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G_Spawn: no free entities[SOLVED]

Опубликовано:

So iv been trying to play some of the custom maps like so_ghillies,contingency and so on. Everytime I try to load one of them I get this error tho (G_Spawn: no free entities) Iv been looking around but havent found a way to fix it. Any help is appreciated. :)

EDIT: So I finally found someone with the same problem viewtopic.php?f=7&t=3109&p=13945&hilit=G_Spawn%3A+no+free+entities#p13945 and turns out his fix workd for me as well so

"I reinstalled raw_r65, set my d3dbsp files to read-only and it worked" Seems to be the way to fix this problem.

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Опубликовано:

This means that you excceeded the maximum number of entities.

An entity is something like this

 

{
"gndLt" "363d4c0000"
"ltOrigin" "1305.48 -691.774 825.995"
"model" "weapon_ump45_clip"
"classname" "script_model"
"angles" "0 79.3 -90"
"origin" "1301.04 -692.536 826"
"targetname" "ammo_pickup_45"
}

Опубликовано:
  • Автор
This means that you excceeded the maximum number of entities.

An entity is something like this

 

{
"gndLt" "363d4c0000"
"ltOrigin" "1305.48 -691.774 825.995"
"model" "weapon_ump45_clip"
"classname" "script_model"
"angles" "0 79.3 -90"
"origin" "1301.04 -692.536 826"
"targetname" "ammo_pickup_45"
}

 

Well like i said i fixed it by reinstalling raw_r65 and set all the d3dbsp files to read only. Not really sure why that works but it does. :?

Опубликовано:

The code is bugged and dumps the entities from the loaded map into the file located in /raw which overwrites the custom one that was made for the map. This causes all of the original entities meant for singleplayer to be loaded... which obviously exceeds the maximum number of allowed entities.

Опубликовано:
The code is bugged and dumps the entities from the loaded map into the file located in /raw which overwrites the custom one that was made for the map. This causes all of the original entities meant for singleplayer to be loaded... which obviously exceeds the maximum number of allowed entities.

Beat me to it, damn :D The whole "set to read only" fix has been around since the start for this very reason.

Опубликовано:
  • Автор
The code is bugged and dumps the entities from the loaded map into the file located in /raw which overwrites the custom one that was made for the map. This causes all of the original entities meant for singleplayer to be loaded... which obviously exceeds the maximum number of allowed entities.

Beat me to it, damn :D The whole "set to read only" fix has been around since the start for this very reason.

 

Woulda been nice if it was a little easier to find it :?

@Apadayo thanks for explaining. :)

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