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Опубликовано:

Well,

as promodlive_v3.3 is using custom .menu files and weapon files, it's pretty much non-useable on 'public' servers at the moment.

Reason is: players seems to be too lazy to reconnect to the server or just don't know about the issue that custom menu and weapon files aren't loaded properly on 'first connect'.

So i decided to release a version without custom menu files and weapon files for public servers. (besides frag_grenade_mp)

Therefore it uses the 'old' menu.

 

For clan wars, i'd advise you to use promodlive v3.3. (which i'll release pretty soon too, in case you are no beta tester)

 

Changelog since promodv3.2_war: (not complete though)

- menu bugs in ready-up period fixed (menu was disappearing sometimes)
- bot in strat mode (private match only)
- cars wont explode anymore when you jump on the roof
- fixed a nasty bug related to bomb dropping
- no ambient sounds 
- removed particles in the air
- ghillie suit for sniper removed
- knife round fixed ('late connectors were able to get weapons...)
- some damage adjustments: e.g.: lower damage at long range for ump45
- fixed the rar 'no-crosshair' issue in softcore
- mod should be fully HC compatible now
- proper 'wallbang' detection (much more accurate than bullettrace()....)
- players can change stance while planting now
- 3d waypoint icons (indicating bombsides) removed
- fixed a bug which made it possible to bypass class limits
- fixed bug where players where able to throw nades, flashes and smoke while in strat time
- fixed the grey scorePopup in match mode, its yellow now too
- fixed the red -5 in on teamkill, it's shown correctly now
- disabled nade cooking
- player can't destroy destructibles (e.g. cars, propane tanks, explosive barrels) anymore while in strat time
- reduced damage range of protane tanks, especially of the big ones (e.g. the one on highrise on top of the elevator )

 

You would most likely run your server in custom_public mode. So you have to set

set promod_mode "custom_public"

in your server.cfg.

custom_public mode is customizable by editing the custom_public.gsc in z_custom_ruleset.iwd

 

This would be the most relevant settings (in case you're running SnD):

main()
{
// custom_public ruleset, promodlive_v3.2b
// boolean logic, 0 = false, 1 or higher = true

// sd
game["PROMOD_KNIFEROUND"] = 0; // [0-1] (disabled / enabled)
setDvar( "scr_sd_bombtimer", 45 ); // [1->] (seconds)
setDvar( "scr_sd_defusetime", 7 ); // [1->] (seconds)
setDvar( "scr_sd_multibomb", 0 ); // [0-1] (everyone can plant)
setDvar( "scr_sd_numlives", 1 ); // [0->] (amount of lives)
setDvar( "scr_sd_planttime", 5 ); // [1->] (seconds)
setDvar( "scr_sd_playerrespawndelay", 0 ); // [0->] (seconds)
setDvar( "scr_sd_roundlimit", 23 ); // [0->] (points)
setDvar( "scr_sd_roundswitch", 4 ); // [0->] (points)
setDvar( "scr_sd_scorelimit", 0 ); // [0->] (points)
setDvar( "scr_sd_winlimit", 12);  //[0->] (rounds)
setDvar( "scr_sd_timelimit", 1.75 ); // [0->] (minutes)
setDvar( "scr_sd_waverespawndelay", 0 ); // [0->] (seconds)

 

Video: (which just shows some changes...)

 

 

Instructions: extract the .zip and place both .iwd's in the same folder on your server, e.g.: mods/promodlive_v3.2b

 

EDIT: 29.10 (Rev. 153).: renamed the z_custom_ruleset.iwd to z_svr_custom_ruleset.iwd so that it doesn't get downloaded...

Don't remove the _svr_ respectively z_svr infront of the .iwd names if you don't wont them to get downloaded to the client on connect.

EDIT: 19.11 (Rev. 157).:

fixed the cg_fovScale issues

 

credits:

tehwhynot, P.Ness, ScareD, dekart811, lmaobox, iAegle, the cod4 Promodlive dev Team, banz

 

virustotal: https://www.virustotal.com/file/de3bd51 ... 353341635/

Featured Replies

Опубликовано:
  • Автор

Oh damn, i forgot to rename the

z_custom_ruleset.iwd to z_svr_custom_ruleset.iwd so that it doesn't get downloaded...

 

Well, i've reuploaded the .zip, so just redownload it or rename the .iwd yourself.

  • 2 weeks later...
Опубликовано:
  • Автор
banz, my server don't load this promod after the second reconnection.

My mod folder is empty. Maybe for that doesn't work?

Someone can try it? IP server: 109.168.115.248:28960

Thanks alot ;)

 

Already pm'd you. No ambient sound and no particles in the air only seem to work when you have download support enabled.

Опубликовано:

tanxdfsdfsg

  • 2 weeks later...
Опубликовано:
  • Автор
banz, one question

set promod_mode match_mr10 doesn't work on 3.2b promod? If i put it, i got "server violation" message

Thanks

 

 

Just use an unedited _svr_promodlivev3.2b.iwd and the message won't appear...

 

Also, i fixed the cg_fovscale not setting issues (hopefully). Redownload the mod from first post.

Опубликовано:
  • Автор
Yes.. Promod.iwd not loaded

 

Uhmm, so you want to run match mode?

 

The mod has to be in mods/promodlive_v3.2b then. The .iwd has to be named _svr_promodlive_v3.2b.iwd and has to be unedited.. .

Опубликовано:

I put your originals .iwds to mods\promodv3.2b_war and wrote set promod_mode "match_mr12" in server.cfg.. Started up server but there is alwyas same error.. With strat, comp_public and custom_public modes it works normally..

Опубликовано:
  • Автор
I put your originals .iwds to mods\promodv3.2b_war and wrote set promod_mode "match_mr12" in server.cfg.. Started up server but there is alwyas same error.. With strat, comp_public and custom_public modes it works normally..

 

The mod has to be in mods/promodlive_v3.2b then. The .iwd has to be named _svr_promodlive_v3.2b.iwd and has to be unedited.. .

 

and not in mods\promodv3.2b_war.....

 

EDIT: checked the server and your folder names are definetly wrong:

 

 

.____.

 

mods/^0promod^1live^0v3.2b/z_svr_promodlive_v3.2b m2demo/iwm2_demo_07 mods/^0promod^1live^0v3.2b/_svr_bounce mods/^0promod^1live^0v3.2_war/z_svr_promodv3.2_war mods/^0promod^1live^0v3.2_war/z_svr_custom_ruleset

 

Remove the color codes and correct the folder structure/name. Also, don't put multiple .iwd's in mods/promodlive_v3.2b. There should just be the two .iwd's you can download in the first post and no bounce crap, if you want to run match mode.

Besides that the mod you're currently running is obviously edited.

Опубликовано:

Omg.. On server there are 2 cfg's and 2 folders with promod mods. First cfg is for public and it works perfectly with wrong folder's name and bounce mod. Second cfg is for war and it used "^0promod^1live^0v3.2_war" folder (before there was your original iwd's, but it didnt work so i put old 3.2 iwd's). So i was wrong only with folder's name..the rest i have done right

Опубликовано:

I thought if public works normally with changed folder's name, war should work normally with edited folder's name too.

 

Tomorrow I'll delete old 3.2-war iwd's, put your original 3.2b iwd's into the the folder and rename the folder to promodlive_v3.2b :)

Опубликовано:
  • Автор
I thought if public works normally with changed folder's name, war should work normally with edited folder's name too.

 

Reason being: Some clans edited the .iwds in the past changing various things, which made it kind of unfair for their opponents. Also, enforcing the same mod folder name makes it easier to distinguish between war and (edited) pub servers in the server browser.

 

Tomorrow I'll delete old 3.2-war iwd's, put your original 3.2b iwd's into the the folder and rename the folder to promodlive_v3.2b :)

 

Ok,it should work fine then. Report back if it doesn't. ;)

Опубликовано:
  • Автор
Ok, it works perfectly :D thx banz.. one question, can i call a pause on this mod? If i can, how ?

 

Good to hear that. And yes you can, as MAGIC said. Example: /bind F4 +mp_timeout

Calling timeouts will only work in match modes for obvious reason...

And your team will only be able to call one timeout per half.

  • 1 month later...

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