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[Release]AI Zombies eXtreme V1.9 Beta

Опубликовано:

Hello Zombiefan564 Here,

I have an announcement for AI Zombies eXtreme, as many of you know this mod takes a tremendous amount of time to actually do.. and well frankly this has been getting too boring for me. I just feel like it's just a waste of time, so version 1.9 will be the FINAL version of the mod. I will be working on the other things soon.

Sincerely Zombiefan564 :cry:

 

This is my mod AI Zombies eXtreme :evil:

It is a zombie mod that I have developed Yes i'm finally moving it to FourDeltaOne.

 

Features:

Random Box

Zombies with heads

Bonus Drops

Pack-A-Punch

Killstreaks

 

Random Box:

The Random Box costs $950 to use.

You basically get a Random Weapon.

You cannot use it when having a Death Machine this is to stop the glitching of getting 3 or more guns.

 

Zombies:

Zombies have heads and are enemy team models.

Zombies do 50 damage per hit when hitting the zombie does a knifing animations.

Zombies have animations.

Zombies can move around the map without seeing you (note some maps are not supported yet bit I will finish them all in the final release.

Zombies increase in health and numbers the higher the round is.

Zombies will now start using a new spawning system that spawns zombies where the players position is.

 

Killsteaks:

At 50 kills You get a Predator Missile

At 75 You get a Random Killstreaks

At 100 you get a Sentry Gun

At 125 you get an Airstike (This fires 20mm, 40mm and 105mm rounds alternating between the 3)

At 150 you get 4 Random Killstreaks

At 175 you get a Sub Team (This spawns a helping bot witch has an SMG to help you)

At 250 you get a Vision Restorer (This only works on some maps witch are dark this can also help resetting the nuke vision)

At 275 you get a Super Airstrike (Is a normal airstrike accepts it fires much more much quicker and fires Stingers, Rpgs, and Javelins)

At 300 you get an LMG Team (Basically a bot witch fires an LMG)

At 500 you get a Mega Strike

At 650 you get a Tactical Nuke (Basically ending the current round and killing all zombies Does not end game )

At 1000 you get a Personal Bot

Maps Supported:

Afghan

Derail

Estate

Favela

Highrise

Invasion

Karachi

Quarry(V1.9 Fixed)

Rundown

Rust

Scrapyard

Skidrow

Sub Base

Terminal

Underpass

Wasteland

Bailout

Salvage

Storm

Carnival

Strike

Trailer Park

Vacant

Overgrown

Crash

Safehouse(V1.9) http://fourdeltaone.net/viewtopic.php?f=17&t=7843

Village(V1.9) http://fourdeltaone.net/viewtopic.php?f=17&t=8223

Arcadia(V1.9) http://fourdeltaone.net/viewtopic.php?f=17&t=8015

Airport(V1.9) http://fourdeltaone.net/viewtopic.php?f=17&t=7856

Oilrig(V1.9)

Contingency(V1.9)

Gulag(V1.9)

Pripyat(V1.9)

Burger Town(V1.9)

ALL MAPS *will be* SUPPORTED :D *on release*

 

Gametypes:

  • Normal
    DOA (Added by typing "z_doa 1")
    DOA Thirdperson (Added by typing "z_doa 2")

 

Current Version: V1.8.1

 

V1.8 Changes

  • New Maps:
    Highrise High Hilton
    Top of a hotel with a pool.
    Highrise 2 The Twin Buildings
    Fit with Elevators and Ziplines.
    Fuel
    Overgrown
    Bailout
    Crash
    You now earn XP for killing zombies
    Better dedicated server support
    New Sounds
    Custom gun textures
    Zombies move without seeing you
    New box called the killstreak box allows you to buy a random killstreak for 200 bonus points.
    No more Mustang and Sally
    Finally Fixed the Revive System
    Buying Last Stand Pro and then using it and dieing again will no longer kill you.
    Changed the predator Missile
    Better Hud that works on all resolutions.
    You can now upgrade the RPG
    Airdrops are back since the revive works now.
    And lots of other changes I can't remember

 

V1.8.1 Changes

  • Fixed Parent Script Variable Error
    Removed the XP Hud but you still earn XP
    And other small changed.

 

V1.9 Changes

  • New Dead Ops Support thanks to Ebay.

New Safehouse map thanks to momo5502

Fix of the randomly dieing min middle of round glitch.

New Quarry

Arcadia

Added MapEdits for Afghan and Derail

Redid all the airstrikes and make them more realistic

Helping Bots move

Added a Personal bot with 1000 kills basically like the DOA Chicken

How to load the mod:[/b]

Client: Put in console fs_game "mods\ai2";vid_restart

Server: Please so this topic http://fourdeltaone.net/viewtopic.php?f=7&t=2151

 

Credits:

[115]Death or Zombiefan564

Nukem for making the First AI Zombie mod witch started this(Some of his code is still AI Zombies eXtreme so he will live on. ;)

Rendflex, Yomato, and se7en_u for Animations

[115]YoDaddy

[115]DontHate

Ebay for DOA View

momo5502 For Safehouse Map & Village Map

Apadayo For Arcadia

Drakulix For Airport

Dasfonia for some Preview and Load Screens

 

Download: AI Zombies eXtreme V1.8 Beta

Size: 80.4 MB

http://www.mediafire.com/?ltotp80bamuhkx9

 

Download: AI Zombies eXtreme V1.8.1 Full Version

Size: 96 MB

http://www.mediafire.com/?ed195i7axfjrzm9

 

Download: AI Zombies eXtreme V1.9 Beta

Size: 152.15 MB

http://www.mediafire.com/?j7r2707t1g1x02b

 

Download: AI Zombies eXtreme V1.8.1 Server

Size: 274KB

Recommended that you use this if you are going to host a server.

////////////////////////////////////////////////////////////
///  	fourDeltaone IW4M Server Configuration file for AI Zombies eXtreme 	 ///
////////////////////////////////////////////////////////////

set sv_hostname "ServerName" 	// Please put a server host name here

//////////////////////////////////////////////////
// INFO						//
//////////////////////////////////////////////////

sets _Admin "Admin"				// Your username.
sets _Email "youreamil@.com"		// E-mail address. you can leave blank
sets _Website "http://fourdeltaone.net"		// Website
sets _Location "Location"			// Location

set sv_master2 "master.alterrev.net"		// aRev client (sv_master2 "" to disable this)
set sv_master3 "server.iw4play.de"		// IW4Play Client (sv_master3 "" to disable this)


//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION			//
//////////////////////////////////////////////////

set rcon_password "" 				// Access to your server to change stuff remotely. empty = disabled
set privateMatch_serverPassword "" 		// Password Protected Game. Leave blank if you want players to join
set sv_allowClientConsole "1"			// Enable or Disable players ability to access server commands
set party_maxplayers "8"			// Maximum players that can't enter server
set sv_maxPing "300" 				// maximum ping allowed, any higher and players will get kicked.( If you get server is for low ping players only, set this to 0 )
set sv_timeout "20" 				// Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
set sv_reconnectlimit "3" 			// How many times you can try to reconnect
set g_inactivity "0" 				// Enable or Disable auto kick feature for idle/AFK players
set g_inactivitySpectator "0" 			// time in seconds before a spectator gets kicked
set g_logSync "1" 				// 1 = always flush games_mp.log, 0 = only flush on game end
set g_log "games_mp.log" 			// Gamelog filename
set com_logFilter "1"				// Removes ~95% of unneeded lines from the log.
set sv_pure "0"					// verifying cilent files
set sv_sayName "^7Console" 			// name server-side 'say' commands show up as
set iw4m_suicideMsg "1"				// custom suicide messages
set sv_floodProtect "3"				// Chat Spam Protection
set sv_kickBanTime "300"			// Kick Ban Duration. Time before player can re-join the server after getting kicked.
set iw4m_secure "1"				// Enable checking of 'clean' client status
set iw4m_remoteKick "1"				// Allow the master server to kick unclean clients automatically

set g_gametype "war" 				//Choose a gametype from the list above.

set scr_player_forcerespawn "1" 		// Players respawn automatically after being fragged
set scr_thirdperson "0" 			// third-person mode
set scr_game_hardpoints "1" 			// Enable/Disable Killstreak rewards
set scr_hardpoint_allowhelicopter "1"		// Allow Attack Helicopters
set scr_hardpoint_allowuav "1"			// Allow UAV
set scr_hardpoint_allowartillery "1"		// Allow Airstrikes
set scr_game_perks "1" 				// Allow players to have perks
set scr_game_allowkillcam "1" 			// Allow Killcam.
set scr_nukeTimer "10"				// Timer when nuke goes off
set scr_diehard "1" 				// die-hard mode
set scr_teambalance "1" 			// Enable or Disable auto balance.

set scr_game_spectatetype "2" 			// Allow Spectators. 0 = Disabled, 1 = Team/Player only, 2 = Free
set scr_player_suicidespawndelay "0" 		// Wait before you respawn if you committed suicide.
set scr_player_sprinttime "4"			// Sprint time, duration a player can run.

//////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_dm_scorelimit "10000"			// Score limit to win the game.
set scr_dm_timelimit "15" 			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_dm_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dm_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_dm_promode "0" 

set scr_war_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_war_waverespawndelay "0" 		// Duration is seconds before the first respawn in each round.
set scr_war_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_war_promode "0" 			
set scr_war_roundlimit "1" 			// Rounds per game.
set scr_war_winlimit "1" 			// amount of wins needed to win a round-based game

////////Mod Configuration //////////
set g_speed "190" // Sets the moving speed at witch the player moves at
set g_hardcore "1" // Sets to remove the hud I highly recommend to put this to 1 because if you put it to 0 it messes up the hud
set scr_diehard "1" // Sets to revive
set g_ScoresColor_Allies "0 1 0 0" // Chat Color
set g_TeamColor_Allies "0 1 0 0" // Chat Color
set scr_teambalance "0" // Sets player balance do not change this or it will mess everything up
set scr_war_timelimit "0" // Timelimit please put at 0
set scr_war_scorelimit "0" Scorelimit please put at 0
set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'
set scr_war_numlives "0" // number of lives
set scr_war_promode "0" // unknown
set scr_war_roundlimit "1" // maximum amount of rounds
set scr_war_winlimit "1" // amount of wins needed to win a round-based game
set z_dedicated "1" // Sets if dedicated server if not set to 0 usually to 1 since you are hosting a server it just disables slowmo and custom sounds
set z_money "500" // Sets starting money default: 500
set z_endgame "1" // Sets if everyone dies game restarts should be left on
set z_find "1" // Used in development only do not change
/////////Killstreaks Configuration Section///////////////
set z_25 "25" // Sets when to say the player has a 25 killstreak or whatever number this is set to
set z_predator_missile "50" // Sets the amount of kills to get a Predator Missile default: 50
set z_random_1 "75" //Sets the amount of kills to get a Random Killstreak default: 75
set z_sentry "100" //Sets the amount of kills to get a Sentry Gun default: 100
set z_airstrike "125" //Sets the amount of kills to get a Airstrike default: 125
set z_random_4 "150" //Sets the amount of kills to get a Random Killstreak X4 default: 150
set z_sub "175" //Sets the amount of kills to get a Sub Team default: 175
set z_vision "250" //Sets the amount of kills to get a Vision Restorer default: 250
set z_super "275" //Sets the amount of kills to get a super Airstrike default: 275
set z_lmg "300" //Sets the amount of kills to get a LMG Team default: 300
set z_overwatch "400" //Sets the amount of kills to get a Overwatch default: 400
set z_nuke "650" //Sets the amount of kills to get a Tactical Nuke default: 650

//////////////////////////////////////////////////
// MAP ROTATION	TIPS				//
//////////////////////////////////////////////////
//						//
//Example: sv_maprotation "map mp_rust map mp_" //
//						//
//mp_afghan       - Afghan			//
//mp_derail       - Derail			//
//mp_estate       - Estate			//
//mp_favela       - Favela			//
//mp_highrise     - Highrise			//
//mp_invasion     - Invasion			//
//mp_checkpoint   - Karachi			//
//mp_quarry       - Quarry			//
//mp_rundown      - Rundown			//
//mp_rust         - Rust			//
//mp_boneyard     - Scrapyard			//
//mp_nightshift   - Skidrow			//
//mp_subbase      - Sub Base			//
//mp_terminal     - Terminal			//
//mp_underpass    - Underpass			//
//mp_brecourt     - Wasteland			//
//						//
//// DLC1 STIMULUS ///////////////////////////////
//						//
//mp_complex      - Bailout			//
//mp_crash        - Crash			//
//mp_overgrown    - Overgrown			//
//mp_compact      - Salvage			//
//mp_storm        - Storm			//
//						//
//// DLC2 RESURGENCE /////////////////////////////
//						//
//mp_abandon      - Carnival			//
//mp_fuel2        - Fuel			//
//mp_strike       - Strike			//
//mp_trailerpark  - Trailer Park		//
//mp_vacant       - Vacant			//
//						//
//// DLC3 FOURDELTAONE ///////////////////////////
//						//
//oilrig	  - Oilrig			//
//invasion	  - BurgerTown			//
//iw4_credits	  - Its Basicly A Cube		//
//gulag		  - Gulag			//
//contingency	  - Contingency			//
//so_ghillies	  - Pripyat			//
//						//


set sv_mapRotation "map mp_afghan map mp_estate map mp_abandon map mp_nightshift map mp_overgrown map mp_rust map mp_trailerpark map mp_boneyard map mp_quarry map mp_compact map mp_underpass map mp_highrise map mp_strike map mp_derail map mp_terminal map mp_brecourt map mp_subbase map mp_checkpoint map mp_favela map mp_invasion map mp_vacant map mp_crash map mp_storm map mp_fuel2"

Please Post Questions and Comments below and i will get to them I also take suggestions.

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Featured Replies

Опубликовано:

Hey, i am creating a dedicated server for this mod, and i need some help with the shortcut set-up. I create a server.cfg using the template provided, then i dont know what to do.

 

I know that to create a server, a shortcut is made and then a command line is added, what is the command line that has to be added for the server to load the mod? because i added "fs_game mods/ai2" (with z_svr_ai2.iwd in it) and it loads a standard tdm??? Help plz :)

Опубликовано:

Great mod zombiefan, I have 2 servers running 24/7 with v1.8.1 your mod on. Through the weeks of hosting, though, I've noticed a few bugs.

 

1. I've noticed that on rust and terminal with about 7 or 8 people on, pages and pages of this shows in the console. After a couple of minutes of these errors everyone on the server disconnects simultaneously. Is there away to fix this by setting some higher limit in the config or is this just a fixable glitch in the mod?

 

[  39935207] Error: ** Too many entities 602 > 600 to efficiently cache snapshot data. ***
[  39935209] Error: ** Too many entities 612 > 600 to efficiently cache snapshot data. ***
[  39935338] Error: ** Too many entities 616 > 600 to efficiently cache snapshot data. ***
[  39935377] Error: ** Too many entities 618 > 600 to efficiently cache snapshot data. ***
[  39935379] Error: ** Too many entities 620 > 600 to efficiently cache snapshot data. ***
[  39935483] Error: ** Too many entities 628 > 600 to efficiently cache snapshot data. ***
[  39935485] Error: ** Too many entities 633 > 600 to efficiently cache snapshot data. ***
[  39935566] Error: ** Too many entities 639 > 600 to efficiently cache snapshot data. ***
[  39935569] Error: ** Too many entities 648 > 600 to efficiently cache snapshot data. ***
[  39936003] Error: ** Too many entities 641 > 600 to efficiently cache snapshot data. ***
[  39936005] Error: ** Too many entities 631 > 600 to efficiently cache snapshot data. ***
[  39936077] Error: ** Too many entities 623 > 600 to efficiently cache snapshot data. ***
[  39936080] Error: ** Too many entities 615 > 600 to efficiently cache snapshot data. ***
[  39936175] Error: ** Too many entities 605 > 600 to efficiently cache snapshot data. ***
[  39936206] Error: ** Too many entities 657 > 600 to efficiently cache snapshot data. ***
[  39936211] Error: ** Too many entities 615 > 600 to efficiently cache snapshot data. ***
[  39936214] Error: ** Too many entities 652 > 600 to efficiently cache snapshot data. ***

 

2. Just a small little detail I noticed in the log again. It shows up every so often but doesn't cause any sort of damage. I'd just like to know of how to get rid of it or for you to fix it in the mod.

 

[  39906325] WARNING: capping acceleration to speed / sec for vehicle '1105'

 

3. Just a small last question. Since I run 2 instances of your mod from the same folder they use the same console_mp.log. Is there a way to change the file name of that log for one server to say console_mp2.log?

 

Thanks for reading. I can't wait for version 1.9, good luck!

Опубликовано:

3. Just a small last question. Since I run 2 instances of your mod from the same folder they use the same console_mp.log. Is there a way to change the file name of that log for one server to say console_mp2.log?

 

Thanks for reading. I can't wait for version 1.9, good luck!

 

just make two different shortcuts for your server and add the parameter for the fs_game mods\modname2 or so on if you wanna create more than 2 instances. It will have different mp_logs in each separately since they are being run in separate modnames folder...

Опубликовано:

 

Yes, but that will make the game type name for the servers different.

it's just a matter of aizombie1, aizombie2, aizombie3 and so on... still perfectly acceptable.

 

I guess I'll just add like a space in the name or something. Although a way to change the log name would be nice.

Опубликовано:

3. Just a small last question. Since I run 2 instances of your mod from the same folder they use the same console_mp.log. Is there a way to change the file name of that log for one server to say console_mp2.log?

 

Thanks for reading. I can't wait for version 1.9, good luck!

 

Go into your server config file for each instance and change g_log to something else. Since I run multiple servers, I have the log name the port of the server.

 

set g_log "28961.log"

 

Now each server instance (assuming you have a different config file for each, as you should) will have its own log file.

Опубликовано:
Tom":6tezs7m0]

3. Just a small last question. Since I run 2 instances of your mod from the same folder they use the same console_mp.log. Is there a way to change the file name of that log for one server to say console_mp2.log?

 

Thanks for reading. I can't wait for version 1.9, good luck!

 

Go into your server config file for each instance and change g_log to something else. Since I run multiple servers, I have the log name the port of the server.

 

set g_log "28961.log"

 

Now each server instance (assuming you have a different config file for each, as you should) will have its own log file.

 

Well I did that but only the games_mp.log changed, I just went and created two differently named mod folders to separate each server completely.

Опубликовано:

Hey, this mod is awesome! But I got a little problem. :/

When I want to host this mod in a private match so I can play with 2 friends my game freezes after 5-10 rounds. When my friend hosts the match it already freezes in round 2. Any idea how to fix this?

Thanks for your help :)

(Sorry for my bad english I'm german ^^)

  • 4 weeks later...
Опубликовано:

Iam hosting a server using v1.8.1 version this mod, I always got the error message and then crashed after a day or two.

The error is : Script runtime error (see console for details) exceeded maximum number of parent script variables

Can anybody teach me how to fix this problem?

or is it a buy going to be fixed on next version v9?

Thanks

Опубликовано:

Dear zombiefan.

 

Whenever i start up iw4m i get an error saying that i didnt watch the whole video?

but u never explained anything or made a video how to made it not work?

So i cant play 1.9 of iw4m now :(

Respond if u now wat to do? :)

Опубликовано:
Dear zombiefan.

 

Whenever i start up iw4m i get an error saying that i didnt watch the whole video?

but u never explained anything or made a video how to made it not work?

So i cant play 1.9 of iw4m now :(

Respond if u now wat to do? :)

Why would you ever use aRev?

Опубликовано:
Dear zombiefan.

 

Whenever i start up iw4m i get an error saying that i didnt watch the whole video?

but u never explained anything or made a video how to made it not work?

So i cant play 1.9 of iw4m now :(

Respond if u now wat to do? :)

Why would you ever use aRev?

How do u mean haha? I just installed fd1 and never Atlerrevolution or alteriw before? But how can i solve it ^^

Опубликовано:
Dear zombiefan.

 

Whenever i start up iw4m i get an error saying that i didnt watch the whole video?

but u never explained anything or made a video how to made it not work?

So i cant play 1.9 of iw4m now :(

Respond if u now wat to do? :)

Why would you ever use aRev?

How do u mean haha? I just installed fd1 and never Atlerrevolution or alteriw before? But how can i solve it ^^

Hmm... you downloaded a bad torrent. Replace this with the one in your folder.[attachment=0]localization.rar[/attachment]

Опубликовано:

hi your mod has much bug and tested it with my server and you kill the zombie run xdd SIGEN Map hinrse something like that is very small XD but good job though I have to use the 1.8

Опубликовано:
  • Автор
Why is it when you get a weapon from the box and try to use it, it switches you to a handgun?

Make sure you load the mod if you are joining a friend because it has modified weapon files

And do not use The V1.9 for server use I'll release a server version soon.

Опубликовано:

Looking forward to the server version of v1.9...

 

In the meantime, got a question on how to load Oilrig, Contingency, Gulag, Pripyat, and Burger Town in v1.9. Oilrig loads fine with "/devmap oilrig" from the console. Loading any of the other 3 gets the map, but no zombies or boxes spawn. Match starts and about 1 or 2 seconds later the round ends successfully without anything happening.

Опубликовано:
Looking forward to the server version of v1.9...

 

In the meantime, got a question on how to load Oilrig, Contingency, Gulag, Pripyat, and Burger Town in v1.9. Oilrig loads fine with "/devmap oilrig" from the console. Loading any of the other 3 gets the map, but no zombies or boxes spawn. Match starts and about 1 or 2 seconds later the round ends successfully without anything happening.

Then the map wasn't implemented.

Опубликовано:
  • Автор
Looking forward to the server version of v1.9...

 

In the meantime, got a question on how to load Oilrig, Contingency, Gulag, Pripyat, and Burger Town in v1.9. Oilrig loads fine with "/devmap oilrig" from the console. Loading any of the other 3 gets the map, but no zombies or boxes spawn. Match starts and about 1 or 2 seconds later the round ends successfully without anything happening.

Then the map wasn't implemented.

Yes some maps I am still unable to do and right now I have a very busy schedule.

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