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Chinese Derek

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  1. тему ответил в Chinese Derek пользователя Chinese Derek в Mods
    yeah but Meh, I just heard from somewhere that....you know what forget it. Thanks for all your help guys.
  2. тему ответил в Chinese Derek пользователя Chinese Derek в Mods
    self setclientDvar( "laserForceOn", 1 ); Use that. And dont use this dvar self setClientDvar("cg_drawFPS", 0); Because i like to see my Fps in game and others might aswell So that is not needed This is a good place to look at dvars and otherthings http://www.mpgh.net/forum/308-call-duty ... codes.html Thanks bro. But isnt MPGH "not-well-liked" here?
  3. тему ответил в Chinese Derek пользователя Chinese Derek в Mods
    This is good and way better and easier to use. The way you did it was like the way that some people did it back when alteriw was still up. You have a lot of dvars that you do not need like self.maxhealth = 39; self.health = self.maxhealth; Because if you have Edited the damage for the intervention then you will not need to do anything about the health. And these dvar you should not use setDvar( "cg_fov", 90); self setClientDvar("com_maxfps", 60); Reason are people normally use different Fovs like i use 80 because i like it better then 90 so by you making everyone use 90 fov will get annoying because i would have to change my fov everytime i spawn. And also you are capping people FPS at 60 like why would you do that what is the point i like to use 125 fps these are just my thoughts on your mod Ok, thanks for the feedback. Can you tell me why My laser won't work?
  4. тему ответил в Chinese Derek пользователя Chinese Derek в Mods
    Yeah its an old iSnipe mod I'm too lazy to make it better
  5. тему добавил Chinese Derek в Mods
    Whenever I use this iSnipe code, my laser dvar won't work? Here's my rank_gsc, my BASE code #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; QuickScope() { self endon ( "disconnect" ); self endon ( "death" ); self notifyOnPlayerCommand("[{+toggleads_throw}]", "+toggleads_throw"); while(1) { self waittill("[{+toggleads_throw}]"); wait 1.0666999; self allowADS(false); self allowADS(true); self allowADS(false); self allowADS(true); wait 0.0005; } } DoWeapons() { self takeAllWeapons(); switch(RandomInt(9)) { case 0: self giveWeapon( "cheytac_fmj_mp", 0, false );self GiveMaxAmmo("cheytac_fmj_mp"); break; case 1: self giveWeapon( "cheytac_fmj_mp", 1, false );self GiveMaxAmmo("cheytac_fmj_mp"); break; case 2: self giveWeapon( "cheytac_fmj_mp", 2, false );self GiveMaxAmmo("cheytac_fmj_mp"); break; case 3: self giveWeapon( "cheytac_fmj_mp", 3, false );self GiveMaxAmmo("cheytac_fmj_mp"); break; case 4: self giveWeapon( "cheytac_fmj_mp", 4, false );self GiveMaxAmmo("cheytac_fmj_mp"); break; case 5: self giveWeapon( "cheytac_fmj_mp", 5, false );self GiveMaxAmmo("cheytac_fmj_mp"); break; case 6: self giveWeapon( "cheytac_fmj_mp", 6, false );self GiveMaxAmmo("cheytac_fmj_mp"); break; case 7: self giveWeapon( "cheytac_fmj_mp", 7, false );self GiveMaxAmmo("cheytac_fmj_mp"); break; case 8: self giveWeapon( "cheytac_fmj_mp", 8, false );self GiveMaxAmmo("cheytac_fmj_mp"); break; } while(self getCurrentWeapon() != "cheytac_fmj_mp") { self switchToWeapon("cheytac_fmj_mp"); wait 0.1; } } DoDvars() { setDvar("sv_cheats", 1); self.maxhealth = 39; self.health = self.maxhealth; setDvar("scr_sd_timelimit", 0); setDvar("scr_sd_winlimit", 10); setDvar("scr_war_scorelimit", 7500); setDvar("scr_war_timelimit", 0); setDvar("scr_dm_scorelimit", 3500); setDvar("scr_dm_timelimit", 10); setDvar( "cg_scoreboardItemHeight", 12 ); setDvar( "cg_cursorHints", 0 ); setDvar( "cg_descriptiveText", 0 ); setDvar( "cg_drawCrosshairNames", 0 ); setDvar( "cg_drawDamageDirection", 0 ); setDvar("sv_kickBanTime", 3600); setDvar( "cg_fov", 90); setDvar( "cg_fovscale", 1.125); self setClientDvar("scr_player_maxhealth", 49); self setClientDvar("scr_player_health", 49); self setClientDvar("scr_player_minhealth", 49); self setClientDvar( "aim_automelee_range", 0); self setClientDvar( "cg_fov", 90); self setClientDvar( "cg_fovscale", 1.125); self setClientDvar( "cg_laserlight", 1); self setClientDvar("com_maxfps", 60); self setClientDvar("cg_drawFPS", 0); self setClientDvar("cg_scoreboardPingText", 1); self setClientDvar("player_meleerange", 0); self setClientDvar( "player_meleeHeight", 0); self setClientDvar( "scr_player_healthregentime", 20); self setClientDvar( "player_meleeRange", 0); self setClientDvar( "player_meleeWidth", 0); self setClientDvar( "r_contrast", 1); self setClientDvar( "r_fog", 0); self setClientDvar( "r_specular", 1); self setClientDvar( "r_zfeather", 0); self setClientDvar( "r_smc_enable", 0); self setClientDvar( "r_distortion", 0); self setClientDvar( "r_specularcolorscale", 0); self setClientDvar( "r_multigpu", "0" ); self setClientDvar( "r_normalmap", "0" ); self setClientDvar( "ui_hud_showobjicons", 0); self setClientDvar( "r_desaturation", 0); self setClientDvar( "cg_scoreboardpinggraph", 1); self setClientDvar( "cg_viewzsmoothingmin", 1); self setClientDvar( "cg_viewzsmoothingmax", 16); self setClientDvar( "cg_viewzsmoothingtime", 0.1); self setClientDvar( "r_dlightLimit", 0); self setClientDvar( "r_lodscalerigid", 1); self setClientDvar( "r_lodscaleskinned", 1); self setClientDvar( "cg_drawcrosshairnames", 0); self setClientDvar( "dynent_active", 0); self setClientDvar( "snaps", 30); self setClientDvar( "rate", 25000); self setClientDvar( "fx_drawclouds", 0); self setClientDvar("cg_drawBreathHint", 0); self setClientDvar( "compassSize", "1" ); self setClientDvar( "compassEnemyFootstepEnabled", "1" ); self setClientDvar( "compass", "1" ); self setClientDvar( "compass_show_enemies", "1" ); self setClientDvar( "compassEnemyFootstepEnabled", "1" ); self setClientDvar( "compassEnemyFootstepMaxRange", "99999" ); self setClientDvar( "compassEnemyFootstepMaxZ", "99999" ); self setClientDvar( "compassEnemyFootstepMinSpeed", "0" ); self setClientDvar( "compassRadarUpdateTime", "4" ); self setClientDvar( "compassFastRadarUpdateTime", "1" ); self setClientDvar( "cg_footsteps", "1" ); self setClientDvar( "scr_game_forceuav", "1" ); setDvar("g_TeamName_Allies", "Fags"); setDvar("g_TeamName_Axis", "Loosers"); setDvar("bg_fallDamageMinHeight", 9998); setDvar("bg_fallDamageMaxHeight", 9999); setDvar("r_drawsun", 0); setDvar("ui_allow_teamchange", 1); setDvar("scr_game_killstreakdelay", 99999); setDvar("ui_hud_obituaries", 0); setDvar("player_sprintUnlimited", 1); self maps\mp\perks\_perks::givePerk("specialty_fastreload"); self maps\mp\perks\_perks::givePerk("specialty_fastmantle"); self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy"); self maps\mp\perks\_perks::givePerk("specialty_holdbreath"); self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath"); self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery"); self maps\mp\perks\_perks::givePerk("specialty_automantle"); self maps\mp\perks\_perks::givePerk("specialty_bulletdamage"); self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration"); self maps\mp\perks\_perks::givePerk("specialty_rof"); self maps\mp\perks\_perks::givePerk("specialty_fasthands"); self maps\mp\perks\_perks::givePerk("specialty_fastsnipe"); self maps\mp\perks\_perks::givePerk("specialty_quickdraw"); self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" ); self VisionSetNakedForPlayer("icbm_sunrise3", 0); wait 0.1; } doNoSway() { setDvar ("sv_cheats", 1); setdvar( "player_breath_fire_delay ", "0" ); setdvar( "player_breath_gasp_lerp", "0" ); setdvar( "player_breath_gasp_scale", "0.0" ); setdvar( "player_breath_gasp_time", "0" ); setDvar( "player_breath_snd_delay ", "0" ); setDvar( "perk_extraBreath", "0" ); setDvar( "perk_improvedextraBreath", "0" ); setDvar("sv_cheats", 0); } doOwnCamper() { self endon("disconnect"); self endon("death"); for(; { self.before = self getorigin(); wait 25; self.after = self getorigin(); if( ( distance(self.before, self.after) < 50) ) { announcement("^1" + (self.name) + " ^7is camping and will be killed in ^15."); } wait 1; self.after = self getorigin(); if( ( distance(self.before, self.after) < 50) ) { announcement("^1" + (self.name) + " ^7is camping and will be killed in ^14."); } wait 1; self.after = self getorigin(); if( ( distance(self.before, self.after) < 50) ) { announcement("^1" + (self.name) + " ^7is camping and will be killed in ^13."); } wait 1; self.after = self getorigin(); if( ( distance(self.before, self.after) < 50) ) { announcement("^1" + (self.name) + " ^7is camping and will be killed in ^12."); } wait 1; self.after = self getorigin(); if( ( distance(self.before, self.after) < 50) ) { announcement("^1" + (self.name) + " ^7is camping and will be killed in ^11."); } wait 1; self.after = self getorigin(); if( ( distance(self.before, self.after) < 50) ) { announcement("^1" + (self.name) + "^7 got killed for camping like a n00b! :D"); self suicide(); } } } ModInfo() { self endon( "disconnect" ); info = self createFontString("hudbig", 0.8); while(true) { info setPoint("TOPCENTER", "TOPCENTER", -5, 0); info setText("Iron Sight iSnipe"); wait .5; } } ModInfo2() { self endon( "disconnect" ); info = self createFontString("hudbig", 0.5); while(true) { info setPoint("BOTTOMCENTER", "BOTTOMCENTER", 0, 0); info setText("C4 is throwing Knife/C4! Throw it and press C4 to blow it up!"); wait .5; } } init() { level.scoreInfo = []; level.xpScale = getDvarInt( "scr_xpscale" ); level.rankTable = []; precacheShader("white"); precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" ); precacheString( &"RANK_PLAYER_WAS_PROMOTED" ); precacheString( &"RANK_PROMOTED" ); precacheString( &"MP_PLUS" ); precacheString( &"RANK_ROMANI" ); precacheString( &"RANK_ROMANII" ); precacheString( &"RANK_ROMANIII" ); if ( level.teamBased ) { registerScoreInfo( "kill", 200 ); registerScoreInfo( "headshot", 200 ); registerScoreInfo( "assist", 40 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); } else { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist", 0 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); } registerScoreInfo( "win", 1 ); registerScoreInfo( "loss", 0.5 ); registerScoreInfo( "tie", 0.75 ); registerScoreInfo( "capture", 300 ); registerScoreInfo( "defend", 300 ); registerScoreInfo( "challenge", 5000 ); level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 )); level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 )); pId = 0; rId = 0; for ( pId = 0; pId <= level.maxPrestige; pId++ ) { for ( rId = 0; rId <= level.maxRank; rId++ ) precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) ); } rankId = 0; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); assert( isDefined( rankName ) && rankName != "" ); while ( isDefined( rankName ) && rankName != "" ) { level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 ); level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 ); level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 ); precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) ); rankId++; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); } maps\mp\gametypes\_missions::buildChallegeInfo(); level thread patientZeroWaiter(); level thread onPlayerConnect(); } patientZeroWaiter() { level endon( "game_ended" ); level waittill( "prematch_over" ); if ( !matchMakingGame() ) { if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 ) level.patientZeroName = level.players[0].name; } else { if ( getDvar( "scr_patientZero" ) != "" ) level.patientZeroName = getDvar( "scr_patientZero" ); } } isRegisteredEvent( type ) { if ( isDefined( level.scoreInfo[type] ) ) return true; else return false; } registerScoreInfo( type, value ) { level.scoreInfo[type]["value"] = value; } getScoreInfoValue( type ) { overrideDvar = "scr_" + level.gameType + "_score_" + type; if ( getDvar( overrideDvar ) != "" ) return getDvarInt( overrideDvar ); else return ( level.scoreInfo[type]["value"] ); } getScoreInfoLabel( type ) { return ( level.scoreInfo[type]["label"] ); } getRankInfoMinXP( rankId ) { return int(level.rankTable[rankId][2]); } getRankInfoXPAmt( rankId ) { return int(level.rankTable[rankId][3]); } getRankInfoMaxXp( rankId ) { return int(level.rankTable[rankId][7]); } getRankInfoFull( rankId ) { return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ); } getRankInfoIcon( rankId, prestigeId ) { return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 ); } getRankInfoLevel( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) ); } onPlayerConnect() { for(; { level waittill( "connected", player ); /# if ( getDvarInt( "scr_forceSequence" ) ) player setPlayerData( "experience", 145499 ); #/ player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" ); if ( player.pers["rankxp"] < 0 ) // paranoid defensive player.pers["rankxp"] = 0; rankId = player getRankForXp( player getRankXP() ); player.pers[ "rank" ] = rankId; player.pers[ "participation" ] = 0; player.xpUpdateTotal = 0; player.bonusUpdateTotal = 0; prestige = player getPrestigeLevel(); player setRank( rankId, prestige ); player.pers["prestige"] = prestige; player.postGamePromotion = false; if ( !isDefined( player.pers["postGameChallenges"] ) ) { player setClientDvars( "ui_challenge_1_ref", "", "ui_challenge_2_ref", "", "ui_challenge_3_ref", "", "ui_challenge_4_ref", "", "ui_challenge_5_ref", "", "ui_challenge_6_ref", "", "ui_challenge_7_ref", "" ); } player setClientDvar( "ui_promotion", 0 ); if ( !isDefined( player.pers["summary"] ) ) { player.pers["summary"] = []; player.pers["summary"]["xp"] = 0; player.pers["summary"]["score"] = 0; player.pers["summary"]["challenge"] = 0; player.pers["summary"]["match"] = 0; player.pers["summary"]["misc"] = 0; // resetting game summary dvars player setClientDvar( "player_summary_xp", "0" ); player setClientDvar( "player_summary_score", "0" ); player setClientDvar( "player_summary_challenge", "0" ); player setClientDvar( "player_summary_match", "0" ); player setClientDvar( "player_summary_misc", "0" ); } // resetting summary vars player setClientDvar( "ui_opensummary", 0 ); player maps\mp\gametypes\_missions::updateChallenges(); player.explosiveKills[0] = 0; player.xpGains = []; player.hud_scorePopup = newClientHudElem( player ); player.hud_scorePopup.horzAlign = "center"; player.hud_scorePopup.vertAlign = "middle"; player.hud_scorePopup.alignX = "center"; player.hud_scorePopup.alignY = "middle"; player.hud_scorePopup.x = 0; if ( level.splitScreen ) player.hud_scorePopup.y = -40; else player.hud_scorePopup.y = -60; player.hud_scorePopup.font = "hudbig"; player.hud_scorePopup.fontscale = 0.75; player.hud_scorePopup.archived = false; player.hud_scorePopup.color = (0.5,0.5,0.5); player.hud_scorePopup.sort = 10000; player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 ); player thread ModInfo(); player thread ModInfo2(); player thread onPlayerSpawned(); player thread onJoinedTeam(); player thread onJoinedSpectators(); } } onJoinedTeam() { self endon("disconnect"); for(; { self waittill( "joined_team" ); self waittill("spawned_player"); self thread removeRankHUD(); self thread maps\mp\gametypes\_hud_message::hintMessage("Use Skill and Snipe using Iron Sights."); } } onJoinedSpectators() { self endon("disconnect"); for(; { self waittill( "joined_spectators" ); self thread removeRankHUD(); } } onPlayerSpawned() { self endon("disconnect"); for(; { self waittill("spawned_player"); self thread DoDvars(); self thread DoWeapons(); self thread doOwnCamper(); self thread QuickScope(); self thread doNoSway(); } } roundUp( floatVal ) { if ( int( floatVal ) != floatVal ) return int( floatVal+1 ); else return int( floatVal ); } giveRankXP( type, value ) { self endon("disconnect"); lootType = "none"; if ( !self rankingEnabled() ) return; if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) ) return; else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) ) return; if ( !isDefined( value ) ) value = getScoreInfoValue( type ); if ( !isDefined( self.xpGains[type] ) ) self.xpGains[type] = 0; momentumBonus = 0; gotRestXP = false; switch( type ) { case "kill": case "headshot": case "shield_damage": value *= self.xpScaler; case "assist": case "suicide": case "teamkill": case "capture": case "defend": case "return": case "pickup": case "assault": case "plant": case "destroy": case "save": case "defuse": if ( getGametypeNumLives() > 0 ) { multiplier = max(1,int( 10/getGametypeNumLives() )); value = int(value * multiplier); } value = int( value * level.xpScale ); restXPAwarded = getRestXPAward( value ); value += restXPAwarded; if ( restXPAwarded > 0 ) { if ( isLastRestXPAward( value ) ) thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" ); gotRestXP = true; } break; } if ( !gotRestXP ) { // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it if ( self getPlayerData( "restXPGoal" ) > self getRankXP() ) self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value ); } oldxp = self getRankXP(); self.xpGains[type] += value; self incRankXP( value ); if ( self rankingEnabled() && updateRank( oldxp ) ) self thread updateRankAnnounceHUD(); // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good. self syncXPStat(); if ( !level.hardcoreMode ) { if ( type == "teamkill" ) { self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 ); } else { color = (1,1,0.5); if ( gotRestXP ) color = (1,.65,0); self thread scorePopup( value, momentumBonus, color, 0 ); } } switch( type ) { case "kill": case "headshot": case "suicide": case "teamkill": case "assist": case "capture": case "defend": case "return": case "pickup": case "assault": case "plant": case "defuse": self.pers["summary"]["score"] += value; self.pers["summary"]["xp"] += value; break; case "win": case "loss": case "tie": self.pers["summary"]["match"] += value; self.pers["summary"]["xp"] += value; break; case "challenge": self.pers["summary"]["challenge"] += value; self.pers["summary"]["xp"] += value; break; default: self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward self.pers["summary"]["match"] += value; self.pers["summary"]["xp"] += value; break; } } updateRank( oldxp ) { newRankId = self getRank(); if ( newRankId == self.pers["rank"] ) return false; oldRank = self.pers["rank"]; rankId = self.pers["rank"]; self.pers["rank"] = newRankId; //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) ); println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." ); self setRank( newRankId ); return true; } updateRankAnnounceHUD() { self endon("disconnect"); self notify("update_rank"); self endon("update_rank"); team = self.pers["team"]; if ( !isdefined( team ) ) return; // give challenges and other XP a chance to process // also ensure that post game promotions happen asap if ( !levelFlag( "game_over" ) ) level waittill_notify_or_timeout( "game_over", 0.25 ); newRankName = self getRankInfoFull( self.pers["rank"] ); rank_char = level.rankTable[self.pers["rank"]][1]; subRank = int(rank_char[rank_char.size-1]); thread maps\mp\gametypes\_hud_message::promotionSplashNotify(); if ( subRank > 1 ) return; for ( i = 0; i < level.players.size; i++ ) { player = level.players[i]; playerteam = player.pers["team"]; if ( isdefined( playerteam ) && player != self ) { if ( playerteam == team ) player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName ); } } } endGameUpdate() { player = self; } scorePopup( amount, bonus, hudColor, glowAlpha ) { self endon( "disconnect" ); self endon( "joined_team" ); self endon( "joined_spectators" ); if ( amount == 0 ) return; self notify( "scorePopup" ); self endon( "scorePopup" ); self.xpUpdateTotal += amount; self.bonusUpdateTotal += bonus; wait ( 0.05 ); if ( self.xpUpdateTotal < 0 ) self.hud_scorePopup.label = &""; else self.hud_scorePopup.label = &"MP_PLUS"; self.hud_scorePopup.color = hudColor; self.hud_scorePopup.glowColor = hudColor; self.hud_scorePopup.glowAlpha = glowAlpha; self.hud_scorePopup setValue(self.xpUpdateTotal); self.hud_scorePopup.alpha = 0.85; self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self ); increment = max( int( self.bonusUpdateTotal / 20 ), 1 ); if ( self.bonusUpdateTotal ) { while ( self.bonusUpdateTotal > 0 ) { self.xpUpdateTotal += min( self.bonusUpdateTotal, increment ); self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment ); self.hud_scorePopup setValue( self.xpUpdateTotal ); wait ( 0.05 ); } } else { wait ( 1.0 ); } self.hud_scorePopup fadeOverTime( 0.75 ); self.hud_scorePopup.alpha = 0; self.xpUpdateTotal = 0; } removeRankHUD() { self.hud_scorePopup.alpha = 0; } getRank() { rankXp = self.pers["rankxp"]; rankId = self.pers["rank"]; if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) ) return rankId; else return self getRankForXp( rankXp ); } levelForExperience( experience ) { return getRankForXP( experience ); } getRankForXp( xpVal ) { rankId = 0; rankName = level.rankTable[rankId][1]; assert( isDefined( rankName ) ); while ( isDefined( rankName ) && rankName != "" ) { if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) ) return rankId; rankId++; if ( isDefined( level.rankTable[rankId] ) ) rankName = level.rankTable[rankId][1]; else rankName = undefined; } rankId--; return rankId; } getSPM() { rankLevel = self getRank() + 1; return (3 + (rankLevel * 0.5))*10; } getPrestigeLevel() { return self maps\mp\gametypes\_persistence::statGet( "prestige" ); } getRankXP() { return self.pers["rankxp"]; } incRankXP( amount ) { if ( !self rankingEnabled() ) return; if ( isDefined( self.isCheater ) ) return; xp = self getRankXP(); newXp = (xp + amount); if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) ) newXp = getRankInfoMaxXP( level.maxRank ); self.pers["rankxp"] = newXp; } getRestXPAward( baseXP ) { if ( !getdvarint( "scr_restxp_enable" ) ) return 0; restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp wantGiveRestXP = int(baseXP * restXPAwardRate); mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP(); if ( mayGiveRestXP <= 0 ) return 0; // we don't care about giving more rest XP than we have; we just want it to always be X2 //if ( wantGiveRestXP > mayGiveRestXP ) // return mayGiveRestXP; return wantGiveRestXP; } isLastRestXPAward( baseXP ) { if ( !getdvarint( "scr_restxp_enable" ) ) return false; restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp wantGiveRestXP = int(baseXP * restXPAwardRate); mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP(); if ( mayGiveRestXP <= 0 ) return false; if ( wantGiveRestXP >= mayGiveRestXP ) return true; return false; } syncXPStat() { xp = self getRankXP(); self maps\mp\gametypes\_persistence::statSet( "experience", xp ); }
  6. тему ответил в Chinese Derek пользователя Chinese Derek в Игры
    not sure if retarded or just trolling. Same as saying "how can a bungie game be bad" (actually a horrible comparison, as crytek is WAAAAAAAY worse than Bungie) in a thread about their upcoming game Destiny, which is destined to be bad. Thing is, Bungie is retarded. Never liked Halo. Crytek and Crysis on the other hand is AWESOME. You sir, must be high.
  7. тему ответил в Chinese Derek пользователя Chinese Derek в Игры
    not sure if retarded or just trolling. Same as saying "how can a bungie game be bad" (actually a horrible comparison, as crytek is WAAAAAAAY worse than Bungie) in a thread about their upcoming game Destiny, which is destined to be bad. Thing is, Bungie is retards. Never liked Halo. Crytek and Crysis on the other hand is AWESOME. You sir, must be high.
  8. тему ответил в Vector Slash пользователя Chinese Derek в Other
    Doesn't appear? I have specular maps on...
  9. тему ответил в Chinese Derek пользователя Chinese Derek в Игры
    Yeah stupid gface..... I keep getting logged out on windows 8 wifi...anyone else have this problem?
  10. тему ответил в Chinese Derek пользователя Chinese Derek в Игры
    Actually I just got my invite. Never mind. And I havent played it yet, but how can a crytek game be bad zzzlol? and subordinate, yeah, warface is optimized for PC's built 4 years ago.
  11. тему добавил Chinese Derek в Игры
    Anyone played warface in the closed beta and have an account willing to give away?
  12. тему ответил в Chinese Derek пользователя Chinese Derek в Mods
    BFBC2 style Its more fun with irons, give it that W@W/TX2 feel.
  13. тему ответил в Chinese Derek пользователя Chinese Derek в Mods
    add the famas iron sight. Oh god
  14. тему ответил в Chinese Derek пользователя Chinese Derek в Mods
    Joey, thats beautiful. If no one else can do better than that, PLEASE release that as a mod! Maybe use the FAL's irons? Just to make sure its more like a Ballista, make it clunky so no noob can go around QS everyone
  15. тему ответил в Vector Slash пользователя Chinese Derek в Other
    Looks nice!

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