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Опубликовано:

Well,

as promodlive_v3.3 is using custom .menu files and weapon files, it's pretty much non-useable on 'public' servers at the moment.

Reason is: players seems to be too lazy to reconnect to the server or just don't know about the issue that custom menu and weapon files aren't loaded properly on 'first connect'.

So i decided to release a version without custom menu files and weapon files for public servers. (besides frag_grenade_mp)

Therefore it uses the 'old' menu.

 

For clan wars, i'd advise you to use promodlive v3.3. (which i'll release pretty soon too, in case you are no beta tester)

 

Changelog since promodv3.2_war: (not complete though)

- menu bugs in ready-up period fixed (menu was disappearing sometimes)
- bot in strat mode (private match only)
- cars wont explode anymore when you jump on the roof
- fixed a nasty bug related to bomb dropping
- no ambient sounds 
- removed particles in the air
- ghillie suit for sniper removed
- knife round fixed ('late connectors were able to get weapons...)
- some damage adjustments: e.g.: lower damage at long range for ump45
- fixed the rar 'no-crosshair' issue in softcore
- mod should be fully HC compatible now
- proper 'wallbang' detection (much more accurate than bullettrace()....)
- players can change stance while planting now
- 3d waypoint icons (indicating bombsides) removed
- fixed a bug which made it possible to bypass class limits
- fixed bug where players where able to throw nades, flashes and smoke while in strat time
- fixed the grey scorePopup in match mode, its yellow now too
- fixed the red -5 in on teamkill, it's shown correctly now
- disabled nade cooking
- player can't destroy destructibles (e.g. cars, propane tanks, explosive barrels) anymore while in strat time
- reduced damage range of protane tanks, especially of the big ones (e.g. the one on highrise on top of the elevator )

 

You would most likely run your server in custom_public mode. So you have to set

set promod_mode "custom_public"

in your server.cfg.

custom_public mode is customizable by editing the custom_public.gsc in z_custom_ruleset.iwd

 

This would be the most relevant settings (in case you're running SnD):

main()
{
// custom_public ruleset, promodlive_v3.2b
// boolean logic, 0 = false, 1 or higher = true

// sd
game["PROMOD_KNIFEROUND"] = 0; // [0-1] (disabled / enabled)
setDvar( "scr_sd_bombtimer", 45 ); // [1->] (seconds)
setDvar( "scr_sd_defusetime", 7 ); // [1->] (seconds)
setDvar( "scr_sd_multibomb", 0 ); // [0-1] (everyone can plant)
setDvar( "scr_sd_numlives", 1 ); // [0->] (amount of lives)
setDvar( "scr_sd_planttime", 5 ); // [1->] (seconds)
setDvar( "scr_sd_playerrespawndelay", 0 ); // [0->] (seconds)
setDvar( "scr_sd_roundlimit", 23 ); // [0->] (points)
setDvar( "scr_sd_roundswitch", 4 ); // [0->] (points)
setDvar( "scr_sd_scorelimit", 0 ); // [0->] (points)
setDvar( "scr_sd_winlimit", 12);  //[0->] (rounds)
setDvar( "scr_sd_timelimit", 1.75 ); // [0->] (minutes)
setDvar( "scr_sd_waverespawndelay", 0 ); // [0->] (seconds)

 

Video: (which just shows some changes...)

 

 

Instructions: extract the .zip and place both .iwd's in the same folder on your server, e.g.: mods/promodlive_v3.2b

 

EDIT: 29.10 (Rev. 153).: renamed the z_custom_ruleset.iwd to z_svr_custom_ruleset.iwd so that it doesn't get downloaded...

Don't remove the _svr_ respectively z_svr infront of the .iwd names if you don't wont them to get downloaded to the client on connect.

EDIT: 19.11 (Rev. 157).:

fixed the cg_fovScale issues

 

credits:

tehwhynot, P.Ness, ScareD, dekart811, lmaobox, iAegle, the cod4 Promodlive dev Team, banz

 

virustotal: https://www.virustotal.com/file/de3bd51 ... 353341635/

Featured Replies

Опубликовано:
It's me, or there is a little delay on the Deagle reloading ? :o

 

There shouldn't be any, as there aren't any changes regarding reloading...

 

Did you look ? There is one, I'm pretty sure :D

Опубликовано:
  • Автор
It's me, or there is a little delay on the Deagle reloading ? :o

 

There shouldn't be any, as there aren't any changes regarding reloading...

 

Did you look ? There is one, I'm pretty sure :D

Yes, it's exactly the same as in vanilla. But yeah, there is some delay compared to magnum etc. until the reload animation starts after you fired the last bullet of a magazine, but that's not caused by the mod.

 

It might be adjustable through the weapon file though.

Опубликовано:

thanks for this

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