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Опубликовано:

Hey, finally i can log in into the game but when I try to enter the servers I usually play, the game gets stuck in the setting game info. The progress bar is full but the map doesn't load, and if the server changes the map, it changes but can't load it either. I'll appreciate any solution. Thanks

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  • 1 month later...
Опубликовано:

DirectX reports 512 MB of video memory and 3211 MB of available texture memory.

Using video memory size to cap used texture memory at 496 MB.

Using previously reported texture memory size of 496 MB.

Using reported available texture memory: 496 MB.

Picmip is set manually.

Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps

Unloaded fastfile dlc2_ui_mp

Unloaded fastfile dlc1_ui_mp

Loading fastfile mp_crash

We can hear '$GOD$ichigo' ( client 3 )

Changing clientNum 3's address from type 4, ip xxx.xxx.xx.xxx, port 8305, to type 4, ip xxx.xxx.xx.xxx, port 8305

 

now what?

Опубликовано:

me > .!!!

 

DirectX reports 2048 MB of video memory and 1116 MB of available texture memory.

Using previously reported texture memory size of 1154 MB.

Using reported available texture memory: 1154 MB.

Texture detail is set automatically.

Capping texture detail based on virtual memory of 2047 MB to prevent out-of-memory failure.

Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps

Unloaded fastfile dlc2_ui_mp

Unloaded fastfile dlc1_ui_mp

Loading fastfile mp_nightshift

statResponse packet while not syncing stats (connstate = 5). Ignored.

Com_TouchMemory: 0 msec. Using sum: 0

Recovering lost device...

Using 2x quality 0 anti-aliasing

Initializing render targets...

Requested frame buffer to be 24-bit color with 8-bit alpha

DirectX returned a frame buffer that is 24-bit color with 8-bit alpha

Initializing static model cache...

Initializing dynamic buffers...

Initializing particle cloud buffer...

Creating Direct3D queries...

Finished recovering lost device.

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