[RELEASE] New Map: Safehouse
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Safehouse
Info:
I finaly decided to release the map. Every gametype should work and all killstreaks, but everything is a bit, well, not really buggy, but it's not like i want it to be. There are not that many spawns as there should be and the helicopter paths are a bit weird. The map is playable though!
Screenshot:
Supported Gametypes:
-Team-Deathmatch
-Free-for-All
-Domination
-Search & Destroy
-Capture the Flag
-Global Thermonuclear War
-Arena
-Demolition
-One in the Chamber
-VIP
-Gun Game
-One Flag CTF
-Sabotage
-AI Zombies eXtreme (http://fourdeltaone.net/viewtopic.php?f=17&t=6384)
-Rush (By Rendflex, Dasfonia and BassPro241)
-3vs3 FaceOff (http://fourdeltaone.net/viewtopic.php?f ... 612#p86612)
Killstreaks:
в—Џ UAV
в—Џ Care Package
в—Џ Counter-UAV
в—Џ Sentry Gun
в—Џ Predator Missile
в—Џ Precision Airstrike
в—Џ Harrier Strike
в—Џ Attack Helicopter
в—Џ Emergency Airdrop
в—Џ Pave Low
в—Џ Stealth Bomber
в—Џ Chopper Gunner
в—Џ AC-130
в—Џ EMP
в—Џ Tactical Nuke
[ в—Џ Working | в—Џ Buggy | в—Џ Not Working ]
Changelog:
Version 1.6: Final Release
Version 1.5: Added FaceOff
Version 1.4: Little Easteregg: You can spawn as Ghost or Shepherd
Version 1.3: Fixed Helicopter paths
Version 1.2: Supports Rush
Version 1.1: Got that estate_fog.gsc to work
Version 1.0: Finaly added Fx's, fog and ambient sounds!
Version 0.9: Fixed AC-130 and Predator Missile and added Sabotage
Version 0.8: Added collision to S&D, GTNW and Demolition bombs
Version 0.7: Added Demolition
Version 0.6: Added buggy GTNW and Arena
Version 0.5: Added some more entities
Version 0.4: Added CTF
Version 0.3: Added beta version of S&D and added some more spawns
Version 0.2: First attempt to fix out of map glitch
Version 0.1: Initial release
Download:
z_estate.iwd
estate.ff
Credits:
Thanks to Apadayo for teaching me a lot.
Thanks to Shinigami for the name.
Thanks to Dasfonia for the new loadscreen.
Thanks to Rendflex for his Entity map tool
Thanks to zombiefan564 for adding AI Zombies