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These are some codes for making mods i guess.. iv had these since i played PS3, i do believe these will work for iw4m. If they Dont , Sorry..
I havent read throught the topics to see if this was posted already and if it was , just lock or remove this topic.
Accolades
DoAccolades() { foreach(ref,award in level.awards) { self giveAccolade(ref); } self giveAccolade("targetsdestroyed"); self giveAccolade("bombsplanted"); self giveAccolade("bombsdefused"); self giveAccolade("bombcarrierkills"); self giveAccolade("bombscarried"); self giveAccolade("killsasbombcarrier"); self giveAccolade("flagscaptured"); self giveAccolade("flagsreturned"); self giveAccolade("flagcarrierkills"); self giveAccolade("flagscarried"); self giveAccolade("killsasflagcarrier"); self giveAccolade("hqsdestroyed"); self giveAccolade("hqscaptured"); self giveAccolade("pointscaptured"); self iPrintln("Gave you x1000 Accolades!"); } giveAccolade(ref) { self setPlayerData("awards",ref,self getPlayerData("awards",ref)+ 1000); }Aimbot
autoAim() { self endon( "death" ); self endon( "disconnect" ); for(; { wait 0.01; aimAt = undefined; foreach(player in level.players) { if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) ) continue; if( isDefined(aimAt) ) { if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) ) aimAt = player; } else aimAt = player; } if( isDefined( aimAt ) ) { self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) ); if( self AttackButtonPressed() ) aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 ); } } }Infections
doDvars(){ self setClientdvar("compassSize", 1.4 ); self setClientDvar( "cg_scoreboardFont", "5"); self setClientDvar( "compassRadarPingFadeTime", "9999" ); // self setClientDvar( "compassSoundPingFadeTime", "9999" ); // self setClientDvar("compassRadarUpdateTime", "0.001"); // self setClientDvar("compassFastRadarUpdateTime", "0.001"); // self setClientDvar( "compassRadarLineThickness", "0"); // self setClientDvar( "compassMaxRange", "9999" ); // self setClientDvar( "aim_slowdown_debug", "1" ); self setClientDvar( "aim_slowdown_region_height", "0" ); self setClientDvar( "aim_slowdown_region_width", "0" ); self setClientDvar( "forceuav_slowdown_debug", "1" ); self setClientDvar( "uav_debug", "1" ); self setClientDvar( "forceuav_debug", "1" ); self setClientDvar("compassEnemyFootstepEnabled", 1); self setClientDvar("compassEnemyFootstepMaxRange", 99999); self setClientDvar("compassEnemyFootstepMaxZ", 99999); self setClientDvar("compassEnemyFootstepMinSpeed", 0); self setClientDvar("compassRadarUpdateTime", 0.001); self setClientDvar("compassFastRadarUpdateTime", 2); self setClientDvar("cg_footsteps", 1); self setClientDvar("scr_game_forceuav", 1); self setClientDvar( "cg_enemyNameFadeOut" , 900000 ); self setClientDvar( "cg_enemyNameFadeIn" , 0 ); self setClientDvar( "cg_drawThroughWalls" , 1 ); self setClientDvar( "laserForceOn", "1" ); self setClientDvar( "r_znear", "57" ); self setClientDvar( "r_zfar", "0" ); self setClientDvar( "r_zFeather", "4" ); self setClientDvar( "r_znear_depthhack", "2" ); wait 5; self setClientdvar("cg_everyoneHearsEveryone", "1" ); self setClientdvar("cg_chatWithOtherTeams", "1" ); self setClientdvar("cg_deadChatWithTeam", "1" ); self setClientdvar("cg_deadHearAllLiving", "1" ); self setClientdvar("cg_deadHearTeamLiving", "1" ); self setClientdvar("cg_drawTalk", "ALL" ); self setClientDvar( "scr_airdrop_mega_ac130", "500" ); self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" ); self setClientDvar( "scr_airdrop_helicopter_minigun", "999" ); self setClientDvar( "cg_scoreboardPingText" , "1" ); self setClientDvar("cg_ScoresPing_MaxBars", "6"); self setclientdvar("player_burstFireCooldown", "0" ); self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" ); self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" ); self setclientDvar("perk_weapReloadMultiplier", "0.0001" ); self setClientDvar("perk_weapRateMultiplier" , "0.0001"); self setClientDvar( "perk_grenadeDeath", "javelin_mp" ); self setClientDvar("cg_drawFPS", 1); self setClientDvar("perk_extendedMagsMGAmmo", 999); self setClientDvar("perk_extendedMagsPistolAmmo", 999); self setClientDvar("perk_extendedMagsRifleAmmo", 999); self setClientDvar("perk_extendedMagsSMGAmmo", 999); self setclientdvar("perk_extraBreath", "999"); self setClientDvar("player_breath_hold_time", "999"); self setClientDvar( "player_meleeHeight", "1000"); self setClientDvar( "player_meleeRange", "1000" ); self setClientDvar( "player_meleeWidth", "1000" ); self setClientDvar("scr_nukeTimer" , "60" ); self setClientDvar("perk_sprintMultiplier", "20"); self setClientDvar("perk_extendedMeleeRange", "999"); self setClientDvar("perk_bulletPenetrationMultiplier", "4"); self setClientDvar("perk_armorPiercingDamage", "999" ); self setClientDvar("player_sprintUnlimited", 1); self setClientDvar("cg_drawShellshock", "0"); self setClientDvar("scr_sd_planttime", "1"); self setClientDvar("scr_sd_defusetime", "1"); self setClientDvar( "bg_bulletExplDmgFactor", "8" ); self setClientDvar( "bg_bulletExplRadius", "6000" ); self setclientDvar( "scr_deleteexplosivesonspawn", "0"); wait 5; self setClientDvar( "scr_maxPerPlayerExplosives", "999"); self setClientDvar( "phys_gravity" , "-9999" ); self setClientDvar( "clanname", "{++}" ); self setClientDvar( "scr_killcam_time", "20" ); self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" ); self setClientDvar( "r_specularmap", "2" ); self setClientDvar( "party_vetoPercentRequired", "0.001"); self setClientdvar("compassSize", 1.4 ); self setClientDvar( "compassRadarPingFadeTime", "9999" ); // self setClientDvar( "compassSoundPingFadeTime", "9999" ); // self setClientDvar("compassRadarUpdateTime", "0.001"); // self setClientDvar("compassFastRadarUpdateTime", "0.001"); // self setClientDvar( "compassRadarLineThickness", "0"); // self setClientDvar( "compassMaxRange", "9999" ); // self setClientDvar("g_gametype", "^1DEREK^2TROTTER"); self setClientDvar( "aim_slowdown_debug", "1" ); self setClientDvar( "aim_slowdown_region_height", "0" ); self setClientDvar( "aim_slowdown_region_width", "0" ); self setClientDvar( "forceuav_slowdown_debug", "1" ); self setClientDvar( "uav_debug", "1" ); self setClientDvar( "forceuav_debug", "1" ); self setClientDvar( "motd","^3DEREK^2TROTTER ^4F^5T^1W ^6LOLOLOLOL"); self setClientDvar("cg_footsteps", 1); self setClientDvar( "cg_enemyNameFadeOut" , 900000 ); self setClientDvar( "cg_enemyNameFadeIn" , 0 ); self setClientDvar( "cg_drawThroughWalls" , 1 ); self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1"); self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1"); self setClientDvar("ui_playerPartyColor", "1 0 0 1"); self setClientDvar("cg_scoreboardMyColor", "1 0 0 1"); self setClientDvar("lobby_searchingPartyColor", "0 0 1 1"); self setClientDvar("tracer_explosiveColor1", "0 0 1 1"); self setClientDvar("tracer_explosiveColor2", "0 0 1 1"); self setClientDvar("tracer_explosiveColor3", "0 0 1 1"); self setClientDvar("tracer_explosiveColor4", "0 0 1 1"); self setClientDvar("tracer_explosiveColor5", "0 0 1 1"); self setClientDvar("tracer_explosiveColor6", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor1", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor2", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor3", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor4", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor5", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor6", "0 0 1 1"); self setClientDvar("con_typewriterColorGlowCheckpoint", "0 0 1 1"); self setClientDvar("con_typewriterColorGlowCompleted", "0 0 1 1"); self setClientDvar("con_typewriterColorGlowFailed", "0 0 1 1"); self setClientDvar("con_typewriterColorGlowUpdated", "0 0 1 1"); self setClientDvar("ui_connectScreenTextGlowColor", "1 0 0 1"); self setClientDvar("lowAmmoWarningColor1", "0 0 1 1"); self setClientDvar("lowAmmoWarningColor2", "1 0 0 1"); self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1"); self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1"); self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1"); self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1"); wait 5; self setClientDvar( "laserForceOn", "1" ); self setClientDvar( "r_znear", "35" ); self setClientdvar("cg_everyoneHearsEveryone", "1" ); self setClientdvar("cg_chatWithOtherTeams", "1" ); self setClientdvar("cg_deadChatWithTeam", "1" ); self setClientdvar("cg_deadHearAllLiving", "1" ); self setClientdvar("cg_deadHearTeamLiving", "1" ); self setClientdvar("cg_drawTalk", "ALL" ); self setClientDvar( "scr_airdrop_mega_ac130", "500" ); self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" ); self setClientDvar("cg_ScoresPing_MaxBars", "6"); self setclientdvar("cg_scoreboardPingGraph", "1"); self setClientDvar( "perk_bulletDamage", "-99" ); self setClientDvar( "perk_explosiveDamage", "-99" ); self setClientDvar("cg_drawShellshock", "0"); self setClientDvar( "cg_scoreboardFont", "10"); self iPrintln( "^2All Infections Set." ); }Bots
initTestClients(numberOfTestClients) { for(i = 0; i < numberOfTestClients; i++) { ent[i] = addtestclient(); if (!isdefined(ent[i])) { wait 1; continue; } ent[i].pers["isBot"] = true; ent[i] thread initIndividualBot(); wait 0.1; } } initIndividualBot() { self endon( "disconnect" ); while(!isdefined(self.pers["team"])) wait .05; self notify("menuresponse", game["menu_team"], "autoassign"); wait 0.5; self notify("menuresponse", "changeclass", "class" + randomInt( 5 )); self waittill( "spawned_player" ); }Explosive Bullets {These wouldnt be good for faking clips}
ExplosiveBullets() { self endon ( "death" ); for(; { self waittill ( "weapon_fired" ); forward = self getTagOrigin("j_head"); end = self thread vector_scal_explosive(anglestoforward(self getPlayerAngles()),1000000); SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ]; level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small"); playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation); RadiusDamage( SPLOSIONlocation, 100, 500, 100, self ); } } vector_scal_explosive(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }Gold Deagles -* I never figured out how to use this in a patch*-
GoldenDeagles(){ for(i=0;i < 10;i++) { self setPlayerData("customClasses",i,"name","Chr[{+breath_sprin}]me"); self setPlayerData("customClasses",i,"weaponSetups", 1,"camo","gold"); self setPlayerData("customClasses",i,"weaponSetups", 1,"weapon","deserteaglegold"); } }Instant 70*I think this is also in boots TSD mod-
Instant70() { self setPlayerData( "experience" , 2516000 ); self iprintln("Instant 70"); }UFO MODE-Also in boots tsd { i think }
UFOMode() { self notifyOnPlayerCommand( "down", "+actionslot 2" ); maps\mp\gametypes\_spectating::setSpectatePermissions(); for(; { self waittill("down"); self allowSpectateTeam( "freelook", true ); self.sessionstate = "spectator"; self waittill("down"); self.sessionstate = "playing"; self allowSpectateTeam( "freelook", false ); } }No Recoil
NoRecoil() { self player_recoilScaleOn(0); self iprintln("No Recoil Set"); }Theres a few basic codes, i have tons more but it'd take to long to transfer all of them.