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Опубликовано:
self setClientDvar("g_compassShowEnemies", 1);

 

Well, should be the same as setting: set scr_game_forceuav 1 actually, as this can be found in _playerlogic.gsc

under initClientDvars();:

 

 

	self setClientDvars( "cg_drawSpectatorMessages", 1,
					 "g_compassShowEnemies", getDvar( "scr_game_forceuav" ),
					 "cg_scoreboardPingGraph", 1 );

 

 

EDIT: OP is right. The scr_game_forceuav and/or self setClientDvar("g_compassShowEnemies", 1);

doesn't seem to do anything at all.

Well looking at _uav.gsc, i found self.hasRadar = true; , which does work fine.

 

So just do this on spawn (or connect but player.hasRadar = true; then...):

onPlayerSpawned()
{
self endon("disconnect");

for(;
{
	self waittill("spawned_player");
	self.hasRadar = true;
}
}

 

For faster uav updates add: self.radarMode = "fast_radar";

 

BTW: Which gamemode are you running? You might want to restrict uav as killstreak..it will probably interfere with self.hasRadar, setting it to false after someone called it.

Опубликовано:
Mathsma":3sqh5ali]This is just for 1v1s so there won't be any killstreaks. Is there any way to change the radar update time manually so that it is faster than fast_radar?

These are default values try adjusting them to lower values...haven't tried this though.

 

//i'd guess this one is for self.radarMode = "normal_radar";

self setClientDvar( "compassRadarUpdateTime", "4" ); //in sec i think, min: 0.01 max: 60

 

// and this for self.radarMode = "fast_radar"; , but havent tested it...

self setClientDvar( "compassFastRadarUpdateTime", "2" ); // min 0.1 max: 60

 

 

More client dvars you might want to mess with (note: these are not the default values):

self setClientDvar( "compassEnemyFootstepEnabled", "1" ); 
self setClientDvar( "compassEnemyFootstepMaxRange", "99999" ); 
self setClientDvar( "compassEnemyFootstepMaxZ", "99999" ); 
self setClientDvar( "compassEnemyFootstepMinSpeed", "0" );

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