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cool, let's add useless UI

the general usecase does not read the console all day long

actually i dont care about the reconnecting errors in console, im just wondering does it actually make any connections or it just throws the errors, thats why i mentoned the toggle friends, if it actually doesnt make any but just throws the errors then its fine..

 

the game would not 'become more responsive' at all as all these operations are asynchronous (outside of the weird Mono socket issues that happen with the file retrieval at times) - data is stored remotely for different purposes, like user-friendliness regarding not having to save any data when reinstalling the game or such

well by more responsive i just thought of that mono socket issue, it happened numerous times to me being stuck with retrieving stats.. i think there are more cons than pros for being remote, another very possible issue is the user progresses with his stats they fail to upload due to server problems or users internet and there you have it you just wasted your time :)

 

well, that'd also prevent connecting to any secure game servers

thats okay, the offline mode doesnt need to connect to secure game servers as its intended for lan gameplay..

Опубликовано:
I see you included now np server even for dedicated servers in r113, sucks..

And how would you identify a favorite server, if the server doesn't have an ID?

IPs change all the time on home-based servers.

Although I agree with

// TODO: offer offline mode in this case/with an offline gameflag
        Com_Error(1, "Could not connect to NP server at " NP_SERVER);
        return false;

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