server.cfg нашего клана:
set fs_game mods/promodv3.2
set privateMatch_serverPassword "" // game password, leave empty for a public game
set scr_game_spectatetype "1" // 0 = spettatore fermo, 1 = spettatore squadra, 2 = spettatore tutti
set scr_teambalance "1"
//ALTERREVOLUTION
//set masterServerName "master.alterrev.net"
//aiw_secure 0
// QUERY INFORMATION
set sv_hostname "^2T^7|^1s* ^2'Promod 3.2' ^1[Public]"
sets _Website "gamershost.it"
sets _Location "Italy"
// NON-GAMEPLAY CONFIGURATION
set rcon_password "" // password for rcon, empty = disabled
set sv_maxPing "160" // maximum ping, any higher and players will get kicked
set g_inactivity "40" // time in seconds before a player gets kicked if not moving
set g_inactivitySpectator "300" // time in seconds before a spectator gets kicked
set g_log "games_mp.log" // game log file
set sv_maxclients "16"
set sv_sayName "^2T^7|^1s* ^7Clan" // name server-side 'say' commands show up as
//set sv_privateClients "0" //private slot
//BOT
set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
set logfile "1"
set sv_log_damage "1"
// BASE GAME CONFIGURATION
set scr_thirdperson "0" // third-person mode
set scr_game_hardpoints "1" // killstreaks, 1 = on
set scr_game_perks "1" // perks, obviously
set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow
set scr_diehard "0" // die-hard mode
// HARDCORE CONFIGURATION
//set g_hardcore "1"
//set ui_hud_hardcore "1"
//set scr_hardcore "1"
//set scr_player_maxhealth "30"
//set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared
//set scr_player_healthregentime "0"
// GAMETYPE CONFIGURATION
set g_gametype "sd" // Default gametype used when the gametype is not specified in the map rotation
// TEAM DEATHMATCH CONFIGURATION
set scr_war_scorelimit "15000"
set scr_war_timelimit "15" // timelimit, in minutes
set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'
set scr_war_numlives "0" // number of lives
set scr_war_promode "0" // unknown
set scr_war_roundlimit "1" // maximum amount of rounds
set scr_war_winlimit "1" // amount of wins needed to win a round-based game
// DEMOLITION CONFIGURATION
//set scr_dd_scorelimit "1"
set scr_dd_timelimit "6" // timelimit, in minutes
set scr_dd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dd_waverespawndelay "0" // wave spawning, might be more 'tactical'
set scr_dd_numlives "0" // number of lives
set scr_dd_promode "0" // unknown
set scr_dd_roundlimit "0" // maximum amount of rounds, 0 is 'until someone wins'
set scr_dd_winlimit "2" // amount of wins needed to win a round-based game
set scr_dd_roundswitch "1" // after X rounds, switch sides?
set scr_dd_bombtimer "45"
set scr_dd_defusetime "5"
set scr_dd_multibomb "0" // allow multiple people to 'have the bomb'?
set scr_dd_planttime "5"
// DOMINATION CONFIGURATION
set scr_dom_scorelimit "200"
set scr_dom_timelimit "15" // timelimit, in minutes
set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical'
set scr_dom_numlives "0" // number of lives
set scr_dom_promode "0" // unknown
set scr_dom_roundlimit "1" // maximum amount of rounds
set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
// FREE FOR ALL CONFIGURATION
set scr_dm_scorelimit "3000"
set scr_dm_timelimit "15" // timelimit, in minutes
set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dm_numlives "0" // number of lives
set scr_dm_promode "0" // unknown
// SEARCH & DESTROY CONFIGURATION
set scr_sd_scorelimit "1"
set scr_sd_timelimit "2.15" // timelimit, in minutes
set scr_sd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic and promod default, > 0 is X seconds
set scr_sd_waverespawndelay "5" // wave spawning, might be more 'tactical'
set scr_sd_numlives "1" // number of lives
set scr_sd_promode "0" // unknown
set scr_sd_roundlimit "" // maximum amount of rounds, 0 is 'until someone wins'
set scr_sd_winlimit "12" // amount of wins needed to win a round-based game
set scr_sd_roundswitch "3" // after X rounds, switch sides?
set scr_sd_bombtimer "45"
set scr_sd_defusetime "7"
set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'?
set scr_sd_planttime "5"
//v3.2 WAR
set promod_mode "match_mr12"
set promod_allow_wbhitmarker "1"
set promod_allow_winningkc "1"
set promod_allow_scopedelay "0"
set promod_strat_length "5.0"
set promod_allow_strattime "1"
set promod_allow_readyup "1"
set promod_allow_timeout "1"
set class_assault_limit "0"
set class_specops_limit "5"
set class_demolitions_limit "2"
set class_sniper_limit "2"
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_demolitions_allowdrop "0"
set class_sniper_allowdrop "1"
set scr_game_matchstarttime "20"
set scr_sd_waverespawndelay "5"
set sv_network_fps "1000"
set com_maxfps "125"
set cl_maxpackets "100"
set cl_packetdup "1"
set snaps "30"
set gc_fov "80"
//MAP ROTATION
sv_mapRotation "gametype sd map mp_crash gametype sd map mp_favela gametype sd map mp_highrise gametype sd map mp_invasion gametype sd map mp_checkpoint gametype sd map mp_nightshift gametype sd map mp_subbase gametype sd map mp_terminal gametype sd map mp_compact gametype sd map mp_strike gametype sd map mp_vacant gametype sd map mp_complex "
перезапустил сервер, но раунды начинаются без времени ожидания