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[Release]AI Zombies eXtreme V1.9 Beta

Would you like a Bot that follows you instead of standing there 138 пользователей проголосовало

  1. 1. Would you like a Bot that follows you instead of standing there

    • Yes
      158
    • No
      12

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Опубликовано:

Hello Zombiefan564 Here,

I have an announcement for AI Zombies eXtreme, as many of you know this mod takes a tremendous amount of time to actually do.. and well frankly this has been getting too boring for me. I just feel like it's just a waste of time, so version 1.9 will be the FINAL version of the mod. I will be working on the other things soon.

Sincerely Zombiefan564 :cry:

 

This is my mod AI Zombies eXtreme :evil:

It is a zombie mod that I have developed Yes i'm finally moving it to FourDeltaOne.

 

Features:

Random Box

Zombies with heads

Bonus Drops

Pack-A-Punch

Killstreaks

 

Random Box:

The Random Box costs $950 to use.

You basically get a Random Weapon.

You cannot use it when having a Death Machine this is to stop the glitching of getting 3 or more guns.

 

Zombies:

Zombies have heads and are enemy team models.

Zombies do 50 damage per hit when hitting the zombie does a knifing animations.

Zombies have animations.

Zombies can move around the map without seeing you (note some maps are not supported yet bit I will finish them all in the final release.

Zombies increase in health and numbers the higher the round is.

Zombies will now start using a new spawning system that spawns zombies where the players position is.

 

Killsteaks:

At 50 kills You get a Predator Missile

At 75 You get a Random Killstreaks

At 100 you get a Sentry Gun

At 125 you get an Airstike (This fires 20mm, 40mm and 105mm rounds alternating between the 3)

At 150 you get 4 Random Killstreaks

At 175 you get a Sub Team (This spawns a helping bot witch has an SMG to help you)

At 250 you get a Vision Restorer (This only works on some maps witch are dark this can also help resetting the nuke vision)

At 275 you get a Super Airstrike (Is a normal airstrike accepts it fires much more much quicker and fires Stingers, Rpgs, and Javelins)

At 300 you get an LMG Team (Basically a bot witch fires an LMG)

At 500 you get a Mega Strike

At 650 you get a Tactical Nuke (Basically ending the current round and killing all zombies Does not end game )

At 1000 you get a Personal Bot

Maps Supported:

Afghan

Derail

Estate

Favela

Highrise

Invasion

Karachi

Quarry(V1.9 Fixed)

Rundown

Rust

Scrapyard

Skidrow

Sub Base

Terminal

Underpass

Wasteland

Bailout

Salvage

Storm

Carnival

Strike

Trailer Park

Vacant

Overgrown

Crash

Safehouse(V1.9) http://fourdeltaone.net/viewtopic.php?f=17&t=7843

Village(V1.9) http://fourdeltaone.net/viewtopic.php?f=17&t=8223

Arcadia(V1.9) http://fourdeltaone.net/viewtopic.php?f=17&t=8015

Airport(V1.9) http://fourdeltaone.net/viewtopic.php?f=17&t=7856

Oilrig(V1.9)

Contingency(V1.9)

Gulag(V1.9)

Pripyat(V1.9)

Burger Town(V1.9)

ALL MAPS *will be* SUPPORTED :D *on release*

 

Gametypes:

  • Normal
    DOA (Added by typing "z_doa 1")
    DOA Thirdperson (Added by typing "z_doa 2")

 

Current Version: V1.8.1

 

V1.8 Changes

  • New Maps:
    Highrise High Hilton
    Top of a hotel with a pool.
    Highrise 2 The Twin Buildings
    Fit with Elevators and Ziplines.
    Fuel
    Overgrown
    Bailout
    Crash
    You now earn XP for killing zombies
    Better dedicated server support
    New Sounds
    Custom gun textures
    Zombies move without seeing you
    New box called the killstreak box allows you to buy a random killstreak for 200 bonus points.
    No more Mustang and Sally
    Finally Fixed the Revive System
    Buying Last Stand Pro and then using it and dieing again will no longer kill you.
    Changed the predator Missile
    Better Hud that works on all resolutions.
    You can now upgrade the RPG
    Airdrops are back since the revive works now.
    And lots of other changes I can't remember

 

V1.8.1 Changes

  • Fixed Parent Script Variable Error
    Removed the XP Hud but you still earn XP
    And other small changed.

 

V1.9 Changes

  • New Dead Ops Support thanks to Ebay.

New Safehouse map thanks to momo5502

Fix of the randomly dieing min middle of round glitch.

New Quarry

Arcadia

Added MapEdits for Afghan and Derail

Redid all the airstrikes and make them more realistic

Helping Bots move

Added a Personal bot with 1000 kills basically like the DOA Chicken

How to load the mod:[/b]

Client: Put in console fs_game "mods\ai2";vid_restart

Server: Please so this topic http://fourdeltaone.net/viewtopic.php?f=7&t=2151

 

Credits:

[115]Death or Zombiefan564

Nukem for making the First AI Zombie mod witch started this(Some of his code is still AI Zombies eXtreme so he will live on. ;)

Rendflex, Yomato, and se7en_u for Animations

[115]YoDaddy

[115]DontHate

Ebay for DOA View

momo5502 For Safehouse Map & Village Map

Apadayo For Arcadia

Drakulix For Airport

Dasfonia for some Preview and Load Screens

 

Download: AI Zombies eXtreme V1.8 Beta

Size: 80.4 MB

http://www.mediafire.com/?ltotp80bamuhkx9

 

Download: AI Zombies eXtreme V1.8.1 Full Version

Size: 96 MB

http://www.mediafire.com/?ed195i7axfjrzm9

 

Download: AI Zombies eXtreme V1.9 Beta

Size: 152.15 MB

http://www.mediafire.com/?j7r2707t1g1x02b

 

Download: AI Zombies eXtreme V1.8.1 Server

Size: 274KB

Recommended that you use this if you are going to host a server.

////////////////////////////////////////////////////////////
///  	fourDeltaone IW4M Server Configuration file for AI Zombies eXtreme 	 ///
////////////////////////////////////////////////////////////

set sv_hostname "ServerName" 	// Please put a server host name here

//////////////////////////////////////////////////
// INFO						//
//////////////////////////////////////////////////

sets _Admin "Admin"				// Your username.
sets _Email "youreamil@.com"		// E-mail address. you can leave blank
sets _Website "http://fourdeltaone.net"		// Website
sets _Location "Location"			// Location

set sv_master2 "master.alterrev.net"		// aRev client (sv_master2 "" to disable this)
set sv_master3 "server.iw4play.de"		// IW4Play Client (sv_master3 "" to disable this)


//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION			//
//////////////////////////////////////////////////

set rcon_password "" 				// Access to your server to change stuff remotely. empty = disabled
set privateMatch_serverPassword "" 		// Password Protected Game. Leave blank if you want players to join
set sv_allowClientConsole "1"			// Enable or Disable players ability to access server commands
set party_maxplayers "8"			// Maximum players that can't enter server
set sv_maxPing "300" 				// maximum ping allowed, any higher and players will get kicked.( If you get server is for low ping players only, set this to 0 )
set sv_timeout "20" 				// Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
set sv_reconnectlimit "3" 			// How many times you can try to reconnect
set g_inactivity "0" 				// Enable or Disable auto kick feature for idle/AFK players
set g_inactivitySpectator "0" 			// time in seconds before a spectator gets kicked
set g_logSync "1" 				// 1 = always flush games_mp.log, 0 = only flush on game end
set g_log "games_mp.log" 			// Gamelog filename
set com_logFilter "1"				// Removes ~95% of unneeded lines from the log.
set sv_pure "0"					// verifying cilent files
set sv_sayName "^7Console" 			// name server-side 'say' commands show up as
set iw4m_suicideMsg "1"				// custom suicide messages
set sv_floodProtect "3"				// Chat Spam Protection
set sv_kickBanTime "300"			// Kick Ban Duration. Time before player can re-join the server after getting kicked.
set iw4m_secure "1"				// Enable checking of 'clean' client status
set iw4m_remoteKick "1"				// Allow the master server to kick unclean clients automatically

set g_gametype "war" 				//Choose a gametype from the list above.

set scr_player_forcerespawn "1" 		// Players respawn automatically after being fragged
set scr_thirdperson "0" 			// third-person mode
set scr_game_hardpoints "1" 			// Enable/Disable Killstreak rewards
set scr_hardpoint_allowhelicopter "1"		// Allow Attack Helicopters
set scr_hardpoint_allowuav "1"			// Allow UAV
set scr_hardpoint_allowartillery "1"		// Allow Airstrikes
set scr_game_perks "1" 				// Allow players to have perks
set scr_game_allowkillcam "1" 			// Allow Killcam.
set scr_nukeTimer "10"				// Timer when nuke goes off
set scr_diehard "1" 				// die-hard mode
set scr_teambalance "1" 			// Enable or Disable auto balance.

set scr_game_spectatetype "2" 			// Allow Spectators. 0 = Disabled, 1 = Team/Player only, 2 = Free
set scr_player_suicidespawndelay "0" 		// Wait before you respawn if you committed suicide.
set scr_player_sprinttime "4"			// Sprint time, duration a player can run.

//////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_dm_scorelimit "10000"			// Score limit to win the game.
set scr_dm_timelimit "15" 			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_dm_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dm_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_dm_promode "0" 

set scr_war_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_war_waverespawndelay "0" 		// Duration is seconds before the first respawn in each round.
set scr_war_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_war_promode "0" 			
set scr_war_roundlimit "1" 			// Rounds per game.
set scr_war_winlimit "1" 			// amount of wins needed to win a round-based game

////////Mod Configuration //////////
set g_speed "190" // Sets the moving speed at witch the player moves at
set g_hardcore "1" // Sets to remove the hud I highly recommend to put this to 1 because if you put it to 0 it messes up the hud
set scr_diehard "1" // Sets to revive
set g_ScoresColor_Allies "0 1 0 0" // Chat Color
set g_TeamColor_Allies "0 1 0 0" // Chat Color
set scr_teambalance "0" // Sets player balance do not change this or it will mess everything up
set scr_war_timelimit "0" // Timelimit please put at 0
set scr_war_scorelimit "0" Scorelimit please put at 0
set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'
set scr_war_numlives "0" // number of lives
set scr_war_promode "0" // unknown
set scr_war_roundlimit "1" // maximum amount of rounds
set scr_war_winlimit "1" // amount of wins needed to win a round-based game
set z_dedicated "1" // Sets if dedicated server if not set to 0 usually to 1 since you are hosting a server it just disables slowmo and custom sounds
set z_money "500" // Sets starting money default: 500
set z_endgame "1" // Sets if everyone dies game restarts should be left on
set z_find "1" // Used in development only do not change
/////////Killstreaks Configuration Section///////////////
set z_25 "25" // Sets when to say the player has a 25 killstreak or whatever number this is set to
set z_predator_missile "50" // Sets the amount of kills to get a Predator Missile default: 50
set z_random_1 "75" //Sets the amount of kills to get a Random Killstreak default: 75
set z_sentry "100" //Sets the amount of kills to get a Sentry Gun default: 100
set z_airstrike "125" //Sets the amount of kills to get a Airstrike default: 125
set z_random_4 "150" //Sets the amount of kills to get a Random Killstreak X4 default: 150
set z_sub "175" //Sets the amount of kills to get a Sub Team default: 175
set z_vision "250" //Sets the amount of kills to get a Vision Restorer default: 250
set z_super "275" //Sets the amount of kills to get a super Airstrike default: 275
set z_lmg "300" //Sets the amount of kills to get a LMG Team default: 300
set z_overwatch "400" //Sets the amount of kills to get a Overwatch default: 400
set z_nuke "650" //Sets the amount of kills to get a Tactical Nuke default: 650

//////////////////////////////////////////////////
// MAP ROTATION	TIPS				//
//////////////////////////////////////////////////
//						//
//Example: sv_maprotation "map mp_rust map mp_" //
//						//
//mp_afghan       - Afghan			//
//mp_derail       - Derail			//
//mp_estate       - Estate			//
//mp_favela       - Favela			//
//mp_highrise     - Highrise			//
//mp_invasion     - Invasion			//
//mp_checkpoint   - Karachi			//
//mp_quarry       - Quarry			//
//mp_rundown      - Rundown			//
//mp_rust         - Rust			//
//mp_boneyard     - Scrapyard			//
//mp_nightshift   - Skidrow			//
//mp_subbase      - Sub Base			//
//mp_terminal     - Terminal			//
//mp_underpass    - Underpass			//
//mp_brecourt     - Wasteland			//
//						//
//// DLC1 STIMULUS ///////////////////////////////
//						//
//mp_complex      - Bailout			//
//mp_crash        - Crash			//
//mp_overgrown    - Overgrown			//
//mp_compact      - Salvage			//
//mp_storm        - Storm			//
//						//
//// DLC2 RESURGENCE /////////////////////////////
//						//
//mp_abandon      - Carnival			//
//mp_fuel2        - Fuel			//
//mp_strike       - Strike			//
//mp_trailerpark  - Trailer Park		//
//mp_vacant       - Vacant			//
//						//
//// DLC3 FOURDELTAONE ///////////////////////////
//						//
//oilrig	  - Oilrig			//
//invasion	  - BurgerTown			//
//iw4_credits	  - Its Basicly A Cube		//
//gulag		  - Gulag			//
//contingency	  - Contingency			//
//so_ghillies	  - Pripyat			//
//						//


set sv_mapRotation "map mp_afghan map mp_estate map mp_abandon map mp_nightshift map mp_overgrown map mp_rust map mp_trailerpark map mp_boneyard map mp_quarry map mp_compact map mp_underpass map mp_highrise map mp_strike map mp_derail map mp_terminal map mp_brecourt map mp_subbase map mp_checkpoint map mp_favela map mp_invasion map mp_vacant map mp_crash map mp_storm map mp_fuel2"

Please Post Questions and Comments below and i will get to them I also take suggestions.

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Опубликовано:
I wonder what's going to be in V2. Awesome Features so far!

No this is going to be V1.8 Full But if I do make a V2 It will bring lots of new features but that's probably what 6-9 months from now.

Holy damn. I can't wait that long for 2.0 >_> but something should be added is Votemap.

Опубликовано:
  • Автор
I wonder what's going to be in V2. Awesome Features so far!

No this is going to be V1.8 Full But if I do make a V2 It will bring lots of new features but that's probably what 6-9 months from now.

Holy damn. I can't wait that long for 2.0 >_> but something should be added is Votemap.

Well don't worry there will be a V1.9 that will probably be in 2-3 months and that will add more features and yes I am thinking of adding a Votemap.

Опубликовано:
I wonder what's going to be in V2. Awesome Features so far!

No this is going to be V1.8 Full But if I do make a V2 It will bring lots of new features but that's probably what 6-9 months from now.

Holy damn. I can't wait that long for 2.0 >_> but something should be added is Votemap.

Well don't worry there will be a V1.9 that will probably be in 2-3 months and that will add more features and yes I am thinking of adding a Votemap.

Okay great! I also have another question can you change they Ray Gun to Semi-auto?

Опубликовано:
Some things I would like to see:

Map vote (you already know)

Buy Attachments (maybe)

more than 1 box (people hog the box all the time)

Just some ideas for now.. gonna think of some more..

I actually have both of those done in my modified mod.

Опубликовано:
ToolBox that's good mind updating it with 1.8 :3

Something else I noticed sometimes players don't spawn in the match and are just "stuck" in Spectator but they're in "Humans" so... ya.

Thats supposed to be like that. I have also fixed that in my modded mod.

Опубликовано:
  • Автор
Some things I would like to see:

Map vote (you already know)

Buy Attachments (maybe)

more than 1 box (people hog the box all the time)

Just some ideas for now.. gonna think of some more..

Yea idk about more than 1 box because there is so much code just for one box and with moving random boxes it's a hassle so I don't really want to add another box. Map voting yes I want to implement that maybe tools you can give me the code and ill put you in the credits for making the code. Buy attachments I've been thinking about and I'm gonna have to say since there is already an upgrade that does that although I am thinking of another solution. Maybe when you upgrade you could get a random attachment idk.

Опубликовано:
  • Автор
ToolBox that's good mind updating it with 1.8 :3

Something else I noticed sometimes players don't spawn in the match and are just "stuck" in Spectator but they're in "Humans" so... ya.

That is supposed to be like that. I have also fixed that in my modded mod.

That seems to happen when you die in the Predator Missile this only happens to me when I die in the Predator the only possible solution I see is making the player have infinite health while in the predator and when he comes back out since the zombies will be around he will go down anyways that is just the solution I want to implement.

Опубликовано:

Another thing you (i did fix) have to fix is the OP-Guns. (FT and RG) Anytime you shoot at the ground or shoot at the zombies that are right on top of you you die because of self damage. as soon as you shoot BAM you dead. When I say I fixed it I just added infinite health to the player if they get either of those weapons. I remember 1.5 you couldnt hurt yourself at all...

Опубликовано:
  • Автор
Another thing you (i did fix) have to fix is the OP-Guns. (FT and RG) Anytime you shoot at the ground or shoot at the zombies that are right on top of you you die because of self damage. as soon as you shoot BAM you dead. When I say I fixed it I just added infinite health to the player if they get either of those weapons. I remember 1.5 you couldnt hurt yourself at all...

Oh Ive already fixed this for the Raygun by lowering it's radius I'll just do the same with the flamethrower to.

So this should be taken care of :D

Опубликовано:

Woops I mis phrased my "glitch" yes you knew about it but I meant the match just started and the person couldn't spawn in. Until he left the game, and you can't kick people on aRev >_> so.. Ya. And maybe a 2.0 update I might suggest let it be like Ascension where 2 players spawn on 2 different sides and until 1 side gets the power they can't "get" to each other. Possible?

Опубликовано:
  • Автор
Woops I mis phrased my "glitch" yes you knew about it but I meant the match just started and the person couldn't spawn in. Until he left the game, and you can't kick people on aRev >_> so.. Ya. And maybe a 2.0 update I might suggest let it be like Ascension where 2 players spawn on 2 different sides and until 1 side gets the power they can't "get" to each other. Possible?

That is very possible.

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