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Featured Replies

Опубликовано:
Okay guys. If I not forgot, I will create tutorial today.
It appears he forgot though :cry:

No. I just making menu for choose weapons

 

Awesome! Can't wait for you to finish Iv been wondering how people are using all the cod4 weapons and now I see you can even use the r700 :o god you guys are amazing.

Опубликовано:

1. You need source code. Donwload it.

2. Open PatchMW2SPMaps

3. Find: "if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0)"

4. Change it to: "if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0 && strstr(name, "m60e4") == 0 && strstr(name, "dragunov") == 0 && strstr(name, "remington700") == 0)"

5. Compile your dll, and place it in game folder.

6. Copy z_weapon (VirusTotal) to main or m2demo

7. Launch game, choose map, start match, when you ingame press N, you will get to Menu, choose map, choose weapon, Play.

 

This method is user friendly. Hope you understand.

 

Remember, it is impossible to do on dedicated server for now, because every player must have this, maybe if NTAuthority add it to revision so everyone can play it.

Опубликовано:
1. You need source code. Donwload it.

2. Open PatchMW2SPMaps

3. Find: "if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0)"

4. Change it to: "if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0 && strstr(name, "m60e4") == 0 && strstr(name, "dragunov") == 0 && strstr(name, "remington700") == 0)"

5. Compile your dll, and place it in game folder.

6. Copy z_weapon (VirusTotal) to main or m2demo

7. Launch game, choose map, start match, when you ingame press N, you will get to Menu, choose map, choose weapon, Play.

 

This method is user friendly. Hope you understand.

 

Remember, it is impossible to do on dedicated server for now, because every player must have this, maybe if NTAuthority add it to revision so everyone can play it.

Maybe I should write it up so you can have a configurable file ("weapons.ini") with 1 weapon name per line. This way, you don't have to rewrite your .dll every time you add another weapon.

Опубликовано:
Maybe I should write it up so you can have a configurable file ("weapons.ini") with 1 weapon name per line. This way, you don't have to rewrite your .dll every time you add another weapon.

Yeah, I thought about it, but I'm not good at programming. I am just add all weapons is possible, and no need to compile everytime new dll

if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0 && strstr(name, "colt45") == 0 && strstr(name, "g36c_reflex") == 0 && strstr(name, "m14ebr") == 0 && strstr(name, "skorpion") == 0 && strstr(name, "m60e4") == 0 && strstr(name, "dragunov") == 0 && strstr(name, "remington700") == 0 && strstr(name, "freerunner") == 0 && strstr(name, "ice_peaks") == 0 && strstr(name, "ending_knife") == 0)

Опубликовано:
1. You need source code. Donwload it.

2. Open PatchMW2SPMaps

3. Find: "if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0)"

4. Change it to: "if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0 && strstr(name, "m60e4") == 0 && strstr(name, "dragunov") == 0 && strstr(name, "remington700") == 0)"

5. Compile your dll, and place it in game folder.

6. Copy z_weapon (VirusTotal) to main or m2demo

7. Launch game, choose map, start match, when you ingame press N, you will get to Menu, choose map, choose weapon, Play.

 

This method is user friendly. Hope you understand.

 

Remember, it is impossible to do on dedicated server for now, because every player must have this, maybe if NTAuthority add it to revision so everyone can play it.

 

yeah but don't we need the weaponfiles?

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