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Just give you a few things

Опубликовано:

Since i only could have my laptop fixed maybe 4 weeks from now, i will give some files with works for new SP maps....

and also a pre-configured server.cfg(based on Complete Pack) for SP maps on server(with basemaps.arena updated)

 

Pack for new dedicated SP Maps servers

 

Server.rar

Download: https://www.dropbox.com/s/3l8s6r6u4j6oyof/server.rar

Virustotal: https://www.virustotal.com/file/1caa0b2 ... 349216908/

 

Complete Pack(only incluided the only oneВґs with works perfectly: Boneyard, Downtown, Arcadia, Safehouse and Airport) :

Download: https://www.dropbox.com/s/huzjfdvnhahu2 ... 20Pack.rar

Virustotal: https://www.virustotal.com/file/16ab5b4 ... 349217018/

 

 

PS: i am good person, not a asshole who wants try breakout the community.

I have learned with the mistakes, i will try improve my english on school, and i will follow my dream( be a pastrycook)

 

Special Thanks to:

NTAuthority, by trying to become a better person.

Paulofonta, to be one of the best helpers on this small but great community.

^5momo5502 and Rendflex to be one of the best mapper and the best modder on this great community

Well i will say all, i love you all and thanks to everyone who wants make me a good person :D <3

Featured Replies

Опубликовано:

If anyone is interested, this is a perfecctly cleaned basemaps.arena file. It should support all sp maps!

{
map			"mp_invasion"
longname	"MPUI_INVASION"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_INVASION"
   mapimage    "preview_mp_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_highrise"
longname	"MPUI_HIGHRISE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_HIGHRISE"
   mapimage    "preview_mp_highrise"
mapoverlay  "compass_overlay_map_blank"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_checkpoint"
longname	"MPUI_CHECKPOINT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_checkpoint"
   mapimage    "preview_mp_checkpoint"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_nightshift"
longname	"MPUI_RAID"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_nightshift"
   mapimage    "preview_mp_nightshift"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_favela"
longname	"MPUI_FAVELA"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_quarry"
longname	"MPUI_QUARRY"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_quarry"
   mapimage    "preview_mp_quarry"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_brecourt"
longname	"MPUI_WASTELAND"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BRECOURT"
   mapimage    "preview_mp_brecourt"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"mp_derail"
longname	"MPUI_DERAIL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_mp_derail"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"arctic"
}
{
map			"mp_subbase"
longname	"MPUI_SUBBASE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_SUBBASE"
   mapimage    "preview_mp_subbase"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_underpass"
longname	"MPUI_UNDERPASS"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_UNDERPASS"
   mapimage    "preview_mp_underpass"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"mp_estate"
longname	"MPUI_ESTATE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_mp_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"estate"
longname	"Safehouse"
gametype	"dm war"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"mp_rundown"
longname	"MPUI_RUNDOWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUNDOWN"
   mapimage    "preview_mp_rundown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_boneyard"
longname	"MPUI_BONEYARD"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BONEYARD"
   mapimage    "preview_mp_boneyard"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_afghan"
longname	"MPUI_AFGHAN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AFGHAN"
   mapimage    "preview_mp_afghan"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_terminal"
longname	"MPUI_TERMINAL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_mp_terminal"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}
{
map			"airport"
longname	"Airport"
gametype	"dm war dom sd sd2 ctf oneflag ss gg oitc"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_airport"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_rust"
longname	"MPUI_RUST"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUST"
   mapimage    "preview_mp_rust"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_storm"
longname	"PATCH_STORM"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STORM"
   mapimage    "preview_mp_storm"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_compact"
longname	"PATCH_COMPACT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPACT"
   mapimage    "preview_mp_compact"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_complex"
longname	"PATCH_COMPLEX"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPLEX"
   mapimage    "preview_mp_complex"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_crash"
longname	"MPUI_CRASH"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_CRASH"
   mapimage    "preview_mp_crash"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_overgrown"
longname	"MPUI_OVERGROWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_OVERGROWN"
   mapimage    "preview_mp_overgrown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}


{
map			"mp_abandon"
longname	"PATCH_ABANDON"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_ABANDON"
   mapimage    "preview_mp_abandon"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_fuel2"
longname	"PATCH_FUEL2"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_FUEL2"
   mapimage    "preview_mp_fuel2"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_trailerpark"
longname	"PATCH_TRAILERPARK"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_TRAILERPARK"
   mapimage    "preview_mp_trailerpark"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_vacant"
longname	"PATCH_VACANT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_VACANT"
   mapimage    "preview_mp_vacant"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_strike"
longname	"PATCH_STRIKE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STRIKE"
   mapimage    "preview_mp_strike"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"oilrig"
longname	"MPUI_OILRIG"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_OILRIG"
   mapimage    "preview_oilrig"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"gulag"
longname	"MPUI_GULAG"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_GULAG"
   mapimage    "preview_gulag"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"so_ghillies"
longname	"Pripyat"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Medium sized open ghillies map."
   mapimage    "preview_so_ghillies"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"invasion"
longname	"BurgerTown"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Parkinglots and restaurants"
   mapimage    "preview_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"iw4_credits"
longname	"Surprise!"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "IW testmap"
   mapimage    "preview_iw4_credits"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map         "favela_escape"
longname   	"Crossfire"
gametype   	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela_escape"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment "urban"
}

{
map			"favela"
longname	"Slum"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"co_hunted"
longname	"Night Village"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Russian village in the evening"
   mapimage    "preview_co_hunted"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"sp_hunted"
longname	"Village"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Russian village in the evening"
   mapimage    "preview_co_hunted"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"contingency"
longname	"Contingency"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM fuckin rules!"
   mapimage    "preview_contingency"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"arcadia"
longname	"Arcadia"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A destroyed suburban neighborhood"
   mapimage    "preview_arcadia"
mapoverlay  "compass_map_arcadia"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"boneyard"
longname	"Boneyard"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A Plane Boneyard"
   mapimage    "preview_boneyard"
mapoverlay  "compass_map_boneyard"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"roadkill"
longname	"Roadkill"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "An Afghan City"
   mapimage    "preview_roadkill"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"so_bridge"
longname	"Cargoship"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM is high as fuck"
   mapimage    "preview_so_bridge"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"af_caves"
longname	"Caves"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CAVES"
   mapimage    "preview_af_caves"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"af_chase"
longname	"Chase"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CHASE"
   mapimage    "preview_af_chase"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"ending"
longname	"MUS3UM"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CHASE"
   mapimage    "preview_ending"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"cliffhanger"
longname	"Cliffhanger"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_cliffhanger"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"arctic"
}

{
map			"trainer"
longname	"TH3 PIT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "xetal is awesome"
   mapimage    "preview_trainer"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"desert"
}

{
map			"dcemp"
longname	"EMP"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description ""
   mapimage    "preview_dcemp"
mapoverlay  "compass_overlay_map_blank"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"dcburning"
longname	"Burning"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description ""
   mapimage    "preview_dcburning"
mapoverlay  "compass_overlay_map_blank"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"dc_whitehouse"
longname	"Whitehouse"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description ""
   mapimage    "preview_dc_whitehouse"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

Опубликовано:
If anyone is interested, this is a perfecctly cleaned basemaps.arena file. It should support all sp maps!

{
map			"mp_invasion"
longname	"MPUI_INVASION"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_INVASION"
   mapimage    "preview_mp_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_highrise"
longname	"MPUI_HIGHRISE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_HIGHRISE"
   mapimage    "preview_mp_highrise"
mapoverlay  "compass_overlay_map_blank"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_checkpoint"
longname	"MPUI_CHECKPOINT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_checkpoint"
   mapimage    "preview_mp_checkpoint"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_nightshift"
longname	"MPUI_RAID"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_nightshift"
   mapimage    "preview_mp_nightshift"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_favela"
longname	"MPUI_FAVELA"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_quarry"
longname	"MPUI_QUARRY"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_quarry"
   mapimage    "preview_mp_quarry"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_brecourt"
longname	"MPUI_WASTELAND"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BRECOURT"
   mapimage    "preview_mp_brecourt"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"mp_derail"
longname	"MPUI_DERAIL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_mp_derail"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"arctic"
}
{
map			"mp_subbase"
longname	"MPUI_SUBBASE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_SUBBASE"
   mapimage    "preview_mp_subbase"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_underpass"
longname	"MPUI_UNDERPASS"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_UNDERPASS"
   mapimage    "preview_mp_underpass"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"mp_estate"
longname	"MPUI_ESTATE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_mp_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"estate"
longname	"Safehouse"
gametype	"dm war"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"mp_rundown"
longname	"MPUI_RUNDOWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUNDOWN"
   mapimage    "preview_mp_rundown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_boneyard"
longname	"MPUI_BONEYARD"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BONEYARD"
   mapimage    "preview_mp_boneyard"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_afghan"
longname	"MPUI_AFGHAN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AFGHAN"
   mapimage    "preview_mp_afghan"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_terminal"
longname	"MPUI_TERMINAL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_mp_terminal"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}
{
map			"airport"
longname	"Airport"
gametype	"dm war dom sd sd2 ctf oneflag ss gg oitc"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_airport"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_rust"
longname	"MPUI_RUST"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUST"
   mapimage    "preview_mp_rust"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_storm"
longname	"PATCH_STORM"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STORM"
   mapimage    "preview_mp_storm"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_compact"
longname	"PATCH_COMPACT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPACT"
   mapimage    "preview_mp_compact"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_complex"
longname	"PATCH_COMPLEX"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPLEX"
   mapimage    "preview_mp_complex"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_crash"
longname	"MPUI_CRASH"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_CRASH"
   mapimage    "preview_mp_crash"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_overgrown"
longname	"MPUI_OVERGROWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_OVERGROWN"
   mapimage    "preview_mp_overgrown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}


{
map			"mp_abandon"
longname	"PATCH_ABANDON"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_ABANDON"
   mapimage    "preview_mp_abandon"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_fuel2"
longname	"PATCH_FUEL2"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_FUEL2"
   mapimage    "preview_mp_fuel2"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_trailerpark"
longname	"PATCH_TRAILERPARK"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_TRAILERPARK"
   mapimage    "preview_mp_trailerpark"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_vacant"
longname	"PATCH_VACANT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_VACANT"
   mapimage    "preview_mp_vacant"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_strike"
longname	"PATCH_STRIKE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STRIKE"
   mapimage    "preview_mp_strike"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"oilrig"
longname	"MPUI_OILRIG"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_OILRIG"
   mapimage    "preview_oilrig"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"gulag"
longname	"MPUI_GULAG"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_GULAG"
   mapimage    "preview_gulag"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"so_ghillies"
longname	"Pripyat"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Medium sized open ghillies map."
   mapimage    "preview_so_ghillies"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"invasion"
longname	"BurgerTown"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Parkinglots and restaurants"
   mapimage    "preview_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"iw4_credits"
longname	"Surprise!"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "IW testmap"
   mapimage    "preview_iw4_credits"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map         "favela_escape"
longname   	"Crossfire"
gametype   	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela_escape"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment "urban"
}

{
map			"favela"
longname	"Slum"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"co_hunted"
longname	"Village"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Russian village in the evening"
   mapimage    "preview_co_hunted"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"contingency"
longname	"Contingency"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM fuckin rules!"
   mapimage    "preview_contingency"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"arcadia"
longname	"Arcadia"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A destroyed suburban neighborhood"
   mapimage    "preview_arcadia"
mapoverlay  "compass_map_arcadia"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"boneyard"
longname	"Boneyard"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A Plane Boneyard"
   mapimage    "preview_boneyard"
mapoverlay  "compass_map_boneyard"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"roadkill"
longname	"Roadkill"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "An Afghan City"
   mapimage    "preview_roadkill"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"so_bridge"
longname	"Cargoship"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM is high as fuck"
   mapimage    "preview_so_bridge"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"af_caves"
longname	"Caves"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CAVES"
   mapimage    "preview_af_caves"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"af_chase"
longname	"Chase"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CHASE"
   mapimage    "preview_af_chase"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"ending"
longname	"MUS3UM"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CHASE"
   mapimage    "preview_ending"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"cliffhanger"
longname	"Cliffhanger"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_cliffhanger"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"arctic"
}

{
map			"trainer"
longname	"TH3 PIT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "xetal is awesome"
   mapimage    "preview_trainer"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"desert"
}

{
map			"dcemp"
longname	"EMP"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description ""
   mapimage    "preview_dcemp"
mapoverlay  "compass_overlay_map_blank"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"dcburning"
longname	"Burning"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description ""
   mapimage    "preview_dcburning"
mapoverlay  "compass_overlay_map_blank"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"dc_whitehouse"
longname	"Whitehouse"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description ""
   mapimage    "preview_dc_whitehouse"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

i have a updated basemaps with all updated maps even with the new oneВґs that i will work

Опубликовано:

pls

{
map			"mp_invasion"
longname	"MPUI_INVASION"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_INVASION"
   mapimage    "preview_mp_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_highrise"
longname	"MPUI_HIGHRISE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_HIGHRISE"
   mapimage    "preview_mp_highrise"
mapoverlay  "compass_overlay_map_blank"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_checkpoint"
longname	"MPUI_CHECKPOINT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_checkpoint"
   mapimage    "preview_mp_checkpoint"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_nightshift"
longname	"MPUI_RAID"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_nightshift"
   mapimage    "preview_mp_nightshift"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_favela"
longname	"MPUI_FAVELA"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_quarry"
longname	"MPUI_QUARRY"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_quarry"
   mapimage    "preview_mp_quarry"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_brecourt"
longname	"MPUI_WASTELAND"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BRECOURT"
   mapimage    "preview_mp_brecourt"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"mp_derail"
longname	"MPUI_DERAIL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_mp_derail"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"arctic"
}
{
map			"mp_subbase"
longname	"MPUI_SUBBASE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_SUBBASE"
   mapimage    "preview_mp_subbase"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_underpass"
longname	"MPUI_UNDERPASS"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_UNDERPASS"
   mapimage    "preview_mp_underpass"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"mp_estate"
longname	"MPUI_ESTATE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_mp_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"estate"
longname	"Safehouse"
gametype	"dm war"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"mp_rundown"
longname	"MPUI_RUNDOWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUNDOWN"
   mapimage    "preview_mp_rundown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_boneyard"
longname	"MPUI_BONEYARD"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BONEYARD"
   mapimage    "preview_mp_boneyard"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_afghan"
longname	"MPUI_AFGHAN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AFGHAN"
   mapimage    "preview_mp_afghan"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_terminal"
longname	"MPUI_TERMINAL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_mp_terminal"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}
{
map			"airport"
longname	"Airport"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_mp_terminal"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_rust"
longname	"MPUI_RUST"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUST"
   mapimage    "preview_mp_rust"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_storm"
longname	"PATCH_STORM"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STORM"
   mapimage    "preview_mp_storm"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_compact"
longname	"PATCH_COMPACT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPACT"
   mapimage    "preview_mp_compact"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_complex"
longname	"PATCH_COMPLEX"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPLEX"
   mapimage    "preview_mp_complex"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_crash"
longname	"MPUI_CRASH"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_CRASH"
   mapimage    "preview_mp_crash"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_overgrown"
longname	"MPUI_OVERGROWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_OVERGROWN"
   mapimage    "preview_mp_overgrown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}


{
map			"mp_abandon"
longname	"PATCH_ABANDON"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_ABANDON"
   mapimage    "preview_mp_abandon"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_fuel2"
longname	"PATCH_FUEL2"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_FUEL2"
   mapimage    "preview_mp_fuel2"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_trailerpark"
longname	"PATCH_TRAILERPARK"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_TRAILERPARK"
   mapimage    "preview_mp_trailerpark"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_vacant"
longname	"PATCH_VACANT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_VACANT"
   mapimage    "preview_mp_vacant"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_strike"
longname	"PATCH_STRIKE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STRIKE"
   mapimage    "preview_mp_strike"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"oilrig"
longname	"MPUI_OILRIG"
gametype	"dm war dom ctf sd dd"
   description "MPUI_OILRIG"
   mapimage    "preview_oilrig"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}
{
map			"gulag"
longname	"MPUI_GULAG"
gametype	"dm war dom ctf"
   description "MPUI_DESC_MAP_GULAG"
   mapimage    "preview_gulag"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}
{
map			"ending"
longname	"MUS3UM"
gametype	"dm"
   description "xetal is awesome"
   mapimage    "preview_ending"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"urban"
}
{
map			"trainer"
longname	"TH3 PIT"
gametype	"dm"
   description "xetal is awesome"
   mapimage    "preview_trainer"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}
{
map			"so_ghillies"
longname	"Pripyat"
gametype	"dm war dom"
   description "Medium sized open ghillies map."
   mapimage    "preview_so_ghillies"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"invasion"
longname	"BurgerTown"
gametype	"dm war dom ctf"
   description "Parkinglots and restaurants"
   mapimage    "preview_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}
{
map			"iw4_credits"
longname	"Surprise!"
gametype	"dm war dom ctf sd"
   description "IW testmap"
   mapimage    "preview_iw4_credits"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}
{
map         "favela_escape"
longname   	"Crossfire"
gametype   	"dm dom"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela_escape"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment "urban"
}
{
map         "airport"
longname   	"Lobby"
gametype   	"dm"
   description "No Russian."
   mapimage    "preview_airport"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}
{
map			"favela"
longname	"Downtown"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A Downtown Acident Cenary"
   mapimage    "preview_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"co_hunted"
longname	"Village"
gametype	"dm war dom ctf"
   description "Russian village in the evening"
   mapimage    "preview_co_hunted"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"contingency"
longname	"Contingency"
gametype	"dm war"
   description "LoserSM fuckin rules!"
   mapimage    "preview_mp_contingency"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}
{
map			"arcadia"
longname	"Arcadia"
gametype	"dm war dom ctf sd dd gtnw"
   description "A destroyed suburban neighborhood"
   mapimage    "preview_arcadia"
mapoverlay  "compass_map_arcadia"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}
{
map			"boneyard"
longname	"Boneyard"
gametype	"dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw m40a3 rush"
   description "A Plane Boneyard"
   mapimage    "preview_boneyard"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"so_bridge"
longname	"Bridge"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Map by momo5502"
   mapimage    "preview_mp_checkpoint"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"dc_whitehouse"
longname	"Press Room"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "ZOB"
   mapimage    "preview_dc_whitehouse"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map		"dcemp"
longname	"Parking Square"
gametype	"dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description "A Destroyed Parking Square"
   mapimage    "preview_dcemp"
mapoverlay  "compass_overlay_map_blank"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map		"af_chase"
longname	"Crossriver"
gametype	"dm tdm war arena dom hc gg oitc ss"
   description "Maded by SK Gaming"
   mapimage    "preview_af_chase"
mapoverlay  "compass_overlay_map_blank"
allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"roadkill"
longname	"Roadkill"
gametype	"dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description "Maded by SK Gaming"
   mapimage    "preview_roadkill"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"dcburning"
longname	"Avenue"
gametype	"dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description "Maded by SK Gaming"
   mapimage    "preview_dcburning"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_airborne"
   environment	"desert"
}

Опубликовано:

I merged your and my list. This is now the perfect one:

{
map			"mp_invasion"
longname	"MPUI_INVASION"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_INVASION"
   mapimage    "preview_mp_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_highrise"
longname	"MPUI_HIGHRISE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_HIGHRISE"
   mapimage    "preview_mp_highrise"
mapoverlay  "compass_overlay_map_blank"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_checkpoint"
longname	"MPUI_CHECKPOINT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_checkpoint"
   mapimage    "preview_mp_checkpoint"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_nightshift"
longname	"MPUI_RAID"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_nightshift"
   mapimage    "preview_mp_nightshift"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_favela"
longname	"MPUI_FAVELA"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_quarry"
longname	"MPUI_QUARRY"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_quarry"
   mapimage    "preview_mp_quarry"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_brecourt"
longname	"MPUI_WASTELAND"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BRECOURT"
   mapimage    "preview_mp_brecourt"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"mp_derail"
longname	"MPUI_DERAIL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_mp_derail"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"arctic"
}
{
map			"mp_subbase"
longname	"MPUI_SUBBASE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_SUBBASE"
   mapimage    "preview_mp_subbase"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_underpass"
longname	"MPUI_UNDERPASS"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_UNDERPASS"
   mapimage    "preview_mp_underpass"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"mp_estate"
longname	"MPUI_ESTATE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_mp_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"estate"
longname	"Safehouse"
gametype	"dm war"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"mp_rundown"
longname	"MPUI_RUNDOWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUNDOWN"
   mapimage    "preview_mp_rundown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_boneyard"
longname	"MPUI_BONEYARD"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BONEYARD"
   mapimage    "preview_mp_boneyard"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_afghan"
longname	"MPUI_AFGHAN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AFGHAN"
   mapimage    "preview_mp_afghan"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_terminal"
longname	"MPUI_TERMINAL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_mp_terminal"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}
{
map			"airport"
longname	"Airport"
gametype	"dm war dom sd sd2 ctf oneflag ss gg oitc"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_airport"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_rust"
longname	"MPUI_RUST"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUST"
   mapimage    "preview_mp_rust"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_storm"
longname	"PATCH_STORM"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STORM"
   mapimage    "preview_mp_storm"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_compact"
longname	"PATCH_COMPACT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPACT"
   mapimage    "preview_mp_compact"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_complex"
longname	"PATCH_COMPLEX"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPLEX"
   mapimage    "preview_mp_complex"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_crash"
longname	"MPUI_CRASH"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_CRASH"
   mapimage    "preview_mp_crash"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_overgrown"
longname	"MPUI_OVERGROWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_OVERGROWN"
   mapimage    "preview_mp_overgrown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}


{
map			"mp_abandon"
longname	"PATCH_ABANDON"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_ABANDON"
   mapimage    "preview_mp_abandon"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_fuel2"
longname	"PATCH_FUEL2"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_FUEL2"
   mapimage    "preview_mp_fuel2"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_trailerpark"
longname	"PATCH_TRAILERPARK"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_TRAILERPARK"
   mapimage    "preview_mp_trailerpark"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_vacant"
longname	"PATCH_VACANT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_VACANT"
   mapimage    "preview_mp_vacant"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_strike"
longname	"PATCH_STRIKE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STRIKE"
   mapimage    "preview_mp_strike"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"oilrig"
longname	"MPUI_OILRIG"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_OILRIG"
   mapimage    "preview_oilrig"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"gulag"
longname	"MPUI_GULAG"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_GULAG"
   mapimage    "preview_gulag"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"so_ghillies"
longname	"Pripyat"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Medium sized open ghillies map."
   mapimage    "preview_so_ghillies"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"invasion"
longname	"BurgerTown"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Parkinglots and restaurants"
   mapimage    "preview_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"iw4_credits"
longname	"Surprise!"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "IW testmap"
   mapimage    "preview_iw4_credits"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map         "favela_escape"
longname   	"Crossfire"
gametype   	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela_escape"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment "urban"
}

{
map			"favela"
longname	"Slum"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"co_hunted"
longname	"Night Village"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Russian village in the evening"
   mapimage    "preview_co_hunted"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"sp_hunted"
longname	"Village"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Russian village in the evening"
   mapimage    "preview_sp_hunted"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"contingency"
longname	"Contingency"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM fuckin rules!"
   mapimage    "preview_contingency"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"arcadia"
longname	"Arcadia"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A destroyed suburban neighborhood"
   mapimage    "preview_arcadia"
mapoverlay  "compass_map_arcadia"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"boneyard"
longname	"Boneyard"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A Plane Boneyard"
   mapimage    "preview_boneyard"
mapoverlay  "compass_map_boneyard"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"so_bridge"
longname	"Cargoship"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM is high as fuck"
   mapimage    "preview_so_bridge"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"af_caves"
longname	"Caves"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CAVES"
   mapimage    "preview_af_caves"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"ending"
longname	"MUS3UM"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CHASE"
   mapimage    "preview_ending"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"cliffhanger"
longname	"Cliffhanger"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_cliffhanger"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"arctic"
}

{
map			"trainer"
longname	"TH3 PIT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "xetal is awesome"
   mapimage    "preview_trainer"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"desert"
}

{
map			"dc_whitehouse"
   longname	"Press Room"
   gametype    "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "ZOB"
   mapimage    "preview_dc_whitehouse"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment "urban"
}

{
   map      	"dcemp"
   longname   	"Parking Square"
   gametype 	"dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description "A Destroyed Parking Square"
   mapimage    "preview_dcemp"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment "urban"
}

{
   map         "af_chase"
   longname    "Crossriver"
   gametype    "dm tdm war arena dom hc gg oitc ss"
   description "Maded by SK Gaming"
   mapimage    "preview_af_chase"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment "desert"
}

{
   map         "roadkill"
   longname    "Roadkill"
   gametype    "dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description "Maded by SK Gaming"
   mapimage    "preview_roadkill"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment "desert"
}

{
   map         "dcburning"
   longname    "Avenue"
   gametype    "dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description "Maded by SK Gaming"
   mapimage    "preview_dcburning"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_airborne"
   environment "desert"
}

Опубликовано:
I merged your and my list. This is now the perfect one:

{
map			"mp_invasion"
longname	"MPUI_INVASION"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_INVASION"
   mapimage    "preview_mp_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_highrise"
longname	"MPUI_HIGHRISE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_HIGHRISE"
   mapimage    "preview_mp_highrise"
mapoverlay  "compass_overlay_map_blank"
allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_checkpoint"
longname	"MPUI_CHECKPOINT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_checkpoint"
   mapimage    "preview_mp_checkpoint"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_nightshift"
longname	"MPUI_RAID"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_nightshift"
   mapimage    "preview_mp_nightshift"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_favela"
longname	"MPUI_FAVELA"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_quarry"
longname	"MPUI_QUARRY"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_quarry"
   mapimage    "preview_mp_quarry"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_brecourt"
longname	"MPUI_WASTELAND"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BRECOURT"
   mapimage    "preview_mp_brecourt"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"mp_derail"
longname	"MPUI_DERAIL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_mp_derail"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"arctic"
}
{
map			"mp_subbase"
longname	"MPUI_SUBBASE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_SUBBASE"
   mapimage    "preview_mp_subbase"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_underpass"
longname	"MPUI_UNDERPASS"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_UNDERPASS"
   mapimage    "preview_mp_underpass"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"mp_estate"
longname	"MPUI_ESTATE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_mp_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"estate"
longname	"Safehouse"
gametype	"dm war"
   description "MPUI_DESC_MAP_ESTATE"
   mapimage    "preview_estate"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}
{
map			"mp_rundown"
longname	"MPUI_RUNDOWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUNDOWN"
   mapimage    "preview_mp_rundown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"desert"
}

{
map			"mp_boneyard"
longname	"MPUI_BONEYARD"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_BONEYARD"
   mapimage    "preview_mp_boneyard"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_afghan"
longname	"MPUI_AFGHAN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AFGHAN"
   mapimage    "preview_mp_afghan"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_terminal"
longname	"MPUI_TERMINAL"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_mp_terminal"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}
{
map			"airport"
longname	"Airport"
gametype	"dm war dom sd sd2 ctf oneflag ss gg oitc"
   description "MPUI_DESC_MAP_TERMINAL"
   mapimage    "preview_airport"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_rust"
longname	"MPUI_RUST"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_RUST"
   mapimage    "preview_mp_rust"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_storm"
longname	"PATCH_STORM"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STORM"
   mapimage    "preview_mp_storm"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_compact"
longname	"PATCH_COMPACT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPACT"
   mapimage    "preview_mp_compact"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"mp_complex"
longname	"PATCH_COMPLEX"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_COMPLEX"
   mapimage    "preview_mp_complex"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_crash"
longname	"MPUI_CRASH"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_CRASH"
   mapimage    "preview_mp_crash"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_overgrown"
longname	"MPUI_OVERGROWN"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "MPUI_DESC_MAP_OVERGROWN"
   mapimage    "preview_mp_overgrown"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}


{
map			"mp_abandon"
longname	"PATCH_ABANDON"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_ABANDON"
   mapimage    "preview_mp_abandon"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"mp_fuel2"
longname	"PATCH_FUEL2"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_FUEL2"
   mapimage    "preview_mp_fuel2"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"mp_trailerpark"
longname	"PATCH_TRAILERPARK"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_TRAILERPARK"
   mapimage    "preview_mp_trailerpark"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"mp_vacant"
longname	"PATCH_VACANT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_VACANT"
   mapimage    "preview_mp_vacant"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"mp_strike"
longname	"PATCH_STRIKE"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
   description "PATCH_DESC_MAP_STRIKE"
   mapimage    "preview_mp_strike"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"oilrig"
longname	"MPUI_OILRIG"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_OILRIG"
   mapimage    "preview_oilrig"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"gulag"
longname	"MPUI_GULAG"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_GULAG"
   mapimage    "preview_gulag"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"so_ghillies"
longname	"Pripyat"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Medium sized open ghillies map."
   mapimage    "preview_so_ghillies"
   allieschar  "socom_141_forest"
   axischar    "opforce_airborne"
   environment	"forest"
}

{
map			"invasion"
longname	"BurgerTown"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Parkinglots and restaurants"
   mapimage    "preview_invasion"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_composite"
   environment	"urban"
}

{
map			"iw4_credits"
longname	"Surprise!"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "IW testmap"
   mapimage    "preview_iw4_credits"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map         "favela_escape"
longname   	"Crossfire"
gametype   	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela_escape"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment "urban"
}

{
map			"favela"
longname	"Slum"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_favela"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

{
map			"co_hunted"
longname	"Night Village"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Russian village in the evening"
   mapimage    "preview_co_hunted"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"sp_hunted"
longname	"Village"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "Russian village in the evening"
   mapimage    "preview_sp_hunted"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_forest"
   axischar    "militia"
   environment	"forest"
}

{
map			"contingency"
longname	"Contingency"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM fuckin rules!"
   mapimage    "preview_contingency"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"urban"
}

{
map			"arcadia"
longname	"Arcadia"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A destroyed suburban neighborhood"
   mapimage    "preview_arcadia"
mapoverlay  "compass_map_arcadia"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"boneyard"
longname	"Boneyard"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "A Plane Boneyard"
   mapimage    "preview_boneyard"
mapoverlay  "compass_map_boneyard"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"so_bridge"
longname	"Cargoship"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "LoserSM is high as fuck"
   mapimage    "preview_so_bridge"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_airborne"
   environment	"urban"
}

{
map			"af_caves"
longname	"Caves"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CAVES"
   mapimage    "preview_af_caves"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"ending"
longname	"MUS3UM"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_AF_CHASE"
   mapimage    "preview_ending"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment	"desert"
}

{
map			"cliffhanger"
longname	"Cliffhanger"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "MPUI_DESC_MAP_DERAIL"
   mapimage    "preview_cliffhanger"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_arctic"
   axischar    "opforce_arctic"
   environment	"arctic"
}

{
map			"trainer"
longname	"TH3 PIT"
gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "xetal is awesome"
   mapimage    "preview_trainer"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_arctic"
   environment	"desert"
}

{
map			"dc_whitehouse"
   longname	"Press Room"
   gametype    "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
   description "ZOB"
   mapimage    "preview_dc_whitehouse"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment "urban"
}

{
   map      	"dcemp"
   longname   	"Parking Square"
   gametype 	"dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description "A Destroyed Parking Square"
   mapimage    "preview_dcemp"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "us_army"
   axischar    "opforce_airborne"
   environment "urban"
}

{
   map         "af_chase"
   longname    "Crossriver"
   gametype    "dm tdm war arena dom hc gg oitc ss"
   description "Maded by SK Gaming"
   mapimage    "preview_af_chase"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "opforce_composite"
   environment "desert"
}

{
   map         "roadkill"
   longname    "Roadkill"
   gametype    "dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description "Maded by SK Gaming"
   mapimage    "preview_roadkill"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_composite"
   environment "desert"
}

{
   map         "dcburning"
   longname    "Avenue"
   gametype    "dm tdm war arena dom hc gg oitc ss thc ctf oneflag gtnw sd sd2 sab sab2 fo"
   description "Maded by SK Gaming"
   mapimage    "preview_dcburning"
   mapoverlay  "compass_overlay_map_blank"
   allieschar  "seals_udt"
   axischar    "opforce_airborne"
   environment "desert"
}

now yes its perfect, but i have alot of work for the forward

-Parking Square: need to been finished with fx and try add sun and another things(killstreaks are all fixed)

-Avenue: One of the few open maps on 4D1

-Roadkill and Crossrivers maybe only for Rush, Roadkill will use all SP part, when Crossriver will count with big part of the river part

Опубликовано:

-Roadkill and Crossrivers maybe only for Rush, Roadkill will use all SP part, when Crossriver will count with big part of the river part

the only are really usable for mp contains weird collisions in the middle of the road rendering it pretty much unusable.

good luck fixing them, i tried it a 3/4 year ago and every other area sucked hard tbh.

Опубликовано:

-Roadkill and Crossrivers maybe only for Rush, Roadkill will use all SP part, when Crossriver will count with big part of the river part

the only are really usable for mp contains weird collisions in the middle of the road rendering it pretty much unusable.

good luck fixing them, i tried it a 3/4 year ago and every other area sucked hard tbh.

if you dont know.....TheAdapayo have release some thing which could fix some colisions, original SP entities

viewtopic.php?f=17&t=6269#p40365

Опубликовано:
Sweet :3

 

And thanks for the compliment ;)

you welcome :)

Опубликовано:

if you dont know.....TheAdapayo have release some thing which could fix some colisions, original SP entities

viewtopic.php?f=17&t=6269#p40365

too bad apadayo worked on that map after me too and couldn't fix it either. and since when does xmodels contain collisions?

Опубликовано:

{
"targetname" "vehicle_f15"
"classname" "script_vehicle_collmap"
"model" "*54"
}
{
"targetname" "vehicle_m1a1_abrams"
"classname" "script_vehicle_collmap"
"model" "*55"
}
{
"targetname" "vehicle_hummer_opentop"
"classname" "script_vehicle_collmap"
"model" "*56"
}
{
"targetname" "vehicle_hummer"
"classname" "script_vehicle_collmap"
"model" "*57"
}
{
"targetname" "vehicle_stryker_desert"
"classname" "script_vehicle_collmap"
"model" "*58"
}
{
"targetname" "vehicle_bmp_woodland"
"classname" "script_vehicle_collmap"
"model" "*59"
}
{
"targetname" "vehicle_bridge_layer"
"classname" "script_vehicle_collmap"
"model" "*60"
}
{
"targetname" "vehicle_pickup_technical"
"classname" "script_vehicle_collmap"
"model" "*61"
}
{
"targetname" "vehicle_stryker"
"classname" "script_vehicle_collmap"
"model" "*62"
}
{
"targetname" "vehicle_little_bird_bench"
"classname" "script_vehicle_collmap"
"model" "*63"
}
{
"targetname" "vehicle_apache"
"classname" "script_vehicle_collmap"
"model" "*64"
}
{
"targetname" "tag_origin"
"classname" "script_vehicle_collmap"
"model" "*65"
}

this?

Опубликовано:
since when are brushmodels the same as xmodels?

did you even read the sp-porting tutorial?

actually yes....

Опубликовано:

then why don't you understand that xmodels are only visual models without a collision that effects the player and brushmodels are basically just collisions which could contain a visual part too?

and if you tried to load the map with a clean d3dbsp.ents file you would see that the collisions are still present.

Опубликовано:
then why don't you understand that xmodels are only visual models without a collision that effects the player and brushmodels are basically just collisions which could contain a visual part too?

and if you tried to load the map with a clean d3dbsp.ents file you would see that the collisions are still present.

in favela when i was working to make Downtown, i only could see the colision but no visual....when i add some files like this i was possible to see the visual

{
"origin" "-6056 1526 1240"
"targetname" "pf0_auto496"
"classname" "script_origin"
}

but it also works as this:

{
"angles" "0 127.816 0"
"origin" "-4323.05 -2178.42 -5.52019"
"model" "vehicle_suburban_technical"
"classname" "script_model"
}

{
"angles" "0 127.816 0"
"origin" "-4323.05 -2178.42 -5.52019"
"model" "*29"
"classname" "script_brushmodel"
}

Опубликовано:

so what exactly is your point? the script_origin just links to the xmodel - problem solved.

also many collisions are not editable with the tools we have (to us some kind of "hardcoded" in the map, to IW with a proper Radiant for MW2 just 2 clicks) and most likely won't be ever in future except the already named Radiant would be leaked/released.

I like how I made 2 possibly 3 of those maps and didn't get mentioned....

epic huh?

Опубликовано:
Note that every mapeditor by IW for every different CoD-title is called radiant.

i know that....

Опубликовано:
Why the fuck are you posting a radiant which is clearly not for IW4 then?

viewtopic.php?f=18&p=123196#p122530

 

It's part of his fantasy.

ahahaha thats true, but there is a lot of iw4 to know....

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