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Featured Replies

Опубликовано:

Can this be done? I am no coder, but I would be interested in have a longer sprint time. Love the run-n-gun. Would anybody else like this if it's possible?

 

Hopefully it's not just hard-coded as a weapons-based thing.

Опубликовано:
Aalalex":2o5qqwu0]I don't believe this is possible YET.

 

That sounds positive. 8-)

 

Overall, not the answer I was hoping for.

 

Thanks though.

Опубликовано:
If I'm correct it was actually an offset....

why would it be an offset, it's not like it is per-entity

probably just some memory you have to modify; NTAuthority might research it

Опубликовано:
SetDvar("perk_sprintMultiplier", "1.25");

Try that?

 

I don't know how to code bud, half-ass read it, but not write it.------------->old

Опубликовано:
SetDvar("perk_sprintMultiplier", "1.25");

Try that?

 

I don't know how to code bud, half-ass read it, but not write it.------------->old

... I basically gave you to code add it to OnPlayerSpawned and change the variable to whatever you want and let me know.

Опубликовано:

Thanks, but I really don't know how to implement it...writing it into an existing code, or anything like that.

 

I know how to run a server, but not create a mod.

 

The intention of my post was to hopefully strike interest in someone who knows what to do with it and therefore Release it to the public. ;)

 

I guess, in a sense, I am asking for it to be done for me as well as the public, because I lack the knowledge and skill-set to do so myself.

Опубликовано:
SetDvar("perk_sprintMultiplier", "1.25");

Try that?

 

I don't know how to code bud, half-ass read it, but not write it.------------->old

... I basically gave you to code add it to OnPlayerSpawned and change the variable to whatever you want and let me know.

 

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using InfinityScript;

namespace FasterSprint
{
   public class Class1 : BaseScript
   {
       public Class1()
           :base()
       {
           PlayerConnected += new Action(entity =>
           {
               entity.SpawnedPlayer += new Action(() =>
                   {
                       entity.Call("SetDvar", "perk_sprintMultiplier", "4");
                   });
           });
       }
   }
}

 

Nope doesn't work for me

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