than one year ago. Don't expect pretty code and fully functional - finished mods. It contains the following: - AIWPatches (several patches meant for aIW) - Barrel Mod (a.k.a. Portal Mod) - Dive to Prone (yes, you can actually perform a dolphin dive) - Gore Mod (your head gets detached on headshot) - Kill Count (what is this anyway?) - Modern Strike (CSS-like mod or so) - MW3 Pa…
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- 15 ответов
- 1,8k просмотров
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Well, as promodlive_v3.3 is using custom .menu files and weapon files, it's pretty much non-useable on 'public' servers at the moment. Reason is: players seems to be too lazy to reconnect to the server or just don't know about the issue that custom menu and weapon files aren't loaded properly on 'first connect'. So i decided to release a version without custom menu files and weapon files for public servers. (besides frag_grenade_mp) Therefore it uses the 'old' menu. For clan wars, i'd advise you to use promodlive v3.3. (which i'll release pretty soon too, in case you are no beta tester) Changelog since promodv3.2_war: (not complete though) - menu bugs in …
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- 36 ответов
- 2,4k просмотров
- 2 followers
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Survivors Coop Zombies 2012 by Ghilllie Info: The Mod is Playable at all maps including ported and yet to be ported. You can level up - check out the supports summary. Please do not modify the mod into your preference instead you are free to post your suggestions and i'll be happy to analyze and grant every acceptable suggestions. Post whatever bugs you can notice. I'll be updating the mod from time to time since it is considered Beta version for now. formerly since 2010This Zombie gametype is the revision of the old co-op zombies since 2010 mentioned above. PREVIEW: Video Preview if you can make a good one for me I'll add you in Credit …
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- 26 ответов
- 4,3k просмотров
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